Twitter: @Provado
People + Games + You = <3

50% of people who receive a
game play it for an average
of 25 minutes. 90% of players
who receive a challenge
from a friend play the game
and publicly share their score.
…A little break around the Holidays…

      Consider important events both for you and your audience.
                  When will they welcome a break?
Step 2




Tip: If you want a really interactive experience invite
Marketing + Design + Development in one room.
…Minesweeper meet Turkey…

            Brainstorm. This is a quick game for you and the player.
Putting a new twist on something known = less time training the user how to play.
Step 4




Tip: Mark your target screen ratio on paper and draw within that.
Step 4b




Tip: A prototype will get the basic functionality working,
test game play and makes it easier for developers and designers
to improve user interaction.
Step 5




Tip: We wanted to offer a full screen mode. If done in vector images
this means clean undistorted illustrations on any size screen.
Step 6




Glitz it up and send it off to testers to nit pick it. Tip: use in game
analytics to determine clicks etc.
Step 7




Post, promote and have fun!
Tip: Include Facbook and Twitter share buttons in-game.
We Make Games And Other Custom Marketing …
A harmony of art and science, your project is
executed by a small well-connected team of
specialists, hand picked to fit your goals.

www.ProvadoMarketing.com




                                    Twitter: @Provado

How it's made: Online Games

  • 1.
  • 3.
    People + Games+ You = <3 50% of people who receive a game play it for an average of 25 minutes. 90% of players who receive a challenge from a friend play the game and publicly share their score.
  • 4.
    …A little breakaround the Holidays… Consider important events both for you and your audience. When will they welcome a break?
  • 5.
    Step 2 Tip: Ifyou want a really interactive experience invite Marketing + Design + Development in one room.
  • 6.
    …Minesweeper meet Turkey… Brainstorm. This is a quick game for you and the player. Putting a new twist on something known = less time training the user how to play.
  • 7.
    Step 4 Tip: Markyour target screen ratio on paper and draw within that.
  • 8.
    Step 4b Tip: Aprototype will get the basic functionality working, test game play and makes it easier for developers and designers to improve user interaction.
  • 9.
    Step 5 Tip: Wewanted to offer a full screen mode. If done in vector images this means clean undistorted illustrations on any size screen.
  • 10.
    Step 6 Glitz itup and send it off to testers to nit pick it. Tip: use in game analytics to determine clicks etc.
  • 11.
    Step 7 Post, promoteand have fun! Tip: Include Facbook and Twitter share buttons in-game.
  • 12.
    We Make GamesAnd Other Custom Marketing … A harmony of art and science, your project is executed by a small well-connected team of specialists, hand picked to fit your goals. www.ProvadoMarketing.com Twitter: @Provado