1. To the Screens Themselves!
A Phenomenological Approach to Understanding Interactive Screens
2. Table of Contents
What Are Screens?
Why Research the Interactive Screen?
How Can we Research Interactive Screens?
Phenomenology on Interactive Screens
Case Studies
Interactive Screens on Phenomenology
Conclusions
Questions?
3. What Are Screens?
“The existence of another virtual space, another three-dimensional world enclosed by a
frame and situated inside our normal space. The frame separates two absolutely different
spaces that somehow coexist.“
- Lev Manovich, An Archeology of the Computer Screen -
A novel trichotomy based on the physical possibilities of screens:
Static Screens
Dynamic Screens
Interactive Screens
7. Why Research Interactive Screens?
“The familiar is that to which we are accustomed; and that to which we are
accustomed is hardest to ‘know’, that is to see as a problem, that is to see as strange,
as distant, as ‘outside us’ ...”
Nietzsche 1974, no.355, p.301
This is not a presentation.
Screens are ubiquitous
Interactive screens have taken flight in recent years
8. How Can we Research Interactive Screens?
Screens are embedded
Screens undergo rapid development
Experience of screens: Phenomenology
“Phenomenology studies the structure of the conscious directed mind from a first
person perspective“
Used methodologies:
Lucas Introna and Fernando Ilharco
Don Ihde
Medical Anthropology (Mol, Radstake, van Dijck)
9. Phenomenology on Interactive Screens (1/3)
The traditional approach (Introna & Ilharco) did not research interactive
screens
Evade experience
Attract attention
Display relevance
Interactive Screens: Imply immersion
The essence of screens is ‘already agreement’
Screens are shaping cultural surroundings
Interactive screens can produces virtual worlds
Problematic in existential phenomenology
10. Phenomenology on Interactive Screens (2/3)
A framework of ‘I - technology - World’ relations (Don Ihde).
Results of the application of the trichotomy of screen to
postphenomenology:
11. Phenomenology on Interactive Screens (3/3)
Traditional phenomenology shows us
how screens are experienced in a larger cultural perspective
but fail to explain virtual worlds
Postphenomenology shows us:
that interactive screens change perception
screens are developing towards complete immersion
12. Case Studies
Screens in the Public Space
Car Navigation Device GPS Leads Driver to
Cliff's Edge
Screens in Medical Practice The phrase "You have
Sonograph reached your final
destination" almost
took on a whole new
meaning for one
British driver on
Sunday when the
soothing robot voice of
his car's GPS became a
siren's call luring him
toward his doom.
Source: http://www.dailymail.co.uk/news/
article-1164705/BMW-left-teetering-100ft-cliff-edge-
sat-nav-directs-driver-steep-footpath.html
13. Interactive Screens on Phenomenology
The research of interactive screens encounters the boundaries of
existential phenomenology.
A new understanding of essentialistic thinking within
postphenomenology is described.
Phenomenology fails to account for larger cultural influences on
technology.
14. Conclusions
A better applicable trichotomy of screens
A unique understanding of interactive screens
what they are
how they act
Contemporary Phenomenology
can produce notions of essence of technologies
has problems describing virtual worlds
needs to rely on empirical philosophy