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Social Web Application Design

From lukew, 11 months ago

Social Web Application Design. In particular: Comparison of how we more

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Slideshow transcript

Slide 1: The Web Now: Social Luke Wroblewski Principal Designer, Yahoo! Inc. IxD Symposium IA Summit 2006 03-23-2006

Slide 2: Definitions What is Community? • In 1999… • • Discussion boards, email newsletters In 2006… • • Tags, ratings, reviews, comments, trackbacks, RSS, sharing (email, IM), distribution, blogs, wikis Always… • • People united by shared interests or goals 2

Slide 3: What makes up a community? Content is King • • Great products create community • Great actions (useful features & functions) • Great interest (compelling content) Social Behaviors • • Reputation & Identity • One to One, One to many, many to many communication • Sequences, Rituals, Groups 3

Slide 4: Who’s In a Community? Yahoo! Groups Example • Creators • 1% of the user population might start a • group (or a thread within a group) Synthesizers • 10% of the user population might • participate actively, and actually author content whether starting a thread or responding to a thread-in-progress Consumers • 100% of the user population benefits from • the activities of the above groups * Bradley Horowitz, Yahoo! Research 4

Slide 5: Why Enable Community? Value human to human interactions from * Images from Flickr 5

Slide 6: Contribute Ratings reviews favorites wikis calendars flag comments tags discussion boards inline chat 6

Slide 7: Share Email to friend save to list send via IM add download trackbacks add to blog to my site playlists subscribe invite 7

Slide 8: Implications: Good Filter • • Provide Information about information • Organic Popularity Original content creation • • Flickr Increased Engagement • • Yahoo! Answers Invested Customers • • eBay Collaborative Innovation • • eBay & PayPal Inclusion • • Lego Mindstorms * Images from Flickr 8

Slide 9: Implications: Bad Too many “social” features can distract • Blur the focus of the product • Quality • Splogs, spratings, spags, comment spam, • trackback spam Lightweight interactions = lightweight • content Power Laws • Power participants can become a dominant • force in the direction of a product Power can be abused • The vocal minority: potential innovation • hurdle Factions vs. Tribes • Privacy & Exposure • Safety • * Images from Flickr 9

Slide 10: Best Practices * Images from Flickr 10

Slide 11: Enable Identity Welcome • Pay attention to people • Flickr, MySpace • Anonymity can be a death • sentence Lack of accountability & • reputation Personal Branding • Nickname • About/URL • Images • Accomplishments • Stuff I’ve Done • Rewards • Social Incentive • “You’ve got mail!” • 11

Slide 12: Focus on the Epicenter VS. Don’t lose sight of primary content and goals 12

Slide 13: Provide for Creators, Synthesizers, & Consumers Creators Synthesizers Consumers CSC personality types do not easily migrate between groups • Scaling engagement is hard and often inappropriate • Leverage differences to maintain balance • 13

Slide 14: Design Systems Extensible • • Social applications grow organically • Define flexibility upfront • Define rules early on Think “Ecosystem” • • Movement of content • Cycles Structured • • Interaction design establishes how a community can engage with each other and beyond Objects & Actions • * Pearson Education 14

Slide 15: 15 * http://flickr.com/photos/bryce/58299511/

Slide 16: Constraints Balance Systems Quality Control • Lightweight interactions = lightweight • content “Burying the submit button [in community • Web sites] encourages fewer, but better posts.” -Derek Powazek, Design for Community, 2001 Barriers to Entry • \"The best check on bad behavior is • identity.” -Mark Zuckerburg, Facebook Founder Game Design • Embrace Constraints • 16

Slide 17: Questions? luke@lukew.com * Images from Flickr 17