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Universal Design for Learning

         Kimberly Kwang
        Walden University
    Professor Thomas Wolsey
         EDUC 6714D-1
Reaching and Engaging All Learners
       Through Technology
            May 2012
Universal Design for Learning
               (UDL)
 Flexibility in classroom
 Most opportunity for learning
 Options in all aspects of classroom
 Learning alternatives that will help students


                            (Laureate Education, Inc., 2012)
Examples of UDL

 UDL can be shown in the physical environment.
     Carved curbs
     Elevators or ramps in buildings
     Closed captioning on television screens
     Speakerphones

  These items can benefit many people, not just people with
    disabilities. Similarly, teachers can provide help in the
    classroom that will be beneficial to all learners.

                                    (Laureate Education, Inc., 2012)
Principle 1 of UDL:
              Provide Multiple Means of
                    Representation
 Make sure there are              Provide choices for
                                    language, math, and other
  choices to help                   symbols
  perception in students.               Make sure all students know
      Present information in            what symbols and
                                         vocabulary mean
       many forms-visual,               Define confusing vocabulary
       auditory, kinesthetic            Provide vocabulary in other
      Make sure information             languages
       can be adjusted (size or         Use visuals or other aids to
                                         help explain text
       sound)
                                    (National Center on Universal
                                      Design for Learning, 2011)
Principle 1 of UDL:
             Provide Multiple Means of
                   Representation
 Provide choices for comprehension
     Activate appropriate prior knowledge (graphic
      organizers, models, visuals)
     Make known important patterns and relationships
      (outlines, organizers, cues, highlighting)
     Assist students with information processing and
      visualization (models, scaffolds, chunking, feedback)
     Increase transfer of knowledge (checklists, word webs,
      music, links to other knowledge)

              (National Center on Universal Design for Learning, 2011)
Principle 2 of UDL:
      Provide Multiple Means of Action and
                   Expression
 Physical                        Allow communication
                                   choices
     Provide options—                 Media (Manipulatives, web
      pencil, mouse, joystick,          tools, social media)
      keyboards                        Tools to create products
                                        (story webs, concept
     Provide access to                 mapping, text to speech
      assistive technologies            software)
                                       Practice makes perfect
                                        (authentic application,
                                        tutors, models, scaffolding)

                                        (National Center on Universal
                                          Design for Learning, 2011)
Principle 2 of UDL:
      Provide Multiple Means of Action and
                   Expression
 Goal setting
     Make and post goals
     Plan goals (think alouds)
     Monitor goals (reflection, rubrics, assessment)


             (National Center on Universal Design for Learning, 2011)
Principle 3 of UDL:
          Provide Multiple Means of
                 Engagement
 Appeal to learners’ interests
     Choice
     Real-life situations
     Challenging and rewarding
     Safe and distraction-free


              (National Center on Universal Design for Learning,
  2011)
Principle 3 of UDL:
              Provide Multiple Means of
                     Engagement
 Increase effort                Self regulation
      Display goals
                                      Motivate
                                      Help with coping skills
      Differentiate teaching         Reflection
      Collaboration
      Focused feedback


                                       (National Center on Universal
                                         Design for Learning, 2011)
Role of Technology

 Helps provide options     Examples
  for students                  eReader software/electronic
                                 textbooks
 Flexibility in                Adjusting font sizes, types,
  displaying and making          and colors
  content                       Hand held devices
                                Keyboards
 Individualization made        Digital media
  easier
 Makes learning
  engaging
                                    (Laureate Education, Inc.,
                                                       2012)
Impact of UDL on Classrooms

 Teachers have flexibility in preparing
  materials
 All students have equal opportunities to learn
 Special needs of students addressed


                  (National Center on Universal Design for Learning, 2011)
Brain Research
 Three networks                          Networks work together to
    Recognition (Patterns)
                                           accomplish goals
    Strategic (Actions and Plans)
                                          Can be used to analyze
    Affective (Emotions)
                                           student strengths,
                                           weaknesses, and
                                           differences
                                          Teachers should
                                           differentiate to appeal to all
                                           learners

      (Laureate Education, Inc., 2012)               (Rose & Meyer, 2002)
Implications

 Involving learning networks allow most chance of
  success
 Able to discover strengths and weaknesses of each
  student
 No longer one size fits all model for learning
 Multiple examples, media, background information,
  flexible models and practice, feedback, choices, and
  rewards make up UDL

                                      (Rose & Meyer, 2002)
UDL Supports Diversity

 All students needs                 Flexibility
  addressed (cultural, ethnic,       Allowance for errors
  linguistic, academic)
 Barriers can be                    Simple and accessible for
  overcome/strengths emerge           all
 Background knowledge               Focus on teaching students
  enhancement helps                   rather than teaching subject
  students
 Leveled tasks
                                                     (Kumar, 2010)
  (Williams, Evans, & King, 2011)
(Brain Research) Technology
               in UDL
 Technology supports brain research and makes
  UDL easier
 Recognition Network--digital formats, texts and
  images, and animation
 Strategic Network--Internet sources, world wide
  web models, text to speech software, calculators,
  etc.
 Affective Network--webquests, interactive
  software, movies, Paint, games—all generate
  interest.
                                      (Rose & Meyer, 2002)
CAST ONLINE TOOL
           UDL Goal Setter
Summary of Tool          Benefits
 Choose the standard     Clear goals are
 Decide main focus        necessary to enhance
 Decide components of     learning
  scaffolding             Ensures goals are met
 Restate goals           Reminder of learning
                           that should take place
CAST ONLINE TOOL
        UDL Class Profile Maker
Summary of Tool           Benefits
 Template                 Learning increases
 Record strengths,        Students seen as
  weaknesses, interests     individuals
  in each brain network    Better address and use
                            strengths

                                 (CAST, Inc. 2002–2011)
CAST ONLINE TOOL
           TES Online Journal
Summary of Tool            Benefits
 Reflection                Feedback and
                             collaboration
 Create journal entries
                            Improves quality of
  about teaching
                             teaching
 Private or shared         Lifelong learning and
                             new ideas

                                  (CAST, Inc. 2002–2011)
References

   CAST, Inc. (2002–2011). Teaching every student: Tools and activities. Retrieved from
    http://www.cast.org/teachingeverystudent/tools/classprofile.cfm
   CAST, Inc. (2002–2011). Teaching every student: Tools and activities. Retrieved from
    http://www.cast.org/teachingeverystudent/tools/tesjournal.cfm
   CAST, Inc. (2002–2011). Teaching every student: Tools and activities. Retrieved from
    http://www.cast.org/teachingeverystudent/tools/udlgoalsetter.cfm
   Kumar, K. (2010). A journey towards creating an inclusive classroom: How Universal Design for
    Learning has transformed my teaching. Transformative Dialogues: Teaching and Learning Journal.
    4(2), 1-5.
    Laureate Education, Inc. (Producer). (2012). Brain research and UDL [Video webcast]. Retrieved from
     https://class.waldenu.edu/webapps/portal/frameset.jsp?tab_tab_group_id
    =_2_1&url=%2Fwebapps%2Fblackboard%2Fexecute%2Flauncher%3Ftype%3DCourse%26id%3D_553469_
   Laureate Education, Inc. (Producer). (2012). Universal design for learning [Video webcast]. Retrieved
    from https://class.waldenu.edu/webapps/portal/frameset.jsp?tab_tab_group_id=_2_1&url=
    %2Fwebapps%2Fblackboard%2Fexecute%2Flauncher%3Ftype%3DCourse%26id
    %3D_553469_1%26url%3D
   National Center on Universal Design for Learning. (2011, March 15). UDL guidelines–Version 2.0.
    Retrieved from http://www.udlcenter.org/aboutudl/udlguidelines
   Rose, D., & Meyer, A. (2002). Teaching every student in the digital age: Universal design for
    learning. Retrieved from http://www.cast.org/teachingeverystudent/ideas/tes/
   Williams, J., Evans, C., King, L. (2011). The impact of Universal Design for Learning instruction on
    lesson planning. International Journal of Learning. 18(4), 213-222.

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Universal design for learning

  • 1. Universal Design for Learning Kimberly Kwang Walden University Professor Thomas Wolsey EDUC 6714D-1 Reaching and Engaging All Learners Through Technology May 2012
  • 2. Universal Design for Learning (UDL)  Flexibility in classroom  Most opportunity for learning  Options in all aspects of classroom  Learning alternatives that will help students (Laureate Education, Inc., 2012)
  • 3. Examples of UDL  UDL can be shown in the physical environment.  Carved curbs  Elevators or ramps in buildings  Closed captioning on television screens  Speakerphones These items can benefit many people, not just people with disabilities. Similarly, teachers can provide help in the classroom that will be beneficial to all learners. (Laureate Education, Inc., 2012)
  • 4. Principle 1 of UDL: Provide Multiple Means of Representation  Make sure there are  Provide choices for language, math, and other choices to help symbols perception in students.  Make sure all students know  Present information in what symbols and vocabulary mean many forms-visual,  Define confusing vocabulary auditory, kinesthetic  Provide vocabulary in other  Make sure information languages can be adjusted (size or  Use visuals or other aids to help explain text sound) (National Center on Universal Design for Learning, 2011)
  • 5. Principle 1 of UDL: Provide Multiple Means of Representation  Provide choices for comprehension  Activate appropriate prior knowledge (graphic organizers, models, visuals)  Make known important patterns and relationships (outlines, organizers, cues, highlighting)  Assist students with information processing and visualization (models, scaffolds, chunking, feedback)  Increase transfer of knowledge (checklists, word webs, music, links to other knowledge) (National Center on Universal Design for Learning, 2011)
  • 6. Principle 2 of UDL: Provide Multiple Means of Action and Expression  Physical  Allow communication choices  Provide options—  Media (Manipulatives, web pencil, mouse, joystick, tools, social media) keyboards  Tools to create products (story webs, concept  Provide access to mapping, text to speech assistive technologies software)  Practice makes perfect (authentic application, tutors, models, scaffolding) (National Center on Universal Design for Learning, 2011)
  • 7. Principle 2 of UDL: Provide Multiple Means of Action and Expression  Goal setting  Make and post goals  Plan goals (think alouds)  Monitor goals (reflection, rubrics, assessment) (National Center on Universal Design for Learning, 2011)
  • 8. Principle 3 of UDL: Provide Multiple Means of Engagement  Appeal to learners’ interests  Choice  Real-life situations  Challenging and rewarding  Safe and distraction-free (National Center on Universal Design for Learning, 2011)
  • 9. Principle 3 of UDL: Provide Multiple Means of Engagement  Increase effort  Self regulation  Display goals  Motivate  Help with coping skills  Differentiate teaching  Reflection  Collaboration  Focused feedback (National Center on Universal Design for Learning, 2011)
  • 10. Role of Technology  Helps provide options  Examples for students  eReader software/electronic textbooks  Flexibility in  Adjusting font sizes, types, displaying and making and colors content  Hand held devices  Keyboards  Individualization made  Digital media easier  Makes learning engaging (Laureate Education, Inc., 2012)
  • 11. Impact of UDL on Classrooms  Teachers have flexibility in preparing materials  All students have equal opportunities to learn  Special needs of students addressed (National Center on Universal Design for Learning, 2011)
  • 12. Brain Research  Three networks  Networks work together to  Recognition (Patterns) accomplish goals  Strategic (Actions and Plans)  Can be used to analyze  Affective (Emotions) student strengths, weaknesses, and differences  Teachers should differentiate to appeal to all learners (Laureate Education, Inc., 2012) (Rose & Meyer, 2002)
  • 13. Implications  Involving learning networks allow most chance of success  Able to discover strengths and weaknesses of each student  No longer one size fits all model for learning  Multiple examples, media, background information, flexible models and practice, feedback, choices, and rewards make up UDL (Rose & Meyer, 2002)
  • 14. UDL Supports Diversity  All students needs  Flexibility addressed (cultural, ethnic,  Allowance for errors linguistic, academic)  Barriers can be  Simple and accessible for overcome/strengths emerge all  Background knowledge  Focus on teaching students enhancement helps rather than teaching subject students  Leveled tasks (Kumar, 2010) (Williams, Evans, & King, 2011)
  • 15. (Brain Research) Technology in UDL  Technology supports brain research and makes UDL easier  Recognition Network--digital formats, texts and images, and animation  Strategic Network--Internet sources, world wide web models, text to speech software, calculators, etc.  Affective Network--webquests, interactive software, movies, Paint, games—all generate interest. (Rose & Meyer, 2002)
  • 16. CAST ONLINE TOOL UDL Goal Setter Summary of Tool Benefits  Choose the standard  Clear goals are  Decide main focus necessary to enhance  Decide components of learning scaffolding  Ensures goals are met  Restate goals  Reminder of learning that should take place
  • 17. CAST ONLINE TOOL UDL Class Profile Maker Summary of Tool Benefits  Template  Learning increases  Record strengths,  Students seen as weaknesses, interests individuals in each brain network  Better address and use strengths (CAST, Inc. 2002–2011)
  • 18. CAST ONLINE TOOL TES Online Journal Summary of Tool Benefits  Reflection  Feedback and collaboration  Create journal entries  Improves quality of about teaching teaching  Private or shared  Lifelong learning and new ideas (CAST, Inc. 2002–2011)
  • 19. References  CAST, Inc. (2002–2011). Teaching every student: Tools and activities. Retrieved from http://www.cast.org/teachingeverystudent/tools/classprofile.cfm  CAST, Inc. (2002–2011). Teaching every student: Tools and activities. Retrieved from http://www.cast.org/teachingeverystudent/tools/tesjournal.cfm  CAST, Inc. (2002–2011). Teaching every student: Tools and activities. Retrieved from http://www.cast.org/teachingeverystudent/tools/udlgoalsetter.cfm  Kumar, K. (2010). A journey towards creating an inclusive classroom: How Universal Design for Learning has transformed my teaching. Transformative Dialogues: Teaching and Learning Journal. 4(2), 1-5.  Laureate Education, Inc. (Producer). (2012). Brain research and UDL [Video webcast]. Retrieved from https://class.waldenu.edu/webapps/portal/frameset.jsp?tab_tab_group_id =_2_1&url=%2Fwebapps%2Fblackboard%2Fexecute%2Flauncher%3Ftype%3DCourse%26id%3D_553469_  Laureate Education, Inc. (Producer). (2012). Universal design for learning [Video webcast]. Retrieved from https://class.waldenu.edu/webapps/portal/frameset.jsp?tab_tab_group_id=_2_1&url= %2Fwebapps%2Fblackboard%2Fexecute%2Flauncher%3Ftype%3DCourse%26id %3D_553469_1%26url%3D  National Center on Universal Design for Learning. (2011, March 15). UDL guidelines–Version 2.0. Retrieved from http://www.udlcenter.org/aboutudl/udlguidelines  Rose, D., & Meyer, A. (2002). Teaching every student in the digital age: Universal design for learning. Retrieved from http://www.cast.org/teachingeverystudent/ideas/tes/  Williams, J., Evans, C., King, L. (2011). The impact of Universal Design for Learning instruction on lesson planning. International Journal of Learning. 18(4), 213-222.