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Universal Design for
Learning
strategies to support all learners
What is Universal Design for Learning (UDL)?
UDL is a framework to optimize
teaching and learning for ALL
people, based on scientific
insights into how people learn.
UDL addresses three areas of the
brain necessary to be activated
in order for people to learn:
Affective networks (the why),
Recognition Networks (the what);
and Strategic Networds (the
how).
(www.cast.org)
UDL and NeuroScience
This video shows the
connection between UDL
and neuroscience.
Why does it matter?
The average is a myth. If we
design for the average, we
design for no one.
UDL helps to build
understanding of variability
of learning. This remove
barriers for learners, making
teaching more effective and
learning more accessible.
How do I do it?
There are many digital tools that can be used to
provide learners with a range of effective options to
engage, access content and represent learning in
meaningful ways.
Multiple Means of Engagement
Multiple means of engagement
refers to providing students
with options for self
regulation; options for
sustaining effort and
persistence and options for
recruiting interest
It appeals to the affective
networks of the brain
Image source: http://www.udlcenter.org/aboutudl/whatisudl
Digital Tools for Engagement
-Online tools for engagement (flipgrid, forums, TikTok)
-Google Forms for check-ins
-Game based learning apps - Prodigy for math
-Collaborative digital tools - kahoot, jeopardy, socrative
for studying
-Self paced online tools (Quill, IXL, Isolveit)
Multiple Means of Representation
Multiple means of representation refers
to providing students with options for
accessing information. This could
include options for language,
mathematical expression and symbols,
visual, textual or oral represention.
It also addresses sensory difficulties
that may make traditional presentation
inaccessible for some learners.
It appeals to the recognition networks
of the brain.
Image source: http://www.cast.org/udl/
Digital Tools for Representation
-Video (Youtube, Vimeo, etc.)
-Screen reading software - Google Read/Write, Google Lens,
etc.)
-Use of interactive maps, graphs, 3D modelling
-Allow ability to change text size, change contrast, letter
spacing, etc.
Multiple Means of Action & Expression
Multiple means of action and expression
refers to providing students with
options for expressing their learning.
This includes options for
communication, physical action and for
executive functioning.
It appeals to the strategic networks in
the brain.
Image source: http://www.cast.org/udl/
Digital Tools for Action & Expression
-Video/audio recordings as a choice for responding
-Speech to Text software
-Digital apps for planning/goal setting (My school day app)
-Digital art storyboarding, graphic design for demonstrating
learning

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UDL Strategies for All Learners

  • 2. What is Universal Design for Learning (UDL)? UDL is a framework to optimize teaching and learning for ALL people, based on scientific insights into how people learn. UDL addresses three areas of the brain necessary to be activated in order for people to learn: Affective networks (the why), Recognition Networks (the what); and Strategic Networds (the how). (www.cast.org)
  • 3. UDL and NeuroScience This video shows the connection between UDL and neuroscience.
  • 4. Why does it matter? The average is a myth. If we design for the average, we design for no one. UDL helps to build understanding of variability of learning. This remove barriers for learners, making teaching more effective and learning more accessible.
  • 5. How do I do it? There are many digital tools that can be used to provide learners with a range of effective options to engage, access content and represent learning in meaningful ways.
  • 6. Multiple Means of Engagement Multiple means of engagement refers to providing students with options for self regulation; options for sustaining effort and persistence and options for recruiting interest It appeals to the affective networks of the brain Image source: http://www.udlcenter.org/aboutudl/whatisudl
  • 7. Digital Tools for Engagement -Online tools for engagement (flipgrid, forums, TikTok) -Google Forms for check-ins -Game based learning apps - Prodigy for math -Collaborative digital tools - kahoot, jeopardy, socrative for studying -Self paced online tools (Quill, IXL, Isolveit)
  • 8. Multiple Means of Representation Multiple means of representation refers to providing students with options for accessing information. This could include options for language, mathematical expression and symbols, visual, textual or oral represention. It also addresses sensory difficulties that may make traditional presentation inaccessible for some learners. It appeals to the recognition networks of the brain. Image source: http://www.cast.org/udl/
  • 9. Digital Tools for Representation -Video (Youtube, Vimeo, etc.) -Screen reading software - Google Read/Write, Google Lens, etc.) -Use of interactive maps, graphs, 3D modelling -Allow ability to change text size, change contrast, letter spacing, etc.
  • 10. Multiple Means of Action & Expression Multiple means of action and expression refers to providing students with options for expressing their learning. This includes options for communication, physical action and for executive functioning. It appeals to the strategic networks in the brain. Image source: http://www.cast.org/udl/
  • 11. Digital Tools for Action & Expression -Video/audio recordings as a choice for responding -Speech to Text software -Digital apps for planning/goal setting (My school day app) -Digital art storyboarding, graphic design for demonstrating learning