a view from 10 years ago Cooltown: web-based mobility & ubiquitous computing
1. Rampant diversity of mobile and embedded information products, wireless and wired communication
networks, and rich media content will be the norm, fueling an explosion of novel and sophisticated services to feed
user and business demand for everything Net.
2. The future network environment is the web. In contrast to tightly held proprietary
platforms, the web is an open, extensible, heterogeneous, standards-based network infrastructure for delivery of
services. More importantly, web protocols and conventions are already understood by almost every network,
computer and software developer on the planet. These key characteristics of openness and widespread acceptance
will continue to be the basis for a thriving global marketplace of ideas, products and services.
3. Everything has a web presence. People, places, and things in the physical world will have
increasingly complex online representations, allowing them to participate in web services. They will become first-
class citizens of the web. This will enable services to become more personalized, more spontaneous, and more
responsive to the wide variety of contexts in which people live their lives.
4. Bridging the physical and online worlds will bring the benefits of web services to the
bricks-and-mortar world where people still live most of their lives. In turn, online environments will be enriched by
access to physical places and devices, and to people that don't sit quietly at their desks.
5. Connected ecosystems of service providers will link together in creative and
productive ways; a new paradigm will emerge as diverse services are woven effortlessly together.
the world is our platform (and AR is just one aspect)
Robotics Augmented reality
2000 - 2020 Digital media
Power 3D printing
If the world is
what is our
querying the natural world concept design by mac funamizu
media + user interaction
personal data services
embodied interaction extension to new platforms
Siftables, Sixth Sense (MIT Media Lab)
“A Tribute to Leah Buechley”
Embroidery and Lilypad Arduino
by Becky Stern
are the killer app
for the real world
what makes a compelling experience?
Physical / Mental Self-Expression
Challenge & Creativity
see also: Flow and the psychology of
optimal experience (Csikszentmihalyi)
Physical Stimulation Social Competing
(sights, sounds, touch…) Sensation with others
Mental / Emotional Bonding, Sharing &
Stimulation, Imagination Cooperation
ref: Hull, Reid “Experience Design for Pervasive Computing”
Exploring playful experience design
with AR, sensors, physical computing,
social mediascapes & transmedia
Follow @ubistudio for updates
In theaters this summer!
AR history: sub
Lightning Laboratories provides Research and
Consulting in augmented reality, ubiquitous
computing, social media and the Internet of
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