50. LEARNING THEORIES Long Description
This slide presents different learning theories in different boxes (from left to right, top to bottom):
Reinforcement Theory
Social Learning Theory
Goal Theories
Need Theories
Expectancy Theory
Adult Learning Theory
Information Processing Theory
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51. PROMOTING A LEARNING ORIENTATION Long Description
This slide presents different strategies for promoting a learning orientation from left to right:
Set goals around experimentation
Deemphasize competition
Create a community of learning
Provide constructive feedback when trainees make mistakes
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52. EXPECTANCY THEORY IMPLICATIONS Long Description
This slide presents the three components of expectancy theory in three boxes from left to right:
EXPECTANCY--ensure trainees are confident in their ability
VALENCE--provide and communicate valued rewards
INSTRUMENTALITY--ensure valued rewards are received if trainees successfully learn and transfer
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53. INFORMATION PROCESSING THEORY (2) Long Description
Information Processing Theory
This flowchart depicts the information processing theory.
The left end of the flowchart contains a vertically positioned rectangular box. The top portion of this box is labeled stimulus or
message. An arrow arises from the top right side of this box and leads to a smaller rectangular box that is labeled receptors
(eyes, ears, nose, and skin). An arrow arises from the right side of this box and leads to another box that is labeled sensory
register. An arrow arises from the right side of this box and leads to the next box that is labeled short-term memory. An arrow
arises from the right side of this box and leads to another box that is labeled long-term memory. An arrow arises from the left
side of this box and points at the box labeled short-term memory.
An arrow arises from the bottom of each of the boxes labeled short-term memory and long-term memory. These arrows point
downward at a rectangular box that is labeled response generator. An arrow arises from the left side of this box and points at
a box labeled effectors. An arrow arises from the left side of this box and points at the bottom right side of the vertically
positioned rectangular box. The content at the bottom of this rectangular box reads environment and feedback
reinforcement.
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54. MENTAL & PHYSICAL PROCESSESLong Description
At the bottom of the slide are different process for learning in different boxes (from left to right):
Expectancy
Perception
Working Storage
Semantic Encoding
Long-term Storage
Retrieval
Generalizing
Gratifying
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55. THE LEARNING CYCLE (1) Long Description
This slide presents the learning process with an arrow (from left to right):
Concrete experience: trainees encounter a concreate experience
Reflective observation: trainees think about the problem
Abstract conceptualization: trainees generate ideas how to solve the problem
Active experimentation: trainees implement ideas to solve the problem
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56. EMPLOYEES NEED TO COMMIT TRAINING CONTENT TO
MEMORY Long Description
This slide presents strategies to help trainees commit learning to memory in different boxes (from left to right, top to
bottom):
Help them understand how they learn
Emphasize important points and eliminate irrelevant content
Use a concept map to show relationships among ideas
Teach key words, provide a procedure, sequence, or visual image
Encourage trainees to take notes and engage in reflection
Have trainees engage in overlearning
Provide rest breaks during training
Use quizzes or boosters
Break courses into small chunks of learning using modules or microlearning
Have trainees complete pre-training work
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