2. As teachers adjust their teaching
to effectively match the new
digital world of information
technology (ICT), they must be
clear on what basic knowledge,
skills and values need to be
developed by digital learners.
5. Solution
Fluency
This refers to the capacity and
creativity in problem solving.
It requires whole brain thinking
executed when students define a
problem, design the appropriate
solution, apply the solution, and
assess the process and result.
6. This involves 3 subjects of skills:
a.) An ability to access information.
Access may involve not only of the internet,
but either sources like CD-ROM software.
b.)An ability to retrieve information.
May includes not only texts
but images, sound and video.
c.) An ability to reflect on,
assess and rewrite for instructive
information packages.
Information
Fluency
7. Collaboration
Fluency
To teamwork with virtual or real
partners in the online environment,
there is a virtual interaction in social
networking and online gaming
domains.
8. Media Fluency
Refers to channels of mass communication
(radio, television, magazine, advertising,
graphic arts) or Digital sources.
There is a need for an analytical mind to
evaluate the message in a chosen media,
as well as creative ability to publish
digital messages.
9. Creativity
Fluency
Adds meaning by way of design, art,
and the story –telling to package a
message.
Templates for ppt. and blogs are
available for free access in the internet
Font, color, patterns are elements to a
creative fluency
10. Digital Ethics
Guided by principles of leadership,
global responsibility, environmental
awareness, global citizens and
personal accountability.
11. By : BEED 3
“Education is not filling of a pail,
but the lighting of a fire.”
-William Butler Yeats