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CHAPTER 4
LEARNING AND TRANSFER OF TRAINING
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
OBJECTIVES (1)
Discuss the five types of learner outcomes
Explain the implications of learning theory for instructional design
Incorporate adult learning theory into the design of a training
program
Describe how learners receive, process, store, retrieve, and act upon
information
Discuss the internal conditions (within the learner) and external
conditions (learning environment) necessary for the trainee to learn
each type of capability
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
OBJECTIVES (2)
Discuss the implications of open and closed skills and near and far transfer
for designing training programs
Explain the features of instruction and the work environment that are
necessary for learning and transfer of training
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
LEARNING AND TRANSFER
Both learning and transfer are necessary for training effectiveness
Learning refers to a relatively permanent change in human capabilities
Transfer refers to trainees applying what they have learned to their
jobs
• Generalization is applying what was learned to situations that are
similar but not identical to those in training
• Maintenance is the continued use of what was learned over time
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
MULTIPLE LEARNING OUTCOMES (1)
Verbal Information
• specialized knowledge, including names, labels, facts, and bodies of
knowledge
Intellectual Skills
• concepts and rules critical to solve problems, serve customers, and
create products
Motor Skills
• coordination of physical movements
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
MULTIPLE LEARNING OUTCOMES (2)
Attitudes
• beliefs and feelings that predispose a person to behave in a certain way
Cognitive Strategies
• strategies that regulate thinking and learning
• they relate to decisions regarding what information to attend to,
how to remember, and how to solve problems
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
LEARNING THEORIES
Jump to LEARNING THEORIES Long Description
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
REINFORCEMENT THEORY
Individuals are motivated to perform or avoid behaviors because of
past outcomes of behavior
Trainers need to identify what outcomes learners find most positive
and negative and then link these outcomes to acquiring new
knowledge and skills
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
DIFFERENT TYPES OF REINFORCEMENTS
Positive reinforcement is adding a desirable outcome following
desirable behavior
Negative reinforcement is removing an unpleasant outcome following
desirable behavior
Punishment (positive punishment) is adding an unpleasant outcome
following undesirable behavior
Extinction (negative punishment) is removing a desirable outcome
following undesirable behavior
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
SOCIAL LEARNING THEORY
Individuals learn by observing models of behavior, emulating behavior,
and receiving reinforcement and rewards
Learning results from directly experiencing the consequences of using
a skill, observing others, and seeing the consequences of their behavior
• Attention
• Retention
• Motor reproduction
• Motivational processes
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
SELF-EFFICACY IS CRITICAL
Self-efficacy reflects an individual’s belief that he/she can successfully
learn knowledge and skills
Self-efficacy can be increased through:
• verbal persuasion
• logical verification
• modeling
• past accomplishment
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
GOAL ORIENTATION
Learning orientation relates to trying to increase ability and
competence in a task
• People with a learning orientation view mistakes as useful for
learning
Performance orientation refers to a desire to look good in comparison
to others
• Individuals with a performance orientation avoid mistakes because
they do not want to appear foolish
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
PROMOTING A LEARNING ORIENTATION
Jump to PROMOTING A LEARNING ORIENTATION Long Description
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
MASLOW’S HIERARCHY
OF NEEDS
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
ALDERFER’S THEORY
Existence
• physical needs such as food, clothing, and shelter
Relatedness
• interpersonal needs in personal and professional settings
Growth
• needs for personal development
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
MCCLELLAND’S THEORY
Need for achievement
• need to achieve challenging goals, prove something, and
recognition
Need for power
• need to dominate and influence others
Need for affiliation
• need to be a part of something and a desire for social relationships
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
NEEDS THEORY IMPLICATIONS
Trainers should attempt to understand learners’ needs, explain how
training will meet needs, and adapt training
If certain basic needs are not met, motivation may suffer
However, training should not necessarily attempt to meet all needs
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
EXPECTANCY THEORY IMPLICATIONS
Jump to EXPECTANCY THEORY IMPLICATIONS Long Description
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
ADULT LEARNING THEORY
Adults have the need to know “why”
Adults have a need to be self-directed
Adults bring more work-related experiences to the learning situation
Adults enter a learning experience with a problem-centered approach
Adults are extrinsically and intrinsically motivated
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
ADULT LEARNING THEORY IMPLICATIONS
Mutual planning and collaboration
Use learner experiences for examples and applications
Develop instruction based on learners’ interests and competencies
Provide opportunities for application
Ensure training is problem centered
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
INFORMATION PROCESSING THEORY (1)
Information processing theory proposes that information taken in by
the learner undergoes several transformations in the brain
A message is received by the senses, is registered, stored in short-term
memory, transformed to long-term memory, and a response to the
message is organized
The final link in the model is feedback from the environment
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
INFORMATION PROCESSING THEORY (2)
Jump to INFORMATION PROCESSING THEORY (2) Long Description
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
CLOSED VERSUS OPEN SKILLS
Transfer can be enhanced by understanding the type of skill
Closed Skills
• Involve responding to predictable situations with standardized
responses
Open Skills
• Involve responding to variable situations with adaptive responses
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
PROMOTING TRANSFER FOR CLOSED SKILLS
Provide detailed checklists to follow
Provide high-fidelity practice
Shape favorable attitudes toward compliance
Reward compliance
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
PROMOTING TRANSFER FOR OPEN SKILLS
Teach general principles
Shape favorable attitudes toward experimentation
Allow trainees to make mistakes without fear of punishment
Provide rewards for experimentation
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
THEORY OF IDENTICAL ELEMENTS
Transfer will be maximized when the tasks, materials, and equipment in
training are similar to the work environment
Identical elements are particularly important for promoting near
transfer, applying learned capabilities exactly to the work situation
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
STIMULUS GENERALIZATION APPROACH
Transfer is enhanced when the most important features, or general
principles, are emphasized during training
The stimulus generalization approach is appropriate to promote far
transfer, applying learned capabilities to the work environment when it
is not identical to training
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
COGNITIVE THEORY OF TRANSFER
Transfer depends on a trainee’s ability to retrieve learned capabilities
Meaningful material and coding schemes enhance storage and recall of
training
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
MENTAL & PHYSICAL PROCESSES
Learning depends on the learner’s cognitive processes, organizing the
content in a mental representation, and relating the content to existing
knowledge from long-term memory
Jump to MENTAL & PHYSICAL PROCESSES Long Description
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
LEARNING STRATEGIES
Different learning strategies influence how training content is coded
• Rehearsal
• learning through repetition
• Organizing
• finding similarities and themes
• Elaboration
• relating the material to other more familiar knowledge
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
THE LEARNING CYCLE (1)
Jump to THE LEARNING CYCLE (1) Long Description
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
THE LEARNING CYCLE (2)
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
EMPLOYEES NEED TO KNOW THE OBJECTIVES
An objective may have three components
• what the learner is expected to do or know
• quality or level of acceptable performance
• conditions under which the learner is expected to perform
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
EMPLOYEES NEED MEANINGFUL CONTENT
Content should be linked to current job experiences and tasks that
have meaning
Material should be presented using familiar concepts, terms, and
examples
Content should be aligned with personal and professional goals
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
EMPLOYEES NEED OPPORTUNITIES TO PRACTICE
Practice should:
• involve the trainee actively
• include overlearning
• take the appropriate amount of time
• include the appropriate unit of learning
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
EMPLOYEES NEED A NUMBER OF PRE-PRACTICE
CONDITIONS
Provide strategies that will result in the greatest learning
Encourage trainees to reflect
Provide advanced organizers
Help trainees set challenging learning goals
Create realistic expectations for trainees
For training in teams, clarify roles and responsibilities
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
EMPLOYEES NEED PRACTICE INVOLVING EXPERIENCE
Learners need practice involving direct experience
Overlearning is needed
Incorporate errors in the learning process
• … and teach individuals how to learn from them
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
MASSED VERSUS SPACED PRACTICE
Massed practice involves practicing continuously without rest
With spaced practice, individuals are given rest intervals within the
practice session
In general, spaced practice is superior
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
WHOLE VERSUS PART PRACTICE
Whole practice involves focusing on all tasks at the same time
Part practice involves practicing each component as soon as it is
introduced in training
Trainers should incorporate both types
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
EMPLOYEES NEED TO COMMIT TRAINING CONTENT TO MEMORY
Jump to EMPLOYEES NEED TO COMMIT TRAINING CONTENT TO MEMORY Long Description
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
BOOSTERS
Boosters refer to retrieval opportunities that help the learner’s brain
consider training information as important and help retain it
Boosters can include short multiple choice, short-answer quizzes, or
other activities that require learners to retrieve what they have learned
from long-term memory
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
MICROLEARNING
Microlearning refers to training delivered in small pieces or chunks to
engage trainees, motivate them to learn, and help facilitate retention
Chunks of learning are presented using videos or games spanning 5 to 8
minutes
Used to replaced longer training and to supplement formal training
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
EMPLOYEES NEED FEEDBACK
Feedback should be specific and should follow the behavior as closely as
possible
Feedback can come from a variety of sources, such as through
interpersonal interactions, video recordings, tests and quizzes, on-the-
job observation, and performance data
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
EMPLOYEES LEARN THROUGH OBSERVATION,
EXPERIENCE, AND INTERACTION
Individuals learn through observation and imitating the actions of
models
Trainers should promote three key types of interaction:
• Learner-content
• Learner-instructor
• Learner-learner
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
EMPLOYEES NEED THE TRAINING PROGRAM TO BE
PROPERLY COORDINATED AND ARRANGED
Training administration is important
• Communicate courses to employees
• Prepare instructional materials
• Arrange the training facility and room
• Test equipment that will be used
• Provide support during instruction
• Distribute evaluation materials
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
ENCOURAGE TRAINEE RESPONSIBILITY AND SELF-
MANAGEMENT
Self-management refers to a person’s attempt to control aspects of
decision making and behavior
Self-management training involves setting goals to use skills on the job,
identifying obstacles and ways to overcome them, and self-administering
rewards
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
ENSURE A SUPPORTIVE WORK ENVIRONMENT
Characteristics of a positive climate for transfer include:
• Supervisors and coworkers encourage transfer
• Task cues to use new skills
• Lack of punishment for using new skills
• Extrinsic reinforcement consequences
• Intrinsic reinforcement consequences
Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
CONSIDER BOTH INTERNAL AND EXTERNAL
CONDITIONS
Internal conditions are processes within the learner that are necessary
for learning
External conditions are processes in the learning environment that are
necessary for learning
External conditions should directly influence forms of instruction, and
they should be designed to facilitate the internal conditions
Appendix of Image Long Descriptions
LEARNING THEORIES Long Description
This slide presents different learning theories in different boxes (from left to right, top to bottom):
Reinforcement Theory
Social Learning Theory
Goal Theories
Need Theories
Expectancy Theory
Adult Learning Theory
Information Processing Theory
Jump back to LEARNING THEORIES
PROMOTING A LEARNING ORIENTATION Long Description
This slide presents different strategies for promoting a learning orientation from left to right:
Set goals around experimentation
Deemphasize competition
Create a community of learning
Provide constructive feedback when trainees make mistakes
Jump back to PROMOTING A LEARNING ORIENTATION
EXPECTANCY THEORY IMPLICATIONS Long Description
This slide presents the three components of expectancy theory in three boxes from left to right:
EXPECTANCY--ensure trainees are confident in their ability
VALENCE--provide and communicate valued rewards
INSTRUMENTALITY--ensure valued rewards are received if trainees successfully learn and transfer
Jump back to EXPECTANCY THEORY IMPLICATIONS
INFORMATION PROCESSING THEORY (2) Long Description
Information Processing Theory
This flowchart depicts the information processing theory.
The left end of the flowchart contains a vertically positioned rectangular box. The top portion of this box is labeled stimulus or
message. An arrow arises from the top right side of this box and leads to a smaller rectangular box that is labeled receptors
(eyes, ears, nose, and skin). An arrow arises from the right side of this box and leads to another box that is labeled sensory
register. An arrow arises from the right side of this box and leads to the next box that is labeled short-term memory. An arrow
arises from the right side of this box and leads to another box that is labeled long-term memory. An arrow arises from the left
side of this box and points at the box labeled short-term memory.
An arrow arises from the bottom of each of the boxes labeled short-term memory and long-term memory. These arrows point
downward at a rectangular box that is labeled response generator. An arrow arises from the left side of this box and points at
a box labeled effectors. An arrow arises from the left side of this box and points at the bottom right side of the vertically
positioned rectangular box. The content at the bottom of this rectangular box reads environment and feedback
reinforcement.
Jump back to INFORMATION PROCESSING THEORY (2)
MENTAL & PHYSICAL PROCESSESLong Description
At the bottom of the slide are different process for learning in different boxes (from left to right):
Expectancy
Perception
Working Storage
Semantic Encoding
Long-term Storage
Retrieval
Generalizing
Gratifying
Jump back to MENTAL & PHYSICAL PROCESSES
THE LEARNING CYCLE (1) Long Description
This slide presents the learning process with an arrow (from left to right):
Concrete experience: trainees encounter a concreate experience
Reflective observation: trainees think about the problem
Abstract conceptualization: trainees generate ideas how to solve the problem
Active experimentation: trainees implement ideas to solve the problem
Jump back to THE LEARNING CYCLE (1)
EMPLOYEES NEED TO COMMIT TRAINING CONTENT TO
MEMORY Long Description
This slide presents strategies to help trainees commit learning to memory in different boxes (from left to right, top to
bottom):
Help them understand how they learn
Emphasize important points and eliminate irrelevant content
Use a concept map to show relationships among ideas
Teach key words, provide a procedure, sequence, or visual image
Encourage trainees to take notes and engage in reflection
Have trainees engage in overlearning
Provide rest breaks during training
Use quizzes or boosters
Break courses into small chunks of learning using modules or microlearning
Have trainees complete pre-training work
Jump back to EMPLOYEES NEED TO COMMIT TRAINING CONTENT TO MEMORY

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HR206 Week 3 Beal University- Learning and Transfer of Training

  • 1. CHAPTER 4 LEARNING AND TRANSFER OF TRAINING Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
  • 2. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. OBJECTIVES (1) Discuss the five types of learner outcomes Explain the implications of learning theory for instructional design Incorporate adult learning theory into the design of a training program Describe how learners receive, process, store, retrieve, and act upon information Discuss the internal conditions (within the learner) and external conditions (learning environment) necessary for the trainee to learn each type of capability
  • 3. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. OBJECTIVES (2) Discuss the implications of open and closed skills and near and far transfer for designing training programs Explain the features of instruction and the work environment that are necessary for learning and transfer of training
  • 4. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. LEARNING AND TRANSFER Both learning and transfer are necessary for training effectiveness Learning refers to a relatively permanent change in human capabilities Transfer refers to trainees applying what they have learned to their jobs • Generalization is applying what was learned to situations that are similar but not identical to those in training • Maintenance is the continued use of what was learned over time
  • 5. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. MULTIPLE LEARNING OUTCOMES (1) Verbal Information • specialized knowledge, including names, labels, facts, and bodies of knowledge Intellectual Skills • concepts and rules critical to solve problems, serve customers, and create products Motor Skills • coordination of physical movements
  • 6. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. MULTIPLE LEARNING OUTCOMES (2) Attitudes • beliefs and feelings that predispose a person to behave in a certain way Cognitive Strategies • strategies that regulate thinking and learning • they relate to decisions regarding what information to attend to, how to remember, and how to solve problems
  • 7. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. LEARNING THEORIES Jump to LEARNING THEORIES Long Description
  • 8. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. REINFORCEMENT THEORY Individuals are motivated to perform or avoid behaviors because of past outcomes of behavior Trainers need to identify what outcomes learners find most positive and negative and then link these outcomes to acquiring new knowledge and skills
  • 9. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. DIFFERENT TYPES OF REINFORCEMENTS Positive reinforcement is adding a desirable outcome following desirable behavior Negative reinforcement is removing an unpleasant outcome following desirable behavior Punishment (positive punishment) is adding an unpleasant outcome following undesirable behavior Extinction (negative punishment) is removing a desirable outcome following undesirable behavior
  • 10. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. SOCIAL LEARNING THEORY Individuals learn by observing models of behavior, emulating behavior, and receiving reinforcement and rewards Learning results from directly experiencing the consequences of using a skill, observing others, and seeing the consequences of their behavior • Attention • Retention • Motor reproduction • Motivational processes
  • 11. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. SELF-EFFICACY IS CRITICAL Self-efficacy reflects an individual’s belief that he/she can successfully learn knowledge and skills Self-efficacy can be increased through: • verbal persuasion • logical verification • modeling • past accomplishment
  • 12. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. GOAL ORIENTATION Learning orientation relates to trying to increase ability and competence in a task • People with a learning orientation view mistakes as useful for learning Performance orientation refers to a desire to look good in comparison to others • Individuals with a performance orientation avoid mistakes because they do not want to appear foolish
  • 13. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. PROMOTING A LEARNING ORIENTATION Jump to PROMOTING A LEARNING ORIENTATION Long Description
  • 14. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. MASLOW’S HIERARCHY OF NEEDS
  • 15. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. ALDERFER’S THEORY Existence • physical needs such as food, clothing, and shelter Relatedness • interpersonal needs in personal and professional settings Growth • needs for personal development
  • 16. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. MCCLELLAND’S THEORY Need for achievement • need to achieve challenging goals, prove something, and recognition Need for power • need to dominate and influence others Need for affiliation • need to be a part of something and a desire for social relationships
  • 17. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. NEEDS THEORY IMPLICATIONS Trainers should attempt to understand learners’ needs, explain how training will meet needs, and adapt training If certain basic needs are not met, motivation may suffer However, training should not necessarily attempt to meet all needs
  • 18. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. EXPECTANCY THEORY IMPLICATIONS Jump to EXPECTANCY THEORY IMPLICATIONS Long Description
  • 19. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. ADULT LEARNING THEORY Adults have the need to know “why” Adults have a need to be self-directed Adults bring more work-related experiences to the learning situation Adults enter a learning experience with a problem-centered approach Adults are extrinsically and intrinsically motivated
  • 20. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. ADULT LEARNING THEORY IMPLICATIONS Mutual planning and collaboration Use learner experiences for examples and applications Develop instruction based on learners’ interests and competencies Provide opportunities for application Ensure training is problem centered
  • 21. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. INFORMATION PROCESSING THEORY (1) Information processing theory proposes that information taken in by the learner undergoes several transformations in the brain A message is received by the senses, is registered, stored in short-term memory, transformed to long-term memory, and a response to the message is organized The final link in the model is feedback from the environment
  • 22. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. INFORMATION PROCESSING THEORY (2) Jump to INFORMATION PROCESSING THEORY (2) Long Description
  • 23. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. CLOSED VERSUS OPEN SKILLS Transfer can be enhanced by understanding the type of skill Closed Skills • Involve responding to predictable situations with standardized responses Open Skills • Involve responding to variable situations with adaptive responses
  • 24. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. PROMOTING TRANSFER FOR CLOSED SKILLS Provide detailed checklists to follow Provide high-fidelity practice Shape favorable attitudes toward compliance Reward compliance
  • 25. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. PROMOTING TRANSFER FOR OPEN SKILLS Teach general principles Shape favorable attitudes toward experimentation Allow trainees to make mistakes without fear of punishment Provide rewards for experimentation
  • 26. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. THEORY OF IDENTICAL ELEMENTS Transfer will be maximized when the tasks, materials, and equipment in training are similar to the work environment Identical elements are particularly important for promoting near transfer, applying learned capabilities exactly to the work situation
  • 27. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. STIMULUS GENERALIZATION APPROACH Transfer is enhanced when the most important features, or general principles, are emphasized during training The stimulus generalization approach is appropriate to promote far transfer, applying learned capabilities to the work environment when it is not identical to training
  • 28. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. COGNITIVE THEORY OF TRANSFER Transfer depends on a trainee’s ability to retrieve learned capabilities Meaningful material and coding schemes enhance storage and recall of training
  • 29. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. MENTAL & PHYSICAL PROCESSES Learning depends on the learner’s cognitive processes, organizing the content in a mental representation, and relating the content to existing knowledge from long-term memory Jump to MENTAL & PHYSICAL PROCESSES Long Description
  • 30. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. LEARNING STRATEGIES Different learning strategies influence how training content is coded • Rehearsal • learning through repetition • Organizing • finding similarities and themes • Elaboration • relating the material to other more familiar knowledge
  • 31. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. THE LEARNING CYCLE (1) Jump to THE LEARNING CYCLE (1) Long Description
  • 32. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. THE LEARNING CYCLE (2)
  • 33. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. EMPLOYEES NEED TO KNOW THE OBJECTIVES An objective may have three components • what the learner is expected to do or know • quality or level of acceptable performance • conditions under which the learner is expected to perform
  • 34. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. EMPLOYEES NEED MEANINGFUL CONTENT Content should be linked to current job experiences and tasks that have meaning Material should be presented using familiar concepts, terms, and examples Content should be aligned with personal and professional goals
  • 35. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. EMPLOYEES NEED OPPORTUNITIES TO PRACTICE Practice should: • involve the trainee actively • include overlearning • take the appropriate amount of time • include the appropriate unit of learning
  • 36. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. EMPLOYEES NEED A NUMBER OF PRE-PRACTICE CONDITIONS Provide strategies that will result in the greatest learning Encourage trainees to reflect Provide advanced organizers Help trainees set challenging learning goals Create realistic expectations for trainees For training in teams, clarify roles and responsibilities
  • 37. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. EMPLOYEES NEED PRACTICE INVOLVING EXPERIENCE Learners need practice involving direct experience Overlearning is needed Incorporate errors in the learning process • … and teach individuals how to learn from them
  • 38. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. MASSED VERSUS SPACED PRACTICE Massed practice involves practicing continuously without rest With spaced practice, individuals are given rest intervals within the practice session In general, spaced practice is superior
  • 39. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. WHOLE VERSUS PART PRACTICE Whole practice involves focusing on all tasks at the same time Part practice involves practicing each component as soon as it is introduced in training Trainers should incorporate both types
  • 40. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. EMPLOYEES NEED TO COMMIT TRAINING CONTENT TO MEMORY Jump to EMPLOYEES NEED TO COMMIT TRAINING CONTENT TO MEMORY Long Description
  • 41. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. BOOSTERS Boosters refer to retrieval opportunities that help the learner’s brain consider training information as important and help retain it Boosters can include short multiple choice, short-answer quizzes, or other activities that require learners to retrieve what they have learned from long-term memory
  • 42. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. MICROLEARNING Microlearning refers to training delivered in small pieces or chunks to engage trainees, motivate them to learn, and help facilitate retention Chunks of learning are presented using videos or games spanning 5 to 8 minutes Used to replaced longer training and to supplement formal training
  • 43. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. EMPLOYEES NEED FEEDBACK Feedback should be specific and should follow the behavior as closely as possible Feedback can come from a variety of sources, such as through interpersonal interactions, video recordings, tests and quizzes, on-the- job observation, and performance data
  • 44. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. EMPLOYEES LEARN THROUGH OBSERVATION, EXPERIENCE, AND INTERACTION Individuals learn through observation and imitating the actions of models Trainers should promote three key types of interaction: • Learner-content • Learner-instructor • Learner-learner
  • 45. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. EMPLOYEES NEED THE TRAINING PROGRAM TO BE PROPERLY COORDINATED AND ARRANGED Training administration is important • Communicate courses to employees • Prepare instructional materials • Arrange the training facility and room • Test equipment that will be used • Provide support during instruction • Distribute evaluation materials
  • 46. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. ENCOURAGE TRAINEE RESPONSIBILITY AND SELF- MANAGEMENT Self-management refers to a person’s attempt to control aspects of decision making and behavior Self-management training involves setting goals to use skills on the job, identifying obstacles and ways to overcome them, and self-administering rewards
  • 47. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. ENSURE A SUPPORTIVE WORK ENVIRONMENT Characteristics of a positive climate for transfer include: • Supervisors and coworkers encourage transfer • Task cues to use new skills • Lack of punishment for using new skills • Extrinsic reinforcement consequences • Intrinsic reinforcement consequences
  • 48. Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. CONSIDER BOTH INTERNAL AND EXTERNAL CONDITIONS Internal conditions are processes within the learner that are necessary for learning External conditions are processes in the learning environment that are necessary for learning External conditions should directly influence forms of instruction, and they should be designed to facilitate the internal conditions
  • 49. Appendix of Image Long Descriptions
  • 50. LEARNING THEORIES Long Description This slide presents different learning theories in different boxes (from left to right, top to bottom): Reinforcement Theory Social Learning Theory Goal Theories Need Theories Expectancy Theory Adult Learning Theory Information Processing Theory Jump back to LEARNING THEORIES
  • 51. PROMOTING A LEARNING ORIENTATION Long Description This slide presents different strategies for promoting a learning orientation from left to right: Set goals around experimentation Deemphasize competition Create a community of learning Provide constructive feedback when trainees make mistakes Jump back to PROMOTING A LEARNING ORIENTATION
  • 52. EXPECTANCY THEORY IMPLICATIONS Long Description This slide presents the three components of expectancy theory in three boxes from left to right: EXPECTANCY--ensure trainees are confident in their ability VALENCE--provide and communicate valued rewards INSTRUMENTALITY--ensure valued rewards are received if trainees successfully learn and transfer Jump back to EXPECTANCY THEORY IMPLICATIONS
  • 53. INFORMATION PROCESSING THEORY (2) Long Description Information Processing Theory This flowchart depicts the information processing theory. The left end of the flowchart contains a vertically positioned rectangular box. The top portion of this box is labeled stimulus or message. An arrow arises from the top right side of this box and leads to a smaller rectangular box that is labeled receptors (eyes, ears, nose, and skin). An arrow arises from the right side of this box and leads to another box that is labeled sensory register. An arrow arises from the right side of this box and leads to the next box that is labeled short-term memory. An arrow arises from the right side of this box and leads to another box that is labeled long-term memory. An arrow arises from the left side of this box and points at the box labeled short-term memory. An arrow arises from the bottom of each of the boxes labeled short-term memory and long-term memory. These arrows point downward at a rectangular box that is labeled response generator. An arrow arises from the left side of this box and points at a box labeled effectors. An arrow arises from the left side of this box and points at the bottom right side of the vertically positioned rectangular box. The content at the bottom of this rectangular box reads environment and feedback reinforcement. Jump back to INFORMATION PROCESSING THEORY (2)
  • 54. MENTAL & PHYSICAL PROCESSESLong Description At the bottom of the slide are different process for learning in different boxes (from left to right): Expectancy Perception Working Storage Semantic Encoding Long-term Storage Retrieval Generalizing Gratifying Jump back to MENTAL & PHYSICAL PROCESSES
  • 55. THE LEARNING CYCLE (1) Long Description This slide presents the learning process with an arrow (from left to right): Concrete experience: trainees encounter a concreate experience Reflective observation: trainees think about the problem Abstract conceptualization: trainees generate ideas how to solve the problem Active experimentation: trainees implement ideas to solve the problem Jump back to THE LEARNING CYCLE (1)
  • 56. EMPLOYEES NEED TO COMMIT TRAINING CONTENT TO MEMORY Long Description This slide presents strategies to help trainees commit learning to memory in different boxes (from left to right, top to bottom): Help them understand how they learn Emphasize important points and eliminate irrelevant content Use a concept map to show relationships among ideas Teach key words, provide a procedure, sequence, or visual image Encourage trainees to take notes and engage in reflection Have trainees engage in overlearning Provide rest breaks during training Use quizzes or boosters Break courses into small chunks of learning using modules or microlearning Have trainees complete pre-training work Jump back to EMPLOYEES NEED TO COMMIT TRAINING CONTENT TO MEMORY