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FOLLOWING
THE GREEN LIGHT
A strategic design project on
the future of inclusive game
distribution.
Andrea Morales Coto
andreamorales@newschool.edu
@mentapurpura
What it’s all about
To explore ways of game distribution
that are adaptable to change, diverse,
and run by community consensus, all
through the lens of strategic design.
But why?
STRATEGIC DESIGN GAME DESIGN+Using design
methodologies as a
way to tackle complex
problems that can’t be
solved by a single
discipline.
My passion and
reason to be here
today.
THE OUTCOMES OF A STRATEGIC
DESIGN PROCESS DEPEND ON THE
WAY THE CHALLENGE IS FRAMED.
The solutions can be games, services,
products, experiences…
I believe that games have
the potential to seamlessly
unveil the backdrop of
technology to underserved
communities.
If our future depends on
the artificial, how are we
using games to create
more inclusive futures?
manufacture:
materials needed
such as
electricity, etc.
distribution: mediated
by publishers or not,
involved point of sale
(can be offline or online)
manufacture:
human labor
involved in game
dev
marketing and sales
circulation amongst
players
throwing away/
digital shelfing
manufacture:
materials needed
such as
electricity, etc.
distribution: mediated
by publishers or not,
involved point of sale
(can be offline or online)
manufacture:
human labor
involved in game
dev
marketing and sales
circulation amongst
players
throwing away/
digital shelfing
ii
manufacture:
materials needed
such as
electricity, etc.
distribution: mediated
by publishers or not,
involved point of sale
(can be offline or online)
manufacture:
human labor
involved in game
dev
marketing and sales
circulation amongst
players
throwing away/
digital shelfing
ii
What about inclusion in the
rest of the value chain?
Why game distribution?
COMMODITIZATION VIRTUALIZATION+Digital purchases, value,
price point, “sacred”
ritual of playing games
with others?
Access gaps, games
being defined as
VIDEOgames.
CENTRALIZATION+Big fish vs. Little fish in
distribution,
censorship,
monopolized
circulation.
WHAT IF
WE COULD DISTRIBUTE GAMES IN A WAY
THAT IS RESILIENT, DIVERSE, AND RUN BY
COMMUNITY CONSENSUS?
FOLLOWING
THE GREEN LIGHT
RESEARCH
COCREATION
PROTOTYPING
Research: Historical Conceptual Map
QUARTERS
CARBON
EMISSIONS
VERTICAL
INTEGRATION
HARDWARE
RACE
DLCs
DONATIONS
EPISODIC
GAMES
EARLY
ACCESS
GOTYAND
EDITIONS
PACKAGING
TRANSPARENT
PAYMENT(HB)
SOUNDTRACKS BUNDLES
CHECKS MAILING
MONEY
BUG
CONTROL
FAIR
PRICING
CO
CREATION
SOCIAL
NETWORKS
OPEN
ALPHA
REFUNDS
INFORMAL
DISTRIBUTION
ADULTS ELITES
NOOBJECT/
TOYS
BOARD
GAMES
CHILDREN
RELIGIONGAMBLINGVIRTUE
MAME
ARCADE
PIRACYSOVIET
GAMES
CLONE
CONSOLES
INFORMAL
ECONOMY
GIFT
ECONOMY
SIN
PROHIBITION
ERA
WOMEN UNDERSERVED
COMMS.
PROGRESS/
PROPERTY
ELITEBUT
SHARED
SPACES
COIN
OPS
BARS
GAS
STATIONS
ARCADES
CONVENIENCE
STORES
MUSEUMS
PERSONAL
COMPUTERS
OFFLINE
BBS
ONLINE
COMMS.
MESH
NETWORKS?
SENIOR
CITIZENS
ASIAN
AMERICANS
LATINOS
DISABILITIESAFRICAN
AMERICANS
ROADS
ANDBOATS
LITOGRAPHY DRM/
IP
TRAINS! PHONELINE SERVERS INTERNET
EXCLUDED
AUDIENCES
GAMEOBJECT
INFRASTRUCTURE MODEOFPAYMENT
PRESENTATION
COCREATIONMODES
COCREATIONCHALLENGES
SPACEOFDISTRIBUTION
INDIE
DEVS
PINBALLS HARD
CODEDGAMES
CARTRIDGES FLOPPYDISKS DOWNLOADS
CROWD
FUNDING
INFORMAL
DISTRIBUTION
ADULTS ELITES
NOOBJECT/
TOYS
BOARD
GAMES
CHILDREN
RELIGIONGAMBLINGVIRTUE
MAME
ARCADE
PIRACYSOVIET
GAMES
CLONE
CONSOLES
INFORMAL
ECONOMY
GIFT
ECONOMY
SIN
PROHIBITION
ERA
PROGRESS/
PROPERTY
ELITEBUT
SHARED
SPACES
COIN
OPS
GAS
STATIONS
ARCADES
MUSEUMS
PERSONAL
COMPUTERS
OFFLINE
BBS
ONLINE
COMMS.
MESH
NETWORKS?
GAMEOBJECT
SPACEOFDISTRIBUTION
PINBALLS HARD
CODEDGAMES
CARTRIDGES FLOPPYDISKS DOWNLOADS
INFORMAL
DISTRIBUTION
RELIGIONGAMBLINGVIRTUE
MAME
ARCADE
PIRACYSOVIET
GAMES
CLONE
CONSOLES
INFORMAL
ECONOMY
GIFT
ECONOMY
SIN
PROHIBITION
ERA
WOMEN UNDERSERVED
COMMS.
PROGRESS/
PROPERTY
ELITEBUT
SHARED
SPACES
COIN
OPS
BARS
GAS
STATIONS
ARCADES
CONVENIENCE
STORES
MUSEUMS
PERSONAL
COMPUTERS
OFFLINE
BBS
ONLINE
COMMS.
MESH
NETWORKS?
SENIOR
CITIZENS
ASIAN
AMERICANS
LATINOS
DISABILITIESAFRICAN
AMERICANS
EXCLUDED
AUDIENCES
SPACEOFDISTRIBUTION
BUG
CONTROL
FAIR
PRICING
REFUNDS
ADULTS ELITES
NOOBJECT/
TOYS
BOARD
GAMES
CHILDREN
RELIGIONGAMBLING
PROHIBITION
ERA
WOMEN UNDERSERVED
PROGRESS/
PROPERTY
ELITEBUT
SHARED
SPACES
COIN
OPS
GAS
STATIONS
ARCADES
CONVENIENCE
STORES
MUSEUMS
PERSONAL
COMPUTERS
OFFLINE
BBS
ONLINE
COMMS.
MESH
NETWORKS?
DISABILITIES
GAMEOBJECT
COCREA
COCREATIO
SPACEOFDISTRIBUTION
INDIE
DEVS
PINBALLS HARD
CODEDGAMES
CARTRIDGES FLOPPYDISKS DOWNLOADS
QUARTERS
CARBON
EMISSIONS
VERTICAL
INTEGRATION
HARDWARE
RACE
DLCs
DONATIONS
EPISODIC
GAMES
EARLY
ACCESS
GOTYAND
EDITIONS
TRANSPARENT
PAYMENT(HB)
SOUNDTRACKS BUNDLES
CHECKS MAILING
MONEY
BUG
CONTROL
FAIR
PRICING
CO
CREATION
SOCIAL
NETWORKS
OPEN
ALPHA
REFUNDS
ULTS ELITES
NOOBJECT/
TOYS
BOARD
GAMES
DREN
ROADS
ANDBOATS
LITOGRAPHY DRM/
IP
TRAINS! PHONELINE SERVERS INTERNET
GAMEOBJECT
INFRASTRUCTURE MODEOFPAYMENT
COCREAT
COCREATION
SPACEOFDISTRIBUTION
INDIE
DEVS
PINBALLS HARD
CODEDGAMES
CARTRIDGES FLOPPYDISKS DOWNLOADS
CROWD
FUNDING
QUARTERS
VERTICAL
INTEGRATION
HARDWARE
RACE
DLCs
DONATIONS
EPISODIC
GAMES
EARLY
ACCESS
GOTYAND
EDITIONS
PACKAGING
TRANSPARENT
PAYMENT(HB)
SOUNDTRACKS BUNDLES
CHECKS MAILING
MONEY
BUG
CONTROL
FAIR
PRICING
CO
CREATION
SOCIAL
NETWORKS
OPEN
ALPHA
REFUNDS
TRAINS! PHONELINE SERVERS INTERNET
AMEOBJECT
RUCTURE MODEOFPAYMENT
PRESENTATION
COCREATIONMODES
COCREATIONCHALLENGES
OFDISTRIBUTION
INDIE
DEVS
PINBALLS HARD
CODEDGAMES
CARTRIDGES FLOPPYDISKS DOWNLOADS
CROWD
FUNDING
QUARTERS
CARBON
EMISSIONS
VERTICAL
INTEGRATION
HARDWARE
RACE
DLCs
DONATIONS
EPISODIC
GAMES
EARLY
ACCESS
GOTYAND
EDITIONS
PACKAGING
TRANSPARENT
PAYMENT(HB)
SOUNDTRACKS BUNDLES
CHECKS MAILING
MONEY
BUG
CONTROL
FAIR
PRICING
CO
CREATION
SOCIAL
NETWORKS
OPEN
ALPHA
REFUNDS
INFORMAL
DISTRIBUTION
ADULTS ELITES
NOOBJECT/
TOYS
BOARD
GAMES
CHILDREN
RELIGIONGAMBLINGVIRTUE
MAME
ARCADE
PIRACYSOVIET
GAMES
CLONE
CONSOLES
INFORMAL
ECONOMY
GIFT
ECONOMY
SIN
PROHIBITION
ERA
WOMEN UNDERSERVED
COMMS.
PROGRESS/
PROPERTY
ELITEBUT
SHARED
SPACES
COIN
OPS
BARS
GAS
STATIONS
ARCADES
CONVENIENCE
STORES
MUSEUMS
PERSONAL
COMPUTERS
OFFLINE
BBS
ONLINE
COMMS.
MESH
NETWORKS?
SENIOR
CITIZENS
ASIAN
AMERICANS
LATINOS
DISABILITIESAFRICAN
AMERICANS
ROADS
ANDBOATS
LITOGRAPHY DRM/
IP
TRAINS! PHONELINE SERVERS INTERNET
EXCLUDED
AUDIENCES
GAMEOBJECT
INFRASTRUCTURE MODEOFPAYMENT
PRESENTATION
COCREATIONMODES
COCREATIONCHALLENGES
SPACEOFDISTRIBUTION
INDIE
DEVS
PINBALLS HARD
CODEDGAMES
CARTRIDGES FLOPPYDISKS DOWNLOADS
CROWD
FUNDING
Research: Insights
Thisareahasn’tbeenexploredbeyond
changesinconnectivitybecause
paymentisnotquestioned.
Bundlingisseenonlyasawayto
accessmoney,notalarger
community.
Techchangeisvitalpartofkeeping
theindustryalivebecausegamesare
createdaroundtech.
heavilyconcentrateddizmodelsare
pronetocrisisduetolackof
resiliencetotechchanges.
Physicaldistributionlowered
barrierofappropiationand
modification.
monopoliesofdistributiontendtobe
justifiedbyeaseofaccessfor
consumer.
Inthefaceofalackofresources,
audiencestakeoverdistribution
throughappropiation.
BOARDGAMESFOLLOWEDPATHSOF
PRIVILEDGEFROMCOLONIESTOELITES
ANDBACKBECAUSEOFACCESSTO
MATERIALS
Visualizationofpathsofdistribution
andlinktoinfrastructureisinvisible
ascontenthasbeenhighlightedmore
thanprocess.
Cocreationmodesarenotnew,online
acceleratedthem.
Research: Design Criteria
concentrated
disperse
onlineoffline
Cocreation: Workshops
Cocreation: Workshop Outcomes
Thisareahasn’tbeenexploredbeyond
changesinconnectivitybecause
paymentisnotquestioned.
Bundlingisseenonlyasawayto
accessmoney,notalarger
community.
Techchangeisvitalpartofkeeping
theindustryalivebecausegamesare
createdaroundtech.
heavilyconcentrateddizmodelsare
pronetocrisisduetolackof
resiliencetotechchanges.
Physicaldistributionlowered
barrierofappropiationand
modification.
monopoliesofdistributiontendtobe
justifiedbyeaseofaccessfor
consumer.
Inthefaceofalackofresources,
audiencestakeoverdistribution
throughappropiation.
BOARDGAMESFOLLOWEDPATHSOF
PRIVILEDGEFROMCOLONIESTOELITES
ANDBACKBECAUSEOFACCESSTO
MATERIALS
Visualizationofpathsofdistribution
andlinktoinfrastructureisinvisible
ascontenthasbeenhighlightedmore
thanprocess.
Cocreationmodesarenotnew,online
acceleratedthem.
Cocreation: Workshop Outcomes
Thisareahasn’tbeenexploredbeyond
changesinconnectivitybecause
paymentisnotquestioned.
Bundlingisseenonlyasawayto
accessmoney,notalarger
community.
Techchangeisvitalpartofkeeping
theindustryalivebecausegamesare
createdaroundtech.
heavilyconcentrateddizmodelsare
pronetocrisisduetolackof
resiliencetotechchanges.
Physicaldistributionlowered
barrierofappropiationand
modification.
monopoliesofdistributiontendtobe
justifiedbyeaseofaccessfor
consumer.
Inthefaceofalackofresources,
audiencestakeoverdistribution
throughappropiation.
BOARDGAMESFOLLOWEDPATHSOF
PRIVILEDGEFROMCOLONIESTOELITES
ANDBACKBECAUSEOFACCESSTO
MATERIALS
Visualizationofpathsofdistribution
andlinktoinfrastructureisinvisible
ascontenthasbeenhighlightedmore
thanprocess.
Cocreationmodesarenotnew,online
acceleratedthem.
Playersremembergamesas
tech-relatedexperiencesbecausethe
industrydoessotoo.
Circulationisdifferentfrom
distribution(andperhapsmore
relevant)asitinvolvesthe
communitydirectly.
Cocreation: Workshop Outcomes
Thisareahasn’tbeenexploredbeyond
changesinconnectivitybecause
paymentisnotquestioned.
Bundlingisseenonlyasawayto
accessmoney,notalarger
community.
Techchangeisvitalpartofkeeping
theindustryalivebecausegamesare
createdaroundtech.
heavilyconcentrateddizmodelsare
pronetocrisisduetolackof
resiliencetotechchanges.
Physicaldistributionlowered
barrierofappropiationand
modification.
monopoliesofdistributiontendtobe
justifiedbyeaseofaccessfor
consumer.
Inthefaceofalackofresources,
audiencestakeoverdistribution
throughappropiation.
BOARDGAMESFOLLOWEDPATHSOF
PRIVILEDGEFROMCOLONIESTOELITES
ANDBACKBECAUSEOFACCESSTO
MATERIALS
Visualizationofpathsofdistribution
andlinktoinfrastructureisinvisible
ascontenthasbeenhighlightedmore
thanprocess.
Cocreationmodesarenotnew,online
acceleratedthem.
Playersremembergamesas
tech-relatedexperiencesbecausethe
industrydoessotoo.
Circulationisdifferentfrom
distribution(andperhapsmore
relevant)asitinvolvesthe
communitydirectly. i
i
i
i
i
i
Cocreation: Workshop Outcomes
heavilyconcentrateddizmodelsare
pronetocrisisduetolackof
resiliencetotechchanges.
Physicaldistributionlowered
barrierofappropiationand
modification.
monopoliesofdistributiontendtobe
justifiedbyeaseofaccessfor
consumer.
Visualizationofpathsofdistribution
andlinktoinfrastructureisinvisible
ascontenthasbeenhighlightedmore
thanprocess.
Playersremembergamesas
tech-relatedexperiencesbecausethe
industrydoessotoo.
Circulationisdifferentfrom
distribution(andperhapsmore
relevant)asitinvolvesthe
communitydirectly.
i
i
i
i
i
i
Next Steps: Cocreation and Prototyping
COCREATION:
10 more interviews.
RESEARCH:
3 more workshops (looking for participants!)
PROTOTYPING:
3 rounds.
FOLLOWING
THE GREEN LIGHT
Andrea Morales Coto
andreamorales@newschool.edu
@mentapurpura
Send me an e-mail
to participate!

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