The document outlines the tasks and requirements for a unit on game engines. The student must complete 3 tasks: 1) A report explaining the purposes and components of game engines using industry terminology. 2) Creation of a 2D game prototype in Game Maker according to industry standards. 3) Creation of a 3D game prototype in Unity according to industry standards. The tasks are graded based on criteria around explaining concepts, following standards, and demonstrating imagination and independence.