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MIT MEDIA LABS
2015
Track: Networked Playscapes
Project: DigiCal
The project was named Digi-Cal which is a portmanteau of Digital
and Physical. It beautifully merged the hot and trending games of
the digital marketplace with our very own, traditional and heart-
warming games of the physical world. It aimed at hacking
anything around us to be potential playscapes of the future. It
made, our simple gaming and toying around with daily objects
and interacting with people become an integral part of today's
complex gaming environment. Games as simple as trampolines
were made to control hi-graphic games like doodle jump. People
interacting with swivel chairs controlled the motion of the guy in
immersive games like Agent Dash and Subway Surfers. The
common gesture of giving a hi-fi was also given a digital
meaning. The project simply asked Why play in one realm, while
you can play in two!
Image Gallery
Let the Hacking begin ;-)
The Idea Board
The TEAM

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DigiCal Report

  • 1. MIT MEDIA LABS 2015 Track: Networked Playscapes Project: DigiCal
  • 2.
  • 3. The project was named Digi-Cal which is a portmanteau of Digital and Physical. It beautifully merged the hot and trending games of the digital marketplace with our very own, traditional and heart- warming games of the physical world. It aimed at hacking anything around us to be potential playscapes of the future. It made, our simple gaming and toying around with daily objects and interacting with people become an integral part of today's complex gaming environment. Games as simple as trampolines were made to control hi-graphic games like doodle jump. People interacting with swivel chairs controlled the motion of the guy in immersive games like Agent Dash and Subway Surfers. The common gesture of giving a hi-fi was also given a digital meaning. The project simply asked Why play in one realm, while you can play in two!
  • 4. Image Gallery Let the Hacking begin ;-)