3. INTRODUCTION
CYBORG :-“CYBERNETIC ORGANISM”
CYBORG is a combination between man and machine
A cyborg is a being with both biological and artificial parts.
A person whose physiological functioning is aided by or dependent upon a
mechanical or electronic device.
A living being whose powers are enhanced by computer implants.
>Eg:- A human fitted with a heart pacemaker or an Insulin pump(diabetes)
considered as cyborg.
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The term cyborg was coined by Manfred E. Clynes and Nathan S. Kline in
1960 to refer to their conception of an enhanced human being who could
survive in extraterrestrial environments
In 2010, the Cyborg Foundation became the world’s first international
organization dedicated to help humans become cyborgs.
Application of Cyborgs include in Medical Field, Military ,Sports ,Arts , Popular
Culture etc.
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TYPES OF CYBORG
Convenient Cyborg
• The former Convenient cyborgs may refer
to any external provision of an
exoskeleton for the satisfying the
altered fancy needs of body.
Conditional Cyborg
• This includes bionic implants replanting
the lost or damaged body part for the
normal living in the present environment.
6. LITERATURE SURVEY
In 2002, under the heading Project Cyborg, a British scientist,
Kevin Warwick, had an array of 100 electrodes fired in to his
nervous system in order to link his nervous system into the Internet
In 2002, Canadian Jens Naumann, also blinded in adulthood
In 2004, a British and completely colorblind artist, Neil Harbisson,
started wearing an eyeborg on his head in order to hear colors
8. Tooth and Ear Cellphone Implant MC3 Biolung Artifical Lung
The Boston Retinal Implant Project Otto Bock C-Leg Intelligent Prosthetic Leg
9. METHODOLOGY
Recent Advances In Cyborg Intelligence
1. Neural Mechanism of the primary somatosensory and primary cortex
2. Cross-model sensation Fusion
3. The novel Cognitive Model for Machine Parts
4. Neural decoding algorithms
5. Encoding approaches
6. Biological reconstruction method
7. Artificial reconstruction method
10. 8. Sensation augmented rat cyborg
9. Monkey hand-gesture decoding
10.Mind controlled scissor games
11. Multimodel Sensory Information Fusion and Representation
Neural mechanisms underlying multimodal sensory associations
Relationships between complicated network and sensation or perception
>Tactile-visual
>Tactile-tactile
Cognitive Computational Model In Brain-Machine Collaboration
Cooperative relationships and activities in cyborg intelligent systems using a multiagent
methodology
Perception motivation motor planning.
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12. Machine Learning-Based Methods for Brain Information Codecs
Decoding and encoding of information
Motor Functionality Reconstruction
Reconstruct neural and myoelectric signals
Replacement for biological actuators and enhance the motor function
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13. SENSATION-AUGMENTED RAT CYBORGS
Animal as the actuators
Electrodes implanted in specific brain areas such as the somatosensory cortex and
reward area.
Vision enhanced Ratbots can precisely and “human-interesting” objects
Speech-recognition ratbots can be enhanced with speech understanding capacity
and navigate according to human words
14. MONKEY HAND-GESTURE DECODING
Mind reader
Implanted two 96-channel microelectrode arrays into both the premotor and
primary motor cortex
15. Mind-Controlled Rock-Paper-Scissors Game
Electrocorticogram (ECoG) based brain-machine integration system to control a
prosthetic hand
Extracted the power spectrum of high gamma frequency components (80 to 120
Hz) to decode rock-paper-scissors hand movements
16. FUTURE SCOPE AND CONCLUSION
Develop a multimodal sensation integration mechanism and
computational model in a large-scale association cortex.
Creation of a biologically plausible cognitive model.
Verified the basic concept and simplified the computational architecture
of cyborg intelligence
Integrating biological and machine intelligence into a unified mode of
intelligence is challenging but promising goal
It act as a boom to human body by improving the quality and the life .
It also act as a curse