2. A field of study that encompasses computational
techniques for performing tasks that require
intelligence when performed by humans.
Simulation of human behavior and cognitive processes
on a computer.
OTHER NAMES:
Intelligent control
Artificial Intelligence
3. Expert systems
Artificial neural networks
Genetic Algorithm
Fuzzy systems
Swarm intelligence
Ant Colony optimization
Tabu Search method
4. To increase man’s understanding, reasoning, learning and
perception for building new developmental tools.
5. Knowledge based program that provides expert quality
solutions to problems in a specific domain
6. user
Knowledge Expansion
User interface facility
update facility
Knowledge Inference
base engine
7. Expertise
Exhibit expert performance
Have high level of skill
Have adequate robustness
Symbolic reasoning
Represent knowledge symbolically
Reformulate symbolic knowledge
Depth
handle difficult problem domains
use complex rules
Self knowledge
Examine its own operation
9. Chromosome
Fitness function
Initial population
GA operators
Reproduction
Cross over
Mutation
GA control parameters
10. Multi point search – reducing the probability of
getting stuck in the local optima
Stochastic operators with guided search instead of
deterministic rules
Objective function need not be differentiable
Implementation simpler – only information needed is
objective function
Can solve non-linear , discontinuous optimal problems
perform well in noisy functions
12. To develop a computational device for modeling the brain to
perform various computational tasks at a faster rate than the
traditional systems
13. the model’s synaptic interconnections
the training or learning rules adopted for updating
and adjusting weights
their activation functions
THE MAIN PROPERTY OF ANN IS ITS
CAPABILITY TO LEARN
14. Supervised learning:
The learning is performed with the help of teacher.
The correct target output values are known for each input
pattern
Unsupervised learning:
self organizing in which exact clusters are formed by discovering
similarities and dissimilarities among the objects
Reinforcement learning:
learning with a critic as opposed to learning with a teacher
15. Adaptive learning
Self-organization
Real-time operation
Fault tolerance via redundant information coding
17. Process of transforming a crisp set to a fuzzy set (fuzzy
quantities)
Defuzzification:
mathematically termed as “rounding it off”
Mapping process from a space of fuzzy control actions
defines over an output universe of discourse into a
space of crisp control actions
18. Individual decision making
Multiperson decision making
Multiobjective decision making
Multiattribute decision making
Fuzzy Bayesian decision making
19. Widely used in non-linear, time varying, ill-defined
systems, complex systems like
traffic control
Steam engine
Aircraft flight control
Missile control
Adaptive control
Fault detection control unit
Power systems control