The document summarizes a student's media project creating a hip hop music magazine. Key points:
1) The student created a front cover, contents page, and double page spread for their magazine titled "FLUIDZ" focusing on the hip hop genre.
2) Through layout, fonts, images, and content, the student aimed to represent the hip hop genre while challenging stereotypes.
3) Audience testing found the project looked professional and engaging while properly representing the target demographics of ages 14-25 interested in hip hop music and culture.
The document provides details about a music magazine created by the student. It discusses the target audience, which is young teenagers and adults aged 13-21 from lower and middle class areas who enjoy hip hop and rap music. It describes the design elements of the front cover, contents page, and double page spread. It also addresses how the magazine represents its target audience and social groups, and what institutions might distribute it. Overall, the document evaluates the construction and design of the student's music magazine project.
This document describes the design process for a magazine focused on the hip hop/rap genre called "A Magazine." Key details include:
- The masthead uses bold colors like red, black, and white to represent the seriousness and lighter sides of hip hop.
- The color scheme of red, black, green, and white is used consistently throughout the magazine's elements.
- Cover lines use different colors and sizing to attract attention without being too large or small.
- Headlines provide additional context for images on the cover and contents page to engage readers.
- Research was conducted on target audiences and magazine conventions to design professionally for 18-21 year old male hip hop fans.
The document provides an overview of the history and evolution of the R&B music genre from the 1940s to present day. It discusses how R&B originated as "black pop" music and was later used to describe styles that incorporated electric blues, gospel and soul music. The document also summarizes two magazines, Black Beat and Word Up, that targeted African American teen audiences with coverage of R&B, hip hop and urban culture during their heydays in the 1980s-1990s.
The document evaluates the student's music magazine and how it uses and challenges conventions of real music magazines.
The magazine's title uses a bold, colorful font that challenges conventions while still standing out. Images use plain backgrounds and posed styles typical of the genre but with quirky expressions. Costumes follow genre conventions of baggy clothes for boys and revealing styles for girls. The people featured are younger than normally seen but still solo artists. The layout and written content similarly follow conventions while adding unique elements. The contents page includes standard sections with an atypical large featured image.
The student created a music magazine called 'Hiplife' targeting males aged 16-22. They learned new skills using software like Photoshop and InDesign to design pages and edit images. Feedback showed the magazine effectively represented the target genre and audience. While the preliminary version lacked polish, the final project demonstrated improved composition, layout, and detail meeting conventions of professional hip hop magazines.
The document describes the student's process of creating a music magazine modeled after real magazines like XXL. The student intended for their magazine design to resemble XXL, using a black and white aesthetic with red fonts. While similar in design, the student's magazine differed in not featuring two people on the cover and having differently arranged cover lines. The student represented hip hop artists and modeled their photo shoot spreads after typical hip hop poses seen online. An ideal publisher for the magazine would be XXL due to its success and audience. The target audience was identified as 15-25 year old mainly male hip hop fans. Key aspects like the masthead and cover attracted this audience. Through the process, the student learned photography, design and editing skills
The document discusses the student's music magazine project where they aimed to emulate the style of real hip hop magazines like XXL. The student discusses how their design ended up being similar to XXL with colors, fonts, and bold masthead. However, their cover differed by not including two people and having differently arranged cover lines. The student represents hip hop artists and aimed to portray typical poses and styles through their photo shoot images and fashion choices. They identify XXL as an ideal publisher due to its success and audience. The target audience is identified as 15-25 year old mainly male hip hop fans. Elements like the masthead, cover image, and language were meant to attract this audience. Through working on the project, the student
The document is an evaluation of a media product, HD magazine, created by the student. The magazine aims to represent hip hop culture. The front cover features a young black male artist to represent the genre. Text and images are used throughout in a way that develops conventions from real hip hop magazines like positioning, fonts and colors. The target audience is those interested in hip hop music aged late teens to early 30s. The student learned about using Photoshop and improved positioning of elements from their preliminary work.
The document provides details about a music magazine created by the student. It discusses the target audience, which is young teenagers and adults aged 13-21 from lower and middle class areas who enjoy hip hop and rap music. It describes the design elements of the front cover, contents page, and double page spread. It also addresses how the magazine represents its target audience and social groups, and what institutions might distribute it. Overall, the document evaluates the construction and design of the student's music magazine project.
This document describes the design process for a magazine focused on the hip hop/rap genre called "A Magazine." Key details include:
- The masthead uses bold colors like red, black, and white to represent the seriousness and lighter sides of hip hop.
- The color scheme of red, black, green, and white is used consistently throughout the magazine's elements.
- Cover lines use different colors and sizing to attract attention without being too large or small.
- Headlines provide additional context for images on the cover and contents page to engage readers.
- Research was conducted on target audiences and magazine conventions to design professionally for 18-21 year old male hip hop fans.
The document provides an overview of the history and evolution of the R&B music genre from the 1940s to present day. It discusses how R&B originated as "black pop" music and was later used to describe styles that incorporated electric blues, gospel and soul music. The document also summarizes two magazines, Black Beat and Word Up, that targeted African American teen audiences with coverage of R&B, hip hop and urban culture during their heydays in the 1980s-1990s.
The document evaluates the student's music magazine and how it uses and challenges conventions of real music magazines.
The magazine's title uses a bold, colorful font that challenges conventions while still standing out. Images use plain backgrounds and posed styles typical of the genre but with quirky expressions. Costumes follow genre conventions of baggy clothes for boys and revealing styles for girls. The people featured are younger than normally seen but still solo artists. The layout and written content similarly follow conventions while adding unique elements. The contents page includes standard sections with an atypical large featured image.
The student created a music magazine called 'Hiplife' targeting males aged 16-22. They learned new skills using software like Photoshop and InDesign to design pages and edit images. Feedback showed the magazine effectively represented the target genre and audience. While the preliminary version lacked polish, the final project demonstrated improved composition, layout, and detail meeting conventions of professional hip hop magazines.
The document describes the student's process of creating a music magazine modeled after real magazines like XXL. The student intended for their magazine design to resemble XXL, using a black and white aesthetic with red fonts. While similar in design, the student's magazine differed in not featuring two people on the cover and having differently arranged cover lines. The student represented hip hop artists and modeled their photo shoot spreads after typical hip hop poses seen online. An ideal publisher for the magazine would be XXL due to its success and audience. The target audience was identified as 15-25 year old mainly male hip hop fans. Key aspects like the masthead and cover attracted this audience. Through the process, the student learned photography, design and editing skills
The document discusses the student's music magazine project where they aimed to emulate the style of real hip hop magazines like XXL. The student discusses how their design ended up being similar to XXL with colors, fonts, and bold masthead. However, their cover differed by not including two people and having differently arranged cover lines. The student represents hip hop artists and aimed to portray typical poses and styles through their photo shoot images and fashion choices. They identify XXL as an ideal publisher due to its success and audience. The target audience is identified as 15-25 year old mainly male hip hop fans. Elements like the masthead, cover image, and language were meant to attract this audience. Through working on the project, the student
The document is an evaluation of a media product, HD magazine, created by the student. The magazine aims to represent hip hop culture. The front cover features a young black male artist to represent the genre. Text and images are used throughout in a way that develops conventions from real hip hop magazines like positioning, fonts and colors. The target audience is those interested in hip hop music aged late teens to early 30s. The student learned about using Photoshop and improved positioning of elements from their preliminary work.
1. The document summarizes the process of creating a magazine media product and what was learned. Key software used included Microsoft Publisher, Photoshop, and free font websites.
2. Feedback was gathered through a questionnaire to understand the target audience. The magazine was aimed at teenagers aged 13-17 by using popular artists like Paramore and N-Dubz.
3. Learning included improving layout and design skills to make the magazine more professional and appealing to different music genres beyond just rock. Progression was shown from an initial preliminary task.
This document contains a student's evaluation of their group magazine project. They initially planned to record their evaluation but were unable to find time. The student thinks working individually would have been better than relying on others. They believe their magazine challenges existing genres by focusing solely on live music. Their magazine develops others by featuring lesser-known artists. The student chose Bauer Media as the ideal publisher due to their experience with similar music magazines. Overall, the student learned about using Adobe software and improving image quality in Photoshop for magazine design. Feedback praised the clear branding and layout but suggested using more colors.
This document contains an evaluation of Bethanny Lee Reiss' media product. It discusses the intended audience for the product, how it represents social groups, the type of media institution that might distribute it, how it uses or challenges conventions of real media, and how it attracts its target audience. Reiss learned about various technologies through creating the product, including digital cameras, Adobe Photoshop, Microsoft Word/PowerPoint/Publisher, and using a website builder. The evaluation provides details on the design choices made in developing the magazine and how they compare to real media products.
The document discusses how the media product, a music magazine called WITCH, uses conventions from existing magazines like Q Magazine, Kerrang, and MOJO as influences. It aims the magazine at older teenagers aged 16-24 and features both male and female artists from the indie and alternative music genres to represent the target audience. The magazine would be distributed nationally in the UK by IPC Media due to their experience with similar music magazines like NME.
The document discusses how the media product, a music magazine called WITCH, uses conventions from existing magazines like Q Magazine, Kerrang, and MOJO as influences. It aims the magazine at older teenagers aged 16-24 and features both male and female artists from the indie and alternative music genres to represent the target audience. The magazine would be distributed nationally by IPC Media, who distribute similar magazines like NME, to effectively reach the target audience.
The student reflects on what they have learned from their preliminary task to their full media product. They note that for the preliminary task they did not do as much research or planning compared to the full product. For the full product, they evaluated conventions of different media examples, conducted focus groups for feedback, and learned new skills like image editing. Overall, the student realized more detail is needed in the production process than they initially thought for the preliminary task.
The document discusses the layout and design choices made for a magazine called TEMPO. It summarizes how conventions from other magazines like VIBE were used but also made unique. Dark colors, images of rappers in dark backgrounds, and fonts were chosen to reflect the rap genre. Artists from rap were featured to appeal to the target audience. The layout of the front cover, contents page, and double page spread followed conventions but also included original elements.
The document discusses how the author designed their magazine aimed at a hip hop audience. They analyzed existing hip hop magazines to inform their design choices. They created a bold red and black masterhead incorporating the words "RHYTHMIX" to relate to hip hop music and culture. Photos were taken using a DSLR camera in locations related to hip hop like Brick Lane to achieve high quality that appeals to consumers. Artists' names were featured prominently on the cover to attract readers familiar with those popular hip hop artists.
1. The document describes the process of constructing a hip-hop music magazine as a media product.
2. Key elements from real hip-hop magazines like The Source were emulated, including bold fonts, urban colors, and provocative cover lines to attract the target 16-21 year old audience.
3. Technologies learned and used included Adobe Audition, PowerPoint, Blogger, and Photoshop. Skills with tools like the airbrush and pen tool improved from the preliminary to final projects.
1. The document describes a student's music magazine project, comparing elements of their magazine to real magazines. Key elements like the front page, double page spread, and contents page are modeled after magazines like The Source and Mass Appeal.
2. The target audience is described as males and females aged 16-21, to appeal to hip hop fans. Stereotypes of young people are said to be subverted by portraying them as ambitious and focused.
3. IPC Media is proposed as the distributing institution due to their experience in mainstream media promotion. Their radio stations and newspapers would help target the intended mainstream audience.
1. The document describes the process of constructing a hip-hop music magazine as a media product.
2. It analyzes how the magazine uses conventions from real magazines in its design, including large bold fonts, urban colors, and controversial cover lines.
3. The author reflects on what they have learned from constructing the preliminary task compared to the full magazine product, noting improved skills in Photoshop, organized composition, and consideration of how design elements appeal to the target audience.
The document discusses the author's magazine project on the genre of Bhangra music. It evaluates how the magazine challenges and follows conventions of real magazines. Key points include using few strap lines on the cover to show simplicity while still including them, including balanced images and text on the double page spread to follow conventions, and representing the Bhangra music audience and culture through the colors, images, and topics chosen. The author also reflects on learning Photoshop skills like using the sponge tool and the importance of following conventions to make the magazine look professional.
The document is an evaluation of a student's media product project. It summarizes the technologies used in constructing the media product, which was a music magazine. The student learned to use a digital camera, Adobe Photoshop, the internet through a blogging platform, Microsoft Word, Microsoft Publisher, and Microsoft PowerPoint. These technologies helped improve the media product by allowing photos to be taken and edited, research to be conducted, and content and evaluations to be written and presented. The various software programs were new to the student and required learning how to utilize their functions to complete different aspects of the project.
The document describes a student's process in creating a magazine as part of a media studies assignment. The student chose to make a magazine covering multiple music genres. They looked at existing magazines to understand conventions like logos, headings, and color schemes. The student aimed their magazine at both males and females ages 12-19. They included various artists to appeal to different tastes. The student learned about technologies like Photoshop and InDesign in designing the magazine. They felt their final product looked more professional than their preliminary task.
The document provides an evaluation of the student's final magazine project titled "MASWAGGER". It summarizes the key elements and design choices for the front cover, contents page, and a featured double page article spread. Feedback from surveys indicated that visual elements like main images and layouts were particularly appealing to the target audience of younger urban music fans. The represented artist and style helped brand the magazine as focused on hip hop, R&B, and rap music genres.
The document discusses Daniel McNab's music magazine project on the genre of hip hop. It provides details on existing hip hop magazines like The Source and XXL that were used as references. Market research was conducted to inform the design of the magazine, targeting a young adult audience interested in hip hop music and culture. Lessons were learned about using design software in the process of constructing the magazine cover and contents page.
My music magazine uses some conventions of established music magazines, such as having a short, music-related title ("SOUNDS"). It also includes advertising text above the title. However, it challenges some conventions by placing the date and issue number underneath the title rather than in the bottom left corner. The magazine represents particular social groups through its colors, imagery of a black male teenager, and R&B-associated clothing. It could be distributed by a conglomerate company using various forms of advertising to reach a wider audience. The target audience is males and females ages 14+ interested in R&B, including those of African and African American descent as well as other ethnicities. The magazine addresses this audience through its color scheme, imagery
The document discusses the development of skills in creating a music magazine. It summarizes conventions used in other magazines and how they were applied or challenged in the design. It also discusses refining the target audience and developing technical skills in Adobe Fireworks through practice merging layers, editing images, and exploring different tools. The document reflects on improvements from an earlier preliminary task through more drafting, research, planning, and use of software capabilities.
My music magazine uses some conventions of established music magazines, such as having a short, music-related title ("SOUNDS"). It also includes advertising text above the title. However, it challenges some conventions as well - placing the date and issue number underneath the title rather than in the bottom left corner. The magazine represents particular social groups, using colors and images that are associated with R&B music and targeting teenagers and young adults of various ethnicities who enjoy R&B. Potential distributors of the magazine include music stores, regular shops, and music stalls, as they each appeal to audiences interested in music. The intended audience is those aged 14+ who are interested in R&B music, artists, lyrics, or the
The document provides background information on rhythm and blues (R&B) music and two magazines - Black Beat Magazine and Word Up Magazine - that target audiences interested in R&B and hip hop music. It discusses the history and evolution of the term "R&B" from the 1940s to 1990s. Both magazines are described as focusing on urban music scenes and featuring popular artists, interviews, photos and gossip. Analysis of the magazines' covers notes visual elements like logos, central artist images and column listings that inform readers of content.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
1. The document summarizes the process of creating a magazine media product and what was learned. Key software used included Microsoft Publisher, Photoshop, and free font websites.
2. Feedback was gathered through a questionnaire to understand the target audience. The magazine was aimed at teenagers aged 13-17 by using popular artists like Paramore and N-Dubz.
3. Learning included improving layout and design skills to make the magazine more professional and appealing to different music genres beyond just rock. Progression was shown from an initial preliminary task.
This document contains a student's evaluation of their group magazine project. They initially planned to record their evaluation but were unable to find time. The student thinks working individually would have been better than relying on others. They believe their magazine challenges existing genres by focusing solely on live music. Their magazine develops others by featuring lesser-known artists. The student chose Bauer Media as the ideal publisher due to their experience with similar music magazines. Overall, the student learned about using Adobe software and improving image quality in Photoshop for magazine design. Feedback praised the clear branding and layout but suggested using more colors.
This document contains an evaluation of Bethanny Lee Reiss' media product. It discusses the intended audience for the product, how it represents social groups, the type of media institution that might distribute it, how it uses or challenges conventions of real media, and how it attracts its target audience. Reiss learned about various technologies through creating the product, including digital cameras, Adobe Photoshop, Microsoft Word/PowerPoint/Publisher, and using a website builder. The evaluation provides details on the design choices made in developing the magazine and how they compare to real media products.
The document discusses how the media product, a music magazine called WITCH, uses conventions from existing magazines like Q Magazine, Kerrang, and MOJO as influences. It aims the magazine at older teenagers aged 16-24 and features both male and female artists from the indie and alternative music genres to represent the target audience. The magazine would be distributed nationally in the UK by IPC Media due to their experience with similar music magazines like NME.
The document discusses how the media product, a music magazine called WITCH, uses conventions from existing magazines like Q Magazine, Kerrang, and MOJO as influences. It aims the magazine at older teenagers aged 16-24 and features both male and female artists from the indie and alternative music genres to represent the target audience. The magazine would be distributed nationally by IPC Media, who distribute similar magazines like NME, to effectively reach the target audience.
The student reflects on what they have learned from their preliminary task to their full media product. They note that for the preliminary task they did not do as much research or planning compared to the full product. For the full product, they evaluated conventions of different media examples, conducted focus groups for feedback, and learned new skills like image editing. Overall, the student realized more detail is needed in the production process than they initially thought for the preliminary task.
The document discusses the layout and design choices made for a magazine called TEMPO. It summarizes how conventions from other magazines like VIBE were used but also made unique. Dark colors, images of rappers in dark backgrounds, and fonts were chosen to reflect the rap genre. Artists from rap were featured to appeal to the target audience. The layout of the front cover, contents page, and double page spread followed conventions but also included original elements.
The document discusses how the author designed their magazine aimed at a hip hop audience. They analyzed existing hip hop magazines to inform their design choices. They created a bold red and black masterhead incorporating the words "RHYTHMIX" to relate to hip hop music and culture. Photos were taken using a DSLR camera in locations related to hip hop like Brick Lane to achieve high quality that appeals to consumers. Artists' names were featured prominently on the cover to attract readers familiar with those popular hip hop artists.
1. The document describes the process of constructing a hip-hop music magazine as a media product.
2. Key elements from real hip-hop magazines like The Source were emulated, including bold fonts, urban colors, and provocative cover lines to attract the target 16-21 year old audience.
3. Technologies learned and used included Adobe Audition, PowerPoint, Blogger, and Photoshop. Skills with tools like the airbrush and pen tool improved from the preliminary to final projects.
1. The document describes a student's music magazine project, comparing elements of their magazine to real magazines. Key elements like the front page, double page spread, and contents page are modeled after magazines like The Source and Mass Appeal.
2. The target audience is described as males and females aged 16-21, to appeal to hip hop fans. Stereotypes of young people are said to be subverted by portraying them as ambitious and focused.
3. IPC Media is proposed as the distributing institution due to their experience in mainstream media promotion. Their radio stations and newspapers would help target the intended mainstream audience.
1. The document describes the process of constructing a hip-hop music magazine as a media product.
2. It analyzes how the magazine uses conventions from real magazines in its design, including large bold fonts, urban colors, and controversial cover lines.
3. The author reflects on what they have learned from constructing the preliminary task compared to the full magazine product, noting improved skills in Photoshop, organized composition, and consideration of how design elements appeal to the target audience.
The document discusses the author's magazine project on the genre of Bhangra music. It evaluates how the magazine challenges and follows conventions of real magazines. Key points include using few strap lines on the cover to show simplicity while still including them, including balanced images and text on the double page spread to follow conventions, and representing the Bhangra music audience and culture through the colors, images, and topics chosen. The author also reflects on learning Photoshop skills like using the sponge tool and the importance of following conventions to make the magazine look professional.
The document is an evaluation of a student's media product project. It summarizes the technologies used in constructing the media product, which was a music magazine. The student learned to use a digital camera, Adobe Photoshop, the internet through a blogging platform, Microsoft Word, Microsoft Publisher, and Microsoft PowerPoint. These technologies helped improve the media product by allowing photos to be taken and edited, research to be conducted, and content and evaluations to be written and presented. The various software programs were new to the student and required learning how to utilize their functions to complete different aspects of the project.
The document describes a student's process in creating a magazine as part of a media studies assignment. The student chose to make a magazine covering multiple music genres. They looked at existing magazines to understand conventions like logos, headings, and color schemes. The student aimed their magazine at both males and females ages 12-19. They included various artists to appeal to different tastes. The student learned about technologies like Photoshop and InDesign in designing the magazine. They felt their final product looked more professional than their preliminary task.
The document provides an evaluation of the student's final magazine project titled "MASWAGGER". It summarizes the key elements and design choices for the front cover, contents page, and a featured double page article spread. Feedback from surveys indicated that visual elements like main images and layouts were particularly appealing to the target audience of younger urban music fans. The represented artist and style helped brand the magazine as focused on hip hop, R&B, and rap music genres.
The document discusses Daniel McNab's music magazine project on the genre of hip hop. It provides details on existing hip hop magazines like The Source and XXL that were used as references. Market research was conducted to inform the design of the magazine, targeting a young adult audience interested in hip hop music and culture. Lessons were learned about using design software in the process of constructing the magazine cover and contents page.
My music magazine uses some conventions of established music magazines, such as having a short, music-related title ("SOUNDS"). It also includes advertising text above the title. However, it challenges some conventions by placing the date and issue number underneath the title rather than in the bottom left corner. The magazine represents particular social groups through its colors, imagery of a black male teenager, and R&B-associated clothing. It could be distributed by a conglomerate company using various forms of advertising to reach a wider audience. The target audience is males and females ages 14+ interested in R&B, including those of African and African American descent as well as other ethnicities. The magazine addresses this audience through its color scheme, imagery
The document discusses the development of skills in creating a music magazine. It summarizes conventions used in other magazines and how they were applied or challenged in the design. It also discusses refining the target audience and developing technical skills in Adobe Fireworks through practice merging layers, editing images, and exploring different tools. The document reflects on improvements from an earlier preliminary task through more drafting, research, planning, and use of software capabilities.
My music magazine uses some conventions of established music magazines, such as having a short, music-related title ("SOUNDS"). It also includes advertising text above the title. However, it challenges some conventions as well - placing the date and issue number underneath the title rather than in the bottom left corner. The magazine represents particular social groups, using colors and images that are associated with R&B music and targeting teenagers and young adults of various ethnicities who enjoy R&B. Potential distributors of the magazine include music stores, regular shops, and music stalls, as they each appeal to audiences interested in music. The intended audience is those aged 14+ who are interested in R&B music, artists, lyrics, or the
The document provides background information on rhythm and blues (R&B) music and two magazines - Black Beat Magazine and Word Up Magazine - that target audiences interested in R&B and hip hop music. It discusses the history and evolution of the term "R&B" from the 1940s to 1990s. Both magazines are described as focusing on urban music scenes and featuring popular artists, interviews, photos and gossip. Analysis of the magazines' covers notes visual elements like logos, central artist images and column listings that inform readers of content.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
This document provides an overview of screening, diagnosing, and treating ADHD in the primary care setting. It discusses the role of primary care providers in evaluating and managing ADHD. Key points include recommendations for screening children for ADHD during well-child visits, diagnostic criteria according to the DSM-IV, common presentations in primary care, use of rating scales to assess symptoms, treatment options including psychosocial interventions and medications like stimulants, and guidelines for dosing stimulant medications. The goal is to help primary care providers properly diagnose and manage ADHD cases that present in their practices.
The document summarizes a student's media project creating a hip hop music magazine. Key points:
1) The student created a front cover, contents page, and double page spread for their magazine titled "FLUIDZ" focusing on the hip hop genre.
2) Feedback from test audiences was positive and found the layout, fonts, and images used made the magazine look professional while appropriately representing the genre.
3) The student learned new skills using software like InDesign and Photoshop to professionally layout the magazine, and techniques like lighting and composition when taking photos for the project.
20 Ideas for your Website Homepage ContentBarry Feldman
Perplexed about what to put on your website home? Every company deals with this tough challenge. The 20 ideas in this presentation should give you a strong starting point.
The document describes the process of creating a magazine cover and sample pages for a hip hop magazine called "HD Magazine". It discusses conventions used from real hip hop magazines such as props, image size and positioning, color schemes, and text placement. The target audience is described as people interested in hip hop music aged 16-30. The magazine aims to attract readers through coverage of new artists, music, and styles while representing the hip hop community.
The document describes a music magazine media product created by the author. It uses conventions of real magazines such as a masthead, cover lines, and table of contents. Images on the cover and inside pages represent young men and women in the target demographic. The magazine would be distributed online through websites like Issuu to reach a wide younger audience. Advertising could generate revenue. The intended audience is 18-25 year olds interested in dance music and clubbing. Feedback found most readers were female aged 18-20 and liked the images, style, and fonts used. The author learned new technologies like Photoshop and online survey tools through the process.
The document discusses planning and designing a magazine targeted towards 16 to 25 year old males interested in hip hop culture. Feedback on the magazine indicated some text portions were too long while dark, gritty visuals successfully represented the target genre. Lessons were learned about considering the target audience's preferences and using professional software tools to improve the magazine's look and feel.
The document is a coursework evaluation analyzing how a student's media product uses, develops, or challenges conventions of real hip hop magazines. The student created a magazine called "HD Magazine" that draws from conventions of magazines like Vibe, XXL, and The Source in its cover design, layouts, and representation of hip hop culture. The intended audience is described as hip hop fans aged 16-30 interested in new music, artists, and fashion/style.
The document is a coursework evaluation for a media product assignment on creating a hip hop magazine. It describes the design process for various pages of the magazine, including the cover, content pages, and double-page spreads. Conventions from real hip hop magazines were used, such as image size and position, color schemes, and text placement. The intended audience is described as hip hop fans aged 17-30 interested in new artists and music.
This document describes the evaluation presentation of the student's magazine project called "My Magazine Rumba". It provides details on the design and content of the magazine's front cover, contents page, and double page spread. Feedback from surveys showed that most people felt the three pages had a consistent design and belonged to the same magazine. The magazine is aimed at music fans aged 15-30 interested in hip hop culture. Through the project, the student learned important skills using Photoshop and how to effectively design a media product to attract an intended audience.
The document provides details about the design and content of a magazine coursework project. It summarizes the key design elements and conventions used from real magazines for the front cover, contents page, and double page spread. These include using a large central image on the front cover, splitting the contents into numbered sections, and including quotes and multiple columns of text for articles. The target audience is described as teenagers and young adults, and the document discusses using young, cool artists and some informal language to attract this age group. Finally, it outlines the software and design process used to construct the magazine, including using Word for initial planning and Publisher, Fireworks, and Paint for layout, images, and masthead design.
Evaluation on front cover, contents page and double page spreadJade Foreman
My media product develops conventions used in real magazines, such as a masthead in the top left corner with the magazine's name ('K') in a house style combining red, black, white and blue. The front cover features the artist's name across their body with a customized line underneath, and cover lines on the left side about the artist. The contents page shows a variety of pictures representing what's inside, and the double page spread begins with the artist's name in a font reflecting their style. Through its representations of different social groups, variety of music genres, and images of both male and female artists, the magazine aims to appeal to a wide audience aged 12-30. Bauer Media would be a suitable publisher as it releases
Evaluation on front cover, contents page and double page spreadJade Foreman
My media product develops conventions used in real magazines, such as a masthead in the top left corner with the magazine's name ('K') in a dark font on a red background. The front cover features the artist's name written across their body with a customized line underneath, and cover lines on the left side about the artist. The large central image establishes the artist's genre through their expression and focused gaze. The contents page follows conventions by including a variety of images representing what's inside, and text about artists/groups. The double page spread begins with the artist's name in a font conveying their feeling, continuing conventions of using images and fonts to define artists. The product represents different social groups through its variety of music genres
The document provides details about the production of a music magazine by the author. Some key points:
- The author researched conventions of other music magazines to incorporate into their magazine.
- Conventions included color schemes, fonts, and elements like the masthead, cover lines, and barcode placement.
- The author challenged some conventions as well, such as the strapline and social media link placement.
- Inside pages replicated conventions but also added new elements like promotions and the artist's social media.
- The goal was to produce a magazine that represented the hip-hop/rap genre and targeted younger audiences.
The document discusses the development of a music magazine focused on the grime genre. It draws inspiration from existing magazines like RWD and Kerrang! in terms of conventions like listing artists and using bright colors. However, it also challenges conventions by using a balance of subtle and bright colors rather than just one type, and associating other colors like red with grime music rather than just rock. The intended audience is described as young black youth interested in grime music and its commentary on political issues. Existing retailers like HMV and large supermarkets are identified as potential distributors that could stock and sell the magazine alongside the featured artists' music.
The document is a reflection on a student's media studies assignment to create a music magazine. Some key points:
1) The student incorporated common magazine conventions like mastheads, cover lines, and barcodes to make the magazine look professional.
2) The contents page and double page spread were influenced by the magazine Vibe for their layout and typography.
3) Photoshop skills improved in editing images and creating a cohesive design.
4) The target audience of 16-25 year olds interested in hip hop/R&B was addressed with attention-grabbing cover lines and articles on popular artists.
Kieron Savage created a magazine focusing on hip-hop and R&B music. He looked to established magazines like Vibe for conventions to follow, such as consistent color schemes and centering the cover image on the artist. Savage also included headlines of popular artists to attract readers. While following conventions, Savage challenged some by using simple, unedited photos on a double page spread to portray the featured new artist authentically. Through the process, Savage learned new skills with software like Photoshop and how to properly attract his target audience of teenagers and young adults.
The document summarizes the process and decisions made in creating a magazine cover and contents for a hip-hop/R&B genre. Key aspects included using color schemes, layouts, and images from real magazines like Vibe as inspiration. The target audience of 14-25 year olds was considered through bold visual designs, unisex colors, and featuring popular artists. Learning new software like InDesign and Photoshop expanded the creator's technical skills and allowed for a more professional magazine to be designed.
This document contains a student's evaluation of their media production coursework for a music magazine. The student discusses how they used and challenged conventions of real music magazines in their design. They summarize how they incorporated elements like colors, layouts, and features typically seen in magazines like NME and Q. The student also reflects on what they learned about technologies like Photoshop and how their skills have progressed since their preliminary task.
Kofi discusses how their media product both uses and challenges conventions of real music magazines. They incorporated some typical conventions like having a main artist photo on the cover and a double-page feature story. However, they also challenged conventions by experimenting with atypical layouts for the contents page. Overall, the product aimed to represent the hip-hop genre and social group while learning new skills in Photoshop and the magazine design process.
Kofi discusses how their media product both uses and challenges conventions of real music magazines. They incorporated some typical conventions like having a main artist photo on the cover and a double-page feature story. However, they also challenged conventions by experimenting with layouts and incorporating styles from different music genres. Through the process, Kofi learned important skills in Photoshop and how to create a professional-looking magazine. They have grown from initial preliminary tasks and can now effectively design magazines targeted towards specific audiences.
The document describes a music magazine called BASS that was created as a media product. It discusses how the magazine challenges conventions of real music magazines through its layout, advertisements, and content. The magazine represents social groups aged 16-25 that listen to hip hop, R&B, and grime music. Bauer Media would be a suitable institution to distribute the magazine since they focus on similar genres. The target audience is described as males and females aged 16-25 from urban areas interested in those music styles. Features like the cover photo and bold headings are intended to attract this audience.
Kofi discusses how their media product challenged conventions of real music magazines. They questioned some conventions and incorporated others, such as putting the main artist on the front cover. Their contents page had an unconventional layout but still looked professional. Overall, they aimed to develop conventions to give their magazine a unique style. They targeted their magazine towards hip-hop fans aged 11-28 by using images and language associated with that genre. Through creating their magazine, they improved their skills with Photoshop and learned more about designing for different media genres and audiences.
The document describes a music magazine created by the author for a class project. It evaluates how the magazine uses and develops conventions from real music magazines. It discusses conventions used, such as featuring an artist prominently on the cover and including a contents page listing articles. It also discusses some conventions that were challenged, such as using two different colors for text in the same article. The document reflects on what was learned about targeting audiences and using photo editing software in the process of constructing the magazine.
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1. Evaluation: AS Media: Foundation Portfolio By Laura Henderson
2. Audience Testing 2. What genre/type of music does the magazine focus on and how do you no this? ‘ Hip-Hop, Rap. Because of the clothing used, different types of fonts and colours, and also the name of the magazine.’ I g I gave 10 different people the given questionnaire: 5 male and 5 female as my target audience was for both genders. These are the results and feedback that I received from them. 3. What makes the pages look professional and what stops them from looking professional? ‘ The layout of the text and the different fonts and pictures used make it look professional. However, I think the double page spread doesn’t look as good as the other two.’ 6. Does the article sound like a piece of journalism? If not what bits don’t sound right? All said yes. 7. Does the articles layout make you want to read it? If not why? Yes, it stands out from the other pages which are black.
3. Formal Evaluation Introduction My project was to create a Music Magazine for a specific genre and target audience. I was to produce a Front Page, Contents Page and a Double Spread entirely by myself. And I was to take the photos for my magazine myself and create the layout, fonts, text, position of photos etc. I had to come up with the name of the magazine and the featured artist/s as well as style them. I worked entirely by myself on this project as it was only designed for one person. So I produced the Front Cover, Contents Page and Double Page Spread by myself. In what ways does your media product use, develop or challenge forms and conventions of real media products? The genre of my Music Magazine is Hip-Hop . I chose this specific genre because I thought that it was different and there aren’t many hip-hop magazines published in the UK. I tried to use basic conventions of hip-hop whilst producing the magazine by mainly using black backgrounds and use various fonts from www.dafont.com that would help establish the genre easily. On the front page I have used different fonts to create more effect to the magazine. The title is easily read with a distorted font to create a more effective look to fit the genre well. On the Contents Page I have used simple, ordinary fonts but I have used them in a way to again make the page look more effective and complex, e.g. splitting the title ‘contents’ into 3 parts: CO-NTEN-TS. On the Double Page Spread I have taken the word ‘ASHTON’ and copied it onto the page as to carry on the conventions so that the magazine and pages flow together and again I have just used a simple text for the writing as to make it easy to read. I think these innovations were likely to prove successful because they established the genre well and worked effectively in the magazine. My audience stated that they thought these innovations worked well, so I am pleased with my decisions.
4. How does your media product represent particular social groups? The type of people that I have represented in my magazine are those of various cultures and at a young age of 14-25, as this was my aimed target audience. My meaning of various cultures is that the ‘hip-hop’ genre is based upon Black-American people. Yet as the genre has become more popular over the years, White, Black, Asian, Far-Eastern and many more generations have become involved in this type of music. In the media these type of people who are into this range of music, (Hip-Hop, Rap, R’n’B etc.) are portrayed as ‘gangsters’ and ‘criminals’ which gives a bad interpretation of the people and also their chosen music in which they will enjoy and be inspired by. These people reflect upon stars and musicians themselves such as, 50 Cent, Lil Wayne and Kanye West. They copy their attitudes, clothing, dialect etc. In my magazine the way I have represented ‘Ashton’ as a hip-hop artist but the complete opposite of what the media makes these sort of people out to be. I have clothed him in ‘typical’ gangster clothes as this is the message I wanted to get across; the fact that even though they wear that type of clothing they are not all like what the media make them out to be. In the interview, I have made sure that proper grammar and English was used so it made him out to be well spoken and respective.
5. What kind of media institution might distribute your media product and why? I did some research into the types of magazines that are out there and on the market similar to mine. The following are some examples of the magazines I have found that fit my genre that are currently on the market: Pop Justice – hipsters read this Unbarred – covers a variety of genres Tense Magazine – hip hop, garage, urban music Trance Urban – daily hip hop news, stories and features I also found a UK hip hop magazine that was based on the internet: www. ragomagazine .com I think that there is a reasonable space in the market for my magazine if it was to be published as there aren’t many hip hop magazines in the UK that have been published, yet there are lots over in the USA. This makes my product special as there will be very few other magazines like this in the UK market which should bring a wider range of audiences and a popular demand in the magazine.
6. Who would be the audience for your media product? The audience for my media product would be 14-25 as this is my agreed target audience. It would be for both genders, but mainly for males as they are the gender most interested in this type of genre. It would be for all ethnics and nationalities as it originally originated in America by Black-Americans, it has gradually developed to be a world wide spread attracting people of all ages and colour. It would be aimed at fans of that particular genre (hip hop) and those who lead their lifestyles e.g. what they wear, how the act or speak etc. of the celebrities who are involved in that particular music type. I think that this is a good audience because it is a wide spread of a generation, and that particular generation today are interested in various different genres, mainly including hip hop/r’n’b/rap as more and more teenagers become more involved and inspired by the music. They would also be right for my product as they can relate to the magazine and be inspired by what goes into it and how it leads away from the typical stereotype of them all being ‘criminals’ or ‘gangsters’ just by the way they act or dress. Relating back to my audience response, the comments and responses I did get were very positive. Even though it was only a small sample, by getting good feedback from the majority it would lead me to think that if this was a realistic magazine then it would be successful.
7. How did you attract/address your audience? I attracted my audience by choosing the appropriate pictures, fonts, texts etc. I chose the name FLUIDZ because I thought that this sounded attracting and easy to remember. It also relates to the whole hip hop theme e.g. PartyTime! Would have sounded silly and wouldn’t of been an appropriate title for the whole genre of the magazine. The picture I chose for the front cover (as shown on the right) was most suited as it shows a very laid back and innocent look. Not the whole ‘gangster, ‘in your face’ look. The use of the storylines on the front cover are used on the right hand side of the page. They are short, yet informative and the artists names featured are in a light blue as to make them stand out. I carried this idea on, onto my contents page as I thought that this looked effective. The language used is short and simple as to not bore the reader and so they get a quick insight of what’s featured in the magazine. On the contents page I have again kept it simple. I have used the same artists from the front cover on the contents page as to feature them twice, yet I have also included some new artists. I have used the following picture (on the right) as my contents page image as I thought this would look effective as it shows him pointing up to the word ‘Contents’. On my double page spread I have used the same text for the word ‘ASHTON’ from the front cover as again this flows with the magazine. I have structured the text around the pictures as to make them fit. I had to crop and cut around these pictures as to make them a suitable size for my page. The pictures again show that he is laid back and stylish, again going away from the whole ‘gangster’ look, yet still showing a little of it to still fit the whole genre of the magazine. The ideologies about celebrity I have used is the whole, background and how it all started as I wanted to make it seem as realistic as possible.
8. What have you learnt about technologies from the process of constructing this product? Throughout the whole project I have used technology in many different ways. I have used the internet for research into similar magazines and also for ideas for my magazine. Also I have used www.blogger.com to post my updates, research etc about my magazine. From using blogger I was able to post links to other websites and use different fonts and colours. I was also able to upload pictures and videos and when I have finished my presentation I can upload it to my blog using www.slideshare.net . Whilst doing this project I have learnt how to use different programs such as InDesign and PhotoShop which has helped me produce my magazine in a professional way which you couldn’t do on a program such as Paint. I also had to use a digital camera for my pictures, so I had to take what I had learnt about lighting, mise en scene etc and use it whilst taking my photos to make it as realistic and effective as possible. By using effective, professional programs I have learnt how to crop, cut out, get rid of red-eye, airbrush and many more. From when we did our preliminary task way back at the beginning of the 10 weeks for our project I have improved massively on how to use the programs and use technology. If you look at my preliminary task to my actual project now you will see a change in how I have used different texts and have better, more quality pictures. From my audience feedback I have used technology for that as to create graphs to show the feedback received in a clear, presentive way.
9. Looking back at your preliminary task, what do you feel you have learnt in the progression from it to the full product? Looking back at my preliminary task I have improved a lot with my use of technology and layout and presentation of magazines. The picture on the right shows the front cover of my preliminary task. The title used here is very simple as apposed to my title for my magazine, FLUIDZ. This is also simple, yet it is effective and catchy unlike the title for the preliminary task which was simply the name of the college. Also there is a lot of white space at the top and the bottom part there is none which makes it look less professional than my actual front cover. Whereas on my front cover I have used the space effectively as I have spread things out more. The texts used on my front cover of my magazine are more effective and fit the genre more than they do on the preliminary task as I had just used plain simple fonts that were quite boring. These would make the reader bored and wouldn’t enlighten them to continue reading the rest of the magazine. Also the contents page as shown on the right was a rough draft, which was required. It showed the basics of what the layout would have been like, yet again this looks boring as there is no colour usage and pictures are very basic and simplistic which wouldn’t really attract the reader. As apposed to my contents page in my magazine this looks more effective as the word ‘contents’ is used in an effective way as I have split the word up and the image used also relates to the word as the shot shows him pointing up to the word which links them together.
10. Overall Conclusion: My overall personal evaluation of my product is that I think I have produced an effective magazine that does fit its genre of hip hop. Its strengths of the magazine are that its genre is represented in a positive way and whilst it does fit the whole stereotype of the word ‘hip hop’ and words associated with it, it still leans away from the typical stereotype giving a positive overall view. Also I am happy with the shots and fonts I have used as I think they look really effective and fit the whole genre which is a huge positive point as to making my magazine seem more realistic. Some weaknesses of my magazine is that I think the double page spread could have been on a black background as apposed to the white one. I think this because the rest of the pages were in black so it may seem as though it doesn’t fit within the flow of the magazine. Also on the front cover I should have used a more up close shot as to fit the page better. Even though I am happy with the shot used on the front cover I just think that this is also a weakness as I could have used another picture from my photo shoot. I think that the idea of it coming close to the ‘real thing’ is insight, yet plenty of changes could be made. I think its great that just using two simple programs which allow you to crop, cut, airbrush etc and produce what could potentially become a real magazine is pretty amazing considering you have no experience of producing magazines and have no insight to the whole process as well as using the technology.