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Tree exploitation plan
1. TREE – Teaching Recycling and
Environmental Education
EXPLOITATION PLAN
2. Exploitation
According to the activities of mapping and
testing environmental education and recycling
in the project the Consortium decided to
promote, as exploitation of results, 2 possible
Workplan referred to:
1. Recycling/Re-using Workshops
2. Environmental Training Programme
4. 2. WHY
• To understand what is recycling
• To find new ways to use material
• To create artistic objects reusing materials
5. 3. HOW:
• first step: identification of material (plastic,
paper, glass etc)
• Second step: finalization of the activity
(realize objects, organize an event etc.)
• Third step: collecting materials
• Forth step: workshop
• Fifth step: final presentation
6. Forth step: workshop:
• Training trainees on material, its properties,
processing means, machines, possibility of
reuse
• Acting
7. 4. WHO:
• Trainer expert on the selected material
• artists, artisans, set designers, costume
designers
9. Environmental Training Programme
• It can involve different stakeholders
(associations, municipalities, private
companies etc.)
• It can propose different and engaging
environmental training ‘modalities’
10. The workplan
Various activities around a theme (Ex: WATER):
• Training for teachers (5 dates)
• Didactic Exibition H2ORA (10 days for 3 mounths)
• 5 Workshop on water and relative aspects
• Theatral show
11. 1. Training for trainers
The lesson, lasting 4 hours, provide for the distribution of
educational materials, the projection of slides and the
preview of the panels of the exhibition.
These are the issues addressed:
-presentation of didactical panels;
-properties of water with pH calculation and analysis of the
indices that tell health water;
-rivers and lakes of the region;
-calculation of the IBE (experiments on nitrates and nitrites;
vision microscope of some freshwater invertebrates);
-history and characteristics of the regional Aqueduct;
-labels of mineral waters.
12. 2. The exibition
• The topics discussed during the various moments and summarized
in the content of the different panels can be:
1.Water in the world's languages
2. water cycle
3. Physico-chemical properties of water
4. Biodiversity of aquatic environments (lake, river, sea, cave)
5. The water is not there. The karst formations in the region.
6. Water pollution. Monitoring of the water sweet.
7. The most dangerous species in the sea
8. The water in the history of man.
9. The water and its uses. Water to carry, hold, store.
10. Water from lead.
11. Water conflicts. Water right or need.
12. Living things are made of water. Water and human body.
13. Virtual water. Water footprint.
14. Water and water: mineral and tap. Waste daily.
14. 4. The theatral show
On the basis of an history which narrates the
problematics of sea, the pollution, the fishes’
life anf give us a message of hope for the
future.
15. 5. Workshops / study visits
• Inland waters. Physical and human activity
• Water right or need? Water and religious
cultures in the world
• Water: structure and land management
• Water: to make responsible us
• Water management and maintenance of
environmental quality
• The streets of water
18. 8. Video Game
WHAT
Online video game with non
formal and informal learning
activities
• Use new technology in
education can improve the
education system, bringing the
digital revolution in education
systems: in fact, digital
technologies allow everyone
to study anywhere and
anytime, with any device,
without external support .
WHY
• The Video Game will be a virtual city
that the young people have to live and
create in the true sense of the term.
• In essence, they will have to manage
waste collection, recycling, reuse in a
virtual town.
• Considering non formal and informal
learning methods, with online and
media activities, the Video Game is
comprised of multiple modules and
units aiming at providing the acquisition
or enhancement of the anticipated
competences.
• The Internet Platform instructions will
encompass all necessary
19. Budget
STAFF
• Planning
• Coordination
• Training teachers
• Exbition guided tour
• Exibition transport
• Other collaboration
SUPPLIERS
• Workshop Exibition
• Scientific pampltes and
catalogues
• Theatral show
• Web site
• Video Game
STAFF
• 1.000,00 (200,00 € x 5 CEA)
• 7.000,00 € (/ 6 partner)
• 2.400,00 € (/ 6 dates)
• 38.400,00 € (6 dates x 8 experts x 4 days x 4 hours x 50€)
• 1.500,00 €
• 1.000,00 €
SUPPLIERS
3.000,00 € (6 dates x 500 €)
8.000,00 € (5.000 catalogues, 10.000 pamplets, 10.000
adhesives)
10.000,00 € (6 theatral performances)
2.000,00 €
6.000,00 €