User Experience

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  • + rajeshlal Rajesh Lal 9 months ago
    Thanks again for the elaboration Suewah

    That makes it very clear. And you are right, a design definitely helps to visualize the product much better than a set of bullet points of functionality.
  • + rajeshlal Rajesh Lal 9 months ago
    Suewah
    Thanks for the message.

    I believe, functionality always comes first than design and one should never compromise functionality for design. This happens when a person tries to be creative without thinking about the function. I am not saying creativity is not good but should always help the functionality. About your comment,

    'As much as functionality needs to inform creative design (form follows function), in many cases the need to be creative or innovative can be a bigger influence on functionality'

    Can you give me some example to elaborate your point.
  • + suewah suewah 9 months ago
    it’s a nice simplified introduction to explain the 'design' process of user experience. If I could mention two things. First, user experience can help define much bigger things like the context in which something is used not just the usefulness of the product itself. Secondly, I don’t believe the design process is as linear as you have it. As much as functionality needs to inform creative design (form follows function), in many cases the need to be creative or innovative can be a bigger influence on functionality. Otherwise I like the simplicity of it. good job.
  • + rajeshlal Rajesh Lal 10 months ago
    Thanks for your message guest92e0ce
    I am glad you liked the presentation.
  • + guest92e0ce guest92e0ce 10 months ago
    I like your presentation, a very clear and logical presentation of idea. Was almost carried away.

    I am glad there is no pictures in this one. I hate people posting beautiful pictures just for the sake of it and avoid or evade from the core substance of the presentation.
  • + SRINI SRINI N 10 months ago
    jsokohl said:
    '....Finally, I would recommend that we design the solution before we specify features.'
    well said. Doesn’t form follow function? at times designers seem to get carried away by their creativity and lose sight of the funda - a product is what it does.
  • + rajeshlal Rajesh Lal 10 months ago
    jsokohl ,
    thanks for your comments and your suggestions.

    Likely users and business context are very good points to explore while deciding on User Experience.
  • + jsokohl Regular Joe Consulting 10 months ago
    It might be good to talk about users and their context more, and how as UX designers we need to talk with and observe real users doing real tasks. Too, I strongly suggest you rethink the slide about a 'typical user.' To my experience & understanding, the typicality is variable. Instead, it’s about understanding likely users, and we need also to understand the business context to help make design decisions.

    Finally, I would recommend that we design the solution before we specify features.
  • + guest10195 guest10195 10 months ago
    It might be good to talk about users and their context more, and how as UX designers we need to talk with and observe real users doing real tasks. Too, I strongly suggest you rethink the slide about a 'typical user.' To my experience & understanding, the typicality is variable. Instead, it’s about understanding likely users, and we need also to understand the business context to help make design decisions.

    Finally, I would recommend that we design the solution before we specify features.
  • + RcsInfo RcsInfo 2 years ago
    teste para slaide

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User Experience - Presentation Transcript

  1. Rajesh Lal Senior UI/UX Engineer An Introduction
  2. User Experience The level of satisfaction an average user get from a product User Experience good bad
  3. User Experience
  4. Average User 80% of the target user with similar needs, a Typical User Typical User for Blackberry phone are executives User Experience Blackberry Users
    • Product can be
      • Physical object
      • Web site
      • Software
      • Hardware
      • Mobile device
    User Experience
  5. Like Understand Use User Experience Process
  6. Product Development The process of converting an idea into a commodity, a useful product with some value
  7. Product Development To develop a product you Need an Idea Create functionality Design the product
  8. Product Development Process
  9. Example - Clock
  10. Development process Result Example - Clock A clock with accurate functionality and great aesthetic design
  11. A good functionality and a great design equal to good User Experience ? Question
  12. Answer: No User experience starts from user, we haven’t considered a typical user yet
  13. To find out a typical user we need to know the Context Typical User
  14. Context Context is the environment and the circumstance which surrounds the product and the user Context
  15. Context Context Typical user Airport Passengers Sports Stadium People watching the game Art Gallery Hobbyist
  16. Typical User’s Need What typical user need, decide the user experience
  17. Current Product Product Aesthetic clock Context Airport User Traveler Need Minute detail hh:mm / Clear Analog User Experience Bad
  18. Current Product Product Aesthetic clock Context Sport Stadium User Crowd watching the game Need Precise seconds detail hh:mm:ss User Experience Bad
  19. Current Product Product Aesthetic clock Context Art Gallery User Artist / Hobbyist Need Just Time User Experience Good
  20. Conclusion: Context and typical user define the User Experience Context- User UX Airport-Traveler Bad Stadium-Crowd Bad Gallery-Hobbyist Good
  21. User Experience - Live Example Based on the Presentation Can you think of any?
      • Windows XP is easy to use
      • Vista give bad
      • User Experience
      • to an average user
  22. www.abcofdesign.com

+ Rajesh LalRajesh Lal, 2 years ago

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Introduction to User Experience

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