Androids and Android Phones


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Androids and Android Phones

  1. 1.  a Linux-based operating system for mobile devices such as smartphones and tablet computers, developed by Google in conjunction with the Open Handset Alliance.[2] Android was initially developed by Android Inc, whom Google financially backed and later purchased in 2005.[8] The unveiling of the Android distribution in 2007 was announced with the founding of the Open Handset Alliance, a consortium of 86 hardware, software, and telecommunication companies devoted to advancing open standards for mobile devices.[9] Google releases the Android code as open- source, under the Apache License.[10] The Android Open Source Project (AOSP) is tasked with the maintenance and further development of Android.[11
  2. 2.  has a large community of developers writing applications ("apps") that extend the functionality of the devices. Developers write primarily in a customized version of Java,[12] and apps can be downloaded from online stores such as Google Play (formerly Android Market), the app store run by Google, or third-party sites. In June 2012, there were more than 600,000 apps available for Android, and the estimated number of applications downloaded from Google Play was 20 billion.[13]
  3. 3.  became the world’s leading smartphone platform at the end of 2010.[14] For the first quarter of 2012, Android had a 59% smartphone market share worldwide.[15] At the half of 2012, there were 400 million devices activated and 1 million activations per day.[16]
  4. 4.  Android is designed primarily for smartphones and tablets, the open and customizable nature of the operating system allows it to be used on other electronics,including laptops and netbooks, smartbo oks,[62] ebook readers,[63] and smart TVs (Google TV). Further, the OS has seen niche applications on wristwatches,[64] headphones,[65] car CD and DVD players,[66] smart glasses (Project Glass), refrigerators, vehicle satnav systems, home automation systems, games consoles, mirrors,[67] cameras,[68][69] portable media players[70] landlines,[71] and treadmills.[72]
  5. 5.  The first commercially available phone to run Android was the HTC Dream, released on October 22, 2008.[73] In early 2010 Google collaborated with HTC to launch its flagship[74] Android device, the Nexus One. This was followed later in 2010 with the Samsung- made Nexus S and in 2011 with the Galaxy Nexus. iOS and Android 2.3.3 Gingerbread may be set up to dual boot on a jailbroken iPhone or iPod Touch with the help of OpeniBoot and iDroid.[75][76] In December 2011 it was announced the Pentagon has officially approved Android for use by its personnel.[77][78][79]
  6. 6.  Android applications run in a sandbox, an isolated area of the operating system that does not have access to the rest of the systems resources, unless access permissions are granted by the user when the application is installed. Before installing an application, the Play Store displays all required permissions. A game may need to enable vibration, for example, but should not need to read messages or access the phonebook. After reviewing these permissions, the user can decide whether to install the application.[84] The sandboxing and permissions system weakens the impact of vulnerabilities and bugs in applications, but developer confusion and limited documentation has resulted in applications routinely requesting unnecessary permissions, reducing its effectiveness.[85] The complexity of inter-application communication implies Android may have opportunities to run unauthorized code.[86]
  7. 7.  Several security firms have released antivirus software for Android devices, in particular, Lookout Mobile Security,[87] AVG Technologies,[88] Avast!,[89] F- Secure,[90] Kaspersky,[91] McAfee[92] and Symantec.[ 93] This software is ineffective as sandboxing also applies to such applications, limiting their ability to scan the deeper system for threats.[94]
  8. 8.  HANDSET LAYOUTS The platform is adaptable to larger, VGA, 2D graphics library, 3D graphics library based on OpenGL ES 2.0 specifications, and traditional smartphone layouts.
  9. 9.  STORAGE SQLite, a lightweight relational database, is used for data storage purposes.
  10. 10.  CONNECTIVITY Android supports connectivity technologies including GSM/EDGE, IDEN, CDMA, EV- DO, UMTS, Bluetooth, Wi- Fi, LTE, NFC and WiMAX.
  11. 11.  MESSAGING SMS and MMS are available forms of messaging, including threaded text messaging and Android Cloud To Device Messaging (C2DM) and now enhanced version of C2DM, Android Google Cloud Messaging (GCM) is also a part of Android Push Messaging service.
  12. 12.  WEB BROWSER The web browser available in Android is based on the open-source WebKit layout engine, coupled with Chromes V8 JavaScript engine. The browser scores 100/100 on the Acid3 test on Android 4.0.
  13. 13.  SCREEN CAPTURE Android supports capturing a screenshot by pressing the power and volume-down buttons at the same time.[61] Prior to Android 4.0, the only methods of capturing a screenshot were through manufacturer and third-party customizations or otherwise by using a PC connection (DDMS developers tool). These alternative methods are still available with the latest Android.
  14. 14.  MULTI-TOUCH Android has native support for multi- touch which was initially made available in handsets such as the HTC Hero. The feature was originally disabled at the kernel level (possibly to avoid infringing Apples patents on touch-screen technology at the time).[54] Google has since released an update for the Nexus One and the Motorola Droid which enables multi-touch natively.[55]
  15. 15.  BLUETOOTH Supports A2DP, AVRCP, sending files (OPP), accessing the phone book (PBAP), voice dialing and sending contacts between phones. Keyboard, mouse and joystick (HID) support is available in Android 3.1+, and in earlier versions through manufacturer customizations and third-party applications.[56]
  16. 16.  ADDITIONAL HARDWARE SUPPORT Android can use video/still cameras, touchscreens, GPS, acceleromete rs, gyroscopes, barometers, magnetometers , dedicated gaming controls, proximity and pressure sensors,thermometers, accelerated 2D bit blits (with hardware orientation, scaling, pixel format conversion) and accelerated 3D graphics.