The document discusses the 6 "C's" of motivation - choice, challenge, control, collaboration, constructing meaning, and consequences. It explains each "C" and provides examples of how they can be applied in the classroom using technology to improve student motivation. Technology can act as a 7th motivator by keeping students engaged through interactive concepts, visual learning styles, and authentic challenging activities. It concludes by stating technology improves motivation when students use applications to experience success, produce and share work, and engage with challenging programs to develop skills.