This presentation was given at Different Games, an NYU-Georgia Tech conference on diversity in games.
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Following The Green Light ---
The introduction of Valve’s online distribution platform, Steam, has dramatically changed the face of video game access on a global level: from developers trying to get “Greenlit”, to gamers in emerging economies making the most out of $5 game sales, the current state of the game industry is characterized by an ever increasing digitalization of distribution means. This trend is present in other realms, like Kickstarter’s rise to the aid of indie creators, the episodic release of games, and the creation of “bundles”, or packages of games for low costs, in the name charity. The economical impact of this digitalization is clear, but what are its implications for inclusion of dissident voices in the gaming community?
Beyond the obvious advantages that online access delivers to small creators from all around the world, the relationship between a player and a game’s creators has become more direct, while at the same time being depersonalized by commoditization. Online distribution platforms, born from an instrumental need to sell more in an easier way, are reflecting the inter sectorial limitations and gaps that diverse game creators are currently experiencing in the offline world.
The project synthesizes distribution models in game creation history, analyzing their affordances for the inclusion of diversity in both the conception of games and their reception amongst players. It then visualizes possible paths for future distribution systems, emphasizing those that present the most potential for incrementing the participation of minorities and diverse designers in the games industry. “Following the Green Light” is a prospective design project being developed by Andrea Morales, grad student at the Transdisciplinary Design MFA in Parsons The New School of Design.
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Following The Green Light - Future of Game Distribution (Different Games)
1. FOLLOWING
THE GREEN LIGHT
A strategic design project on
the future of inclusive game
distribution.
Andrea Morales Coto
andreamorales@newschool.edu
@mentapurpura
2. What it’s all about
To explore ways of game distribution
that are adaptable to change, diverse,
and run by community consensus, all
through the lens of strategic design.
3. But why?
STRATEGIC DESIGN GAME DESIGN+Using design
methodologies as a
way to tackle complex
problems that can’t be
solved by a single
discipline.
My passion and
reason to be here
today.
4. THE OUTCOMES OF A STRATEGIC
DESIGN PROCESS DEPEND ON THE
WAY THE CHALLENGE IS FRAMED.
The solutions can be games, services,
products, experiences…
5. I believe that games have
the potential to seamlessly
unveil the backdrop of
technology to underserved
communities.
6. If our future depends on
the artificial, how are we
using games to create
more inclusive futures?
7.
8.
9. manufacture:
materials needed
such as
electricity, etc.
distribution: mediated
by publishers or not,
involved point of sale
(can be offline or online)
manufacture:
human labor
involved in game
dev
marketing and sales
circulation amongst
players
throwing away/
digital shelfing
10. manufacture:
materials needed
such as
electricity, etc.
distribution: mediated
by publishers or not,
involved point of sale
(can be offline or online)
manufacture:
human labor
involved in game
dev
marketing and sales
circulation amongst
players
throwing away/
digital shelfing
ii
11. manufacture:
materials needed
such as
electricity, etc.
distribution: mediated
by publishers or not,
involved point of sale
(can be offline or online)
manufacture:
human labor
involved in game
dev
marketing and sales
circulation amongst
players
throwing away/
digital shelfing
ii
What about inclusion in the
rest of the value chain?
12. Why game distribution?
COMMODITIZATION VIRTUALIZATION+Digital purchases, value,
price point, “sacred”
ritual of playing games
with others?
Access gaps, games
being defined as
VIDEOgames.
CENTRALIZATION+Big fish vs. Little fish in
distribution,
censorship,
monopolized
circulation.
13. WHAT IF
WE COULD DISTRIBUTE GAMES IN A WAY
THAT IS RESILIENT, DIVERSE, AND RUN BY
COMMUNITY CONSENSUS?
30. Next Steps: Cocreation and Prototyping
COCREATION:
10 more interviews.
RESEARCH:
3 more workshops (looking for participants!)
PROTOTYPING:
3 rounds.