4. INTRO: Most Broadly Used Social Analytics by Developers Facebook Funded & Leading App Analytics Platform Social Gaming Focused End-to-End Analytics Suite Ad Tracker, Viral Testing, Events, Funnels, V.Currency Used by Majority the World’s Largest Game Publishers
5. INTRO: People Not Pages OLD SCHOOL: “WEB ANALYTICS” = PAGES NEW SCHOOL: “SOCIAL ANALYTICS” = PEOPLE PAGE VIEWS EVENTS FRIEND GRAPH & INFLUENCE MAP AGE & GENDER & LOCATION EMAIL ADDRESS COOKIE/IP ADDRESS VIRAL PROFILE SESSION TIME
6. ABOUT US: End to End Social Analytics Platform Kontagent Analytics Suite Increase Testing Velocity -> Faster Iterations -> Faster User Growth -> Improved Profits
8. ABOUT US: “Web 2.0.11” SOCIAL WEB WEB 2.0 WEB 2.0 SOCIAL WEB Single Sign-On (MS Passport) Social Sign-In (FB Connect) Sign-In Discovery: Search Shared Distribution: Aggregation Viral Analytics: Pages Users z Optimization: Data-Sampling OK Need Per User Data
36. ARM Model: Acquisition, Retention & Monetization ACQUISITION RETENTION MONETIZATION
37. Framework: Lifecycle Metrics and the ARM Funnel SOCIAL GAME LIFECYCLE Mid Game Development Early Game Development Mature Game Development WEB 2.0 SOCIAL WEB USER LIFECYCLE Single Sign-On (MS Passport) Social Sign-In (FB Connect) ACQUISITION Search Shared RETENTION Aggregation MONETIZATION z
38. Framework: 7 Deadly Metrics of the ARM Funnel SOCIAL GAME LIFECYCLE Mid Game Development Early Game Development Mature Game Development WEB 2.0 SOCIAL WEB Single Sign-On (MS Passport) Social Sign-In (FB Connect) A Search Shared R Aggregation M 1 Day/WkCohort Retention ARPU & ARPPU 6 CAC 4 Sessions/User & Avg. Session Length 3 1 2 K-Factor 7 % PayingUsers 5 Avg. LT of a User K-LTV
41. ARM Metric #2 ACQUISITION > k-factor 2 Trending: Flat to down Typical: Overall K-Factor 0.05-0.20 Invite CTR: 10-20% Measure: AKA: Viral Loop Avg. Branching Factor Msg/User * CTR Action: A/B Test Content A/B Test Flow/Timing
42. ARM Metric #3 RETENTION > Sessions/User & Avg. session length 3 TRENDING: Flat to Up TYPICAL: Mins: 10+ Sessions/User: 1.7-2.2 Day 1 Retention: 10-35% MEASURE: “User Activation” Visits / User / Day Time Spent Per Visit ACTIONS: Funnel Test Activation Test Visit Freq. Vs. Time Spent
43. ARM Metric #4 RETENTION >1 Day + 1 Week Retention 4 Trending: Up Typical: D1: 25-30% W1: 10-15% Measure: Ideally Cohorted Careful Mixing New & Old Users Action: A/B Test Game Mechanics A/B Test Flow / Funnels
44. ARM Metric #5 RETENTION >avg. lifetime per user 5 Trending: Up Typical: Depends Measure: Engagement Loop Decay Rate / Half Life Action: Test Game Dynamic as it Relates to The Engagement Loop
45. ARM Metric #6 Monetization > ARPU, ARPPU 6 Trending: Up Typical: ARPPU: $2-10+ ARPU: $0.01-0.05 Measure: Revenue / DAU # Transactions /DAU $ Transactions Action: A/B Test Item Pricing A/B Test Flow/Timing Track Sources/Sinks
46. ARM Metric #7 Monetization > % Paying Users 7 Trending: Up Typical: 1-3% Measure: Demographics of Paying Users Action: Watch Demo & Traffic Source Loop Data back to Ad Targeting
47. ARM Metric KLTV > Viral Life Time Value KLTV Virality (branching Factor): [1/(1-k)] X arpu: [ARPU per Day] X retention: [Avg. # of Days Engaged]
48. Framework: 7 Deadly Metrics of the ARM Funnel SOCIAL GAME LIFECYCLE Mid Game Development Early Game Development Mature Game Development WEB 2.0 SOCIAL WEB Single Sign-On (MS Passport) Social Sign-In (FB Connect) A Search Shared R Aggregation M 1 Day/WkCohort Retention ARPU & ARPPU 6 CAC 4 Sessions/User & Avg. Session Length 3 1 2 K-Factor 7 % PayingUsers 5 Avg. LT of a User K-LTV
49. See the 7 Deadly Social Metrics in Action Follow us on Twitter @Kontagent! www.kontagent.com
- Display / Big Brand ads pushing up cost of inventory- CPIs moving to multi-$- cross promotion becomes more powerful- IP/licence becomes more important
- Display / Big Brand ads pushing up cost of inventory- CPIs moving to multi-$- cross promotion becomes more powerful- IP/licence becomes more important
- Display / Big Brand ads pushing up cost of inventory- CPIs moving to multi-$- cross promotion becomes more powerful- IP/licence becomes more important
- Display / Big Brand ads pushing up cost of inventory- CPIs moving to multi-$- cross promotion becomes more powerful- IP/licence becomes more important
- Display / Big Brand ads pushing up cost of inventory- CPIs moving to multi-$- cross promotion becomes more powerful- IP/licence becomes more important
- Display / Big Brand ads pushing up cost of inventory- CPIs moving to multi-$- cross promotion becomes more powerful- IP/licence becomes more important
- Display / Big Brand ads pushing up cost of inventory- CPIs moving to multi-$- cross promotion becomes more powerful- IP/licence becomes more important
- Display / Big Brand ads pushing up cost of inventory- CPIs moving to multi-$- cross promotion becomes more powerful- IP/licence becomes more important