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Best Practices for User Acquisition




Rob Carroll
Director of Publishing
       Tapjoy
The Leading Mobile App Network


  Tapjoy is embedded into more
  than 80% of the leading Free-to-
  Play mobile gaming applications


  • Founded: 2007
  • Headquarters: San Francisco,
    with offices in London, Tokyo,
    Beijing, Seoul and New York
  • Reach: 500+ Million Devices with
    70 million monthly active users
  • Platforms: Android, iOS,
    Windows Phone 7 & HTML5
Best Practices for
New User Experience
New User Experience

The new user flow is one of the most important parts of a successful game
•   Optimize the download
•   Make your tutorial simple and clear
•   Show off the cool parts of the game
•   Use clear directions
•   Get the user playing as soon as you can

You have @ 30 seconds to hook your users and 5 min to teach them.
   • The goal is to shoot for 70% tutorial completion rate
Optimize the Download

Don’t lose users before they open the game
• Apps may freeze during the download, let your users know it’s still working
• Use this time for tips, hints and jokes




• File size makes a big difference
     Android Conversion rate:                   iOS Conversion rate:
     (clicks to installs)                       (clicks to installs)
     • 0-30mb             50-75%                • 0-20mb             50-75% *
     • 30-100mb           30-50%                • 50-100mb           @ 40%
     • 100+mb             14-20%                • 200+mb             @ 30%
Start off Simple

Take Users by the Hand and Guide Them Into the Game
• During the first 30 seconds put the user on rails, don’t let them get lost
• This is your chance to take an uncertain player and create a returning user
• You can’t display everything, show off your core game loop and build from there
Show Off the Cool Parts

Why should users play your game?
•   If it’s about fighting let them fight,
•   If it’s about cute animals give them fluffy things
•   In the first 1-2 minutes you need to hook them to the game
•   Don’t try to show them everything
Use Clear Directions
  Call to Action

                   Clearly direct the user

                                             Get Them Playing

                                                                Give Rewards
Use Clear Directions

How to do it right

                                           Use arrows
                     Highlight where you
                       want the users
                          attention

                       Gray out areas
                         that don’t
Big icons to call       matter now
   attention



                                           Give simple
                                              info
Get Them Playing

User don’t want to watch, they want to play
•   Once you have shown the users the basics of the game, let them play
•   Put the user in control but give them direction on what they should be doing
•   Using a task or quest list is a great way to direct without controlling
•   Tasks keep the user from getting lost and quitting
•   This is where you should start to get the user into the depth of the game
What to do
with your users?
App Re-Engagement

Keep Them Coming Back
                              Daily Rewards




 Appointment Mechanics                           Notifications




                         Appointment Mechanics
Mobile Revenue Channels

Direct Pay: In app purchase through Google Checkout or        Featured Ad
iTunes

Alt Pay: Banner ads, Featured ads, videos and services like
Tapjoy’s Marketplace, can increase app revenue by up to 50%

         Direct Pay                   Tapjoy.com
                                                              Cross Promo Ads
Important Things to Keep in Mind

•   Don’t lose users before they open the game
•   Walk the user through the first experiences of the game
•   Show the user what is cool in the game
•   Get them in and playing as soon as possible
•   Make the most of your monetization by adding alt pay
Thank You




Proprietary and Confidential Information of Tapjoy, Inc. Please do not copy or distribute. © Copyright 2012 Tapjoy, Inc. All Rights Reserved.
 Tapjoy and the Tapjoy logo are trademarks or registered trademarks of Tapjoy, Inc. All third party logos and trademarks mentioned are the
                                                     property of their respective owners.

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Workshop: Optimizing New Users

  • 1. Best Practices for User Acquisition Rob Carroll Director of Publishing Tapjoy
  • 2. The Leading Mobile App Network Tapjoy is embedded into more than 80% of the leading Free-to- Play mobile gaming applications • Founded: 2007 • Headquarters: San Francisco, with offices in London, Tokyo, Beijing, Seoul and New York • Reach: 500+ Million Devices with 70 million monthly active users • Platforms: Android, iOS, Windows Phone 7 & HTML5
  • 3. Best Practices for New User Experience
  • 4. New User Experience The new user flow is one of the most important parts of a successful game • Optimize the download • Make your tutorial simple and clear • Show off the cool parts of the game • Use clear directions • Get the user playing as soon as you can You have @ 30 seconds to hook your users and 5 min to teach them. • The goal is to shoot for 70% tutorial completion rate
  • 5. Optimize the Download Don’t lose users before they open the game • Apps may freeze during the download, let your users know it’s still working • Use this time for tips, hints and jokes • File size makes a big difference Android Conversion rate: iOS Conversion rate: (clicks to installs) (clicks to installs) • 0-30mb 50-75% • 0-20mb 50-75% * • 30-100mb 30-50% • 50-100mb @ 40% • 100+mb 14-20% • 200+mb @ 30%
  • 6. Start off Simple Take Users by the Hand and Guide Them Into the Game • During the first 30 seconds put the user on rails, don’t let them get lost • This is your chance to take an uncertain player and create a returning user • You can’t display everything, show off your core game loop and build from there
  • 7. Show Off the Cool Parts Why should users play your game? • If it’s about fighting let them fight, • If it’s about cute animals give them fluffy things • In the first 1-2 minutes you need to hook them to the game • Don’t try to show them everything
  • 8. Use Clear Directions Call to Action Clearly direct the user Get Them Playing Give Rewards
  • 9. Use Clear Directions How to do it right Use arrows Highlight where you want the users attention Gray out areas that don’t Big icons to call matter now attention Give simple info
  • 10. Get Them Playing User don’t want to watch, they want to play • Once you have shown the users the basics of the game, let them play • Put the user in control but give them direction on what they should be doing • Using a task or quest list is a great way to direct without controlling • Tasks keep the user from getting lost and quitting • This is where you should start to get the user into the depth of the game
  • 11. What to do with your users?
  • 12. App Re-Engagement Keep Them Coming Back Daily Rewards Appointment Mechanics Notifications Appointment Mechanics
  • 13. Mobile Revenue Channels Direct Pay: In app purchase through Google Checkout or Featured Ad iTunes Alt Pay: Banner ads, Featured ads, videos and services like Tapjoy’s Marketplace, can increase app revenue by up to 50% Direct Pay Tapjoy.com Cross Promo Ads
  • 14. Important Things to Keep in Mind • Don’t lose users before they open the game • Walk the user through the first experiences of the game • Show the user what is cool in the game • Get them in and playing as soon as possible • Make the most of your monetization by adding alt pay
  • 15. Thank You Proprietary and Confidential Information of Tapjoy, Inc. Please do not copy or distribute. © Copyright 2012 Tapjoy, Inc. All Rights Reserved. Tapjoy and the Tapjoy logo are trademarks or registered trademarks of Tapjoy, Inc. All third party logos and trademarks mentioned are the property of their respective owners.