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Virtual Research Arena: Presenting Research in 3D Virtual Environments
Virtual Research Arena: Presenting Research in 3D Virtual Environments
Virtual Research Arena: Presenting Research in 3D Virtual Environments
Virtual Research Arena: Presenting Research in 3D Virtual Environments
Virtual Research Arena: Presenting Research in 3D Virtual Environments
Virtual Research Arena: Presenting Research in 3D Virtual Environments
Virtual Research Arena: Presenting Research in 3D Virtual Environments
Virtual Research Arena: Presenting Research in 3D Virtual Environments
Virtual Research Arena: Presenting Research in 3D Virtual Environments
Virtual Research Arena: Presenting Research in 3D Virtual Environments
Virtual Research Arena: Presenting Research in 3D Virtual Environments
Virtual Research Arena: Presenting Research in 3D Virtual Environments
Virtual Research Arena: Presenting Research in 3D Virtual Environments
Virtual Research Arena: Presenting Research in 3D Virtual Environments
Virtual Research Arena: Presenting Research in 3D Virtual Environments
Virtual Research Arena: Presenting Research in 3D Virtual Environments
Virtual Research Arena: Presenting Research in 3D Virtual Environments
Virtual Research Arena: Presenting Research in 3D Virtual Environments
Virtual Research Arena: Presenting Research in 3D Virtual Environments
Virtual Research Arena: Presenting Research in 3D Virtual Environments
Virtual Research Arena: Presenting Research in 3D Virtual Environments
Virtual Research Arena: Presenting Research in 3D Virtual Environments
Virtual Research Arena: Presenting Research in 3D Virtual Environments
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Virtual Research Arena: Presenting Research in 3D Virtual Environments

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Paper presentation at the 2nd Global Conference on Learning and Technology (Global Learn Asia Pacific), Melbourne, Australia, March 28-April 1, 2011

Paper presentation at the 2nd Global Conference on Learning and Technology (Global Learn Asia Pacific), Melbourne, Australia, March 28-April 1, 2011

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  • 1. Virtual Research Arena: Presenting Research in 3D Virtual Environments Mikhail Fominykh and Ekaterina Prasolova-Førland Norwegian University of Science and Technology (NTNU) Norway 30.03.2011 AACE International Conference Global Learn Asia Pacific, Melbourne, Australia
  • 2. How do we present research?
  • 3. How do we present research?
  • 4. 3D Collaborative Virtual Environments Definition <ul><li>three dimensional, multiuser, synchronous, persistent environment, facilitated by networked computers </li></ul>
  • 5. 3D Collaborative Virtual Environments for presenting research <ul><li>Collaborative work on 3D content </li></ul><ul><li>Sense of presence </li></ul>
  • 6. Virtual Research Arena <ul><li>a framework for creating awareness about educational and research activities, promoting cross-fertilization between different environments and engaging the general public </li></ul><ul><ul><li>Virtual Science Fair at Norwegian Science week </li></ul></ul><ul><ul><li>Student projects cooperation technology course </li></ul></ul>
  • 7. Virtual Research Arena context Educational virtual city design Virtual campus Virtual Research Arena Virtual museum Virtual club Multi-user game Contextual game Information place Socializing place Virtual lab Universcity Entertainment layer Layer of education and research Cultural layer Social layer Virtual stage Serious game Community facilities
  • 8. Virtual Science Fair <ul><li>Reconstruction of a real place </li></ul><ul><li>Augmentation of a virtual environment </li></ul>
  • 9. Visualizing Science Fair projects <ul><li>A region in SL for studying Norwegian history </li></ul><ul><li>Intersection of art and technology </li></ul><ul><li>A reconstruction of medieval city in VR </li></ul><ul><li>EU project a 3D virtual serious game </li></ul><ul><li>Women Academics in Virtual Environments </li></ul><ul><li>A free online tool for language experts </li></ul><ul><li>A project advertizing SN and mobile technologies </li></ul><ul><li>An educational virtual world project </li></ul>
  • 10. Virtual Science Fair
  • 11. Virtual Science Fair
  • 12. Visualizing research projects at cooperation technology course <ul><li>Study </li></ul><ul><ul><li>25 students in 7 groups (master and PhD, Norwegian and international) </li></ul></ul><ul><li>Task </li></ul><ul><ul><li>Visualize a representation of any research project and present it by role-playing </li></ul></ul><ul><li>Data </li></ul><ul><ul><li>direct observation, </li></ul></ul><ul><ul><li>virtual artifacts (chat log and 3D constructions) </li></ul></ul><ul><ul><li>group essays </li></ul></ul>
  • 13. Visualizing research projects Context <ul><li>TARGET International Summer School </li></ul><ul><ul><li>seminars </li></ul></ul><ul><ul><li>international visitors </li></ul></ul><ul><li>Norwegian Science Week festival </li></ul><ul><ul><li>visualization examples </li></ul></ul><ul><ul><li>social environment </li></ul></ul><ul><ul><li>real life visitors </li></ul></ul>
  • 14. Student projects <ul><li>Programming history museum </li></ul><ul><li>The effect of Kung-Fu training on health </li></ul><ul><li>The biggest solar skin in Norway </li></ul><ul><li>Furniture constructing design project </li></ul><ul><li>Prototype presentation workshop </li></ul><ul><li>Concurrent design methodology </li></ul><ul><li>An intersection between digital art and software technology </li></ul>
  • 15. Visualizing research projects
  • 16. Visualizing research projects
  • 17. Visualizing research projects
  • 18. Virtual Research Arena impact <ul><li>Inspiration </li></ul><ul><ul><li>from past generations </li></ul></ul><ul><ul><li>from Virtual Science Fair </li></ul></ul><ul><li>Adaptation </li></ul><ul><ul><li>recognizable environment </li></ul></ul><ul><li>Outlook of the technology </li></ul><ul><ul><li>TARGET summer school seminars </li></ul></ul><ul><li>Role-playing </li></ul><ul><ul><li>organization </li></ul></ul><ul><ul><li>audience </li></ul></ul>
  • 19. Virtual Research Arena impact <ul><li>Enhancing learning </li></ul><ul><ul><li>deep understanding </li></ul></ul><ul><ul><li>practical experience </li></ul></ul><ul><ul><li>creativity </li></ul></ul><ul><ul><li>global thinking </li></ul></ul><ul><li>Possibilities of visualization in CVEs </li></ul><ul><ul><li>topics </li></ul></ul><ul><ul><li>methods </li></ul></ul>
  • 20. Recommendations <ul><li>Demonstrate the possibilities of the technology </li></ul><ul><li>Provide tutorials and building resources </li></ul><ul><li>Involve participants from different communities </li></ul><ul><li>Support activities in a virtual environment with real-life events </li></ul>
  • 21. Conceptualizing Virtual Research Arena Virtual Research Arena Workplace (tools & tutorials) Virtual library Virtual stage Virtual gallery Creative Virtual Workshop Social layer Layer of ed. and research Cultural layer Entertainment layer Universcity Authentic environment Learning & researching Socializing Virtual Campus
  • 22. Conclusion <ul><li>Studying the possibilities of the virtual environments for presenting research projects </li></ul><ul><li>Evaluation of the Virtual Research Arena framework </li></ul><ul><li>Development of the Virtual Campus and Virtual City frameworks </li></ul>
  • 23. Thank you! Mikhail Fominykh and Ekaterina Prasolova-Førland NTNU, Norway E-mails: [email_address] Slides: http://slideshare.net/mfominykh/ Second Life: http://slurl.com/secondlife/NTNU/ [email_address]

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