Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Smile-Stanford Mobile Inquiry-based Learning Environment


Published on

SMILE turns a traditional classroom into a highly interactive learning environment by engaging students in critical reasoning and problem solving while enabling them to generate, share, and evaluate multimedia-rich inquiries.
For further information please visit:

Published in: Education, Technology, Business
  • Be the first to comment

Smile-Stanford Mobile Inquiry-based Learning Environment

  1. 1. Stanford Mobile Learning Environment (SMILE) Seeds of Empowerment
  2. 2. • Introduction• SMILE Process• Background• SMILE Application• SMILE- k-12• SMILE-Civic Engagement• SMILE-Health Education• SMILE-Community Development• SMILE-Global
  3. 3. • SMILE is an assessment/inquiry maker which allows students to quickly create own inquiries or homework items based on their own learning.
  4. 4. Traditional classroom Mobile-based learning environment Student-generated questions In an engaging way
  5. 5. • Highly interactive learning environment• Engage learners to analyze own learning• Critical reasoning• Synthesize acquired concepts• Problem solving• Generate, share, and evaluate Multimedia-rich inquiries• Anytime/anywhere homework/inquiry generation• Evaluate peer inquiries
  6. 6. To cause pedagogical Paradigm shift….
  7. 7. Design a Question/ Inquiry/ Task/ Homework
  8. 8. Add Multimedia
  9. 9. SMILE
  10. 10. Share
  11. 11. Evaluate
  12. 12. Overview: SMILE network structure Question-related data Action messages & question-related data activity management application Wireless Network Router Mobile Mobile Phone4 Phone1 Mobile Phone2 Mobile Phone3
  13. 13. MathematicsScienceLiteracyESLSMILE K-12
  15. 15. Sciatica Priformis syndrome Chagas diseaseHEALTH &MEDICAL EDUCATION
  16. 16. Wikipedia
  17. 17. • Interaction, HCI• Engagement and enjoyment• Critical reasoning• Synthesize acquired concepts• Problem solving• Evaluation and assessment
  18. 18. Motivation and interest Depth of Other variables learning (situation specificity, cultural Mobile idiosyncrasies, devices scalability, Interaction sustainability,potentiel through theoretical mobile(Learner, applicability,teacher, content) practical usability Perceptions and dispositions (teacher, student, administrator, supporters, other stake holders).
  19. 19. THANK YOU Seeds of Empowerment| XRI Global www.seedsofempowerment.org