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“Pixel Art: Simple Shapes for Better Designs” by Misbug
“Pixel Art: Simple Shapes for Better Designs” by Misbug
“Pixel Art: Simple Shapes for Better Designs” by Misbug
“Pixel Art: Simple Shapes for Better Designs” by Misbug
DESIGN A LANGUAGE
Designing a visual language is a bit like creating a verbal language,
but instead of words and letters we use shapes and colours
“Pixel Art: Simple Shapes for Better Designs” by Misbug
DESIGN A LANGUAGE
Designing a visual language is a bit like creating a verbal language,
but instead of words and letters we use shapes and colours
“Pixel Art: Simple Shapes for Better Designs” by Misbug
DESIGN A LANGUAGE
In a visual language basic shapes are the principal bricks
graphic designers use to build sentences
Hey wait a second… This is a huge PIXEL!
“Pixel Art: Simple Shapes for Better Designs” by Misbug
Old Cathodic Ray Tube (CRT) screens where displaying
blurry pixels that didn’t look like squares in the general
composition.
Crash 'n' the Boys: Street Challenge - Technos Japan (NES - 1992)
“Pixel Art: Simple Shapes for Better Designs” by Misbug
High Definition technology shows nowadays the real
nature of pixels, giving them back their design function
Crash 'n' the Boys: Street Challenge - Technos Japan (NES - 1992)
“Pixel Art: Simple Shapes for Better Designs” by Misbug
CLUSTERS
Pixels alone are insufficient to produce information.
In order to do so pixels need to be displayed in clusters of
pixels of the same colour and function
Crash 'n' the Boys: Street Challenge - Technos Japan (NES - 1992)
“Pixel Art: Simple Shapes for Better Designs” by Misbug
CLUSTERS
Pixel artist duty is to make right decisions on how to
shape individual units in a cluster in order to produce the
correct information
“Pixel Art: Simple Shapes for Better Designs” by Misbug
CLUSTERS
On more complex pixel art illustrations anti-aliasing
has to be considered part of a cluster
Disgaea: Hour of Darkness (Playstation - 2003)
“Pixel Art: Simple Shapes for Better Designs” by Misbug
WHY IS CLUSTER CONTROL
SO IMPORTANT?
“Pixel Art: Simple Shapes for Better Designs” by Misbug
LESSIS
MORE
“Pixel Art: Simple Shapes for Better Designs” by Misbug
LESS IS MORE
• Banding
• Bad Anti-Aliasing
• Pillow Shading
• Jagged Lines
Bad Dithering, Sel-Out, Eyeburn
Clusters need to avoid features that prevent readability
“Pixel Art: Simple Shapes for Better Designs” by Misbug
BANDING
Banding occurs when two clusters of pixels perfectly align
marking the pixel grid in an unpleasant way
Pokémon Diamond / Pearl (Nintendo DS - 2006)
“Pixel Art: Simple Shapes for Better Designs” by Misbug
BANDING
Banding occurs when two clusters of pixels perfectly align
marking the pixel grid in an unpleasant way
“Pixel Art: Simple Shapes for Better Designs” by Misbug
BANDING
Banding occurs when two clusters of pixels perfectly align
marking the pixel grid in an unpleasant way
“Pixel Art: Simple Shapes for Better Designs” by Misbug
BAD ANTI-ALIASING
Anti-Aliasing facilitates transitions between clusters but it
has to be a subtle part of the cluster
and not a middle-way cluster
Dragon Ball Z: Harukanaru Goku Densetsu (Nintendo DS - 2007)
“Pixel Art: Simple Shapes for Better Designs” by Misbug
BAD ANTI-ALIASING
Anti-Aliasing facilitates transitions between clusters but it
has to be a subtle part of the cluster
and not a middle-way cluster
“Pixel Art: Simple Shapes for Better Designs” by Misbug
PILLOW SHADING
Pillow shading is a bad way of scaling colours during
shading and of course a not a good way for producing
useful clusters
Mario & Luigi: Bowser's Inside Story (Nintendo DS - 2009)
“Pixel Art: Simple Shapes for Better Designs” by Misbug
JAGGED LINES
Uneven distribution of pixels on a cluster defining a line
can create jagged lines
Castlevania: Symphony of the Night (Playstation - 1997)
“Pixel Art: Simple Shapes for Better Designs” by Misbug
JAGGED LINES
Sequences and repetitions help to build smoother lines
“Pixel Art: Simple Shapes for Better Designs” by Misbug
JAGGED LINES
Sequences and repetitions help to build smoother lines
“Pixel Art: Simple Shapes for Better Designs” by Misbug
WHY THE FUSS?
• Better approach at pixel art
• General improvement in building

a visual language
• Tool for better parsing portfolios
• Better production management
“Pixel Art: Simple Shapes for Better Designs” by Misbug
“Like everyone else you
want to learn the way to
win, but never to accept
the way to lose. To learn
defeat is to be liberated
from it.”
Bruce Lee
“Pixel Art: Simple Shapes for Better Designs” by Misbug
Bruce Lee
“Comfort zones make you
dull. Always try something
new, and don’t be worried
about taking false steps,
because mistakes bring
new things to life.”

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Pixel art: simple shapes for better designs

  • 1. “Pixel Art: Simple Shapes for Better Designs” by Misbug
  • 2. “Pixel Art: Simple Shapes for Better Designs” by Misbug
  • 3. “Pixel Art: Simple Shapes for Better Designs” by Misbug
  • 4. “Pixel Art: Simple Shapes for Better Designs” by Misbug DESIGN A LANGUAGE Designing a visual language is a bit like creating a verbal language, but instead of words and letters we use shapes and colours
  • 5. “Pixel Art: Simple Shapes for Better Designs” by Misbug DESIGN A LANGUAGE Designing a visual language is a bit like creating a verbal language, but instead of words and letters we use shapes and colours
  • 6. “Pixel Art: Simple Shapes for Better Designs” by Misbug DESIGN A LANGUAGE In a visual language basic shapes are the principal bricks graphic designers use to build sentences Hey wait a second… This is a huge PIXEL!
  • 7. “Pixel Art: Simple Shapes for Better Designs” by Misbug Old Cathodic Ray Tube (CRT) screens where displaying blurry pixels that didn’t look like squares in the general composition. Crash 'n' the Boys: Street Challenge - Technos Japan (NES - 1992)
  • 8. “Pixel Art: Simple Shapes for Better Designs” by Misbug High Definition technology shows nowadays the real nature of pixels, giving them back their design function Crash 'n' the Boys: Street Challenge - Technos Japan (NES - 1992)
  • 9. “Pixel Art: Simple Shapes for Better Designs” by Misbug CLUSTERS Pixels alone are insufficient to produce information. In order to do so pixels need to be displayed in clusters of pixels of the same colour and function Crash 'n' the Boys: Street Challenge - Technos Japan (NES - 1992)
  • 10. “Pixel Art: Simple Shapes for Better Designs” by Misbug CLUSTERS Pixel artist duty is to make right decisions on how to shape individual units in a cluster in order to produce the correct information
  • 11. “Pixel Art: Simple Shapes for Better Designs” by Misbug CLUSTERS On more complex pixel art illustrations anti-aliasing has to be considered part of a cluster Disgaea: Hour of Darkness (Playstation - 2003)
  • 12. “Pixel Art: Simple Shapes for Better Designs” by Misbug WHY IS CLUSTER CONTROL SO IMPORTANT?
  • 13. “Pixel Art: Simple Shapes for Better Designs” by Misbug LESSIS MORE
  • 14. “Pixel Art: Simple Shapes for Better Designs” by Misbug LESS IS MORE • Banding • Bad Anti-Aliasing • Pillow Shading • Jagged Lines Bad Dithering, Sel-Out, Eyeburn Clusters need to avoid features that prevent readability
  • 15. “Pixel Art: Simple Shapes for Better Designs” by Misbug BANDING Banding occurs when two clusters of pixels perfectly align marking the pixel grid in an unpleasant way Pokémon Diamond / Pearl (Nintendo DS - 2006)
  • 16. “Pixel Art: Simple Shapes for Better Designs” by Misbug BANDING Banding occurs when two clusters of pixels perfectly align marking the pixel grid in an unpleasant way
  • 17. “Pixel Art: Simple Shapes for Better Designs” by Misbug BANDING Banding occurs when two clusters of pixels perfectly align marking the pixel grid in an unpleasant way
  • 18. “Pixel Art: Simple Shapes for Better Designs” by Misbug BAD ANTI-ALIASING Anti-Aliasing facilitates transitions between clusters but it has to be a subtle part of the cluster and not a middle-way cluster Dragon Ball Z: Harukanaru Goku Densetsu (Nintendo DS - 2007)
  • 19. “Pixel Art: Simple Shapes for Better Designs” by Misbug BAD ANTI-ALIASING Anti-Aliasing facilitates transitions between clusters but it has to be a subtle part of the cluster and not a middle-way cluster
  • 20. “Pixel Art: Simple Shapes for Better Designs” by Misbug PILLOW SHADING Pillow shading is a bad way of scaling colours during shading and of course a not a good way for producing useful clusters Mario & Luigi: Bowser's Inside Story (Nintendo DS - 2009)
  • 21. “Pixel Art: Simple Shapes for Better Designs” by Misbug JAGGED LINES Uneven distribution of pixels on a cluster defining a line can create jagged lines Castlevania: Symphony of the Night (Playstation - 1997)
  • 22. “Pixel Art: Simple Shapes for Better Designs” by Misbug JAGGED LINES Sequences and repetitions help to build smoother lines
  • 23. “Pixel Art: Simple Shapes for Better Designs” by Misbug JAGGED LINES Sequences and repetitions help to build smoother lines
  • 24. “Pixel Art: Simple Shapes for Better Designs” by Misbug WHY THE FUSS? • Better approach at pixel art • General improvement in building
 a visual language • Tool for better parsing portfolios • Better production management
  • 25. “Pixel Art: Simple Shapes for Better Designs” by Misbug “Like everyone else you want to learn the way to win, but never to accept the way to lose. To learn defeat is to be liberated from it.” Bruce Lee
  • 26. “Pixel Art: Simple Shapes for Better Designs” by Misbug Bruce Lee “Comfort zones make you dull. Always try something new, and don’t be worried about taking false steps, because mistakes bring new things to life.”