Games research -

  • 178 views
Uploaded on

how games can improve online learning environments - Larry McCalla presents his research ideas

how games can improve online learning environments - Larry McCalla presents his research ideas

More in: Education
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Be the first to comment
    Be the first to like this
No Downloads

Views

Total Views
178
On Slideshare
0
From Embeds
0
Number of Embeds
10

Actions

Shares
Downloads
0
Comments
0
Likes
0

Embeds 0

No embeds

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide
  • Intro – current position in doc pursuit
  • Report came out in May 2009, revised in 2010
  • Report came out in May 2009, revised in 2010
  • Intro – current position in doc pursuit
  • Intro – current position in doc pursuit
  • Intro – current position in doc pursuit
  • Intro – current position in doc pursuit

Transcript

  • 1. Larry McCalla UGA/COE/CIS/LDT 2nd yr Humble Games for Improving Online Learning
  • 2. …not required to possess an intimate knowledge of video game history or to devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. - Jesper Juul
  • 3. Program for the International Assessment of Adult Competencies (PIAAC) Literacy, Numeracy, and Problem Solving in Technology-Rich Environments Among U.S. Adults: Results from the Program for the International Assessment of Adult Competencies 2012. (2013, October 18). Retrieved February 27, 2014, from
  • 4. Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning Studies (2010) * learner control of media * promote student reflection Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning Studies U.S. Department of Education Office of Planning, Evaluation, and Policy Development Policy and Program Studies Service Revised September 2010
  • 5. Ummm… Are you going to show us your game idea?
  • 6. Hello! Welcome to the site, please sign in! User: Password: Text entry Text entry
  • 7. Please make a profile. Name?: Avatar?: What’s the problem?: What might you do about it?: Save & continue Save & come back later
  • 8. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed quis diam lacus. Maecenas lacus risus, porta nec hendrerit et, congue eu dolor. Integer congue metus nec dictum ornare. Lore m ipsum dolor sit amet, conse ctetur adipis cing elit. Sed quis diam lacus. Maec enas Please make a profile. Name?: Avatar?: What’s the No problem?: administrative What might chartjunk - Edward Tufte you do about it?: Save & continue Save & come back later Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed quis diam lacus. Maecenas Lore m ipsum dolor sit amet, conse ctetur adipis cing elit. Sed quis diam lacus. Maec enas
  • 9. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed quis diam lacus. Maecenas lacus risus, porta nec hendrerit et, congue eu dolor. Integer congue metus nec dictum ornare. Lore m ipsum dolor sit amet, conse ctetur adipis cing elit. Sed quis diam lacus. Maec enas Please make a profile. No Name?: administrative Avatar?: chartjunk - Edward Tufte What’s the problem?: What might Also these guys… you do about • J.M. Carrol (MIT) – Minimalism it?: (AUS/Twente) • Sweller/Merrienboer Cognitive Load Theory Save & continue Save & come back later Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed quis diam lacus. Maecenas Lore m ipsum dolor sit amet, conse ctetur adipis cing elit. Sed quis diam lacus. Maec enas
  • 10. Please make a profile. Name?: Avatar?: What’s the problem?: What might you do about it?: Save & continue Save & come back later
  • 11. Type in one word you might use to research the problem… Save & continue Save & come back later
  • 12. Let’s play a quick game! Guess which search terms go with which researcher profile… Save & continue Save & come back later
  • 13. Researcher profile x • • • • • • • Online At-risk Games Gender Race Learning Barriers Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Save & continue Save & come back later
  • 14. Researcher profile x • • • • • • • Online At-risk Games Gender Race Learning Barriers Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Save & continue Save & come back later
  • 15. You got 5 of 7 correct • • • • • • • Online At-risk Games Gender Race Learning Barriers Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Save & continue Save & come back later
  • 16. Leaderboards 7/7 Researcher profile x Online 7/7 Researcher profile x Learning 5/7 Researcher profile x Race 5/7 Researcher profile x At-risk 3/7 Researcher profile x Barriers 2/7 Researcher profile x Gender 1/7 Researcher profile x Games Save & continue Save & come back later
  • 17. Debriefing What game mechanics or combo of game mechanics… Can help players through a debriefing – reflection – process? ?
  • 18. Fiction – Story - Narrative Can we use narrative to make this game more engaging? What fictions are already established by gameplay? How can we build a story? Give players tools to build their own story?? ?
  • 19. Campbell, J. (1993). The hero with a thousand faces / Joseph Campbell. London  :
  • 20. Dickey, M. D. (2005). Engaging By Design: How Engagement Strategies in Popular Computer and Video Games Can Inform Instructional Design. Educational Technology Research and Development, 53(2), 67–83.
  • 21. Source: Kheel Center, Cornell University, Creative Commons
  • 22. Source: Kheel Center, Cornell University, Creative Commons
  • 23. games.chiensolutions.com
  • 24. Source: Bernard Kassoy, Artis t; Kheel Center, Corn ell University