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 I spent my Elementary years at
Palangue 3 Elementary School from
2003-2008.
 I spent my High School years at Naic
National School from 2008-2011.
 And now I am 3rd year student taking
up Bachelor of Elementary Education
Major in Early Childhood Education
at Cavite State University-Main
Campus.
Educational technology is the study
and ethical practice of facilitating
learning and improving performance by
creating, using, and managing
appropriate technological processes
and resources.
Learning Technology places the learner
in control of their own education. It is
better able to meet the individual’s
learning requirements by providing a
(potentially) unique experience to every
learner, tailored to their individual
circumstances and characteristics.
Dale’s “Cone of Experience” (adapted
from Wiman & Meirhenry, 1960)
suggests that people remember 10% of
what they read, 20% of what they hear,
30% of what they see, 50% of what they
hear and see, 70% of what they say and
write, and 90% of what they say and
perform at a task.
Computer is one of the wonders of
human ingenuity, even in its original
design in the 1950’s to carry out
complicated mathematical and logical
operations
Computer-assisted Instruction (CAI)
Computer can be a tutor in effect
relieving the teacher of many
activities in her personal role as
classroom tutor.
KIND OF SOFTWARE
1. Simulation Programs
2. Instructional Games
3. Problem-solving Software
4. Multimedia Encyclopedia and
Electronics Books
 Collaborative learning is a situation
in which two or more people learn or
attempt to learn something together.
 Unlike individual learning, people
engaged in collaborative learning
capitalize on one another’s resources
and skills.
 More specifically, collaborative
learning is based on the model that
knowledge can be created within a
population where members actively
interact by sharing experiences and
take on asymmetry roles.
Cooperative Learning
Also know as collaborative or group
learning.
Five Elements
1. A common goal
2. Interdependence
3. Interaction
4. Individual Accountability
5. Social Skills
FOUR IT BASED PROJECT
 Resource Based Project
Simple Creation
Guided Hypermedia Project
Web Based Project
Levels of Technology
Integration
1. Simple Integration
No significance changes in teaching
learning process.
2. Mid Level Integration
Supports key Learning areas.
3. High Level Integration
Technology is the center of integration.
Bloom’s Taxonomy
Comprehension
Application
Analysis
Synthesis
Evaluation
 Learning Technology has the potential to
bring improved learning opportunities to a
larger audience than has ever previously
been possible. It is able to support a more
active learning experience through a high
degree of learner involvement, thus
promoting a deeper understanding.
Technology is everywhere, It almost part
of our daily life. It affects how we shop,
socialize, connect, play, and most
importantly learn. With their great and
increasing presence in our lives it only
makes sense to have mobile technology in
the classroom.
It gives students the chance to interact
with their classmates more by
encouraging collaboration.
Technology helps the teachers prepare
students for the real world environment.
As our nation becomes increasingly
more technology-dependent, it becomes
even more necessary that to be
successful citizens, students must learn
to be tech.
 Integrating technology in education
everyday helps students stay engaged.
Today’s students love technology so they
are sure to be interested in learning if
they can use the tools they love.
With technology, the classroom is a
happier place. Students are excited
about being able to use technology and
therefore are more apt to learn.
Students become more responsible.
Technology helps students take more
control over their own learning. They
learn how to make their own decisions
and actually think for themselves.
The traditional passive learning mold is
broken. With technology in the classroom
the teacher becomes the encourager,
adviser, and coach.
Student can have access to digital
textbooks that are constantly updated and
often more vivid, helpful, creative, and a
lot cheaper than those old heavy books.
 There is disconnect between the way
students live and the way they learn, and
student engagement ultimately suffers.
Closing this gap is a challenge for our current
school systems.
Education is a life long process
therefore anytime anywhere access to
it is the need.
Education should meet the needs of
variety of learners and therefore
technology is important in meeting this
need.
My portfolio in Educational Technology

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My portfolio in Educational Technology

  • 1.
  • 2.  I spent my Elementary years at Palangue 3 Elementary School from 2003-2008.  I spent my High School years at Naic National School from 2008-2011.  And now I am 3rd year student taking up Bachelor of Elementary Education Major in Early Childhood Education at Cavite State University-Main Campus.
  • 3.
  • 4. Educational technology is the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources.
  • 5. Learning Technology places the learner in control of their own education. It is better able to meet the individual’s learning requirements by providing a (potentially) unique experience to every learner, tailored to their individual circumstances and characteristics.
  • 6. Dale’s “Cone of Experience” (adapted from Wiman & Meirhenry, 1960) suggests that people remember 10% of what they read, 20% of what they hear, 30% of what they see, 50% of what they hear and see, 70% of what they say and write, and 90% of what they say and perform at a task.
  • 7. Computer is one of the wonders of human ingenuity, even in its original design in the 1950’s to carry out complicated mathematical and logical operations Computer-assisted Instruction (CAI) Computer can be a tutor in effect relieving the teacher of many activities in her personal role as classroom tutor.
  • 8. KIND OF SOFTWARE 1. Simulation Programs 2. Instructional Games 3. Problem-solving Software 4. Multimedia Encyclopedia and Electronics Books
  • 9.  Collaborative learning is a situation in which two or more people learn or attempt to learn something together.  Unlike individual learning, people engaged in collaborative learning capitalize on one another’s resources and skills.  More specifically, collaborative learning is based on the model that knowledge can be created within a population where members actively interact by sharing experiences and take on asymmetry roles.
  • 10. Cooperative Learning Also know as collaborative or group learning. Five Elements 1. A common goal 2. Interdependence 3. Interaction 4. Individual Accountability 5. Social Skills
  • 11. FOUR IT BASED PROJECT  Resource Based Project Simple Creation Guided Hypermedia Project Web Based Project
  • 12. Levels of Technology Integration 1. Simple Integration No significance changes in teaching learning process. 2. Mid Level Integration Supports key Learning areas. 3. High Level Integration Technology is the center of integration.
  • 14.  Learning Technology has the potential to bring improved learning opportunities to a larger audience than has ever previously been possible. It is able to support a more active learning experience through a high degree of learner involvement, thus promoting a deeper understanding.
  • 15.
  • 16. Technology is everywhere, It almost part of our daily life. It affects how we shop, socialize, connect, play, and most importantly learn. With their great and increasing presence in our lives it only makes sense to have mobile technology in the classroom.
  • 17. It gives students the chance to interact with their classmates more by encouraging collaboration.
  • 18. Technology helps the teachers prepare students for the real world environment. As our nation becomes increasingly more technology-dependent, it becomes even more necessary that to be successful citizens, students must learn to be tech.  Integrating technology in education everyday helps students stay engaged. Today’s students love technology so they are sure to be interested in learning if they can use the tools they love.
  • 19. With technology, the classroom is a happier place. Students are excited about being able to use technology and therefore are more apt to learn. Students become more responsible. Technology helps students take more control over their own learning. They learn how to make their own decisions and actually think for themselves.
  • 20. The traditional passive learning mold is broken. With technology in the classroom the teacher becomes the encourager, adviser, and coach. Student can have access to digital textbooks that are constantly updated and often more vivid, helpful, creative, and a lot cheaper than those old heavy books.
  • 21.
  • 22.  There is disconnect between the way students live and the way they learn, and student engagement ultimately suffers. Closing this gap is a challenge for our current school systems.
  • 23. Education is a life long process therefore anytime anywhere access to it is the need.
  • 24. Education should meet the needs of variety of learners and therefore technology is important in meeting this need.