3. People + Games + You = <3
50% of people who receive a
game play it for an average
of 25 minutes. 90% of players
who receive a challenge
from a friend play the game
and publicly share their score.
4. …A little break around the Holidays…
Consider important events both for you and your audience.
When will they welcome a break?
5. Step 2
Tip: If you want a really interactive experience invite
Marketing + Design + Development in one room.
6. …Minesweeper meet Turkey…
Brainstorm. This is a quick game for you and the player.
Putting a new twist on something known = less time training the user how to play.
7. Step 4
Tip: Mark your target screen ratio on paper and draw within that.
8. Step 4b
Tip: A prototype will get the basic functionality working,
test game play and makes it easier for developers and designers
to improve user interaction.
9. Step 5
Tip: We wanted to offer a full screen mode. If done in vector images
this means clean undistorted illustrations on any size screen.
10. Step 6
Glitz it up and send it off to testers to nit pick it. Tip: use in game
analytics to determine clicks etc.
11. Step 7
Post, promote and have fun!
Tip: Include Facbook and Twitter share buttons in-game.
12. We Make Games And Other Custom Marketing …
A harmony of art and science, your project is
executed by a small well-connected team of
specialists, hand picked to fit your goals.
www.ProvadoMarketing.com
Twitter: @Provado