This document discusses the future of games for learning. It outlines how games have evolved from simple games focused on individual play (Gamer 1.0) to more complex games that teach higher-order thinking skills like pattern recognition and decision making (Gamer 2.0 and 3.0). It suggests games will continue integrating into other applications to enhance training and assessment. Examples mentioned include using games to teach energy efficiency certification and inventory skills. The document also notes how virtual elements are crossing into the physical world through mixed reality and serious games used for simulations.