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Programming Fundamentals
CHAPTER 2
WHAT IS YOUR IDEA ON THIS
PICTURE?
Programming Fundamentals
LESSON 1
 Binary is a system of
representing numbers
using a pattern of ones
and zeroes. First invented
by Gottfried Wilhelm
Leibniz in the 17th
century, the binary
number system became
widely used once
computers required a way
to represent numbers
using mechanical
switches.
LESSON 1: BINARY CODE
 was a German polymath active
as a mathematician,
philosopher, scientist, and
diplomat. He is a prominent
figure in both the history of
philosophy and the history of
mathematics. He wrote works
on philosophy, theology, ethics,
politics, law, history, and
philology.
Gottfried Wilhelm Leibniz
 Early computer systems had mechanical switches
that turned on to represent 1, and turned off to
represent 0. By using switches in series, computers
could represent numbers using binary code.
Modern computers still use binary code in the form
of digital ones and zeroes inside
the CPU and RAM.
What Is Binary Code?
BINARY CHARACTER BINARY CODE
BINARY CHARACTER OF BIG LETTERS
IN OUR ALPHABET
A 0100
0001
I 0100 1001 Q 0101 0001 Y 0101 1001
B 0100
0010
J 0100 1010 R 0101 0010 Z 0101 1010
C 0100 0011 K 0100 1011 S 0101 0011
D 0100
0100
L 0100 1100 T 0101 0100
E 0100 0101 M 0100 1101 U 0101 0101
F 0100 0110 N 0100 1110 V 0101 0110
G 0100 0111 O 0100 1111 W 0101 0111
H 0100
1000
P 0101 0000 X 0101 1000
BINARY CHARACTER BINARY CODE
BINARY CHARACTER OF small letters
IN OUR ALPHABET
a 0110 0001 i 0100 1001 q 0101 0001 y 0111 1001
b 0110 0010 j 0110 1010 r 0111 0010 z 0111 1010
C 0110 0011 k 0110 1011 s 0111 0011
d 0110 0100 l 0110 1100 t 0111 0100
e 0110 0101 m 0110 1101 u 0111 0101
f 0110 0110 n 0110 1110 v 0111 0110
g 0110 0111 o 0110 1111 w 0111 0111
h 0110 1000 p 0111 0000 x 0111 1000
BINARY CHARACTER BINARY CODE
BINARY CHARACTER OF NUMBERS
0 0100 0001 8 0100 1001
1 0100 0010 9 0100 1010
2 0100 0011
3 0100 0100
4 0100 0101
5 0100 0110
6 0100 0111
7 0100 1000
Programming Fundamentals
LESSON 2
 All data that is stored in a computer is converted to sequences
of 0s and 1s.
 A computer’s memory is divided into tiny storage locations
known as bytes. One byte is only enough memory to store a
letter of the alphabet or a small number. In order to do anything
meaningful, a computer has to have lots of bytes. Most
computers today have millions, or even billions, of bytes of
memory
LESSON 2: How Computers Store
Data CONCEPT:
 Each byte is divided into eight smaller storage locations known as
bits. The term bit stands for binary digit. Computer scientists
usually think of bits as tiny switches that can be either on or off.
Bits aren’t actual “switches,” however, at least not in the
conventional sense. In most computer systems, bits are tiny
electrical components that can hold either a positive or a negative
charge. Computer scientists think of a positive charge as a switch in
the on position, and a negative charge as a switch in the off
position.
How Computers Store Data
CONCEPT:(CONTINUATION)
1.3 How Computers Store
Data
When a piece of data is
stored in a byte, the
computer sets the eight
bits to an on/off pattern
that represents the data.
Think of a byte as eight switches
OFF
ON
OFF OFF
OFF
ON ON ON
Bit patterns for 77 and the letter A
ON
OFF
OFF OFF
ON ON
OFF
ON ON
OFF
OFF OFF OFF OFF OFF
ON
For example, the pattern shown on the left shows
how the number 77 would be stored in a byte, and
the pattern on the right shows how the letter A
would be stored in a byte. We explain below how
these patterns are determined.
 A bit can be used in a very limited way to represent numbers.
Depending on whether the bit is turned on or off, it can represent one
of two different values. In computer systems, a bit that is turned off
represents the number 0 and a bit that is turned on represents the
number 1. This corresponds perfectly to the binary numbering system.
In the binary numbering system (or binary, as it is usually called) all
numeric values are written as sequences of 0s and 1s. Here is an
example of a number that is written in binary:
 10011101
 The position of each digit in a binary number has a value assigned to
it. Starting with the rightmost digit and moving left, the position
values are 20, 21, 22, 23, and so forth, as 1-10 shows the same diagram
with the position values calculated. Starting with the rightmost digit
and moving left, the position values are 1, 2, 4, 8, and so forth.
Storing Numbers
 To determine the value of a
binary number you simply add up
the position values of all the 1s.
For example, in the binary
number 10011101, the position
values of the 1s are 1, 4, 8, 16,
and 128. This is shown in the left.
The sum of all of these position
values is 157. So, the value of the
binary number 10011101 is 157.
The values of binary digits as powers of 2
0 0 1 1 1 0
1 1
2
0
2
1
2
2
2
3
2
4
2
5
2
6
2
7
 This picture shows
how you can picture
the number 157 stored
in a byte of memory.
Each 1 is represented
by a bit in the on
position, and each 0 is
represented by a bit in
the off position.
Determining the value of 10011101
1 0 0 1 1 1 0 1
1
4
8
16
128
1 + 4 + 8 + 16 + 128 =
157
The bit pattern for 157
When all of the bits in a byte are set to 0 (turned off),
then the value of the byte is 0. When all of the bits in a
byte are set to 1 (turned on), then the byte holds the
largest value that can be stored in it. The largest value
that can be stored in a byte is 1 2 4 8 16 32 64 128
255. This limit exists because there are only eight bits in
a byte.
What if you need to store a number larger than
255? The answer is simple: use more than one byte.
For example, suppose we put two bytes together.
That gives us 16 bits. The position values of those 16
bits would be 20, 21, 22, 23, and so forth, up through
215. As shown in picture below, the maximum value
that can be stored in two bytes is 65,535. If you need
to store a number larger than this, then more bytes
are necessary.
How Computers Store Data
 32768 + 16384 + 8192 + 4096 + 2048 + 1024 + 512 + 256 + 128 + 64 + 32 + 16 + 8 +
4 + 2 + 1 = 65535
Two bytes used for a large number
 TIP: In case you’re feeling overwhelmed by all this,
relax! You will not have to actually convert
numbers to binary while programming. Knowing
that this process is taking place inside the computer
will help you as you learn, and in the long term this
knowledge will make you a better programmer.
Programming Fundamentals
LESSON 3
Programming Fundamentals
LESSON 4
Ancient Times
LESSON 2: HISTORY OF COMPUTER
 Early Man relied on counting on his fingers and toes
(which by the way, is the basis for our base 10
numbering system). He also used sticks and stones as
markers. Later notched sticks and knotted cords were
used for counting. Finally came symbols written on
hides, parchment, and later paper. Man invents the
concept of number, then invents devices to help keep up
with the numbers of his possessions.
 The ancient Romans developed
an Abacus, the first "machine"
for calculating. While it predates
the Chinese abacus we do not
know if it was the ancestor of
that Abacus. Counters in the
lower groove are 1 x 10n, those
in the upper groove are 5 x 10n
ROMAN EMPIRE
 John Napier, a Scottish nobleman
and politician devoted much of his
leisure time to the study of
mathematics. He was especially
interested in devising ways to aid
computations. His greatest
contribution was the invention of
logarithms. He inscribed
logarithmic measurements on a set
of 10 wooden rods and thus was
able to do multiplication and
division by matching up numbers
on the rods. These became known
as Napier’s Bones.
INDUSTRIAL AGE 1600
 Napier invented logarithms, Edmund
Gunter invented the logarithmic scales
(lines etched on metal or wood), but it was
William Oughtred, in England who
invented the sliderule. Using the concept of
Napier’s bones, he inscribed logarithms on
strips of wood and invented the calculating
"machine" which was used up until the
mid-1970s when the first hand-held
calculators and microcomputers appeared.
1620 THE SLIDE RULE
Blaise Pascal, a French mathematical genius, at
the age of 19 invented a machine, which he
called the Pascaline that could do addition and
subtraction to help his father, who was also a
mathematician. Pascal’s machine consisted of a
series of gears with 10 teeth each, representing
the numbers 0 to 9. As each gear made one turn
it would trip the next gear up to make 1/10 of a
revolution. This principle remained the
foundation of all mechanical adding machines
for centuries after his death. The Pascal
programming language was named in his honor.
1642- Blaise Pascal (1623-1662)
 1673 - Gottfried Wilhelm von Leibniz (1646-1716)
Gottfried Wilhelm von Leibniz invented differential and integral
calculus independently of Sir Isaac Newton, who is usually given sole
credit. He invented a calculating machine known as Leibniz’s
Wheel or the Step Reckoner. It could add and subtract, like Pascal’s
machine, but it could also multiply and divide. It did this by repeated
additions or subtractions, the way mechanical adding machines of the
mid to late 20th century did. Leibniz also invented something essential
to modern computers — binary arithmetic.

Basile Bouchon, the son of an organ maker, worked in the textile
industry. At this time fabrics with very intricate patterns woven into
them were very much in vogue. To weave a complex pattern,
however involved somewhat complicated manipulations of the
threads in a loom which frequently became tangled, broken, or out
of place. Bouchon observed the paper rolls with punched holes that
his father made to program his player organs and adapted the idea
as a way of "programming" a loom. The paper passed over a section
of the loom and where the holes appeared certain threads were
lifted. As a result, the pattern could be woven repeatedly. This was
the first punched paper, stored program. Unfortunately the paper
tore and was hard to advance. So, Bouchon’s loom never really
caught on and eventually ended up in the back room collecting dust.
1725 - The Bouchon Loom

In 1728 Jean-Batist Falçon, substituted a deck of
punched cardboard cards for the paper roll of Bouchon’s
loom. This was much more durable, but the deck of
cards tended to get shuffled and it was tedious to
continuously switch cards. So, Falçon’s loom ended up
collecting dust next to Bouchon’s loom.
1728 - Falçon Loom
It took inventor Joseph M. Jacquard to bring
together Bouchon’s idea of a continuous punched
roll, and Falcon’s ides of durable punched cards
to produce a really workable programmable
loom. Weaving operations were controlled by
punched cards tied together to form a long loop.
And, you could add as many cards as you
wanted. Each time a thread was woven in, the
roll was clicked forward by one card. The results
revolutionized the weaving industry and made a
lot of money for Jacquard. This idea of punched
data storage was later adapted for computer data
input.
1745 - Joseph Marie Jacquard
(1752-1834)
Charles Babbage is known as the Father of the
modern computer (even though none of his
computers worked or were even constructed in
their entirety). He first designed plans to build,
what he called the Automatic Difference
Engine. It was designed to help in the
construction of mathematical tables for
navigation. Unfortunately, engineering
limitations of his time made it impossible for
the computer to be built. His next project was
much more ambitious.
1822 – Charles Babbage (1791-1871)
and Ada Augusta, The Countess of
Lovelace
 While a professor of mathematics at Cambridge
University (where Stephen Hawkin is now), a position
he never actually occupied, he proposed the construction
of a machine he called the Analytic Engine. It was to
have a punched card input, a memory unit (called
the store), an arithmetic unit (called the mill), automatic
printout, sequential program control, and 20-place
decimal accuracy. He had actually worked out a plan for
a computer 100 years ahead of its time. Unfortunately it
was never completed. It had to wait for manufacturing
technology to catch up to his ideas.
During a nine-month period in 1842-1843, Ada Lovelace
translated Italian mathematician Luigi Menabrea's
memoir on Charles Babbage's Analytic Engine. With her
translation she appended a set of notes which specified
in complete detail a method for calculating Bernoulli
numbers with the Engine. Historians now recognize this
as the world's first computer program and honor her as
the first programmer. Too bad she has such an ill-
received programming language named after her.

The computer trail next takes us to, of all places, the U.S.
Bureau of Census. In 1880 taking the U.S. census proved
to be a monumental task. By the time it was completed it
was almost time to start over for the 1890 census. To try
to overcome this problem the Census Bureau hired Dr.
Herman Hollerith. In 1887, using Jacquard’s idea of the
punched card data storage, Hollerith developed a punched
card tabulating system, which allowed the census takers to
record all the information needed on punched cards which
were then placed in a special tabulating machine with a
series of counters. When a lever was pulled a number of
pins came down on the card. Where there was a hole the
pin went through the card and made contact with a tiny
pool of mercury below and tripped one of the counters by
one. With Hollerith’s machine the 1890 census tabulation
was completed in 1/8 the time. And they checked the
count twice.
1880s – Herman Hollerith (1860-
1929)
 Think about some of the different ways that people use computers. In school,
students use computers for tasks such as writing papers, searching for articles,
sending email, and participating in online classes.
 At work, people use computers to analyze data, make presentations, conduct
business transactions, communicate with customers and coworkers, control
machines in manufacturing facilities, and do many other things.
 At home, people use computers for tasks such as paying bills, shopping online,
communicating with friends and family, and playing computer games.
 And don’t forget that cell phones, iPods®, BlackBerries®, car navigation systems,
and many other devices are computers too.
 The uses of computers are almost unlimited in our everyday lives.
 A computer is general purpose electronic device.
Introduction
What is a Computer?
 Computers can do a wide variety of things because they can be
programmed. This means that computers are not designed to do just one
job, but to do any job that their programs tell them to do.
 Programming is the art of writing computer programs
 At its core, computer programming is solving problems
 To solve a problem using a computer, you must express the solution to the
problem in terms of the instructions of the particular computer.
 A computer program is just a collection of the instructions necessary to
solve a specific problem.
 The approach or method that is used to solve the problem is known as an
algorithm.
 In general a computer program is a set of instructions that a computer
follows to perform a specific task.
Introduction
What is a Programming?
 Computer Programs are commonly referred to as software. Software
is essential to a computer because it controls everything the
computer does.
 All of the software that we use to make our computers useful is
created by individuals working as programmers or software
developers.
 A programmer, or software developer, is a person with the training
and skills necessary to design, create, and test computer programs.
 Computer programming is an exciting and rewarding career. Today,
you will find programmers’ work used in business, medicine,
government, law enforcement, agriculture, academics,
entertainment, and many other fields…
Introduction
What is Software?
 The physical devices that a computer is made of are
referred to as the computer’s hardware. The programs
that run on a computer are referred to as software.
 The term hardware refers to all of the physical devices, or
components, that a computer is made of. A computer is
not one single device, but a system of devices that all
work together. Like the different instruments in a
symphony orchestra, each device in a computer plays its
own part.
Introduction
Hardware and Software
Basic Working Principle of a Computer
DATA
INPUT
DATA
(INFORMATION)
OUTPUT
DATA
PROCESSING
 Data is the raw material for data processing. Data
consists of numbers, letters and symbols and relates
to facts, events and transactions.
 Information is data that has been processed in such a
way as to be meaningful to the person who receives
it.
Introduction
 A typical computer system consists of the following
major components:
The central processing unit (CPU)
Main memory
Secondary storage devices
Input devices
Output devices
Hardware
Typical components of a computer system
Typical components of a computer system
Hardware
 When a computer is performing the tasks that a
program tells it to do, we say that the computer is
running or executing the program. The central
processing unit, or CPU, is the part of a computer that
actually runs programs.
 The CPU is the most important component in a
computer because without it, the computer could not
run software
Hardware
Functions of the CPU
 You can think of main memory as the computer’s work
area. This is where the computer stores a program while
the program is running, as well as the data that the
program is working with.
 For example, suppose you are using a word processing
program to write an assignment for one of your classes.
While you do this, both the word processing program and
the assignment are stored in main memory.
 Main memory is commonly known as random-access
memory, or RAM. It is called this because the CPU is able
to quickly access data stored at any random location in
RAM
Hardware
Functions of the Main Memory
 Secondary storage is a type of memory that can hold data for long
periods of time, even when there is no power to the computer.
 Programs are normally stored in secondary memory and loaded into
main memory as needed. Important data, such as word processing
documents, payroll data, and inventory records, is saved to
secondary storage as well.
 The most common type of secondary storage device is the disk drive.
A disk drive stores data by magnetically encoding it onto a circular
disk.
 Most computers have a disk drive mounted inside their case. External
disk drives, which connect to one of the computer’s communication
ports, are also available. External disk drives can be used to create
backup copies of important data or to move data to another
computer.
Hardware
Functions of the Secondary Storage Devices
 Input is any data the computer collects from people
and from other devices. The component that collects
the data and sends it to the computer is called an input
device.
 Common input devices are the keyboard, mouse,
scanner, microphone, and digital camera.
 Disk drives and optical drives can also be considered
input devices because programs and data are
retrieved from them and loaded into the computer’s
memory.
Functions of Input Devices
Hardware
 Output is any data the computer produces for people
or for other devices. It might be a sales report, a list of
names, or a graphic image.
 The data is sent to an output device, which formats
and presents it. Common output devices are video
displays and printers.
 Disk drives and CD recorders can also be considered
output devices because the system sends data to
them in order to be saved.
Hardware
Functions of Output Devices
Types of software
Software
Relationship between system software and
application software
Software
 The programs that control and manage the basic
operations of a computer are generally referred to as
system software.
 System software typically includes the following types of
programs:
 Operating System: Windows XP/7/8/10/server 2012, Mac OS X, and Linux.
 Utility Programs: virus scanners, file compression programs, and data
backup programs.
 Software Development Tools are the programs that programmers use to
create, modify, and test software. Assemblers, compilers, and
interpreters are examples of programs that fall into this category.
System Software
Software
 Programs that make a computer useful for everyday
tasks are known as application software. These are
the programs that people normally spend most of
their time running on their computers.
 Commonly used applications: Microsoft Word, a word
processing program, and Adobe Photoshop, an image editing
program.
 Some other examples of application software are spreadsheet
programs, email programs, web browsers, and game
programs.
Software
Application Software
 All data that is stored in a computer is converted to sequences of 0s
and 1s.
 A computer’s memory is divided into tiny storage locations known as
bytes. One byte is only enough memory to store a letter of the
alphabet or a small number. In order to do anything meaningful, a
computer has to have lots of bytes. Most computers today have
millions, or even billions, of bytes of memory.
 Each byte is divided into eight smaller storage locations known as
bits. The term bit stands for binary digit. Computer scientists usually
think of bits as tiny switches that can be either on or off. Bits aren’t
actual “switches,” however, at least not in the conventional sense
How Computers Store Data
Concepts
 To write a program for a computer, we must use a
computer language. Over the years computer languages
have evolved from machine language to natural
languages.
 Computer languages evolves from lower level to high
level
Computer Languages
Computer Language Evolution
The Multiplication Program in Machine Language
Computer Languages
65
The only language understood by computer
hardware is machine language
Computer Languages
Note
The Multiplication Program in Symbolic Language
Computer Languages
67
Symbolic language uses symbols, or
mnemonics, to represent the various machine
language instructions.
Computer Languages
Note
68
Computer Languages
Note
An assembler translates an assembly language
program to a machine language program.
The Multiplication Program in C
Computer Languages
70
A compiler is a program that translates a high-
level language program into a separate
machine language program.
Computer Languages
Note
 In this section, we explain the procedure for turning a
program written in C into machine language. The
process is presented in a straightforward, linear fashion,
but you should recognize that these steps are repeated
many times during development to correct errors and
make improvements to the code.
 Steps
 Writing and Editing a C Program
 Compiling and Linking a Program
 Executing Program
C Programming Language overview
Creating and Running a C Program
Building a C Program
C Programming Language overview

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Computer_Programming_Fundamentals CHAPTER 2.pptx

  • 2. WHAT IS YOUR IDEA ON THIS PICTURE?
  • 4.  Binary is a system of representing numbers using a pattern of ones and zeroes. First invented by Gottfried Wilhelm Leibniz in the 17th century, the binary number system became widely used once computers required a way to represent numbers using mechanical switches. LESSON 1: BINARY CODE
  • 5.  was a German polymath active as a mathematician, philosopher, scientist, and diplomat. He is a prominent figure in both the history of philosophy and the history of mathematics. He wrote works on philosophy, theology, ethics, politics, law, history, and philology. Gottfried Wilhelm Leibniz
  • 6.  Early computer systems had mechanical switches that turned on to represent 1, and turned off to represent 0. By using switches in series, computers could represent numbers using binary code. Modern computers still use binary code in the form of digital ones and zeroes inside the CPU and RAM. What Is Binary Code?
  • 7. BINARY CHARACTER BINARY CODE BINARY CHARACTER OF BIG LETTERS IN OUR ALPHABET A 0100 0001 I 0100 1001 Q 0101 0001 Y 0101 1001 B 0100 0010 J 0100 1010 R 0101 0010 Z 0101 1010 C 0100 0011 K 0100 1011 S 0101 0011 D 0100 0100 L 0100 1100 T 0101 0100 E 0100 0101 M 0100 1101 U 0101 0101 F 0100 0110 N 0100 1110 V 0101 0110 G 0100 0111 O 0100 1111 W 0101 0111 H 0100 1000 P 0101 0000 X 0101 1000
  • 8. BINARY CHARACTER BINARY CODE BINARY CHARACTER OF small letters IN OUR ALPHABET a 0110 0001 i 0100 1001 q 0101 0001 y 0111 1001 b 0110 0010 j 0110 1010 r 0111 0010 z 0111 1010 C 0110 0011 k 0110 1011 s 0111 0011 d 0110 0100 l 0110 1100 t 0111 0100 e 0110 0101 m 0110 1101 u 0111 0101 f 0110 0110 n 0110 1110 v 0111 0110 g 0110 0111 o 0110 1111 w 0111 0111 h 0110 1000 p 0111 0000 x 0111 1000
  • 9. BINARY CHARACTER BINARY CODE BINARY CHARACTER OF NUMBERS 0 0100 0001 8 0100 1001 1 0100 0010 9 0100 1010 2 0100 0011 3 0100 0100 4 0100 0101 5 0100 0110 6 0100 0111 7 0100 1000
  • 11.  All data that is stored in a computer is converted to sequences of 0s and 1s.  A computer’s memory is divided into tiny storage locations known as bytes. One byte is only enough memory to store a letter of the alphabet or a small number. In order to do anything meaningful, a computer has to have lots of bytes. Most computers today have millions, or even billions, of bytes of memory LESSON 2: How Computers Store Data CONCEPT:
  • 12.  Each byte is divided into eight smaller storage locations known as bits. The term bit stands for binary digit. Computer scientists usually think of bits as tiny switches that can be either on or off. Bits aren’t actual “switches,” however, at least not in the conventional sense. In most computer systems, bits are tiny electrical components that can hold either a positive or a negative charge. Computer scientists think of a positive charge as a switch in the on position, and a negative charge as a switch in the off position. How Computers Store Data CONCEPT:(CONTINUATION)
  • 13. 1.3 How Computers Store Data When a piece of data is stored in a byte, the computer sets the eight bits to an on/off pattern that represents the data. Think of a byte as eight switches OFF ON OFF OFF OFF ON ON ON
  • 14. Bit patterns for 77 and the letter A ON OFF OFF OFF ON ON OFF ON ON OFF OFF OFF OFF OFF OFF ON For example, the pattern shown on the left shows how the number 77 would be stored in a byte, and the pattern on the right shows how the letter A would be stored in a byte. We explain below how these patterns are determined.
  • 15.  A bit can be used in a very limited way to represent numbers. Depending on whether the bit is turned on or off, it can represent one of two different values. In computer systems, a bit that is turned off represents the number 0 and a bit that is turned on represents the number 1. This corresponds perfectly to the binary numbering system. In the binary numbering system (or binary, as it is usually called) all numeric values are written as sequences of 0s and 1s. Here is an example of a number that is written in binary:  10011101  The position of each digit in a binary number has a value assigned to it. Starting with the rightmost digit and moving left, the position values are 20, 21, 22, 23, and so forth, as 1-10 shows the same diagram with the position values calculated. Starting with the rightmost digit and moving left, the position values are 1, 2, 4, 8, and so forth. Storing Numbers
  • 16.  To determine the value of a binary number you simply add up the position values of all the 1s. For example, in the binary number 10011101, the position values of the 1s are 1, 4, 8, 16, and 128. This is shown in the left. The sum of all of these position values is 157. So, the value of the binary number 10011101 is 157. The values of binary digits as powers of 2 0 0 1 1 1 0 1 1 2 0 2 1 2 2 2 3 2 4 2 5 2 6 2 7
  • 17.  This picture shows how you can picture the number 157 stored in a byte of memory. Each 1 is represented by a bit in the on position, and each 0 is represented by a bit in the off position. Determining the value of 10011101 1 0 0 1 1 1 0 1 1 4 8 16 128 1 + 4 + 8 + 16 + 128 = 157
  • 18. The bit pattern for 157
  • 19. When all of the bits in a byte are set to 0 (turned off), then the value of the byte is 0. When all of the bits in a byte are set to 1 (turned on), then the byte holds the largest value that can be stored in it. The largest value that can be stored in a byte is 1 2 4 8 16 32 64 128 255. This limit exists because there are only eight bits in a byte. What if you need to store a number larger than 255? The answer is simple: use more than one byte. For example, suppose we put two bytes together. That gives us 16 bits. The position values of those 16 bits would be 20, 21, 22, 23, and so forth, up through 215. As shown in picture below, the maximum value that can be stored in two bytes is 65,535. If you need to store a number larger than this, then more bytes are necessary. How Computers Store Data
  • 20.  32768 + 16384 + 8192 + 4096 + 2048 + 1024 + 512 + 256 + 128 + 64 + 32 + 16 + 8 + 4 + 2 + 1 = 65535 Two bytes used for a large number
  • 21.  TIP: In case you’re feeling overwhelmed by all this, relax! You will not have to actually convert numbers to binary while programming. Knowing that this process is taking place inside the computer will help you as you learn, and in the long term this knowledge will make you a better programmer.
  • 22.
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  • 31. Ancient Times LESSON 2: HISTORY OF COMPUTER  Early Man relied on counting on his fingers and toes (which by the way, is the basis for our base 10 numbering system). He also used sticks and stones as markers. Later notched sticks and knotted cords were used for counting. Finally came symbols written on hides, parchment, and later paper. Man invents the concept of number, then invents devices to help keep up with the numbers of his possessions.
  • 32.  The ancient Romans developed an Abacus, the first "machine" for calculating. While it predates the Chinese abacus we do not know if it was the ancestor of that Abacus. Counters in the lower groove are 1 x 10n, those in the upper groove are 5 x 10n ROMAN EMPIRE
  • 33.  John Napier, a Scottish nobleman and politician devoted much of his leisure time to the study of mathematics. He was especially interested in devising ways to aid computations. His greatest contribution was the invention of logarithms. He inscribed logarithmic measurements on a set of 10 wooden rods and thus was able to do multiplication and division by matching up numbers on the rods. These became known as Napier’s Bones. INDUSTRIAL AGE 1600
  • 34.  Napier invented logarithms, Edmund Gunter invented the logarithmic scales (lines etched on metal or wood), but it was William Oughtred, in England who invented the sliderule. Using the concept of Napier’s bones, he inscribed logarithms on strips of wood and invented the calculating "machine" which was used up until the mid-1970s when the first hand-held calculators and microcomputers appeared. 1620 THE SLIDE RULE
  • 35. Blaise Pascal, a French mathematical genius, at the age of 19 invented a machine, which he called the Pascaline that could do addition and subtraction to help his father, who was also a mathematician. Pascal’s machine consisted of a series of gears with 10 teeth each, representing the numbers 0 to 9. As each gear made one turn it would trip the next gear up to make 1/10 of a revolution. This principle remained the foundation of all mechanical adding machines for centuries after his death. The Pascal programming language was named in his honor. 1642- Blaise Pascal (1623-1662)
  • 36.  1673 - Gottfried Wilhelm von Leibniz (1646-1716) Gottfried Wilhelm von Leibniz invented differential and integral calculus independently of Sir Isaac Newton, who is usually given sole credit. He invented a calculating machine known as Leibniz’s Wheel or the Step Reckoner. It could add and subtract, like Pascal’s machine, but it could also multiply and divide. It did this by repeated additions or subtractions, the way mechanical adding machines of the mid to late 20th century did. Leibniz also invented something essential to modern computers — binary arithmetic.
  • 37.  Basile Bouchon, the son of an organ maker, worked in the textile industry. At this time fabrics with very intricate patterns woven into them were very much in vogue. To weave a complex pattern, however involved somewhat complicated manipulations of the threads in a loom which frequently became tangled, broken, or out of place. Bouchon observed the paper rolls with punched holes that his father made to program his player organs and adapted the idea as a way of "programming" a loom. The paper passed over a section of the loom and where the holes appeared certain threads were lifted. As a result, the pattern could be woven repeatedly. This was the first punched paper, stored program. Unfortunately the paper tore and was hard to advance. So, Bouchon’s loom never really caught on and eventually ended up in the back room collecting dust. 1725 - The Bouchon Loom
  • 38.  In 1728 Jean-Batist Falçon, substituted a deck of punched cardboard cards for the paper roll of Bouchon’s loom. This was much more durable, but the deck of cards tended to get shuffled and it was tedious to continuously switch cards. So, Falçon’s loom ended up collecting dust next to Bouchon’s loom. 1728 - Falçon Loom
  • 39. It took inventor Joseph M. Jacquard to bring together Bouchon’s idea of a continuous punched roll, and Falcon’s ides of durable punched cards to produce a really workable programmable loom. Weaving operations were controlled by punched cards tied together to form a long loop. And, you could add as many cards as you wanted. Each time a thread was woven in, the roll was clicked forward by one card. The results revolutionized the weaving industry and made a lot of money for Jacquard. This idea of punched data storage was later adapted for computer data input. 1745 - Joseph Marie Jacquard (1752-1834)
  • 40. Charles Babbage is known as the Father of the modern computer (even though none of his computers worked or were even constructed in their entirety). He first designed plans to build, what he called the Automatic Difference Engine. It was designed to help in the construction of mathematical tables for navigation. Unfortunately, engineering limitations of his time made it impossible for the computer to be built. His next project was much more ambitious. 1822 – Charles Babbage (1791-1871) and Ada Augusta, The Countess of Lovelace
  • 41.  While a professor of mathematics at Cambridge University (where Stephen Hawkin is now), a position he never actually occupied, he proposed the construction of a machine he called the Analytic Engine. It was to have a punched card input, a memory unit (called the store), an arithmetic unit (called the mill), automatic printout, sequential program control, and 20-place decimal accuracy. He had actually worked out a plan for a computer 100 years ahead of its time. Unfortunately it was never completed. It had to wait for manufacturing technology to catch up to his ideas. During a nine-month period in 1842-1843, Ada Lovelace translated Italian mathematician Luigi Menabrea's memoir on Charles Babbage's Analytic Engine. With her translation she appended a set of notes which specified in complete detail a method for calculating Bernoulli numbers with the Engine. Historians now recognize this as the world's first computer program and honor her as the first programmer. Too bad she has such an ill- received programming language named after her.
  • 42.  The computer trail next takes us to, of all places, the U.S. Bureau of Census. In 1880 taking the U.S. census proved to be a monumental task. By the time it was completed it was almost time to start over for the 1890 census. To try to overcome this problem the Census Bureau hired Dr. Herman Hollerith. In 1887, using Jacquard’s idea of the punched card data storage, Hollerith developed a punched card tabulating system, which allowed the census takers to record all the information needed on punched cards which were then placed in a special tabulating machine with a series of counters. When a lever was pulled a number of pins came down on the card. Where there was a hole the pin went through the card and made contact with a tiny pool of mercury below and tripped one of the counters by one. With Hollerith’s machine the 1890 census tabulation was completed in 1/8 the time. And they checked the count twice. 1880s – Herman Hollerith (1860- 1929)
  • 43.
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  • 46.  Think about some of the different ways that people use computers. In school, students use computers for tasks such as writing papers, searching for articles, sending email, and participating in online classes.  At work, people use computers to analyze data, make presentations, conduct business transactions, communicate with customers and coworkers, control machines in manufacturing facilities, and do many other things.  At home, people use computers for tasks such as paying bills, shopping online, communicating with friends and family, and playing computer games.  And don’t forget that cell phones, iPods®, BlackBerries®, car navigation systems, and many other devices are computers too.  The uses of computers are almost unlimited in our everyday lives.  A computer is general purpose electronic device. Introduction What is a Computer?
  • 47.  Computers can do a wide variety of things because they can be programmed. This means that computers are not designed to do just one job, but to do any job that their programs tell them to do.  Programming is the art of writing computer programs  At its core, computer programming is solving problems  To solve a problem using a computer, you must express the solution to the problem in terms of the instructions of the particular computer.  A computer program is just a collection of the instructions necessary to solve a specific problem.  The approach or method that is used to solve the problem is known as an algorithm.  In general a computer program is a set of instructions that a computer follows to perform a specific task. Introduction What is a Programming?
  • 48.  Computer Programs are commonly referred to as software. Software is essential to a computer because it controls everything the computer does.  All of the software that we use to make our computers useful is created by individuals working as programmers or software developers.  A programmer, or software developer, is a person with the training and skills necessary to design, create, and test computer programs.  Computer programming is an exciting and rewarding career. Today, you will find programmers’ work used in business, medicine, government, law enforcement, agriculture, academics, entertainment, and many other fields… Introduction What is Software?
  • 49.  The physical devices that a computer is made of are referred to as the computer’s hardware. The programs that run on a computer are referred to as software.  The term hardware refers to all of the physical devices, or components, that a computer is made of. A computer is not one single device, but a system of devices that all work together. Like the different instruments in a symphony orchestra, each device in a computer plays its own part. Introduction Hardware and Software
  • 50. Basic Working Principle of a Computer DATA INPUT DATA (INFORMATION) OUTPUT DATA PROCESSING  Data is the raw material for data processing. Data consists of numbers, letters and symbols and relates to facts, events and transactions.  Information is data that has been processed in such a way as to be meaningful to the person who receives it. Introduction
  • 51.  A typical computer system consists of the following major components: The central processing unit (CPU) Main memory Secondary storage devices Input devices Output devices Hardware Typical components of a computer system
  • 52. Typical components of a computer system Hardware
  • 53.  When a computer is performing the tasks that a program tells it to do, we say that the computer is running or executing the program. The central processing unit, or CPU, is the part of a computer that actually runs programs.  The CPU is the most important component in a computer because without it, the computer could not run software Hardware Functions of the CPU
  • 54.  You can think of main memory as the computer’s work area. This is where the computer stores a program while the program is running, as well as the data that the program is working with.  For example, suppose you are using a word processing program to write an assignment for one of your classes. While you do this, both the word processing program and the assignment are stored in main memory.  Main memory is commonly known as random-access memory, or RAM. It is called this because the CPU is able to quickly access data stored at any random location in RAM Hardware Functions of the Main Memory
  • 55.  Secondary storage is a type of memory that can hold data for long periods of time, even when there is no power to the computer.  Programs are normally stored in secondary memory and loaded into main memory as needed. Important data, such as word processing documents, payroll data, and inventory records, is saved to secondary storage as well.  The most common type of secondary storage device is the disk drive. A disk drive stores data by magnetically encoding it onto a circular disk.  Most computers have a disk drive mounted inside their case. External disk drives, which connect to one of the computer’s communication ports, are also available. External disk drives can be used to create backup copies of important data or to move data to another computer. Hardware Functions of the Secondary Storage Devices
  • 56.  Input is any data the computer collects from people and from other devices. The component that collects the data and sends it to the computer is called an input device.  Common input devices are the keyboard, mouse, scanner, microphone, and digital camera.  Disk drives and optical drives can also be considered input devices because programs and data are retrieved from them and loaded into the computer’s memory. Functions of Input Devices Hardware
  • 57.  Output is any data the computer produces for people or for other devices. It might be a sales report, a list of names, or a graphic image.  The data is sent to an output device, which formats and presents it. Common output devices are video displays and printers.  Disk drives and CD recorders can also be considered output devices because the system sends data to them in order to be saved. Hardware Functions of Output Devices
  • 59. Relationship between system software and application software Software
  • 60.  The programs that control and manage the basic operations of a computer are generally referred to as system software.  System software typically includes the following types of programs:  Operating System: Windows XP/7/8/10/server 2012, Mac OS X, and Linux.  Utility Programs: virus scanners, file compression programs, and data backup programs.  Software Development Tools are the programs that programmers use to create, modify, and test software. Assemblers, compilers, and interpreters are examples of programs that fall into this category. System Software Software
  • 61.  Programs that make a computer useful for everyday tasks are known as application software. These are the programs that people normally spend most of their time running on their computers.  Commonly used applications: Microsoft Word, a word processing program, and Adobe Photoshop, an image editing program.  Some other examples of application software are spreadsheet programs, email programs, web browsers, and game programs. Software Application Software
  • 62.  All data that is stored in a computer is converted to sequences of 0s and 1s.  A computer’s memory is divided into tiny storage locations known as bytes. One byte is only enough memory to store a letter of the alphabet or a small number. In order to do anything meaningful, a computer has to have lots of bytes. Most computers today have millions, or even billions, of bytes of memory.  Each byte is divided into eight smaller storage locations known as bits. The term bit stands for binary digit. Computer scientists usually think of bits as tiny switches that can be either on or off. Bits aren’t actual “switches,” however, at least not in the conventional sense How Computers Store Data Concepts
  • 63.  To write a program for a computer, we must use a computer language. Over the years computer languages have evolved from machine language to natural languages.  Computer languages evolves from lower level to high level Computer Languages Computer Language Evolution
  • 64. The Multiplication Program in Machine Language Computer Languages
  • 65. 65 The only language understood by computer hardware is machine language Computer Languages Note
  • 66. The Multiplication Program in Symbolic Language Computer Languages
  • 67. 67 Symbolic language uses symbols, or mnemonics, to represent the various machine language instructions. Computer Languages Note
  • 68. 68 Computer Languages Note An assembler translates an assembly language program to a machine language program.
  • 69. The Multiplication Program in C Computer Languages
  • 70. 70 A compiler is a program that translates a high- level language program into a separate machine language program. Computer Languages Note
  • 71.  In this section, we explain the procedure for turning a program written in C into machine language. The process is presented in a straightforward, linear fashion, but you should recognize that these steps are repeated many times during development to correct errors and make improvements to the code.  Steps  Writing and Editing a C Program  Compiling and Linking a Program  Executing Program C Programming Language overview Creating and Running a C Program
  • 72. Building a C Program C Programming Language overview

Editor's Notes

  1. ----- Meeting Notes (3/1/17 20:25) ----- Where we stopped on wednesday