This document discusses animation concepts and tools. It defines animation as giving life to objects that cannot move on their own by specifying their movement over time. The history of animation is traced from early experiments in the 19th century to modern computer animation. Types of animation include procedural, representation, stochastic, behavioral, 2D and 3D. Traditional animation methods like key frames, cel animation and rotoscoping are described. Computer animation techniques include key framing, motion capture and simulation. Popular hardware used includes SGI, PCs and Macintosh. Software tools discussed are 3D Studio Max, LightWave3D, Adobe Premiere, Alias/Wavefront, Animator Studio and Elastic Reality.