SlideShare a Scribd company logo
1 of 37
Larry McCalla UGA/COE/CIS/LDT 2nd yr
Humble Games for Improving Online Learning
…not required to possess an intimate
knowledge of video game history or
to devote weeks or months to play.

At the same time, many players of
casual games show a dedication and
skill that is anything but casual.
- Jesper Juul
Program for the
International
Assessment of
Adult
Competencies
(PIAAC)

Literacy, Numeracy, and
Problem Solving in
Technology-Rich
Environments Among U.S.
Adults: Results from the
Program for the International
Assessment of Adult
Competencies 2012. (2013,
October 18). Retrieved
February 27, 2014, from
http://nces.ed.gov/pubsearch/
MOOC completion rate to date (2/4/2014)

http://www.katyjordan.com/MOOCproject.html
Evaluation of Evidence-Based Practices in Online
Learning: A Meta-Analysis and Review of Online Learning
Studies (2010)

* learner control of media
* promote student reflection

Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of
Online Learning Studies
U.S. Department of Education
Office of Planning, Evaluation, and Policy Development Policy and Program Studies Service
Revised September 2010
Ummm…

Are you going to show us your game idea?
Hello!
Welcome to the site,
please sign in!
User:
Password:

Text entry
Text entry
Please make a profile.
Name?:
Avatar?:
What’s the
problem?:
What might
you do about
it?:

Save & continue

Save &
come back later
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed quis diam lacus. Maecenas lacus
risus, porta nec hendrerit et, congue eu dolor. Integer congue metus nec dictum ornare.
Lore
m
ipsum
dolor
sit
amet,
conse
ctetur
adipis
cing
elit.
Sed
quis
diam
lacus.
Maec
enas

Please make a profile.
Name?:
Avatar?:
What’s the No
problem?:
administrative
What might
chartjunk - Edward Tufte
you do about
it?:

Save & continue

Save &
come back later

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed quis diam lacus. Maecenas

Lore
m
ipsum
dolor
sit
amet,
conse
ctetur
adipis
cing
elit.
Sed
quis
diam
lacus.
Maec
enas
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed quis diam lacus. Maecenas lacus
risus, porta nec hendrerit et, congue eu dolor. Integer congue metus nec dictum ornare.
Lore
m
ipsum
dolor
sit
amet,
conse
ctetur
adipis
cing
elit.
Sed
quis
diam
lacus.
Maec
enas

Please make a profile.
No
Name?:
administrative
Avatar?:
chartjunk - Edward Tufte
What’s the
problem?:
What might
Also these guys…
you do about
• J.M. Carrol (MIT) – Minimalism
it?: (AUS/Twente)
• Sweller/Merrienboer
Cognitive Load Theory

Save & continue

Save &
come back later

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed quis diam lacus. Maecenas

Lore
m
ipsum
dolor
sit
amet,
conse
ctetur
adipis
cing
elit.
Sed
quis
diam
lacus.
Maec
enas
Please make a profile.
Name?:
Avatar?:
What’s the
problem?:
What might
you do about
it?:

Save & continue

Save &
come back later
Type in one word you
might use to research
the problem…

Save & continue

Save &
come back later
Let’s play a quick game!
Guess which search terms
go with which researcher
profile…

Save & continue

Save &
come back later
Researcher profile x

•
•
•
•
•
•
•

Online
At-risk
Games
Gender
Race
Learning
Barriers

Researcher profile x
Researcher profile x

Researcher profile x
Researcher profile x
Researcher profile x
Researcher profile x

Save & continue

Save &
come back later
Researcher profile x

•
•
•
•
•
•
•

Online
At-risk
Games
Gender
Race
Learning
Barriers

Researcher profile x
Researcher profile x

Researcher profile x
Researcher profile x
Researcher profile x
Researcher profile x

Save & continue

Save &
come back later
You got 5 of 7
correct
•
•
•
•
•
•
•

Online
At-risk
Games
Gender
Race
Learning
Barriers

Researcher profile x
Researcher profile x
Researcher profile x

Researcher profile x
Researcher profile x
Researcher profile x
Researcher profile x

Save & continue

Save &
come back later
Leaderboards
7/7

Researcher profile x

Online

7/7

Researcher profile x

Learning

5/7

Researcher profile x

Race

5/7

Researcher profile x

At-risk

3/7

Researcher profile x

Barriers

2/7

Researcher profile x

Gender

1/7

Researcher profile x

Games

Save & continue

Save &
come back later
Keyword 1

Concept
Self-concept

Keyword 1

Concept
Self-concept

Many matching games use images.
This matching game uses text/concepts.
Many matching games use pre-defined content.
This matching game is about userdefined content.
Debriefing
What game mechanics or combo of game mechanics…
Can help players through a debriefing – reflection – process?

?
Fiction – Story - Narrative
Can we use narrative to make this game more engaging?
What fictions are already established by gameplay?

How can we build a story?
Give players tools to build their own story??

?
Campbell, J. (1993). The hero with a thousand faces / Joseph Campbell. London  Fontana,
:
Dickey, M. D. (2005). Engaging By Design:
How Engagement Strategies in Popular
Computer and Video Games Can Inform
Instructional Design. Educational
Technology Research and Development,
53(2), 67–83.
Johan Huizinga (1872– 1945)

“Play is older than culture…”
1938

Huizinga, J. (1960). Homo ludens; a study of the play-element in culture. [Tr. from the
German ed.]. Boston, Beacon Press [1962, c1950].
Johan Huizinga (1872– 1945)
1. Play is free, is in fact freedom.
2. Play is not “ordinary” or “real” life.
3. Play is distinct from “ordinary” life both as to locality and
duration.
4. Play creates order, is order. Play demands order absolute and
supreme.
5. Play is connected with no material interest, and no profit can
be gained from it.

1938
Huizinga, J. (1960). Homo ludens; a study of the play-element in culture. [Tr. from the
German ed.]. Boston, Beacon Press [1962, c1950].
Roger Caillois (1913 – 1978)

1958
Caillois, R., & Barash, M. (2001). Man, play, and games / Roger Caillois  translated from
;
the French by Meyer Barash. Urbana  University of Illinois Press, 2001.
:
Jesse Schell (1970 -

)

Aesthetics

Mechanics

Story

Technology

2008
Schell, J. (2008). The art of game design  a book of lenses. Morgan Kaufmann.
:
Jesper Juul (1970 -

)

“Video games are
a combination of
rules and fiction.”
2005
Juul, J. (2005). Half-real  video games between real rules and fictional worlds / Jesper
:
Juul. Cambridge, Mass.  MIT Press, c2005.
:
Jesper Juul (1970 The Game

Rules

Fiction

)

The Player

• Rules of the game
• game tree

• Gameplay
• Learning

Signs that project
a fictional world

The way the
player imagines
the fictional world

The World
• rule negotiations
• repertoire of skills
player brings
• social interaction
• Winning/losing
• consequence
negotiations
• film conventions
• game conventions
• world knowledge
• interpretation
conventions

Juul, J. (2005). Half-real  video games between real rules and fictional worlds / Jesper
:
Juul. Cambridge, Mass.  MIT Press, c2005.
:

2005
Catalyzing
Social
Impact
Through
Digital
Games

2004
Source: Kheel Center, Cornell University, Creative Commons
Source: Kheel Center, Cornell University, Creative Commons
games.chiensolutions.com

More Related Content

Similar to Present wed march05_2014

Embracing The Power Of Video Games And Virtual Worlds In Education
Embracing The Power Of Video Games And Virtual Worlds In EducationEmbracing The Power Of Video Games And Virtual Worlds In Education
Embracing The Power Of Video Games And Virtual Worlds In EducationLucas Gillispie
 
Apprendre par le jeu diu ilumens 2016
Apprendre par le jeu diu ilumens 2016Apprendre par le jeu diu ilumens 2016
Apprendre par le jeu diu ilumens 2016Antoine Taly
 
State of the art on persuasive games for water consumption
State of the art on persuasive games for water consumptionState of the art on persuasive games for water consumption
State of the art on persuasive games for water consumptionAlysson Diniz dos Santos
 
Personalized Learning Osseo - Minnesota 2015
Personalized Learning Osseo - Minnesota 2015Personalized Learning Osseo - Minnesota 2015
Personalized Learning Osseo - Minnesota 2015Brian Housand
 
Defining games studies
Defining games studiesDefining games studies
Defining games studiesMarcus Leaning
 
Liberal arts campuses and computer gaming
Liberal arts campuses and computer gamingLiberal arts campuses and computer gaming
Liberal arts campuses and computer gamingBryan Alexander
 
Florida EdTech Conference 2013
Florida EdTech Conference 2013Florida EdTech Conference 2013
Florida EdTech Conference 2013Barbara Truman
 
SALT2013-CrossfunGuilds
SALT2013-CrossfunGuildsSALT2013-CrossfunGuilds
SALT2013-CrossfunGuildsBarbara Truman
 
Learning to Win: Digital Based Games in Education
Learning to Win: Digital Based Games in EducationLearning to Win: Digital Based Games in Education
Learning to Win: Digital Based Games in EducationNancy Konopka
 
Game Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsGame Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsJane McGonigal
 
Video Games, Virtual Environments & Education
Video Games, Virtual Environments & EducationVideo Games, Virtual Environments & Education
Video Games, Virtual Environments & EducationJoanna Robinson
 
Academic Libraries And Video Games
Academic Libraries And Video GamesAcademic Libraries And Video Games
Academic Libraries And Video GamesWil Weston
 
The use of computer and video games in education
The use of computer and video games in educationThe use of computer and video games in education
The use of computer and video games in educationSilversprite
 
Bridging the Boomer/Gamer Knowledge Gap in the Library
Bridging the Boomer/Gamer Knowledge Gap in the LibraryBridging the Boomer/Gamer Knowledge Gap in the Library
Bridging the Boomer/Gamer Knowledge Gap in the LibraryKarl Kapp
 
The Generation Game He Forum
The Generation Game He ForumThe Generation Game He Forum
The Generation Game He ForumHAROLDFRICKER
 
Designing Social Network Games with SoPlay Heuristics
Designing Social Network Games with SoPlay HeuristicsDesigning Social Network Games with SoPlay Heuristics
Designing Social Network Games with SoPlay HeuristicsRojola
 
Video Games And Virtual Worlds: Implications for Education
Video Games And Virtual Worlds:  Implications for EducationVideo Games And Virtual Worlds:  Implications for Education
Video Games And Virtual Worlds: Implications for EducationLucas Gillispie
 

Similar to Present wed march05_2014 (20)

Embracing The Power Of Video Games And Virtual Worlds In Education
Embracing The Power Of Video Games And Virtual Worlds In EducationEmbracing The Power Of Video Games And Virtual Worlds In Education
Embracing The Power Of Video Games And Virtual Worlds In Education
 
Apprendre par le jeu diu ilumens 2016
Apprendre par le jeu diu ilumens 2016Apprendre par le jeu diu ilumens 2016
Apprendre par le jeu diu ilumens 2016
 
State of the art on persuasive games for water consumption
State of the art on persuasive games for water consumptionState of the art on persuasive games for water consumption
State of the art on persuasive games for water consumption
 
zbdigitaal_test
zbdigitaal_testzbdigitaal_test
zbdigitaal_test
 
Personalized Learning Osseo - Minnesota 2015
Personalized Learning Osseo - Minnesota 2015Personalized Learning Osseo - Minnesota 2015
Personalized Learning Osseo - Minnesota 2015
 
Defining games studies
Defining games studiesDefining games studies
Defining games studies
 
Liberal arts campuses and computer gaming
Liberal arts campuses and computer gamingLiberal arts campuses and computer gaming
Liberal arts campuses and computer gaming
 
Florida EdTech Conference 2013
Florida EdTech Conference 2013Florida EdTech Conference 2013
Florida EdTech Conference 2013
 
SALT2013-CrossfunGuilds
SALT2013-CrossfunGuildsSALT2013-CrossfunGuilds
SALT2013-CrossfunGuilds
 
Learning to Win: Digital Based Games in Education
Learning to Win: Digital Based Games in EducationLearning to Win: Digital Based Games in Education
Learning to Win: Digital Based Games in Education
 
Gabe Newell Keynote Talk
Gabe Newell Keynote TalkGabe Newell Keynote Talk
Gabe Newell Keynote Talk
 
Game Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsGame Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research Findings
 
Video Games, Virtual Environments & Education
Video Games, Virtual Environments & EducationVideo Games, Virtual Environments & Education
Video Games, Virtual Environments & Education
 
Academic Libraries And Video Games
Academic Libraries And Video GamesAcademic Libraries And Video Games
Academic Libraries And Video Games
 
Rosenblum gaming workshop_v2
Rosenblum gaming workshop_v2Rosenblum gaming workshop_v2
Rosenblum gaming workshop_v2
 
The use of computer and video games in education
The use of computer and video games in educationThe use of computer and video games in education
The use of computer and video games in education
 
Bridging the Boomer/Gamer Knowledge Gap in the Library
Bridging the Boomer/Gamer Knowledge Gap in the LibraryBridging the Boomer/Gamer Knowledge Gap in the Library
Bridging the Boomer/Gamer Knowledge Gap in the Library
 
The Generation Game He Forum
The Generation Game He ForumThe Generation Game He Forum
The Generation Game He Forum
 
Designing Social Network Games with SoPlay Heuristics
Designing Social Network Games with SoPlay HeuristicsDesigning Social Network Games with SoPlay Heuristics
Designing Social Network Games with SoPlay Heuristics
 
Video Games And Virtual Worlds: Implications for Education
Video Games And Virtual Worlds:  Implications for EducationVideo Games And Virtual Worlds:  Implications for Education
Video Games And Virtual Worlds: Implications for Education
 

Recently uploaded

A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityGeoBlogs
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptxVS Mahajan Coaching Centre
 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxGaneshChakor2
 
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Celine George
 
Concept of Vouching. B.Com(Hons) /B.Compdf
Concept of Vouching. B.Com(Hons) /B.CompdfConcept of Vouching. B.Com(Hons) /B.Compdf
Concept of Vouching. B.Com(Hons) /B.CompdfUmakantAnnand
 
Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsanshu789521
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdfEnzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdfSumit Tiwari
 
URLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppURLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppCeline George
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfsanyamsingh5019
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxpboyjonauth
 
Hybridoma Technology ( Production , Purification , and Application )
Hybridoma Technology  ( Production , Purification , and Application  ) Hybridoma Technology  ( Production , Purification , and Application  )
Hybridoma Technology ( Production , Purification , and Application ) Sakshi Ghasle
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxmanuelaromero2013
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Krashi Coaching
 

Recently uploaded (20)

TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptx
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
 
Concept of Vouching. B.Com(Hons) /B.Compdf
Concept of Vouching. B.Com(Hons) /B.CompdfConcept of Vouching. B.Com(Hons) /B.Compdf
Concept of Vouching. B.Com(Hons) /B.Compdf
 
Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha elections
 
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdfEnzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
 
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
 
URLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppURLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website App
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptx
 
Hybridoma Technology ( Production , Purification , and Application )
Hybridoma Technology  ( Production , Purification , and Application  ) Hybridoma Technology  ( Production , Purification , and Application  )
Hybridoma Technology ( Production , Purification , and Application )
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptx
 
9953330565 Low Rate Call Girls In Rohini Delhi NCR
9953330565 Low Rate Call Girls In Rohini  Delhi NCR9953330565 Low Rate Call Girls In Rohini  Delhi NCR
9953330565 Low Rate Call Girls In Rohini Delhi NCR
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 

Present wed march05_2014

  • 1. Larry McCalla UGA/COE/CIS/LDT 2nd yr Humble Games for Improving Online Learning
  • 2.
  • 3.
  • 4.
  • 5. …not required to possess an intimate knowledge of video game history or to devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. - Jesper Juul
  • 6. Program for the International Assessment of Adult Competencies (PIAAC) Literacy, Numeracy, and Problem Solving in Technology-Rich Environments Among U.S. Adults: Results from the Program for the International Assessment of Adult Competencies 2012. (2013, October 18). Retrieved February 27, 2014, from http://nces.ed.gov/pubsearch/
  • 7. MOOC completion rate to date (2/4/2014) http://www.katyjordan.com/MOOCproject.html
  • 8. Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning Studies (2010) * learner control of media * promote student reflection Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning Studies U.S. Department of Education Office of Planning, Evaluation, and Policy Development Policy and Program Studies Service Revised September 2010
  • 9. Ummm… Are you going to show us your game idea?
  • 10. Hello! Welcome to the site, please sign in! User: Password: Text entry Text entry
  • 11. Please make a profile. Name?: Avatar?: What’s the problem?: What might you do about it?: Save & continue Save & come back later
  • 12. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed quis diam lacus. Maecenas lacus risus, porta nec hendrerit et, congue eu dolor. Integer congue metus nec dictum ornare. Lore m ipsum dolor sit amet, conse ctetur adipis cing elit. Sed quis diam lacus. Maec enas Please make a profile. Name?: Avatar?: What’s the No problem?: administrative What might chartjunk - Edward Tufte you do about it?: Save & continue Save & come back later Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed quis diam lacus. Maecenas Lore m ipsum dolor sit amet, conse ctetur adipis cing elit. Sed quis diam lacus. Maec enas
  • 13. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed quis diam lacus. Maecenas lacus risus, porta nec hendrerit et, congue eu dolor. Integer congue metus nec dictum ornare. Lore m ipsum dolor sit amet, conse ctetur adipis cing elit. Sed quis diam lacus. Maec enas Please make a profile. No Name?: administrative Avatar?: chartjunk - Edward Tufte What’s the problem?: What might Also these guys… you do about • J.M. Carrol (MIT) – Minimalism it?: (AUS/Twente) • Sweller/Merrienboer Cognitive Load Theory Save & continue Save & come back later Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed quis diam lacus. Maecenas Lore m ipsum dolor sit amet, conse ctetur adipis cing elit. Sed quis diam lacus. Maec enas
  • 14. Please make a profile. Name?: Avatar?: What’s the problem?: What might you do about it?: Save & continue Save & come back later
  • 15. Type in one word you might use to research the problem… Save & continue Save & come back later
  • 16. Let’s play a quick game! Guess which search terms go with which researcher profile… Save & continue Save & come back later
  • 17. Researcher profile x • • • • • • • Online At-risk Games Gender Race Learning Barriers Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Save & continue Save & come back later
  • 18. Researcher profile x • • • • • • • Online At-risk Games Gender Race Learning Barriers Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Save & continue Save & come back later
  • 19. You got 5 of 7 correct • • • • • • • Online At-risk Games Gender Race Learning Barriers Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Save & continue Save & come back later
  • 20. Leaderboards 7/7 Researcher profile x Online 7/7 Researcher profile x Learning 5/7 Researcher profile x Race 5/7 Researcher profile x At-risk 3/7 Researcher profile x Barriers 2/7 Researcher profile x Gender 1/7 Researcher profile x Games Save & continue Save & come back later
  • 21. Keyword 1 Concept Self-concept Keyword 1 Concept Self-concept Many matching games use images. This matching game uses text/concepts. Many matching games use pre-defined content. This matching game is about userdefined content.
  • 22.
  • 23. Debriefing What game mechanics or combo of game mechanics… Can help players through a debriefing – reflection – process? ?
  • 24. Fiction – Story - Narrative Can we use narrative to make this game more engaging? What fictions are already established by gameplay? How can we build a story? Give players tools to build their own story?? ?
  • 25. Campbell, J. (1993). The hero with a thousand faces / Joseph Campbell. London  Fontana, :
  • 26. Dickey, M. D. (2005). Engaging By Design: How Engagement Strategies in Popular Computer and Video Games Can Inform Instructional Design. Educational Technology Research and Development, 53(2), 67–83.
  • 27.
  • 28. Johan Huizinga (1872– 1945) “Play is older than culture…” 1938 Huizinga, J. (1960). Homo ludens; a study of the play-element in culture. [Tr. from the German ed.]. Boston, Beacon Press [1962, c1950].
  • 29. Johan Huizinga (1872– 1945) 1. Play is free, is in fact freedom. 2. Play is not “ordinary” or “real” life. 3. Play is distinct from “ordinary” life both as to locality and duration. 4. Play creates order, is order. Play demands order absolute and supreme. 5. Play is connected with no material interest, and no profit can be gained from it. 1938 Huizinga, J. (1960). Homo ludens; a study of the play-element in culture. [Tr. from the German ed.]. Boston, Beacon Press [1962, c1950].
  • 30. Roger Caillois (1913 – 1978) 1958 Caillois, R., & Barash, M. (2001). Man, play, and games / Roger Caillois  translated from ; the French by Meyer Barash. Urbana  University of Illinois Press, 2001. :
  • 31. Jesse Schell (1970 - ) Aesthetics Mechanics Story Technology 2008 Schell, J. (2008). The art of game design  a book of lenses. Morgan Kaufmann. :
  • 32. Jesper Juul (1970 - ) “Video games are a combination of rules and fiction.” 2005 Juul, J. (2005). Half-real  video games between real rules and fictional worlds / Jesper : Juul. Cambridge, Mass.  MIT Press, c2005. :
  • 33. Jesper Juul (1970 The Game Rules Fiction ) The Player • Rules of the game • game tree • Gameplay • Learning Signs that project a fictional world The way the player imagines the fictional world The World • rule negotiations • repertoire of skills player brings • social interaction • Winning/losing • consequence negotiations • film conventions • game conventions • world knowledge • interpretation conventions Juul, J. (2005). Half-real  video games between real rules and fictional worlds / Jesper : Juul. Cambridge, Mass.  MIT Press, c2005. : 2005
  • 35. Source: Kheel Center, Cornell University, Creative Commons
  • 36. Source: Kheel Center, Cornell University, Creative Commons

Editor's Notes

  1. Intro – current position in doc pursuit
  2. Report came out in May 2009, revised in 2010
  3. Report came out in May 2009, revised in 2010
  4. Report came out in May 2009, revised in 2010; lit rev. conceptual base - general
  5. Intro – current position in doc pursuit