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IG3 Task 2 - Programming sounds into my game
I started by loading in the pre-made level of a top down shooter that involves a plane shooting enemies
continuously until the player dies.
I started by adding all the sounds that would be included into the game, into the sounds folder.
To get the background music to play continuously, I had to create an object for my background music
and set its properties so that at the start of the level it would play on a loop until the player died and
restarted.
Then all I had to do was drag and drop the object file into the room.
For the player death sound, I just created an event in the player explosion object that plays the death
sound when the death animation starts.
I did the same process for the last two sounds; I added the sound to the appropriate object and made it
play whenever the object would activate and end when it had finished.
The end product had all sounds working perfectly and with all being activated at the right time.
Old anotationss

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Old anotationss

  • 1. IG3 Task 2 - Programming sounds into my game I started by loading in the pre-made level of a top down shooter that involves a plane shooting enemies continuously until the player dies.
  • 2. I started by adding all the sounds that would be included into the game, into the sounds folder.
  • 3. To get the background music to play continuously, I had to create an object for my background music and set its properties so that at the start of the level it would play on a loop until the player died and restarted.
  • 4. Then all I had to do was drag and drop the object file into the room. For the player death sound, I just created an event in the player explosion object that plays the death sound when the death animation starts.
  • 5. I did the same process for the last two sounds; I added the sound to the appropriate object and made it play whenever the object would activate and end when it had finished.
  • 6. The end product had all sounds working perfectly and with all being activated at the right time.