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German Vargas - Information Architecture, User Experience Design, & Digital Educational Spaces - TCETC 2011

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Talk presented at the Teachers' College Educational Technology Conference at Columbia University - May 22, 2011.

Cover image courtesy "Blog Publishing" (http://goo.gl/O3al0) by www.flickr.com/people/activeside/

Published in: Education, Technology
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German Vargas - Information Architecture, User Experience Design, & Digital Educational Spaces - TCETC 2011

  1. 1. German E. Vargas<br />Math., Science, & Learning Technology<br />Information Architecture and User Experience Design in Digital Educational Spaces <br />UMass Amherst School of Education<br />Dept. of Teacher Ed. & Curriculum Studies<br />
  2. 2. Information Architecture<br />User Experience Design<br />Digital Educational Spaces<br />Integration & Design Principles<br />Discussion<br />Overview<br />
  3. 3. Information Architecture (IA)<br />Visit iainstitute.org to learn more.<br />
  4. 4. User Experience Design (UXD)<br />Visit www.upassoc.org to learn more.<br />
  5. 5. Digital Educational Spaces<br />Squeak<br />
  6. 6. IA, UX, & Education<br />
  7. 7. Emergent Design Principles <br />The New London Group – Multiliteracies<br />Situated Practice<br />Overt Instruction<br />Critical Framing<br />Transformed Practice<br />Harvard Educational Review 66, 1 (1996)<br />
  8. 8. But wait, there’s more!<br />Multimodal Designs(NLG - Kress)<br />Diversity & Multiculturalism<br />(Nieto, 1992 & 2007)<br />
  9. 9. New Media & Internet Culture<br />Convergence & Participatory Culture (Jenkins, 2006) <br />Cyberliteracy & Youth Media (Morrell, 2004 & 2008)<br />Social Media (mashups, remixes, citizen journalism, open source software, creative commons,etc)<br />
  10. 10. Educational Design<br />Holistic Vision (Social)<br />Robust Applications (Technological)<br />Authentic Learning (Pedagogical)<br />Transformative Practice (Critical/Political)<br />
  11. 11. Tools, Materials, & Activities <br />Blogs, Microblogs, & Wikis<br />Storyboards, Web comics, & infographics<br />Digital Storytelling<br />MUVEs & Serious Games<br />
  12. 12. New Model – What does it mean?<br />Student-Centered Pedagogy<br />Teacher Training<br />Learning Media & Technology<br /> Knowledge & Society<br />

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