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 Android powers hundreds of millions of mobile
  devices in more than 190 countries around the world.
  It's the largest installed base of any mobile platform
  and growing fast—every day another million users
  power up their Android devices for the first time and
  start looking for apps, games, and other digital
  content.
 Android gives you a world-class platform for creating
  apps and games for Android users everywhere, as well
  as an open marketplace for distributing to them
  instantly.
 Android gives you everything you need to build best-
  in-class app experiences. It gives you a single
  application model that lets you deploy your apps
  broadly to hundreds of millions of users across a wide
  range of devices—from phones to tablets and beyond.
 Android also gives you tools for creating apps that look
  great and take advantage of the hardware capabilities
  available on each device. It automatically adapts your
  UI to look it's best on each device, while giving you as
  much control as you want over your UI on different
  device types.
 Android is a Linux-based operating system for mobile
 devices such as smartphones and tablet computers,
 developed by Google in conjunction with the Open
 Handset Alliance. Android was initially developed by
 Android Inc, whom Google financially backed and later
 purchased in 2005. The unveiling of the Android
 distribution in 2007 was announced with the founding
 of the Open Handset Alliance, a consortium of 86
 hardware, software, and telecommunication
 companies devoted to advancing open standards for
 mobile devices. Google releases the Android code as
 open-source, under the Apache License. The Android
 Open Source Project (AOSP) is tasked with the
 maintenance and further development of Android.
 Android has a large community of developers writing
 applications ("apps") that extend the functionality of
 the devices. Developers write primarily in a
 customized version of Java, and apps can be
 downloaded from online stores such as Google Play
 (formerly Android Market), the app store run by
 Google, or third-party sites. In June 2012, there were
 more than 600,000 apps available for Android, and the
 estimated number of applications downloaded from
 Google Play was 20 billion.
 While Android is designed primarily
  for smartphones and tablets, the
  open and customizable nature of the
  operating system allows it to be used
  on other electronics, including
  laptops and netbooks, smartbooks,
  ebook readers, and smart TVs
  (Google TV). Further, the OS has
  seen niche applications on
  wristwatches, headphones, car CD
  and DVD players, smart glasses
  (Project Glass), refrigerators, vehicle
  satnav systems, home automation
  systems, games consoles, mirrors,
  cameras, portable media players
  landlines, and treadmills.
 The first commercially available phone to run Android
  was the HTC Dream, released on October 22, 2008.In
  early 2010 Google collaborated with HTC to launch its
  flagshipAndroid device, the Nexus One. This was
  followed later in 2010 with the Samsung-made Nexus S
  and in 2011 with the Galaxy Nexus.
 iOS and Android 2.3.3 'Gingerbread' may be set up to
  dual boot on a jailbroken iPhone or iPod Touch with
  the help of OpeniBoot and iDroid.
 In December 2011 it was announced the Pentagon has
  officially approved Android for use by its personnel.
 Applications are usually developed in the Java
  language using the Android Software Development
  Kit, but other development tools are available,
  including a Native Development Kit for applications or
  extensions in C or C++, Google App Inventor, a visual
  environment for novice programmers and various
  cross platform mobile web applications frameworks.
 Applications can be acquired by end-users either
  through a store such as Google Play or the Amazon
  Appstore, or by downloading and installing the
  application's APK file from a third-party site.
 Features:
 Handset layouts The platform is adaptable to larger,
 VGA, 2D graphics library, 3D graphics library based on
 OpenGL ES 2.0 specifications, and traditional
 smartphone layouts. Storage SQLite, a lightweight
 relational database, is used for data storage purposes.
 Connectivity Android supports connectivity
 technologies including GSM/EDGE, IDEN, CDMA,
 EV-DO, UMTS, Bluetooth, Wi-Fi, LTE, NFC and
 WiMAX.
 Messaging SMS and MMS are available forms of
 messaging, including threaded text messaging and
 Android Cloud To Device Messaging (C2DM) and now
 enhanced version of C2DM, Android Google Cloud
 Messaging (GCM) is also a part of Android Push
 Messaging service. Multiple language support Android
 supports multiple languages.
 Web browser The web browser available in Android is
 based on the open-source WebKit layout engine, coupled
 with Chrome's V8 JavaScript engine. The browser scores
 100/100 on the Acid3 test on Android 4.0. Java support
 While most Android applications are written in Java, there
 is no Java Virtual Machine in the platform and Java byte
 code is not executed. Java classes are compiled into Dalvik
 executables and run on Dalvik, a specialized virtual
 machine designed specifically for Android and optimized
 for battery-powered mobile devices with limited memory
 and CPU. J2ME support can be provided via third-party
 applications.
 Media support Android supports the following
 audio/video/still media formats: WebM, H.263, H.264 (in
 3GP or MP4 container), MPEG-4 SP, AMR, AMR-WB (in
 3GP container), AAC, HE-AAC (in MP4 or 3GP container),
 MP3, MIDI, Ogg Vorbis, FLAC, WAV, JPEG, PNG, GIF, BMP,
 WebP. Streaming media support RTP/RTSP streaming
 (3GPP PSS, ISMA), HTML progressive download (HTML5
 <video> tag). Adobe Flash Streaming (RTMP) and HTTP
 Dynamic Streaming are supported by the Flash plugin.
 Apple HTTP Live Streaming is supported by RealPlayer for
 Android,and by the operating system in Android 3.0
 (Honeycomb).
 Additional hardware support Android can use
 video/still cameras, touchscreens, GPS, accelerometers,
 gyroscopes, barometers, magnetometers, dedicated
 gaming controls, proximity and pressure sensors,
 thermometers, accelerated 2D bit blits (with hardware
 orientation, scaling, pixel format conversion) and
 accelerated 3D graphics. Multi-touch Android has
 native support for multi-touch which was initially
 made available in handsets such as the HTC Hero. The
 feature was originally disabled at the kernel level
 (possibly to avoid infringing Apple's patents on touch-
 screen technology at the time). Google has since
 released an update for the Nexus One and the Motorola
 Droid which enables multi-touch natively.
 Bluetooth Supports A2DP, AVRCP, sending files (OPP),
 accessing the phone book (PBAP), voice dialing and
 sending contacts between phones. Keyboard, mouse
 and joystick (HID) support is available in Android 3.1+,
 and in earlier versions through manufacturer
 customizations and third-party applications. Video
 calling Android does not support native video calling,
 but some handsets have a customized version of the
 operating system that supports it, either via the UMTS
 network (like the Samsung Galaxy S) or over IP. Video
 calling through Google Talk is available in Android
 2.3.4 and later. Gingerbread allows Nexus S to place
 Internet calls with a SIP account. This allows for
 enhanced VoIP dialing to other SIP accounts and even
 phone numbers. Skype 2.1 offers video calling in
 Android 2.3, including front camera support.
 Multitasking Multitasking of applications, with unique
 handling of memory allocation, is available. Voice
 based features Google search through voice has been
 available since initial release. Voice actions for calling,
 texting, navigation, etc. are supported on Android 2.2
 onwards. Tethering Android supports tethering, which
 allows a phone to be used as a wireless/wired Wi-Fi
 hotspot. Before Android 2.2 this was supported by
 third-party applications or manufacturer
 customizations.
 Screen capture Android supports capturing a
 screenshot by pressing the power and volume-down
 buttons at the same time. Prior to Android 4.0, the
 only methods of capturing a screenshot were through
 manufacturer and third-party customizations or
 otherwise by using a PC connection (DDMS
 developer's tool). These alternative methods are still
 available with the latest Android.
 External storage Most Android devices include
 microSD slot and can read microSD cards formatted
 with FAT32, Ext3 or Ext4 file system. To allow use of
 high-capacity storage media such as USB flash drives
 and USB HDDs, many Android tablets also include
 USB 'A' receptacle. Storage formatted with FAT32 is
 handled by Linux Kernel VFAT driver, while 3rd party
 solutions are required to handle other popular file
 systems such as NTFS, HFS Plus and exFAT.
 Android applications run in a sandbox, an isolated
 area of the operating system that does not have access
 to the rest of the system's resources, unless access
 permissions are granted by the user when the
 application is installed. Before installing an
 application, the Play Store displays all required
 permissions. A game may need to enable vibration, for
 example, but should not need to read messages or
 access the phonebook. After reviewing these
 permissions, the user can decide whether to install the
 application.
 The sandboxing and permissions system weakens the
 impact of vulnerabilities and bugs in applications, but
 developer confusion and limited documentation has
 resulted in applications routinely requesting
 unnecessary permissions, reducing its effectiveness.
 The complexity of inter-application communication
 implies Android may have opportunities to run
 unauthorized code
 Android smartphones have the ability to report the
 location of Wi-Fi access points, encountered as phone
 users move around, to build databases containing the
 physical locations of hundreds of millions of such
 access points. These databases form electronic maps to
 locate smartphones, allowing them to run apps like
 Foursquare, Latitude, Places, and to deliver location-
 based ads.

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Powerpoint 2

  • 1.
  • 2.  Android powers hundreds of millions of mobile devices in more than 190 countries around the world. It's the largest installed base of any mobile platform and growing fast—every day another million users power up their Android devices for the first time and start looking for apps, games, and other digital content.  Android gives you a world-class platform for creating apps and games for Android users everywhere, as well as an open marketplace for distributing to them instantly.
  • 3.  Android gives you everything you need to build best- in-class app experiences. It gives you a single application model that lets you deploy your apps broadly to hundreds of millions of users across a wide range of devices—from phones to tablets and beyond.  Android also gives you tools for creating apps that look great and take advantage of the hardware capabilities available on each device. It automatically adapts your UI to look it's best on each device, while giving you as much control as you want over your UI on different device types.
  • 4.  Android is a Linux-based operating system for mobile devices such as smartphones and tablet computers, developed by Google in conjunction with the Open Handset Alliance. Android was initially developed by Android Inc, whom Google financially backed and later purchased in 2005. The unveiling of the Android distribution in 2007 was announced with the founding of the Open Handset Alliance, a consortium of 86 hardware, software, and telecommunication companies devoted to advancing open standards for mobile devices. Google releases the Android code as open-source, under the Apache License. The Android Open Source Project (AOSP) is tasked with the maintenance and further development of Android.
  • 5.  Android has a large community of developers writing applications ("apps") that extend the functionality of the devices. Developers write primarily in a customized version of Java, and apps can be downloaded from online stores such as Google Play (formerly Android Market), the app store run by Google, or third-party sites. In June 2012, there were more than 600,000 apps available for Android, and the estimated number of applications downloaded from Google Play was 20 billion.
  • 6.  While Android is designed primarily for smartphones and tablets, the open and customizable nature of the operating system allows it to be used on other electronics, including laptops and netbooks, smartbooks, ebook readers, and smart TVs (Google TV). Further, the OS has seen niche applications on wristwatches, headphones, car CD and DVD players, smart glasses (Project Glass), refrigerators, vehicle satnav systems, home automation systems, games consoles, mirrors, cameras, portable media players landlines, and treadmills.
  • 7.  The first commercially available phone to run Android was the HTC Dream, released on October 22, 2008.In early 2010 Google collaborated with HTC to launch its flagshipAndroid device, the Nexus One. This was followed later in 2010 with the Samsung-made Nexus S and in 2011 with the Galaxy Nexus.  iOS and Android 2.3.3 'Gingerbread' may be set up to dual boot on a jailbroken iPhone or iPod Touch with the help of OpeniBoot and iDroid.  In December 2011 it was announced the Pentagon has officially approved Android for use by its personnel.
  • 8.  Applications are usually developed in the Java language using the Android Software Development Kit, but other development tools are available, including a Native Development Kit for applications or extensions in C or C++, Google App Inventor, a visual environment for novice programmers and various cross platform mobile web applications frameworks.  Applications can be acquired by end-users either through a store such as Google Play or the Amazon Appstore, or by downloading and installing the application's APK file from a third-party site.
  • 9.  Features:  Handset layouts The platform is adaptable to larger, VGA, 2D graphics library, 3D graphics library based on OpenGL ES 2.0 specifications, and traditional smartphone layouts. Storage SQLite, a lightweight relational database, is used for data storage purposes. Connectivity Android supports connectivity technologies including GSM/EDGE, IDEN, CDMA, EV-DO, UMTS, Bluetooth, Wi-Fi, LTE, NFC and WiMAX.
  • 10.  Messaging SMS and MMS are available forms of messaging, including threaded text messaging and Android Cloud To Device Messaging (C2DM) and now enhanced version of C2DM, Android Google Cloud Messaging (GCM) is also a part of Android Push Messaging service. Multiple language support Android supports multiple languages.
  • 11.  Web browser The web browser available in Android is based on the open-source WebKit layout engine, coupled with Chrome's V8 JavaScript engine. The browser scores 100/100 on the Acid3 test on Android 4.0. Java support While most Android applications are written in Java, there is no Java Virtual Machine in the platform and Java byte code is not executed. Java classes are compiled into Dalvik executables and run on Dalvik, a specialized virtual machine designed specifically for Android and optimized for battery-powered mobile devices with limited memory and CPU. J2ME support can be provided via third-party applications.
  • 12.  Media support Android supports the following audio/video/still media formats: WebM, H.263, H.264 (in 3GP or MP4 container), MPEG-4 SP, AMR, AMR-WB (in 3GP container), AAC, HE-AAC (in MP4 or 3GP container), MP3, MIDI, Ogg Vorbis, FLAC, WAV, JPEG, PNG, GIF, BMP, WebP. Streaming media support RTP/RTSP streaming (3GPP PSS, ISMA), HTML progressive download (HTML5 <video> tag). Adobe Flash Streaming (RTMP) and HTTP Dynamic Streaming are supported by the Flash plugin. Apple HTTP Live Streaming is supported by RealPlayer for Android,and by the operating system in Android 3.0 (Honeycomb).
  • 13.  Additional hardware support Android can use video/still cameras, touchscreens, GPS, accelerometers, gyroscopes, barometers, magnetometers, dedicated gaming controls, proximity and pressure sensors, thermometers, accelerated 2D bit blits (with hardware orientation, scaling, pixel format conversion) and accelerated 3D graphics. Multi-touch Android has native support for multi-touch which was initially made available in handsets such as the HTC Hero. The feature was originally disabled at the kernel level (possibly to avoid infringing Apple's patents on touch- screen technology at the time). Google has since released an update for the Nexus One and the Motorola Droid which enables multi-touch natively.
  • 14.  Bluetooth Supports A2DP, AVRCP, sending files (OPP), accessing the phone book (PBAP), voice dialing and sending contacts between phones. Keyboard, mouse and joystick (HID) support is available in Android 3.1+, and in earlier versions through manufacturer customizations and third-party applications. Video calling Android does not support native video calling, but some handsets have a customized version of the operating system that supports it, either via the UMTS network (like the Samsung Galaxy S) or over IP. Video calling through Google Talk is available in Android 2.3.4 and later. Gingerbread allows Nexus S to place Internet calls with a SIP account. This allows for enhanced VoIP dialing to other SIP accounts and even phone numbers. Skype 2.1 offers video calling in Android 2.3, including front camera support.
  • 15.  Multitasking Multitasking of applications, with unique handling of memory allocation, is available. Voice based features Google search through voice has been available since initial release. Voice actions for calling, texting, navigation, etc. are supported on Android 2.2 onwards. Tethering Android supports tethering, which allows a phone to be used as a wireless/wired Wi-Fi hotspot. Before Android 2.2 this was supported by third-party applications or manufacturer customizations.
  • 16.  Screen capture Android supports capturing a screenshot by pressing the power and volume-down buttons at the same time. Prior to Android 4.0, the only methods of capturing a screenshot were through manufacturer and third-party customizations or otherwise by using a PC connection (DDMS developer's tool). These alternative methods are still available with the latest Android.
  • 17.  External storage Most Android devices include microSD slot and can read microSD cards formatted with FAT32, Ext3 or Ext4 file system. To allow use of high-capacity storage media such as USB flash drives and USB HDDs, many Android tablets also include USB 'A' receptacle. Storage formatted with FAT32 is handled by Linux Kernel VFAT driver, while 3rd party solutions are required to handle other popular file systems such as NTFS, HFS Plus and exFAT.
  • 18.  Android applications run in a sandbox, an isolated area of the operating system that does not have access to the rest of the system's resources, unless access permissions are granted by the user when the application is installed. Before installing an application, the Play Store displays all required permissions. A game may need to enable vibration, for example, but should not need to read messages or access the phonebook. After reviewing these permissions, the user can decide whether to install the application.
  • 19.  The sandboxing and permissions system weakens the impact of vulnerabilities and bugs in applications, but developer confusion and limited documentation has resulted in applications routinely requesting unnecessary permissions, reducing its effectiveness. The complexity of inter-application communication implies Android may have opportunities to run unauthorized code
  • 20.  Android smartphones have the ability to report the location of Wi-Fi access points, encountered as phone users move around, to build databases containing the physical locations of hundreds of millions of such access points. These databases form electronic maps to locate smartphones, allowing them to run apps like Foursquare, Latitude, Places, and to deliver location- based ads.