Virtual Research Arena: Presenting Research in 3D Virtual Environments


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Paper presentation at the 2nd Global Conference on Learning and Technology (Global Learn Asia Pacific), Melbourne, Australia, March 28-April 1, 2011

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Virtual Research Arena: Presenting Research in 3D Virtual Environments

  1. 1. Virtual Research Arena: Presenting Research in 3D Virtual Environments Mikhail Fominykh and Ekaterina Prasolova-Førland Norwegian University of Science and Technology (NTNU) Norway 30.03.2011 AACE International Conference Global Learn Asia Pacific, Melbourne, Australia
  2. 2. How do we present research?
  3. 3. How do we present research?
  4. 4. 3D Collaborative Virtual Environments Definition <ul><li>three dimensional, multiuser, synchronous, persistent environment, facilitated by networked computers </li></ul>
  5. 5. 3D Collaborative Virtual Environments for presenting research <ul><li>Collaborative work on 3D content </li></ul><ul><li>Sense of presence </li></ul>
  6. 6. Virtual Research Arena <ul><li>a framework for creating awareness about educational and research activities, promoting cross-fertilization between different environments and engaging the general public </li></ul><ul><ul><li>Virtual Science Fair at Norwegian Science week </li></ul></ul><ul><ul><li>Student projects cooperation technology course </li></ul></ul>
  7. 7. Virtual Research Arena context Educational virtual city design Virtual campus Virtual Research Arena Virtual museum Virtual club Multi-user game Contextual game Information place Socializing place Virtual lab Universcity Entertainment layer Layer of education and research Cultural layer Social layer Virtual stage Serious game Community facilities
  8. 8. Virtual Science Fair <ul><li>Reconstruction of a real place </li></ul><ul><li>Augmentation of a virtual environment </li></ul>
  9. 9. Visualizing Science Fair projects <ul><li>A region in SL for studying Norwegian history </li></ul><ul><li>Intersection of art and technology </li></ul><ul><li>A reconstruction of medieval city in VR </li></ul><ul><li>EU project a 3D virtual serious game </li></ul><ul><li>Women Academics in Virtual Environments </li></ul><ul><li>A free online tool for language experts </li></ul><ul><li>A project advertizing SN and mobile technologies </li></ul><ul><li>An educational virtual world project </li></ul>
  10. 10. Virtual Science Fair
  11. 11. Virtual Science Fair
  12. 12. Visualizing research projects at cooperation technology course <ul><li>Study </li></ul><ul><ul><li>25 students in 7 groups (master and PhD, Norwegian and international) </li></ul></ul><ul><li>Task </li></ul><ul><ul><li>Visualize a representation of any research project and present it by role-playing </li></ul></ul><ul><li>Data </li></ul><ul><ul><li>direct observation, </li></ul></ul><ul><ul><li>virtual artifacts (chat log and 3D constructions) </li></ul></ul><ul><ul><li>group essays </li></ul></ul>
  13. 13. Visualizing research projects Context <ul><li>TARGET International Summer School </li></ul><ul><ul><li>seminars </li></ul></ul><ul><ul><li>international visitors </li></ul></ul><ul><li>Norwegian Science Week festival </li></ul><ul><ul><li>visualization examples </li></ul></ul><ul><ul><li>social environment </li></ul></ul><ul><ul><li>real life visitors </li></ul></ul>
  14. 14. Student projects <ul><li>Programming history museum </li></ul><ul><li>The effect of Kung-Fu training on health </li></ul><ul><li>The biggest solar skin in Norway </li></ul><ul><li>Furniture constructing design project </li></ul><ul><li>Prototype presentation workshop </li></ul><ul><li>Concurrent design methodology </li></ul><ul><li>An intersection between digital art and software technology </li></ul>
  15. 15. Visualizing research projects
  16. 16. Visualizing research projects
  17. 17. Visualizing research projects
  18. 18. Virtual Research Arena impact <ul><li>Inspiration </li></ul><ul><ul><li>from past generations </li></ul></ul><ul><ul><li>from Virtual Science Fair </li></ul></ul><ul><li>Adaptation </li></ul><ul><ul><li>recognizable environment </li></ul></ul><ul><li>Outlook of the technology </li></ul><ul><ul><li>TARGET summer school seminars </li></ul></ul><ul><li>Role-playing </li></ul><ul><ul><li>organization </li></ul></ul><ul><ul><li>audience </li></ul></ul>
  19. 19. Virtual Research Arena impact <ul><li>Enhancing learning </li></ul><ul><ul><li>deep understanding </li></ul></ul><ul><ul><li>practical experience </li></ul></ul><ul><ul><li>creativity </li></ul></ul><ul><ul><li>global thinking </li></ul></ul><ul><li>Possibilities of visualization in CVEs </li></ul><ul><ul><li>topics </li></ul></ul><ul><ul><li>methods </li></ul></ul>
  20. 20. Recommendations <ul><li>Demonstrate the possibilities of the technology </li></ul><ul><li>Provide tutorials and building resources </li></ul><ul><li>Involve participants from different communities </li></ul><ul><li>Support activities in a virtual environment with real-life events </li></ul>
  21. 21. Conceptualizing Virtual Research Arena Virtual Research Arena Workplace (tools & tutorials) Virtual library Virtual stage Virtual gallery Creative Virtual Workshop Social layer Layer of ed. and research Cultural layer Entertainment layer Universcity Authentic environment Learning & researching Socializing Virtual Campus
  22. 22. Conclusion <ul><li>Studying the possibilities of the virtual environments for presenting research projects </li></ul><ul><li>Evaluation of the Virtual Research Arena framework </li></ul><ul><li>Development of the Virtual Campus and Virtual City frameworks </li></ul>
  23. 23. Thank you! Mikhail Fominykh and Ekaterina Prasolova-Førland NTNU, Norway E-mails: [email_address] Slides: Second Life: [email_address]