1. How to search contents
for Tablets & m-Learning
m-
ดร.ศศิพร อุษณวศิน
ผอ.หลักสู ตรปริญญาโท สาขาวิศวกรรมซอฟต์ แวร์
สถาบันวิทยาการสารสนเทศ (ISIS)
มหาวิทยาลัยศรีปทุม
sasiporn.us@spu.ac.th
2. My Points Today
• e-learning vs. m-learning concepts
• Effects of m-Learning on student behavior
• Design quality of m-learning content
• Applications for discovering content for m-
learning
• Learning 2.0
3. e- vs. vs. m- Learning
• e-Learning refers to online learning, web-
based learning, virtual classrooms, digital
collaboration and technology assisted
distance learning.
• m-Learning is an e-Learning that is
independent of time and space.
4. Problems in Current Education
Based on the survey conducted by KRC Research in USA
– 84% of middle-school students would rather clean
their room, eat their vegetables, go to the dentist, or
take out the garbage than do their math homework.
– Only one third of students liked math
– 43% of students have difficulty understanding the
math they are taught in school. By 8th grade, 45% of
students describe math as boring.
– 67% of students want to do better in math, and 94%
think math is important to their lives.
Ref: http://www.projectknect.org
http://www.mobl21.com
6. Effects of m-Learning
• The K-Nect Project in North Carolina, USA.
– aims to improve students’ MATH & SCIENCE skills by
integrating digital lifestyle technologies into their
formalized educational process
Ref: http://www.projectknect.org
http://www.mobl21.com
7. M-Learning Changes Student Behavior
Based on the K-NECT project:
• Kids who hate doing homework, get it out of the way
on the bus ride home.
• Students who would never consider cracking open a
book, are reading classic English literature.
• Students achieved higher test scores in math for the
classes that used the mobile devices and spent a lot
more time on mobile-enabled schoolwork than
before.
• Students also used social networking facilities to
help one another other with the problem solving.
8. m-Learning
• m-Learning needs to differ from e-Learning in the
following ways:
More personal
More fun
More interactive
Networked
Spontaneous
Shorter duration
More connected
Directly to the point
Just-on-time learning
Engaging users to contribute and share
From reader to producer of content
Source: http://uwstoutmobilelearning.wikispaces.com
13. Constraints of m-Learning
• Limited memory and storage are major inhibitors.
• Screens are generally too small for the use of any sophisticated
applications.
• Intermittent connectivity is a major barrier.
• Cross-platform solutions are difficult.
• Links to learning management systems or enterprise systems are in an
embryonic stage of development.
• The industry is plagued by proprietary solutions.
• Existing applications are not easily integrated to the mobile technology
environment.
• Start-up costs are invariably high.
• Tracking outcomes is difficult.
• Security is a major issue.
• Cost of accessing major third-party networks is punitive.
• Multiple permissions are necessary in terms of negotiated access.
• Continuous technology development militates against stability and
sustainability in terms of mounting viable m-learning applications.
14. Design Criteria of m-Learning Content
• Content should be delivered in short ‘nuggets’ rather than
large units of information
• Content should be platform and device independent
• Content should be adaptive to each student’s lifestyle
• Content should be design as reusable objects that can be
re-configured and re-packaged
• Content should be described with ‘metadata’ so that it can
be easily discover
• Content delivery mode should be selected to effectively
facilitate the learning activity using user friendly interface
29. Conceptual Framework for m-Learning Government & Private Sectors
Support
Subscribe for services
Develop and Publish
m-contents
Educational Institutes
Thailand Cloud Platform
for Education Services
Content Developers
Manage & Report students’
m-contents learning performance Observe & Collaborate
Use m-contents in some learning activities
Teachers
Students Parents