8. A Game’s Core Mechanics Set
the System of Play in Motion
Examples:
Arguing
Trading
Voting
Exploring
Jumping
Guessing
Role-Playing
Resource management (time is a resource)
Press your luck
9. Game Design Grammar
Games are designed with action verbs.
Similarly, Bloom’s Taxonomy of Higher
Order Thinking is built around verbs.
Good games align core mechanics and
learning goals.
77. “Create a player experience that’s
fun first. If you remove the fun,
[players] will feel like they’re being
preached to and it’s not a game
any more, there’s no agency.”
-Mary Flanagan, Tiltfactor