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Conceptual Framework for
Therapeutic Training with
Biofeedback in Virtual Reality
Mikhail Fominykh, PhD
Independent researcher, Norway + + + + +
22/06/2017 1
First Evaluation of a Relaxation Simulator
Full paper – journal publication
EDMEDIA WORLD CONFERENCE ON EDUCATIONAL MEDIA AND TECHNOLOGY
Team
Mikhail Fominykh
Independent developer / Molde University College, Norway
mihail.fominyh@gmail.com / mikhail.fominykh@himolde.no
Ekaterina Prasolova-Førland
Department of Education and Lifelong Learning, NTNU, Norway
ekaterip@ntnu.no
Tore C. Stiles
Department of Psychology, NTNU, Norway
tore.stiles@ntnu.no
Anne Berit Krogh
Department of Public Health and Nursing, NTNU, Norway
anne-berit.krogh@ntnu.no
Mattias Linde
Department of Neuromedicine and Movement Science, NTNU, Norway
mattias.linde@ntnu.no
222/06/2017
CONCEPTUAL FRAMEWORK FOR THERAPEUTIC TRAINING WITH BIOFEEDBACK
IN VIRTUAL REALITY
About me
322/06/2017
CONCEPTUAL FRAMEWORK FOR THERAPEUTIC TRAINING WITH BIOFEEDBACK
IN VIRTUAL REALITY
Researcher and project
coordinator in
workplace experience
capturing for job
seekers in welfare
Project manager in
workplace training with
Augmented Reality
and Wearables
Associate professor
and researcher in
Emergency
Management training
Software developer in
psychological
treatment training
Adjunct Professor
and teacher in
Virtual Reality
Relaxation
Virtual Reality and Biofeedback
Background
Background: Learning to Control Body Reactions –
Psychological Treatment with Biofeedback
22/06/2017
CONCEPTUAL FRAMEWORK FOR THERAPEUTIC TRAINING WITH
BIOFEEDBACK IN VIRTUAL REALITY
7
Psychological treatments are designed to alter processes
underlying or contributing to pain, distress, and/or
disability (Eccleston et al. 2014).
Biofeedback improves psychological treatments, allowing
patients to learn how to voluntarily modify their bodily
reactions through the feedback from their own
physiological processes (Schwartz and Andrasik 2017).
Background: Perception and Sensing –
Virtual Reality and Wearable Technologies
22/06/2017
CONCEPTUAL FRAMEWORK FOR THERAPEUTIC TRAINING WITH
BIOFEEDBACK IN VIRTUAL REALITY
8
VR simulates spaces, objects, humans, and activities that
can reproduce a precise image of the reality and simulate
required settings (Steuer 1992).
VR glasses is a type of WT devices that is worn on the
head and has a display in front of the user’s eyes
(Cakmakci and Rolland 2006; van Krevelen and Poelman
2010).
Wireless body sensors perceive the user’s physical state.
Capturing human’s psycho-physiological states using bio-
signals and physiological phenomena is at the core of
perceptual technologies (Stiefelhagen 2009).
Building a Conceptual
Framework
Pain coping mechanisms and therapeutic
procedures for VR
22/06/2017
CONCEPTUAL FRAMEWORK FOR THERAPEUTIC TRAINING WITH
BIOFEEDBACK IN VIRTUAL REALITY
10
Distraction: drawing attention from the patient’s mental
pain processing with immersive and interactive VR
experiences, for example, SnowWorld for burn victims
(Hoffman et al. 2011).
Pain coping mechanisms and therapeutic
procedures for VR
22/06/2017
CONCEPTUAL FRAMEWORK FOR THERAPEUTIC TRAINING WITH
BIOFEEDBACK IN VIRTUAL REALITY
11
Relaxation: immersing users in relaxing simulated virtual
situations and places, suitable for meditation and
mindfulness, for example, Guided Meditation VR
(https://guidedmeditationvr.com/).
Pain coping mechanisms and therapeutic
procedures for VR
22/06/2017
CONCEPTUAL FRAMEWORK FOR THERAPEUTIC TRAINING WITH
BIOFEEDBACK IN VIRTUAL REALITY
12
Illusion: manipulating sensory brain input (visual, haptic
etc.) in order to manipulate experience of pain, for
example, providing false visual feedback of head
movements to people with neck pain alters onset of
movement-evoked pain (Harvie et al. 2015).
Pain coping mechanisms and therapeutic
procedures for VR
22/06/2017
CONCEPTUAL FRAMEWORK FOR THERAPEUTIC TRAINING WITH
BIOFEEDBACK IN VIRTUAL REALITY
13
Visualization: controlling pain by manipulating a visual
representation of pain experience (in 3D/VR), often with
bio- or neurofeedback, for example: manipulating
stereoscopic geometric shapes (with mouse), each of
them corresponding to a certain type and intensity of
pain.
Pain coping mechanisms and therapeutic
procedures for VR
22/06/2017
CONCEPTUAL FRAMEWORK FOR THERAPEUTIC TRAINING WITH
BIOFEEDBACK IN VIRTUAL REALITY
14
Physiotherapy: enhancing traditional training in a variety
of physiotherapeutic situations with VR, for example, VR
training for patients with neck injuries (Sarig Bahat et al.).
VR features for pain coping and relief
therapy
22/06/2017
CONCEPTUAL FRAMEWORK FOR THERAPEUTIC TRAINING WITH
BIOFEEDBACK IN VIRTUAL REALITY
15
User / Patient
Embodiment
Sense of presence and immersion
Identity
Virtual place
Visual appearance
Place structure and navigation
Multisensory: sound, touch, movement
Therapy artefacts
Objects and interactions with objects
Bio- and neurofeedback associated with objects
Scenario features for pain coping and relief
therapy
22/06/2017
CONCEPTUAL FRAMEWORK FOR THERAPEUTIC TRAINING WITH
BIOFEEDBACK IN VIRTUAL REALITY
16
Linear narrative
Branching and levels
Role playing
Progression through tasks
Inter-platform transitions
Design
User interfaces and technology platforms for
pain coping and relief therapy
22/06/2017
CONCEPTUAL FRAMEWORK FOR THERAPEUTIC TRAINING WITH
BIOFEEDBACK IN VIRTUAL REALITY
18
Output
Visualization devices (HMD, PC, smart phone) Sound
devices (stereo, 3d sound)
Input
Biosensors (heart rate, EEG, skin conductivity) Body
tracking (head movement, gestures, motion capture)
Controls, haptic, treadmill
22/06/2017
22/06/2017
Low heart rate
Increased heart rate
Evaluation
Results: design and functionality
22/06/2017
CONCEPTUAL FRAMEWORK FOR THERAPEUTIC TRAINING WITH
BIOFEEDBACK IN VIRTUAL REALITY
24
Suggestion focus: VR features
Visual appearance
Bio- and neurofeedback associated with objects
Suggestion focus: Scenario features
Linear narrative
Branching and levels
Progression through tasks
Results: relaxation and biofeedback
22/06/2017
CONCEPTUAL FRAMEWORK FOR THERAPEUTIC TRAINING WITH
BIOFEEDBACK IN VIRTUAL REALITY
26
Achieved
Provides relaxation experience
Suggestion focus
VR feature Bio- and neurofeedback associated with
objects is functioning, but not effective enough (e.g., it
was difficult to spot the changes of the waves).
Voice instructions functioned well if the changes in the
heart rate were significant.
Scenario features Linear narrative and Branching need to
be better connected to the Progression through tasks.
Results: suggestion for future work
22/06/2017
CONCEPTUAL FRAMEWORK FOR THERAPEUTIC TRAINING WITH
BIOFEEDBACK IN VIRTUAL REALITY
28
Achieved
Positive attitude towards the concept of therapeutic
training with VR and biofeedback
Suggestion focus
Systematization of therapeutic training mechanisms
Modular approach
Other areas of therapeutic training (in addition to pain
coping and relief)
30
Q & A
EDMEDIA WORLD CONFERENCE ON EDUCATIONAL MEDIA AND TECHNOLOGY22/06/2017

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Conceptual framework for therapeutic training Fominykh EdMedia 2017

  • 1. Conceptual Framework for Therapeutic Training with Biofeedback in Virtual Reality Mikhail Fominykh, PhD Independent researcher, Norway + + + + + 22/06/2017 1 First Evaluation of a Relaxation Simulator Full paper – journal publication EDMEDIA WORLD CONFERENCE ON EDUCATIONAL MEDIA AND TECHNOLOGY
  • 2. Team Mikhail Fominykh Independent developer / Molde University College, Norway mihail.fominyh@gmail.com / mikhail.fominykh@himolde.no Ekaterina Prasolova-Førland Department of Education and Lifelong Learning, NTNU, Norway ekaterip@ntnu.no Tore C. Stiles Department of Psychology, NTNU, Norway tore.stiles@ntnu.no Anne Berit Krogh Department of Public Health and Nursing, NTNU, Norway anne-berit.krogh@ntnu.no Mattias Linde Department of Neuromedicine and Movement Science, NTNU, Norway mattias.linde@ntnu.no 222/06/2017 CONCEPTUAL FRAMEWORK FOR THERAPEUTIC TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
  • 3. About me 322/06/2017 CONCEPTUAL FRAMEWORK FOR THERAPEUTIC TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY Researcher and project coordinator in workplace experience capturing for job seekers in welfare Project manager in workplace training with Augmented Reality and Wearables Associate professor and researcher in Emergency Management training Software developer in psychological treatment training Adjunct Professor and teacher in Virtual Reality
  • 5. Virtual Reality and Biofeedback
  • 7. Background: Learning to Control Body Reactions – Psychological Treatment with Biofeedback 22/06/2017 CONCEPTUAL FRAMEWORK FOR THERAPEUTIC TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY 7 Psychological treatments are designed to alter processes underlying or contributing to pain, distress, and/or disability (Eccleston et al. 2014). Biofeedback improves psychological treatments, allowing patients to learn how to voluntarily modify their bodily reactions through the feedback from their own physiological processes (Schwartz and Andrasik 2017).
  • 8. Background: Perception and Sensing – Virtual Reality and Wearable Technologies 22/06/2017 CONCEPTUAL FRAMEWORK FOR THERAPEUTIC TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY 8 VR simulates spaces, objects, humans, and activities that can reproduce a precise image of the reality and simulate required settings (Steuer 1992). VR glasses is a type of WT devices that is worn on the head and has a display in front of the user’s eyes (Cakmakci and Rolland 2006; van Krevelen and Poelman 2010). Wireless body sensors perceive the user’s physical state. Capturing human’s psycho-physiological states using bio- signals and physiological phenomena is at the core of perceptual technologies (Stiefelhagen 2009).
  • 10. Pain coping mechanisms and therapeutic procedures for VR 22/06/2017 CONCEPTUAL FRAMEWORK FOR THERAPEUTIC TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY 10 Distraction: drawing attention from the patient’s mental pain processing with immersive and interactive VR experiences, for example, SnowWorld for burn victims (Hoffman et al. 2011).
  • 11. Pain coping mechanisms and therapeutic procedures for VR 22/06/2017 CONCEPTUAL FRAMEWORK FOR THERAPEUTIC TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY 11 Relaxation: immersing users in relaxing simulated virtual situations and places, suitable for meditation and mindfulness, for example, Guided Meditation VR (https://guidedmeditationvr.com/).
  • 12. Pain coping mechanisms and therapeutic procedures for VR 22/06/2017 CONCEPTUAL FRAMEWORK FOR THERAPEUTIC TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY 12 Illusion: manipulating sensory brain input (visual, haptic etc.) in order to manipulate experience of pain, for example, providing false visual feedback of head movements to people with neck pain alters onset of movement-evoked pain (Harvie et al. 2015).
  • 13. Pain coping mechanisms and therapeutic procedures for VR 22/06/2017 CONCEPTUAL FRAMEWORK FOR THERAPEUTIC TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY 13 Visualization: controlling pain by manipulating a visual representation of pain experience (in 3D/VR), often with bio- or neurofeedback, for example: manipulating stereoscopic geometric shapes (with mouse), each of them corresponding to a certain type and intensity of pain.
  • 14. Pain coping mechanisms and therapeutic procedures for VR 22/06/2017 CONCEPTUAL FRAMEWORK FOR THERAPEUTIC TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY 14 Physiotherapy: enhancing traditional training in a variety of physiotherapeutic situations with VR, for example, VR training for patients with neck injuries (Sarig Bahat et al.).
  • 15. VR features for pain coping and relief therapy 22/06/2017 CONCEPTUAL FRAMEWORK FOR THERAPEUTIC TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY 15 User / Patient Embodiment Sense of presence and immersion Identity Virtual place Visual appearance Place structure and navigation Multisensory: sound, touch, movement Therapy artefacts Objects and interactions with objects Bio- and neurofeedback associated with objects
  • 16. Scenario features for pain coping and relief therapy 22/06/2017 CONCEPTUAL FRAMEWORK FOR THERAPEUTIC TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY 16 Linear narrative Branching and levels Role playing Progression through tasks Inter-platform transitions
  • 18. User interfaces and technology platforms for pain coping and relief therapy 22/06/2017 CONCEPTUAL FRAMEWORK FOR THERAPEUTIC TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY 18 Output Visualization devices (HMD, PC, smart phone) Sound devices (stereo, 3d sound) Input Biosensors (heart rate, EEG, skin conductivity) Body tracking (head movement, gestures, motion capture) Controls, haptic, treadmill
  • 24. Results: design and functionality 22/06/2017 CONCEPTUAL FRAMEWORK FOR THERAPEUTIC TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY 24 Suggestion focus: VR features Visual appearance Bio- and neurofeedback associated with objects Suggestion focus: Scenario features Linear narrative Branching and levels Progression through tasks
  • 25.
  • 26. Results: relaxation and biofeedback 22/06/2017 CONCEPTUAL FRAMEWORK FOR THERAPEUTIC TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY 26 Achieved Provides relaxation experience Suggestion focus VR feature Bio- and neurofeedback associated with objects is functioning, but not effective enough (e.g., it was difficult to spot the changes of the waves). Voice instructions functioned well if the changes in the heart rate were significant. Scenario features Linear narrative and Branching need to be better connected to the Progression through tasks.
  • 27.
  • 28. Results: suggestion for future work 22/06/2017 CONCEPTUAL FRAMEWORK FOR THERAPEUTIC TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY 28 Achieved Positive attitude towards the concept of therapeutic training with VR and biofeedback Suggestion focus Systematization of therapeutic training mechanisms Modular approach Other areas of therapeutic training (in addition to pain coping and relief)
  • 29.
  • 30. 30 Q & A EDMEDIA WORLD CONFERENCE ON EDUCATIONAL MEDIA AND TECHNOLOGY22/06/2017