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Week4 design issues of spatial and locative elements i

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Week4 design issues of spatial and locative elements i

  1. 1. 空間互動設計 Spatial and Locative Interaction Design Week 4 - 空間與在地的設計關係(Design Issues of Spatial and Locative Elements)I Syncron-i-City Sep 13th Week 4 Spatial and Locative Interaction Design
  2. 2. Designing Interactions Action Human Machine Action Environment Syncron-i-City Sep 13th Week 4 Spatial and Locative Interaction Design
  3. 3. Primitive Model for Designing Interactions Action Machine Language Interface Human Machine Expression Processed Result Environment Syncron-i-City Sep 13th Week 4 Spatial and Locative Interaction Design
  4. 4. Information Gap in Primitive Model Action Machine Language Interface Human Machine Expression Processed Result Environment Syncron-i-City Sep 13th Week 4 Spatial and Locative Interaction Design
  5. 5. Information Gap in Primitive Model • Natural mapping [Norman, 1998] Action Machine Language Interface Human Machine Expression Processed Result Norman, D., The design of everyday things2002: Basic books. Syncron-i-City Environm Sep 13th Week 4 Spatial and Locative Interaction Design
  6. 6. Information Gap in Primitive Model •Natural mapping [Norman, 1998] •Human cognitive process •The idea of human-machine interface •Gestalt psychology for visual affordance Action Machine Language Interface Human Machine Expression Norman, D., The design of everyday things2002: Basic books. Syncron-i-City Environm Processed Result Sep 13th Week 4 Spatial and Locative Interaction Design
  7. 7. Design Aspect of UI Approach Action Machine Language Interface Human UI approach Machine Expression Processed Result Environment Syncron-i-City Sep 13th Week 4 Spatial and Locative Interaction Design
  8. 8. History of Human-Computer Interaction 1950 Human-Machine Interaction Control Panel 1960 Computer-Human Interaction Artificial Intelligent (AI) 人工智慧 Virtual Reality 虛擬實境 Cybernetics 模控學 UI approach 1970 Human-Computer Interaction Cognition Perception Action and activity theory 1980 Social Interaction CSCW (電腦輔助協同工作) 1990 Physical Interaction Tangible and Embedded Interaction (可 觸式與內建互動) Affective Haptic 情緒感覺 Environmental Affordance ! Syncron-i-City Sep 13th Week 4 Spatial and Locative Interaction Design
  9. 9. Douglas Engelbart Design Case Douglas Engelbart •The father of GUI •Graphic User Interface (GUI) •also the father of mouse UI approach Image Courtesy http://d.hatena.ne.jp/sumim/touch/searchdiary?word=*%5BGUI%5D&of=5 Susan Kare (http://www.kare.com) Syncron-i-City Sep 13th Week 4 Image Courtesy: http://www.maximumpc.com/files/u5 win30_0.png Spatial and Locative Interaction Design
  10. 10. Douglas Engelbart Design Case Douglas Engelbart - the first mouse UI approach Syncron-i-City Sep 13th Week 4 Spatial and Locative Interaction Design
  11. 11. Ivan Sutherland Design Case Ivan Sutherland -Sketchpad UI approach Syncron-i-City Sep 13th Week 4 Spatial and Locative Interaction Design

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