My presentation at the 2012 IABC World Conference in Chicago, June 26. This is a Slidecast presentation, so you can view it like a typical Slideshare deck or click the PLAY button and let it run itself with the audio recording of my talk synced up with the slides.
45. 61% of surveyed CEOs,
CFOs and other senior
executives say they take
daily game breaks at work
46. Reality
• The worst game ever
– Purpose is unclear
– Not motivated to keep plugging away
– Individual goals are uncertain
– Feedback infrequent, missing and/or confusing
– Lack of control
-- Jane McGonigal
47. What Makes it a Game?
• Voluntary
• A goal
• Restrictions (rules)
• Voluntary obstacles
• Feedback system
• Video games = network effect
48. Why Do We Play?
• Intrinsic rewards
– Daniel Pink says…
• Autonomy
(self-direction)
• Mastery
(get better at something that matters)
• Purpose
(be part of something larger than ourselves)
49. Why Do We Play?
• Intrinsic rewards
– Jane McGonigal says…
• Satisfying work
• The experience or hope of being successful
• Social connection
• Purpose
50. Still confused?
Extrinsic Intrinsic
I get paid but the project never launches
51. Do They Work?
• Employees trained on video games…
– Learned more factual information
– Attained higher skill levels
– Retained information longer
…than workers learning the traditional way
52. Gamification
• Incorporating game dynamics into
non-game situations
• Gartner: By 2014, 70% of large companies will
use it
• Workplace trends:
– Points
– Badging (e.g., LiveOps call centers)
– Leaderboards
– Peer recognition
53.
54.
55.
56.
57. Your Next Steps
Mobile technology audit
Join the team
Instigate if necessary
Mobile communication audit
Game/gamification pilot
Easy stuff: Just do it
Everything else: Develop strategy, plan
Encourage technology populism
58. Phone: 415.881.7430 Shel Holtz, ABC
Twitter: @shelholtz
Email: shel@holtz.com
Web: holtz.com
Blog: blog.holtz.com
Podcast: www.forimmediaterelease.biz
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Skype: shelholtz
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LinkedIn: linkedin.com/shelholtz Copyright applies to this document – some rights reserved.
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Editor's Notes
Press F5 or enter presentation mode to view the poll\r\nIn an emergency during your presentation, if the poll isn't showing, navigate to this link in your web browser:\r\nhttp://www.polleverywhere.com/multiple_choice_polls/NDk2ODc0MTM5If you like, you can use this slide as a template for your own voting slides. You might use a slide like this if you feel your audience would benefit from the picture showing a text message on a phone.
Press F5 or enter presentation mode to view the poll\r\nIn an emergency during your presentation, if the poll isn't showing, navigate to this link in your web browser:\r\nhttp://www.polleverywhere.com/multiple_choice_polls/LTM2MzM0MDcxNgIf you like, you can use this slide as a template for your own voting slides. You might use a slide like this if you feel your audience would benefit from the picture showing a text message on a phone.
Tablets account for 1-3% of total magazine circulation
BYOD policies need to address vacation time. (KNOCK: NEED TO BARGE IN ON TASK FORCES)
1 in 10 tablet users watches videos daily; 3x more likely to watch video than phone users