SlideShare a Scribd company logo
1 of 27
Download to read offline
CM3106 Chapter 1: Introduction to
Multimedia
Prof David Marshall
dave.marshall@cs.cardiff.ac.uk
and
Dr Kirill Sidorov
K.Sidorov@cs.cf.ac.uk
www.facebook.com/kirill.sidorov
School of Computer Science & Informatics
Cardiff University, UK
Introduction to Multimedia
What is Multimedia?
CM3106 Chapter 1 Introduction to Multimedia 2
What is Multimedia?
Multimedia can have many definitions these include:
A computer system perspective definition:
Multimedia means that computer information can be
represented through audio, video, and animation in addition to
traditional media (i.e., text, graphics/drawings, images).
CM3106 Chapter 1 Introduction to Multimedia 3
General Definition
A good general working definition for this module is:
Multimedia is the field concerned with the computer
controlled integration of text, graphics, drawings, still and
moving images (Video), animation, audio, and any other
media where every type of information can be represented,
stored, transmitted and processed digitally.
CM3106 Chapter 1 Introduction to Multimedia 4
Multimedia Application Definition
Multimedia Application:
A Multimedia Application is an application which uses a
collection of multiple media sources e.g. text, graphics,
images, sound/audio, animation and/or video.
CM3106 Chapter 1 Introduction to Multimedia 5
What is HyperText and HyperMedia?
Hypertext is a text which contains links to other texts.
The term was invented by Ted Nelson around 1965.
CM3106 Chapter 1 Introduction to Multimedia 6
HyperText Navigation
Traversal through pages of hypertext is therefore usually
non-linear (as indicated below).
This has implications in layout and organisation of material —
and depends a lot on the application at hand.
CM3106 Chapter 1 Introduction to Multimedia 7
Hypermedia
Hypermedia definition:
HyperMedia is not constrained to be text-based. It can include
other media, e.g., graphics, images, and especially continuous
media – sound and video.
CM3106 Chapter 1 Introduction to Multimedia 8
Example Hypermedia Applications?
Example
CM3106 Chapter 1 Introduction to Multimedia 9
Example Hypermedia Applications?
The World Wide Web (WWW) is a clear example of a
hypermedia application.
Powerpoint
Adobe Acrobat (or other PDF software)
Adobe Flash
Many many others?
CM3106 Chapter 1 Introduction to Multimedia 10
Multimedia Applications
Examples of Multimedia Applications include:
World Wide Web
Multimedia Authoring, e.g. Adobe/Macromedia Director
Hypermedia courseware
Video-on-demand
Interactive TV
Computer Games
Virtual reality
Digital video editing and production systems
Multimedia Database systems
CM3106 Chapter 1 Introduction to Multimedia 11
Multimedia Systems
Multimedia System Definition
A Multimedia System is a system capable of processing
multimedia data and applications.
A Multimedia System is characterised by the processing,
storage, generation, manipulation and rendition of Multimedia
information.
CM3106 Chapter 1 Introduction to Multimedia 12
Characteristics of a Multimedia System
A Multimedia system has four basic characteristics:
Multimedia systems must be computer controlled.
Multimedia systems are integrated.
The information they handle must be represented
digitally.
The interface to the final presentation of media is usually
interactive.
CM3106 Chapter 1 Introduction to Multimedia 13
Challenges for Multimedia Systems
Distributed Networks
Temporal relationship between data
Render different data at same time — continuously.
Sequencing within the media:
playing frames in correct order/time frame in video
Synchronisation — inter-media scheduling
E.g. Video and Audio — Lip synchronisation is clearly
important for humans to watch playback of video and
audio and even animation and audio.
Ever tried watching an out of (lip) sync film for a long
time?
CM3106 Chapter 1 Introduction to Multimedia 14
Key Issues for Multimedia Systems
The key issues multimedia systems need to deal with here are:
How to represent and store temporal information.
How to strictly maintain the temporal relationships on
play back/retrieval
What process are involved in the above.
Data has to represented digitally — Analog–Digital
Conversion, Sampling etc.
Large Data Requirements — bandwidth, storage,
Data compression is usually
mandatory
CM3106 Chapter 1 Introduction to Multimedia 15
Desirable Features for a Multimedia System
Given the above challenges the following feature a desirable (if
not a prerequisite) for a Multimedia System:
Very High Processing Power — needed to deal with large data
processing and real time delivery of media.
Special hardware commonplace.
Multimedia Capable File System — needed to deliver
real-time media — e.g. Video/Audio Streaming.
Special Hardware/Software needed – e.g. RAID technology.
Data Representations — File Formats that support
multimedia should be easy to handle yet allow for
compression/decompression in real-time.
CM3106 Chapter 1 Introduction to Multimedia 16
Desirable Features for a Multimedia System (cont.)
Efficient and High I/O — input and output to the
file subsystem needs to be efficient and
fast. Needs to allow for real-time
recording as well as playback of data.
e.g. Direct to Disk recording systems.
Special Operating System — to allow access to file
system and process data efficiently and
quickly. Needs to support direct transfers
to disk, real-time scheduling, fast
interrupt processing, I/O streaming etc.
CM3106 Chapter 1 Introduction to Multimedia 17
Desirable Features for a Multimedia System (cont.)
Storage and Memory — large storage units (of the
order of hundreds of Tb if not more) and
large memory (several Gb or more).
Large Caches also required and high
speed buses for efficient management.
Network Support — Client-server systems common
as distributed systems common.
Software Tools — user friendly tools needed to
handle media, design and develop
applications, deliver media.
CM3106 Chapter 1 Introduction to Multimedia 18
Components of a Multimedia System
Now let us consider the Components (Hardware and Software)
required for a multimedia system:
Capture devices — Video Camera, Video Recorder, Audio
Microphone, Keyboards, mice, graphics tablets,
3D input devices, tactile sensors, VR devices.
Digitising Hardware
Storage Devices — Hard disks, CD-ROMs, DVD-ROM, etc
Communication Networks — Local Networks, Intranets,
Internet, Multimedia or other special high speed
networks.
Computer Systems — Multimedia Desktop machines,
Workstations, MPEG/VIDEO/DSP Hardware
Display Devices — CD-quality speakers, HDTV,SVGA, Hi-Res
monitors, Colour printers etc.
CM3106 Chapter 1 Introduction to Multimedia 19
Applications
Examples of Multimedia Applications include:
World Wide Web
Hypermedia courseware
Video conferencing
Video-on-demand
Interactive TV
Groupware
Home shopping
Games
Virtual reality
Digital video editing and production systems
CM3106 Chapter 1 Introduction to Multimedia 20
Multimedia Data:Input and Format
Text and Static Data
Source: keyboard, speech input, optical character recognition, data
stored on disk.
Stored and input character by character:
Storage of text is 1 byte per char / more bytes for
Unicode.
For other forms of data (e.g. Spreadsheet files). May
store format as text (with formatting) others may use
binary encoding.
Format: Raw text or formatted text e.g HTML, Rich Text Format
(RTF), Word or a program language source (Java, Python,
MATLAB etc.)
Not temporal — BUT may have natural implied sequence e.g.
HTML format sequence, Sequence of C program statements.
Size Not significant w.r.t. other Multimedia data.
CM3106 Chapter 1 Multimedia Data 21
Graphics
Format: constructed by the composition of primitive
objects such as lines, polygons, circles, curves and arcs.
Input: Graphics are usually generated by a graphics editor
program (e.g. Illustrator) or automatically by a program
(e.g. Postscript).
Graphics are usually editable or revisable (unlike Images).
Graphics input devices: keyboard (for text and cursor
control), mouse, trackball or graphics tablet.
graphics standards : OpenGL, PHIGS, GKS
Graphics files usually store the primitive assembly
Do not take up a very high storage overhead.
CM3106 Chapter 1 Multimedia Data 22
Images
Still pictures which (uncompressed) are represented as a
bitmap (a grid of pixels).
Input: digitally scanned photographs/pictures or direct
from a digital camera.
Input: May also be generated by programs “similar” to
graphics or animation programs.
Stored at 1 bit per pixel (Black and White), 8 Bits per
pixel (Grey Scale, Colour Map) or 24 Bits per pixel (True
Colour)
Size: a 512x512 Grey scale image takes up 1/4 MB, a
512x512 24 bit image takes 3/4 MB with no compression.
This overhead soon increases with image size — modern
high digital camera 10+ Megapixels ≈ 29MB
uncompressed!
Compression is commonly applied.
CM3106 Chapter 1 Multimedia Data 23
Audio
Audio signals are continuous analog signals.
Input: microphones and then digitised and stored
CD Quality Audio requires 16-bit sampling at 44.1 KHz
Even higher audiophile rates (e.g. 24-bit, 96 KHz)
1 Minute of Mono CD quality (uncompressed) audio
requires 5 MB.
1 Minute of Stereo CD quality (uncompressed) audio
requires 10 MB.
Usually compressed (E.g. MP3, AAC, Flac, Ogg Vorbis).
CM3106 Chapter 1 Multimedia Data 24
Video
Input: Analog Video is usually captured by a video camera
and then digitised.
There are a variety of video (analog and digital) formats
Raw video can be regarded as being a series of single images.
There are typically 25, 30 or 50 frames per second.
E.g. A 512 × 512 size monochrome video images take
25 × 0.25 = 6.25MB for a second to store uncompressed.
Typical PAL digital video (720 × 576 pixels per colour frame)
≈ 1.24 × 25 = 31MB for a second to store uncompressed.
High Definition video on Blu-ray (up to 1920 × 1080 = 2
Megapixels per frame) ≈ 6.2 × 25 = 155MB for a second to
store uncompressed. (There are higher possible frame rates!)
Digital video clearly needs to be compressed for most times.
CM3106 Chapter 1 Multimedia Data 25
Summary: This Course is Essentially about
Multimedia Data Compression
How can we compress data?
Lossy v Lossless :
Lossless : Ideal (e.g. zip, unix compress) not
good enough for MM data!
Lossy :Throw away nonessential
(perceptually less relevant) parts of
the data stream
FILTER the data somehow.
Examples: MP3, JPEG,
MPEG Video/Audio
CM3106 Chapter 1 Compression 26
Compression: Is there another way?
Compression via Synthesis :
Encode how to make (synthesise) the data
can be done in many less bits in certain
cases.
Examples: Vector Graphics (Flash), MPEG
Video, MP4 (Audio), MIDI:
CM3106 Chapter 1 Compression 27

More Related Content

Similar to MultiMedia_BASICS_slides.pdf

Multimedia technology
Multimedia technologyMultimedia technology
Multimedia technologyVishnu Ram
 
Dr.U.Priya, Head & Assistant Professor of Commerce, Bon Secours for Women, Th...
Dr.U.Priya, Head & Assistant Professor of Commerce, Bon Secours for Women, Th...Dr.U.Priya, Head & Assistant Professor of Commerce, Bon Secours for Women, Th...
Dr.U.Priya, Head & Assistant Professor of Commerce, Bon Secours for Women, Th...PriyaU5
 
Multimedia tech.sec a & b
Multimedia tech.sec a & bMultimedia tech.sec a & b
Multimedia tech.sec a & bSonu Sharma
 
Multimedia system and hardware devices
Multimedia system and hardware devices Multimedia system and hardware devices
Multimedia system and hardware devices Abhay Kumar
 
Intro to Multimedia Systems
Intro to Multimedia SystemsIntro to Multimedia Systems
Intro to Multimedia Systemsjunliwanag
 
Technology & Communications
Technology & Communications Technology & Communications
Technology & Communications Hellena Roza
 
Lecture # 2
Lecture # 2Lecture # 2
Lecture # 2Mr SMAK
 
Introduction to Multimedia Technologies
Introduction to Multimedia TechnologiesIntroduction to Multimedia Technologies
Introduction to Multimedia TechnologiesTamanna Sehgal
 
Multimedia unit-1.doc
Multimedia unit-1.docMultimedia unit-1.doc
Multimedia unit-1.docpolast
 
Multi media mca_sem5_notes
Multi media mca_sem5_notesMulti media mca_sem5_notes
Multi media mca_sem5_notesashish yadav
 
Electroniquev2
Electroniquev2Electroniquev2
Electroniquev2Mehdi zizi
 
DVI,FRACTAL IMAGE,SUB BAND IMAGE,VIDEO CODING AND WAVELET BASED COMPRESSION
DVI,FRACTAL IMAGE,SUB BAND IMAGE,VIDEO CODING AND WAVELET BASED COMPRESSIONDVI,FRACTAL IMAGE,SUB BAND IMAGE,VIDEO CODING AND WAVELET BASED COMPRESSION
DVI,FRACTAL IMAGE,SUB BAND IMAGE,VIDEO CODING AND WAVELET BASED COMPRESSIONkirupasuchi1996
 

Similar to MultiMedia_BASICS_slides.pdf (20)

Mms intro
Mms introMms intro
Mms intro
 
Module 6
Module 6Module 6
Module 6
 
Multimedia technology
Multimedia technologyMultimedia technology
Multimedia technology
 
Dr.U.Priya, Head & Assistant Professor of Commerce, Bon Secours for Women, Th...
Dr.U.Priya, Head & Assistant Professor of Commerce, Bon Secours for Women, Th...Dr.U.Priya, Head & Assistant Professor of Commerce, Bon Secours for Women, Th...
Dr.U.Priya, Head & Assistant Professor of Commerce, Bon Secours for Women, Th...
 
Multimedia tech.sec a & b
Multimedia tech.sec a & bMultimedia tech.sec a & b
Multimedia tech.sec a & b
 
Multimedia system and hardware devices
Multimedia system and hardware devices Multimedia system and hardware devices
Multimedia system and hardware devices
 
Multimedia
MultimediaMultimedia
Multimedia
 
Intro to Multimedia Systems
Intro to Multimedia SystemsIntro to Multimedia Systems
Intro to Multimedia Systems
 
Hardware
HardwareHardware
Hardware
 
Technology & Communications
Technology & Communications Technology & Communications
Technology & Communications
 
Multimedia
MultimediaMultimedia
Multimedia
 
Multimedia Design Chapter 1
Multimedia Design Chapter 1Multimedia Design Chapter 1
Multimedia Design Chapter 1
 
Lecture # 2
Lecture # 2Lecture # 2
Lecture # 2
 
Introduction to Multimedia Technologies
Introduction to Multimedia TechnologiesIntroduction to Multimedia Technologies
Introduction to Multimedia Technologies
 
Multimedia unit-1.doc
Multimedia unit-1.docMultimedia unit-1.doc
Multimedia unit-1.doc
 
Chap61
Chap61Chap61
Chap61
 
Multi media mca_sem5_notes
Multi media mca_sem5_notesMulti media mca_sem5_notes
Multi media mca_sem5_notes
 
Electroniquev2
Electroniquev2Electroniquev2
Electroniquev2
 
DVI,FRACTAL IMAGE,SUB BAND IMAGE,VIDEO CODING AND WAVELET BASED COMPRESSION
DVI,FRACTAL IMAGE,SUB BAND IMAGE,VIDEO CODING AND WAVELET BASED COMPRESSIONDVI,FRACTAL IMAGE,SUB BAND IMAGE,VIDEO CODING AND WAVELET BASED COMPRESSION
DVI,FRACTAL IMAGE,SUB BAND IMAGE,VIDEO CODING AND WAVELET BASED COMPRESSION
 
chapter1.ppt
chapter1.pptchapter1.ppt
chapter1.ppt
 

Recently uploaded

HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...Nguyen Thanh Tu Collection
 
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️9953056974 Low Rate Call Girls In Saket, Delhi NCR
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Mark Reed
 
ROOT CAUSE ANALYSIS PowerPoint Presentation
ROOT CAUSE ANALYSIS PowerPoint PresentationROOT CAUSE ANALYSIS PowerPoint Presentation
ROOT CAUSE ANALYSIS PowerPoint PresentationAadityaSharma884161
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentInMediaRes1
 
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdfFraming an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdfUjwalaBharambe
 
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfAMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfphamnguyenenglishnb
 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for BeginnersSabitha Banu
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Celine George
 
Hierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of managementHierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of managementmkooblal
 
How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17Celine George
 
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxiammrhaywood
 
Judging the Relevance and worth of ideas part 2.pptx
Judging the Relevance  and worth of ideas part 2.pptxJudging the Relevance  and worth of ideas part 2.pptx
Judging the Relevance and worth of ideas part 2.pptxSherlyMaeNeri
 
Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Jisc
 
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxGrade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxChelloAnnAsuncion2
 
Quarter 4 Peace-education.pptx Catch Up Friday
Quarter 4 Peace-education.pptx Catch Up FridayQuarter 4 Peace-education.pptx Catch Up Friday
Quarter 4 Peace-education.pptx Catch Up FridayMakMakNepo
 
Atmosphere science 7 quarter 4 .........
Atmosphere science 7 quarter 4 .........Atmosphere science 7 quarter 4 .........
Atmosphere science 7 quarter 4 .........LeaCamillePacle
 

Recently uploaded (20)

HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
 
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)
 
9953330565 Low Rate Call Girls In Rohini Delhi NCR
9953330565 Low Rate Call Girls In Rohini  Delhi NCR9953330565 Low Rate Call Girls In Rohini  Delhi NCR
9953330565 Low Rate Call Girls In Rohini Delhi NCR
 
ROOT CAUSE ANALYSIS PowerPoint Presentation
ROOT CAUSE ANALYSIS PowerPoint PresentationROOT CAUSE ANALYSIS PowerPoint Presentation
ROOT CAUSE ANALYSIS PowerPoint Presentation
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media Component
 
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdfFraming an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
 
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfAMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for Beginners
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17
 
Raw materials used in Herbal Cosmetics.pptx
Raw materials used in Herbal Cosmetics.pptxRaw materials used in Herbal Cosmetics.pptx
Raw materials used in Herbal Cosmetics.pptx
 
Hierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of managementHierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of management
 
How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17
 
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
 
Judging the Relevance and worth of ideas part 2.pptx
Judging the Relevance  and worth of ideas part 2.pptxJudging the Relevance  and worth of ideas part 2.pptx
Judging the Relevance and worth of ideas part 2.pptx
 
Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...
 
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxGrade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
 
Quarter 4 Peace-education.pptx Catch Up Friday
Quarter 4 Peace-education.pptx Catch Up FridayQuarter 4 Peace-education.pptx Catch Up Friday
Quarter 4 Peace-education.pptx Catch Up Friday
 
Atmosphere science 7 quarter 4 .........
Atmosphere science 7 quarter 4 .........Atmosphere science 7 quarter 4 .........
Atmosphere science 7 quarter 4 .........
 

MultiMedia_BASICS_slides.pdf

  • 1. CM3106 Chapter 1: Introduction to Multimedia Prof David Marshall dave.marshall@cs.cardiff.ac.uk and Dr Kirill Sidorov K.Sidorov@cs.cf.ac.uk www.facebook.com/kirill.sidorov School of Computer Science & Informatics Cardiff University, UK
  • 2. Introduction to Multimedia What is Multimedia? CM3106 Chapter 1 Introduction to Multimedia 2
  • 3. What is Multimedia? Multimedia can have many definitions these include: A computer system perspective definition: Multimedia means that computer information can be represented through audio, video, and animation in addition to traditional media (i.e., text, graphics/drawings, images). CM3106 Chapter 1 Introduction to Multimedia 3
  • 4. General Definition A good general working definition for this module is: Multimedia is the field concerned with the computer controlled integration of text, graphics, drawings, still and moving images (Video), animation, audio, and any other media where every type of information can be represented, stored, transmitted and processed digitally. CM3106 Chapter 1 Introduction to Multimedia 4
  • 5. Multimedia Application Definition Multimedia Application: A Multimedia Application is an application which uses a collection of multiple media sources e.g. text, graphics, images, sound/audio, animation and/or video. CM3106 Chapter 1 Introduction to Multimedia 5
  • 6. What is HyperText and HyperMedia? Hypertext is a text which contains links to other texts. The term was invented by Ted Nelson around 1965. CM3106 Chapter 1 Introduction to Multimedia 6
  • 7. HyperText Navigation Traversal through pages of hypertext is therefore usually non-linear (as indicated below). This has implications in layout and organisation of material — and depends a lot on the application at hand. CM3106 Chapter 1 Introduction to Multimedia 7
  • 8. Hypermedia Hypermedia definition: HyperMedia is not constrained to be text-based. It can include other media, e.g., graphics, images, and especially continuous media – sound and video. CM3106 Chapter 1 Introduction to Multimedia 8
  • 9. Example Hypermedia Applications? Example CM3106 Chapter 1 Introduction to Multimedia 9
  • 10. Example Hypermedia Applications? The World Wide Web (WWW) is a clear example of a hypermedia application. Powerpoint Adobe Acrobat (or other PDF software) Adobe Flash Many many others? CM3106 Chapter 1 Introduction to Multimedia 10
  • 11. Multimedia Applications Examples of Multimedia Applications include: World Wide Web Multimedia Authoring, e.g. Adobe/Macromedia Director Hypermedia courseware Video-on-demand Interactive TV Computer Games Virtual reality Digital video editing and production systems Multimedia Database systems CM3106 Chapter 1 Introduction to Multimedia 11
  • 12. Multimedia Systems Multimedia System Definition A Multimedia System is a system capable of processing multimedia data and applications. A Multimedia System is characterised by the processing, storage, generation, manipulation and rendition of Multimedia information. CM3106 Chapter 1 Introduction to Multimedia 12
  • 13. Characteristics of a Multimedia System A Multimedia system has four basic characteristics: Multimedia systems must be computer controlled. Multimedia systems are integrated. The information they handle must be represented digitally. The interface to the final presentation of media is usually interactive. CM3106 Chapter 1 Introduction to Multimedia 13
  • 14. Challenges for Multimedia Systems Distributed Networks Temporal relationship between data Render different data at same time — continuously. Sequencing within the media: playing frames in correct order/time frame in video Synchronisation — inter-media scheduling E.g. Video and Audio — Lip synchronisation is clearly important for humans to watch playback of video and audio and even animation and audio. Ever tried watching an out of (lip) sync film for a long time? CM3106 Chapter 1 Introduction to Multimedia 14
  • 15. Key Issues for Multimedia Systems The key issues multimedia systems need to deal with here are: How to represent and store temporal information. How to strictly maintain the temporal relationships on play back/retrieval What process are involved in the above. Data has to represented digitally — Analog–Digital Conversion, Sampling etc. Large Data Requirements — bandwidth, storage, Data compression is usually mandatory CM3106 Chapter 1 Introduction to Multimedia 15
  • 16. Desirable Features for a Multimedia System Given the above challenges the following feature a desirable (if not a prerequisite) for a Multimedia System: Very High Processing Power — needed to deal with large data processing and real time delivery of media. Special hardware commonplace. Multimedia Capable File System — needed to deliver real-time media — e.g. Video/Audio Streaming. Special Hardware/Software needed – e.g. RAID technology. Data Representations — File Formats that support multimedia should be easy to handle yet allow for compression/decompression in real-time. CM3106 Chapter 1 Introduction to Multimedia 16
  • 17. Desirable Features for a Multimedia System (cont.) Efficient and High I/O — input and output to the file subsystem needs to be efficient and fast. Needs to allow for real-time recording as well as playback of data. e.g. Direct to Disk recording systems. Special Operating System — to allow access to file system and process data efficiently and quickly. Needs to support direct transfers to disk, real-time scheduling, fast interrupt processing, I/O streaming etc. CM3106 Chapter 1 Introduction to Multimedia 17
  • 18. Desirable Features for a Multimedia System (cont.) Storage and Memory — large storage units (of the order of hundreds of Tb if not more) and large memory (several Gb or more). Large Caches also required and high speed buses for efficient management. Network Support — Client-server systems common as distributed systems common. Software Tools — user friendly tools needed to handle media, design and develop applications, deliver media. CM3106 Chapter 1 Introduction to Multimedia 18
  • 19. Components of a Multimedia System Now let us consider the Components (Hardware and Software) required for a multimedia system: Capture devices — Video Camera, Video Recorder, Audio Microphone, Keyboards, mice, graphics tablets, 3D input devices, tactile sensors, VR devices. Digitising Hardware Storage Devices — Hard disks, CD-ROMs, DVD-ROM, etc Communication Networks — Local Networks, Intranets, Internet, Multimedia or other special high speed networks. Computer Systems — Multimedia Desktop machines, Workstations, MPEG/VIDEO/DSP Hardware Display Devices — CD-quality speakers, HDTV,SVGA, Hi-Res monitors, Colour printers etc. CM3106 Chapter 1 Introduction to Multimedia 19
  • 20. Applications Examples of Multimedia Applications include: World Wide Web Hypermedia courseware Video conferencing Video-on-demand Interactive TV Groupware Home shopping Games Virtual reality Digital video editing and production systems CM3106 Chapter 1 Introduction to Multimedia 20
  • 21. Multimedia Data:Input and Format Text and Static Data Source: keyboard, speech input, optical character recognition, data stored on disk. Stored and input character by character: Storage of text is 1 byte per char / more bytes for Unicode. For other forms of data (e.g. Spreadsheet files). May store format as text (with formatting) others may use binary encoding. Format: Raw text or formatted text e.g HTML, Rich Text Format (RTF), Word or a program language source (Java, Python, MATLAB etc.) Not temporal — BUT may have natural implied sequence e.g. HTML format sequence, Sequence of C program statements. Size Not significant w.r.t. other Multimedia data. CM3106 Chapter 1 Multimedia Data 21
  • 22. Graphics Format: constructed by the composition of primitive objects such as lines, polygons, circles, curves and arcs. Input: Graphics are usually generated by a graphics editor program (e.g. Illustrator) or automatically by a program (e.g. Postscript). Graphics are usually editable or revisable (unlike Images). Graphics input devices: keyboard (for text and cursor control), mouse, trackball or graphics tablet. graphics standards : OpenGL, PHIGS, GKS Graphics files usually store the primitive assembly Do not take up a very high storage overhead. CM3106 Chapter 1 Multimedia Data 22
  • 23. Images Still pictures which (uncompressed) are represented as a bitmap (a grid of pixels). Input: digitally scanned photographs/pictures or direct from a digital camera. Input: May also be generated by programs “similar” to graphics or animation programs. Stored at 1 bit per pixel (Black and White), 8 Bits per pixel (Grey Scale, Colour Map) or 24 Bits per pixel (True Colour) Size: a 512x512 Grey scale image takes up 1/4 MB, a 512x512 24 bit image takes 3/4 MB with no compression. This overhead soon increases with image size — modern high digital camera 10+ Megapixels ≈ 29MB uncompressed! Compression is commonly applied. CM3106 Chapter 1 Multimedia Data 23
  • 24. Audio Audio signals are continuous analog signals. Input: microphones and then digitised and stored CD Quality Audio requires 16-bit sampling at 44.1 KHz Even higher audiophile rates (e.g. 24-bit, 96 KHz) 1 Minute of Mono CD quality (uncompressed) audio requires 5 MB. 1 Minute of Stereo CD quality (uncompressed) audio requires 10 MB. Usually compressed (E.g. MP3, AAC, Flac, Ogg Vorbis). CM3106 Chapter 1 Multimedia Data 24
  • 25. Video Input: Analog Video is usually captured by a video camera and then digitised. There are a variety of video (analog and digital) formats Raw video can be regarded as being a series of single images. There are typically 25, 30 or 50 frames per second. E.g. A 512 × 512 size monochrome video images take 25 × 0.25 = 6.25MB for a second to store uncompressed. Typical PAL digital video (720 × 576 pixels per colour frame) ≈ 1.24 × 25 = 31MB for a second to store uncompressed. High Definition video on Blu-ray (up to 1920 × 1080 = 2 Megapixels per frame) ≈ 6.2 × 25 = 155MB for a second to store uncompressed. (There are higher possible frame rates!) Digital video clearly needs to be compressed for most times. CM3106 Chapter 1 Multimedia Data 25
  • 26. Summary: This Course is Essentially about Multimedia Data Compression How can we compress data? Lossy v Lossless : Lossless : Ideal (e.g. zip, unix compress) not good enough for MM data! Lossy :Throw away nonessential (perceptually less relevant) parts of the data stream FILTER the data somehow. Examples: MP3, JPEG, MPEG Video/Audio CM3106 Chapter 1 Compression 26
  • 27. Compression: Is there another way? Compression via Synthesis : Encode how to make (synthesise) the data can be done in many less bits in certain cases. Examples: Vector Graphics (Flash), MPEG Video, MP4 (Audio), MIDI: CM3106 Chapter 1 Compression 27