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Privacy is a Myth TCC 2_12065

Privacy is a Myth TCC 2_12065

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TCC Worldwide Online Conference presentation on Web Privacy and Information Accountability by students from Colorado Technical University on April 18, 2012.

TCC Worldwide Online Conference presentation on Web Privacy and Information Accountability by students from Colorado Technical University on April 18, 2012.

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Privacy is a Myth TCC 2_12065

  1. 1. Privacy is a Myth EM 835 Information Accountability and Web Privacy Strategies M. Frye H. Hess, Media Rain S. Kamberi, Penny Galaxy J. Murray, Murtek Viper K. Ostler, Addisonbow I. Spencer, Zkittykitty C. Steele, Xavia Fluta B. Truman, D’Lightful Doowangle …and the 23 students in EM 835 Dr. Cynthia Calongne, Colorado Technical University April 18, 2012 2012 TCC Worldwide Online Conference
  2. 2. Museum of Web Privacy
  3. 3. Student Museum on Web Privacy
  4. 4. Introduction • What kind of e-mail and web activity monitoring for students in middle school and high school is acceptable?
  5. 5. Student Privacy & the Classroom
  6. 6. Content Filter & Key Logger
  7. 7. Smart Desk
  8. 8. Barbara - D’Lightful Karl - Doowangle Addisonbow Project Partners The Project – Copyright Learning Module Idea: Learning Module – Engineering Design & Copyright/Patent Relationships Develop a Learning Design Studio of an online module about Engineering Design Ideas/Contractual Work and the relationship with the Patent/Copyright process.
  9. 9. Goal: Outline, identify, and highlight up to date issues regarding intellectual property and copyright/patents. In addition, host this as an online learning module in a Virtual World Environment like Second Life. Ideal: Develop a Holodeck or similar tool in Second Life to package a learning module to pose situations to visitors and then provide information leading to a solution with focus on Patent/Copyright Laws. Design/Build – Research – •SL Platform to support •Copyright Law •Content Presentations •Needs Assessment •Activities •Learning Requirements Analyze – •Observations •Feedback •Survey - Results The Design Process - Learning Module
  10. 10. Content: •Information Content •Sources •Creative Content •Learning /Problems •Solutions Context: •Synchronous Activities •Asynchronous Activities •Combinations – Linear / Non-linear The Project – Copyright Learning Module
  11. 11. Visit us live in See the tour Second Life slideshow Copyright Learning Module = RESULTS
  12. 12. Ideas & Discoveries Futuring: •Additional Copyright Solutions •Additional Fields of Application • Similar Modules for different topics Design Solutions Innovations: •Virtual Worlds •Emerging Media •Artificial Intelligence Copyright Learning Module = ROOM FOR MORE
  13. 13. How is My Identity Currently Defined? • Drivers License • Birth Certificate – License Number – Parents Information – Name – Birth Date – Address (Street, City, State, Zip Code) – Birth Location – Hair Color – Hand and Feet Prints – Eye Color – Picture – Height – Blood Sample – Weight • College ID – Organ Donor – Name of College • Social Security Card – Name – Work Eligibility Number – Year • Passports (E-Passport) • Genealogy – Paper Trail with RFID Tag – Heritage • Credit Cards • Medical EMR – Card Number • Gender – Name – Male – Security Feature Number (3 digit) – Female • User Name / Password / Pass Phrase – Transgender
  14. 14. Mobile Tracking Location-Based Services Continue to Grow Foursquare alone has over 5,000,000 registered users Google latitude allows users to do micro-coordination
  15. 15. So why do we share? use location abstractions to scaffold privacy concerns share precise location (GPS) & share nothing max social benefits & no social benefits
  16. 16. The Best Facial Emotion Extraction Method for Second life How having better avatar facial features and expressions in Second life can provide a more real-life like form of communication
  17. 17. Three Methods Facial Emotion Extraction through Text (SL) Facial Emotion Extraction using Kinect (Microsoft) Facial Emotion Extraction using Webcam (nVisio)
  18. 18. Results Method Implementation Feasibility Integration Extracting emotion Already implemented in Uses text chat which Users can integrate it by through user text SL through Second Life means total immersion of buying Automatic Facial Marketplace communication in the Animation HUDs virtual world to mimic real Not all users, especially face-to-face new users, are willing to communication is not pay for the HUDs. feasible Extracting emotion using SL can be accessed No real indication that Users need to buy Xbox motion capture through the Xbox 360 Linden Labs is up for sale. 360 and Kinect in order console via Xbox LIVE Not feasible to believe to integrate this technology via Xbox and through Wi-FI users are willing to buy technology. Kinect connection expensive hardware just to Implies Microsoft buying use SL Linden Labs Extracting emotion using Linden Labs hiring Most users own laptops Users do not need to do nVisio’s technology via nVisio Most laptops have anything except for using webcams their webcams in SL webcams (Best Method) Finding a method to use nVisio is a start-up Can be integrated free via the extracted data from company willing to work the free Second Life nVisio’s technology to with others Viewer apply to 3D avatar facial features.
  19. 19. ‘ Cyberstalking : Worse Than Personal Harassment
  20. 20. Cyberstalking takes many forms. Among them: • Installing spyware on a target's computer or via email • GPS surveillance of the movement of victims • Posting personal or false and humiliating information about the victim on the Internet • Sending harassing emails & msgs • Using social media such as Facebook or Twitter to post false and humiliating information
  21. 21. Cyberstalking It’s not a Game Cyberstalking and cybercrimes are on the rise as more and more private information becomes easily accessible on the internet. Advances in technology have allowed stalking to go online, with perpetrators accessing personal information.
  22. 22. Bluesnarfing Prevention • Education and awareness are key. • Set Bluetooth to non-discovery mode. • MAC address filtering. • Encryption. • User-set passwords. • Download latest software version. • Be wary of strangers.
  23. 23. Individual Therapy Session Privacy Providing Privacy for Online Consultations
  24. 24. Notecard Project Topic: An Investigation Of Privacy Within Virtual World Therapy Sessions Online therapy is a type of psychological treatment where patients and mental health professionals communicate and address mental issues. This type of therapy has been utilized for conditions such as post traumatic stress disorder, depression, eating disorders, and chronic pain. It is particularly useful to patients who want to be treated and want to remain anonymous or cannot attend in office consultations and visits. The project is a virtual world simulation that evaluates two types of online therapy sessions: group therapy and individual therapy. Participants within the therapy sessions interact via avatars. The goal of the simulation is to identify and contrast participant web privacy and information accountability issues during these sessions.
  25. 25. Group Therapy Session Privacy
  26. 26. Content Removal Countries with the Highest Concern Google Complaints 1400 1200 1000 800 600 Google Complaints 400 200 0
  27. 27. Countries with Less Concern • Belarus • Bolivia • Chile • Costa Rica • Czech Republic • Ecuador • Egypt • Guatemala • Honduras • Hungary • Kuwait No Complaints Filed with Google • Paraguay • Philippines • Romania • Saudi Arabia • South Africa • Ukraine • Uruguay • Venezuela
  28. 28. Privacy by Internet Penetration • Countries with the most privacy concern averaged 72% Internet Penetration • Countries with the least privacy concern averaged 38% Internet Penetration
  29. 29. Cloud Computing & Security • Security is a major concern of companies who want to move to the cloud • Cloud providers obtain certifications through auditing to verify they are secure • Example Certifications – PCI – CMMI – NIST 800-53
  30. 30. For More Information • Cyberstalking Comic http://nclc350group4.pbworks.com/w/page/7391773/Week%208%20Wiki%20Assignment • Cyberbullies to be targeted by schools http://paulhurst.wordpress.com/2007/09/21/cyberbullies-to-be-targeted-by-schools/
  31. 31. Privacy is a Myth EM 835 Information Accountability and Web Privacy Strategies Join us for a Treasure Hunt & tour of these simulations on Thursday, April 19, 2012 at 1600 HST, 2000 Mountain in Second Life! Many thanks to the M. Frye 23 students in EM 835 H. Hess, Media Rain S. Kamberi, Penny Galaxy J. Murray, Murtek Viper K. Ostler, Addisonbow I. Spencer, Zkittykitty C. Steele, Xavia Fluta B. Truman, D’Lightful Doowangle Dr. Cynthia Calongne, Colorado Technical University April 18, 2012 2012 TCC Worldwide Online Conference

Editor's Notes

  • Throughout history, humans have endeavored to establish a form of individual identity. Of notable concern is our paper trail identification system we currently use today. Driver’s licenses, social security cards, passports, credit cards, username / password / pass phrase authentication, and even our birth certificate are all paper trail identity representations of us; the problem with a paper trail system is it can be seemingly absent or pilfered, knowingly or unknowingly replicated, and used fictitiously and of course, since it is our information, we are held accountable for its use, even if it is used without our knowledge. In the world of wired, wireless and open air communication technology, to prove oneself is derived from a username and password combination which at best provides minimal security and accessibility. If our society operated on a honesty trusted policy, and everyone involved played in congruence, security would be a moot point; however, given that there are a certain aspect of population that derives benefit from the bane of others, security measures have taken shape in an attempt to thwart unwanted infiltrators such as the Person in the Middle (PitM) [9] attacker / observer or some backdoor malware that records your information while you type. While the PitM attacker is not preventable at this venture of society, perhaps it will become moot with the addition of the digital me project and the e-Passport.
  • “Foursquare is a mobile application that makes cities easier to use and more interesting to explore. It is a friend-finder, a social city guide and a game that challenges users to experience new things, and rewards them for doing so. Foursquare lets users ”check in“ to a place when they‘re there, tell friends where they are and track the history of where they’ve been and who they‘ve been there with.”

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