3. Primitive Model for Designing Interactions
Action
Machine Language
Interface
Human
Machine
Expression
Processed Result
Environment
Syncron-i-City
Sep 13th
Week 4
Spatial and Locative Interaction Design
4. Information Gap in Primitive Model
Action
Machine Language
Interface
Human
Machine
Expression
Processed Result
Environment
Syncron-i-City
Sep 13th
Week 4
Spatial and Locative Interaction Design
5. Information Gap in Primitive Model
•
Natural mapping [Norman, 1998]
Action
Machine Language
Interface
Human
Machine
Expression
Processed Result
Norman, D., The design of everyday things2002: Basic books.
Syncron-i-City
Environm
Sep 13th
Week 4
Spatial and Locative Interaction Design
6. Information Gap in Primitive Model
•Natural mapping [Norman, 1998]
•Human cognitive process
•The idea of human-machine interface
•Gestalt psychology for visual affordance
Action
Machine Language
Interface
Human
Machine
Expression
Norman, D., The design of everyday things2002: Basic books.
Syncron-i-City
Environm
Processed Result
Sep 13th
Week 4
Spatial and Locative Interaction Design
7. Design Aspect of UI Approach
Action
Machine Language
Interface
Human
UI approach
Machine
Expression
Processed Result
Environment
Syncron-i-City
Sep 13th
Week 4
Spatial and Locative Interaction Design
8. History of Human-Computer Interaction
1950
Human-Machine Interaction
Control Panel
1960
Computer-Human Interaction
Artificial Intelligent (AI) 人工智慧
Virtual Reality 虛擬實境
Cybernetics 模控學
UI approach
1970
Human-Computer Interaction
Cognition
Perception
Action and activity theory
1980
Social Interaction
CSCW (電腦輔助協同工作)
1990
Physical Interaction
Tangible and Embedded Interaction (可
觸式與內建互動)
Affective Haptic 情緒感覺
Environmental Affordance
!
Syncron-i-City
Sep 13th
Week 4
Spatial and Locative Interaction Design
9. Douglas Engelbart
Design Case
Douglas Engelbart
•The father of GUI
•Graphic User Interface (GUI)
•also the father of mouse
UI approach
Image Courtesy
http://d.hatena.ne.jp/sumim/touch/searchdiary?word=*%5BGUI%5D&of=5
Susan Kare (http://www.kare.com)
Syncron-i-City
Sep 13th
Week 4
Image Courtesy: http://www.maximumpc.com/files/u5
win30_0.png
Spatial and Locative Interaction Design
10. Douglas Engelbart
Design Case
Douglas Engelbart - the first mouse
UI approach
Syncron-i-City
Sep 13th
Week 4
Spatial and Locative Interaction Design
11. Ivan Sutherland
Design Case
Ivan Sutherland -Sketchpad
UI approach
Syncron-i-City
Sep 13th
Week 4
Spatial and Locative Interaction Design