Designing     Holograms asLearning Spaces in    Virtual Worlds      Dr. Cynthia Calongne, CTUDr. Andrew Stricker, AU and C...
Affect andImmersive LearningWhat does your dream library look like? http://martavallelibrary.wordpress.com/2009/05/08/what...
Holodeck Design at a Glance               What to do                                           ResultClick the Scripts Lib...
EM 840 Project                             SimsDesign and developmentof 3D world simulation                               ...
Mayan Temple – Student DesignTwo story Mayan Temple and Underworld renders from a                     Holodeck
Mayan Simulation Sequence
Maya Simulation User Sequence1. Approach hologram disc for use2. Select simulation scene to rez                           ...
Student-Centric Learning
Simulation Creation and Milestones                                                            •Source of the “big” idea? (...
Maya Simulation Workflow Mock-up (structures)                         Sim Design1. Diagram layout: Main Tikal center   1. ...
Simulation Creation          Design Studio process supports:                      Design-build       Place simulation scen...
Interaction betweenstudents and the content          Student-Created Civic Simulation in EM 825
Thank you!         Designing     Holograms asLearning Spaces in    Virtual Worlds      Dr. Cynthia Calongne, CTUDr. Andrew...
Designing 3D Holograms TCC Session 1_12067
Designing 3D Holograms TCC Session 1_12067
Designing 3D Holograms TCC Session 1_12067
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Designing 3D Holograms TCC Session 1_12067

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TCC 2012 Worldwide Online Conference presentation by Dr. Cynthia Calongne, Dr. Andrew Stricker, Dr. Lynn Talton and Marianne Malmstrom, April 18, 2012.

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Designing 3D Holograms TCC Session 1_12067

  1. 1. Designing Holograms asLearning Spaces in Virtual Worlds Dr. Cynthia Calongne, CTUDr. Andrew Stricker, AU and CTU Dr. Lynn Talton, CTU Marianne Malmstrom Emerging Media Faculty and Students at Colorado Technical University2012 TCC Worldwide Conference April 18, 2012Holodeck by Stricker, McCrocklin & Calongne
  2. 2. Affect andImmersive LearningWhat does your dream library look like? http://martavallelibrary.wordpress.com/2009/05/08/what-does-your-dream-library-look-like/
  3. 3. Holodeck Design at a Glance What to do ResultClick the Scripts Library Object Holodeck Scripts Library folder in My Inventory1. Rez and click the rezzer 1. Rezzer turns and menu appears2. Select the New Scene button 2. An invisible box rezzes (ctrl alt T)3. Edit your design (your build) and drag the 3. Your design’s Content tab has the Your BuildYour Build Rezzing Script into it Rezzing Script inside it4. Type Record in local chat to record the 4. Records your design’s location and displays itposition of your scene. in the local chat5. Right click and Take your scene 5. Your scene is in My InventoryCombine Your Build in a New Scene Building the Rezzer Menu6. Drag your build into the Content tab of the 6. This is the version of your design with the rezNew Scene script in it7. Rename the New Scene box 7. Use a short name for the menu button8. Take it into your inventory 8. Find it in My Inventory9. Drag it into the Holodeck Rezzer 9. The Content tab has your new scene
  4. 4. EM 840 Project SimsDesign and developmentof 3D world simulation Immersive Games Learningdelivered via a Simulationsvirtual hologram system Games Serious Educational Games Simulations
  5. 5. Mayan Temple – Student DesignTwo story Mayan Temple and Underworld renders from a Holodeck
  6. 6. Mayan Simulation Sequence
  7. 7. Maya Simulation User Sequence1. Approach hologram disc for use2. Select simulation scene to rez 3.Receive instructions for getting started (using a sim kiosk) to includeintroduction of learning challenge 4.Receive first quest: visit cistern to learn about role of water conservation inMayan society 5.Receive second quest: visit playing field to learn about role of organizedcompetitive events in Mayan society 6.Receive third quest: visit temple to learn about role of mythology andastrology in Mayan society 7.Receive instructions to return to main kiosk to input final explanation/responseto challenge question using what has been learned from the simulation
  8. 8. Student-Centric Learning
  9. 9. Simulation Creation and Milestones •Source of the “big” idea? (who is the champion? sponsor?) •Identify target audience •Identify simulation purpose, learning goals, and project goals •Create assessment •Identify best practices and subject-matter experts (SMEs) •Interview SMEs •Assess participant’s current access to technology and knowledge •Determin e development effort •Define
  10. 10. Maya Simulation Workflow Mock-up (structures) Sim Design1. Diagram layout: Main Tikal center 1. Develop user sequence/ expected flow-of-events map2. Determine structure details and 2. Collect and organize historicaltextures info/data and relate to sim design3. Determine structures forinteractive/dynamic systems (text, 3. Determine game design for uservoice, bots, etc.) (clues/hints/scoring/rewards)4. Determine transition plan to 4. Design database to support simOpenSim/Unity3D platforms game design
  11. 11. Simulation Creation Design Studio process supports: Design-build Place simulation scene inDesign logic engine simulation scene hologram system for rezzingfor simulation using logic on-demand
  12. 12. Interaction betweenstudents and the content Student-Created Civic Simulation in EM 825
  13. 13. Thank you! Designing Holograms asLearning Spaces in Virtual Worlds Dr. Cynthia Calongne, CTUDr. Andrew Stricker, AU and CTU Dr. Lynn Talton, CTU Marianne Malmstrom Emerging Media Faculty and Students at Colorado Technical UniversityHolodeck by Stricker, McCrocklin & Calongne

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