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My Points Today• e-learning vs. m-learning concepts• Effects of m-Learning on student behavior• Design quality of m-learning content• Applications for discovering content for m- learning• Learning 2.0
e- vs. vs. m- Learning• e-Learning refers to online learning, web- based learning, virtual classrooms, digital collaboration and technology assisted distance learning.• m-Learning is an e-Learning that is independent of time and space.
Problems in Current EducationBased on the survey conducted by KRC Research in USA – 84% of middle-school students would rather clean their room, eat their vegetables, go to the dentist, or take out the garbage than do their math homework. – Only one third of students liked math – 43% of students have difficulty understanding the math they are taught in school. By 8th grade, 45% of students describe math as boring. – 67% of students want to do better in math, and 94% think math is important to their lives. Ref: http://www.projectknect.org http://www.mobl21.com
The OECDs comprehensiveworld education ranking report in 2009 Below Average!!!!
Effects of m-Learning• The K-Nect Project in North Carolina, USA. – aims to improve students’ MATH & SCIENCE skills by integrating digital lifestyle technologies into their formalized educational process Ref: http://www.projectknect.org http://www.mobl21.com
M-Learning Changes Student BehaviorBased on the K-NECT project:• Kids who hate doing homework, get it out of the way on the bus ride home.• Students who would never consider cracking open a book, are reading classic English literature.• Students achieved higher test scores in math for the classes that used the mobile devices and spent a lot more time on mobile-enabled schoolwork than before.• Students also used social networking facilities to help one another other with the problem solving.
m-Learning• m-Learning needs to differ from e-Learning in the following ways: More personal More fun More interactive Networked Spontaneous Shorter duration More connected Directly to the point Just-on-time learning Engaging users to contribute and share From reader to producer of content Source: http://uwstoutmobilelearning.wikispaces.com
Constraints of m-Learning• Limited memory and storage are major inhibitors.• Screens are generally too small for the use of any sophisticated applications.• Intermittent connectivity is a major barrier.• Cross-platform solutions are difficult.• Links to learning management systems or enterprise systems are in an embryonic stage of development.• The industry is plagued by proprietary solutions.• Existing applications are not easily integrated to the mobile technology environment.• Start-up costs are invariably high.• Tracking outcomes is difficult.• Security is a major issue.• Cost of accessing major third-party networks is punitive.• Multiple permissions are necessary in terms of negotiated access.• Continuous technology development militates against stability and sustainability in terms of mounting viable m-learning applications.
Design Criteria of m-Learning Content• Content should be delivered in short ‘nuggets’ rather than large units of information• Content should be platform and device independent• Content should be adaptive to each student’s lifestyle• Content should be design as reusable objects that can be re-configured and re-packaged• Content should be described with ‘metadata’ so that it can be easily discover• Content delivery mode should be selected to effectively facilitate the learning activity using user friendly interface
Conceptual Framework for m-Learning Government & Private Sectors Support Subscribe for services Develop and Publish m-contentsEducational Institutes Thailand Cloud Platform for Education Services Content DevelopersManage & Report students’m-contents learning performance Observe & Collaborate Use m-contents in some learning activities Teachers Students Parents