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Signature character strengths for a 3D game

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Presentation to the NonProfit Commons in Second Life on the use of Signature Character Strengths via a 3D assessment of team member strengths and the six core virtues. These tools support cooperative play in a 3D game called Slippery Rock Falls, among others. Presenters: Dr. Andrew Stricker, Dr. Cynthia Calongne, and Dr. Barbara Truman.

Published in: Education
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Signature character strengths for a 3D game

  1. 1. Signature Character Strengths Designs by Dr. Andrew Stricker & The Air University Team Presentation by AU Team Researchers: Spinoza Quinnell, Lyr Lobo and Delightful Doowangle
  2. 2. 24 Character Strengths Flow into Six Core Virtues Blank Kiosk with the Core Virtue: Strengths of Wisdom and Knowledge 1. Take the VIA Character Strengths Survey (next: sample results)
  3. 3. How Strongly Do Team Members Represent a Virtue? Team members click a disk to rate the strength of a virtue for each other
  4. 4. Character Strengths Rise As Columns Participants discuss the virtues & make observations about their strengths
  5. 5. Studying the Strengths on the Core Virtues Kiosks Team Members reflect on their core virtues and observations
  6. 6. Strengths of Wisdom and Knowledge Kiosk displays the values after the disks behind it receive responses
  7. 7. Yellow Spheres Define the Grid Labels From Heart – to – Mind From Focus on Self – to – Focus on Others
  8. 8. Applying the Character Strengths in Slippery Rock Falls The Guide sees the path & the Traveller follows the Guide’s instructions
  9. 9. Alligators welcome you in Slippery Rock Falls
  10. 10. Why Use This Method? To Understand Yourself & Others Enriching Team Relationships, Team Outcomes & Savoring the Experience
  11. 11. Questions? Many thanks to Toni Scribner, Fil Arenas, Brad Aldridge & The Air University Team Presentation by AU Team Researchers: Spinoza Quinnell, Lyr Lobo and Delightful Doowangle

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