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SEMINAR PRESENTATION
PRESENTED BY:
PABITRA MOHAN PADHY
CSE , 6TH SEM
REGD.NO. 1001306005
GUIDED BY:
MR.SAMEER KUMAR DAS
COMPUTER SCIENCE
GANDHI INSTITUTE OF INDUSTRIAL TECHNOLOGY
DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY
3 D I N T E R N E T
ON
DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY
 A brief introduction to web versions.
 Introduction to 3D internet.
 Power of 3D internet.
 Knowing intelligent environments.
 Technical implications and solutions.
 Understanding obstacles to commercial success.
 Applications of 3D internet.
OBJECTIVES:
DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY
PROBLEM STATEMENT:
Getting a glimpse of the next generation internet and
knowing its seamless power.
DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY
WEB 1.0:
 First face of the World Wide Web.
 Edited only by webmasters.
 Similar to a hand-written notebook.
 Threatened to paranoid perception.
DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY
WEB 2.0:
 Everyone can contribute to the web.
 Rich user interface and best in class graphics.
 85% majority websites in web 2.0.
 Change is inevitable.
DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY
WEB 3.0:
 Use of metaverse in web technology.
 The rise of intelligent systems.
 Birth of the most awaited future internet.
 Webpages and Webplaces.
DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY
3D INTERNET
 3D internet otherwise known as virtual world.
 It is a blend of television, social networking and web.
 Second life and it’s “in-world” residents.
 Interesting and fascinating.
 Integration of every electronic device OTA.
DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY
3D INTERNET! WHY ?
 To converge physical world and virtual world.
 Ease of use.
 To get rid of flat and messy documents, surfing a
natural way.
 Get everything at your finger tip.
DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY
 Natural organization of objects and data.
 Try before buy to Interactive shopping.
DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY
3D INTERNET. WHAT ?
 Successor of all web technologies.
 Flexible architecture, open protocols, intelligent and
distributed systems.
 Virtual universe within physical universe.
 Use of avatars as virtual identity.
 Provides 3d map of every internet hub in world.
DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY
 Try products in a digital wireframe at your home.
 Simulation of webplaces in true to life graphics.
DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY
INTELLIGENT SYSTEMS
 Provides realistic 3D experience.
 Artificial intelligence and intelligent algorithms.
 Intelligent routing depending on network topology.
 Speech and gesture recognition.
 A new benchmark to the gaming platform.
DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY
TECHNICAL GLITCHES
• It requires high bandwidth speed, not possible for
most countries.
• Hardware required for 3D internet is partially
available.
DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY
( Average broadband speed in different countries of the world)
DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY
SOLUTIONS
 Use of 3G internet, which provides a max. speed of
14.4 Mbps for stationary and 384 Kbps for a moving
vehicle.
 Use of Google Glasses and vision station for
preliminary hardware requirements.
DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY
A user interacting with pc using
Google Glass.
A user interacting with pc
using Vision station.
DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY
OBSTACLES TO COMMERCIAL SUCCESS
 Requires a transformation from 2D to 3D completely.
 Lack of virtual experience and hardware.
 Inconsistency in internet speed.
DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY
APPLICATIONS
 Virtual classes over internet from universities.
 Preaching spirituality of different religions.
 Embassies for tourist and virtual guide.
 Live sport stadium experience.
DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY
CONCLUSION
3D internet is a step ahead to future which could serve
for not only as metaverse but will change the way we
perceive internet of today.
DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY
REFERENCES
Websites:
http://www.computer.howstuffworks.com
http://en.wikipedia.org
http://secondlife.com
http://google.com
DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY
DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY
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3D INTERNET

  • 1. SEMINAR PRESENTATION PRESENTED BY: PABITRA MOHAN PADHY CSE , 6TH SEM REGD.NO. 1001306005 GUIDED BY: MR.SAMEER KUMAR DAS COMPUTER SCIENCE GANDHI INSTITUTE OF INDUSTRIAL TECHNOLOGY DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY 3 D I N T E R N E T ON
  • 2. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY  A brief introduction to web versions.  Introduction to 3D internet.  Power of 3D internet.  Knowing intelligent environments.  Technical implications and solutions.  Understanding obstacles to commercial success.  Applications of 3D internet. OBJECTIVES:
  • 3. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY PROBLEM STATEMENT: Getting a glimpse of the next generation internet and knowing its seamless power.
  • 4. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY WEB 1.0:  First face of the World Wide Web.  Edited only by webmasters.  Similar to a hand-written notebook.  Threatened to paranoid perception.
  • 5. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY WEB 2.0:  Everyone can contribute to the web.  Rich user interface and best in class graphics.  85% majority websites in web 2.0.  Change is inevitable.
  • 6. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY WEB 3.0:  Use of metaverse in web technology.  The rise of intelligent systems.  Birth of the most awaited future internet.  Webpages and Webplaces.
  • 7. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY 3D INTERNET  3D internet otherwise known as virtual world.  It is a blend of television, social networking and web.  Second life and it’s “in-world” residents.  Interesting and fascinating.  Integration of every electronic device OTA.
  • 8. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY 3D INTERNET! WHY ?  To converge physical world and virtual world.  Ease of use.  To get rid of flat and messy documents, surfing a natural way.  Get everything at your finger tip.
  • 9. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY  Natural organization of objects and data.  Try before buy to Interactive shopping.
  • 10. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY 3D INTERNET. WHAT ?  Successor of all web technologies.  Flexible architecture, open protocols, intelligent and distributed systems.  Virtual universe within physical universe.  Use of avatars as virtual identity.  Provides 3d map of every internet hub in world.
  • 11. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY  Try products in a digital wireframe at your home.  Simulation of webplaces in true to life graphics.
  • 12. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY INTELLIGENT SYSTEMS  Provides realistic 3D experience.  Artificial intelligence and intelligent algorithms.  Intelligent routing depending on network topology.  Speech and gesture recognition.  A new benchmark to the gaming platform.
  • 13. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY TECHNICAL GLITCHES • It requires high bandwidth speed, not possible for most countries. • Hardware required for 3D internet is partially available.
  • 14. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY ( Average broadband speed in different countries of the world)
  • 15. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY SOLUTIONS  Use of 3G internet, which provides a max. speed of 14.4 Mbps for stationary and 384 Kbps for a moving vehicle.  Use of Google Glasses and vision station for preliminary hardware requirements.
  • 16. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY A user interacting with pc using Google Glass. A user interacting with pc using Vision station.
  • 17. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY OBSTACLES TO COMMERCIAL SUCCESS  Requires a transformation from 2D to 3D completely.  Lack of virtual experience and hardware.  Inconsistency in internet speed.
  • 18. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY APPLICATIONS  Virtual classes over internet from universities.  Preaching spirituality of different religions.  Embassies for tourist and virtual guide.  Live sport stadium experience.
  • 19. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY CONCLUSION 3D internet is a step ahead to future which could serve for not only as metaverse but will change the way we perceive internet of today.
  • 20. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY REFERENCES Websites: http://www.computer.howstuffworks.com http://en.wikipedia.org http://secondlife.com http://google.com
  • 21. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY
  • 22. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY Any Queries ?