Leveraging SharePoint 2013 & Yammer for Social Learning
Upcoming SlideShare
Loading in...5
×

Like this? Share it with your network

Share

Leveraging SharePoint 2013 & Yammer for Social Learning

  • 494 views
Uploaded on

The way people learn is dramatically changing to “point of need” as the trend of social media continues to influence access to information. As SharePoint and social media adoption grows within ...

The way people learn is dramatically changing to “point of need” as the trend of social media continues to influence access to information. As SharePoint and social media adoption grows within your organization the ability to assign value to knowledge transfer becomes increasing acute. Learning processes must be deployed that can respond to decreasing product and service cycle times with higher quality. Informal Social Learning is complementary to the effort of your Learning and Development organization’s use of a Learning Management System (LMS) for structured course offerings.

Informal learning is the unofficial, unscheduled,
impromptu way most people learn to do their jobs.
Informal learning is like riding a bicycle:
the rider chooses the destination and the route

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Be the first to comment
No Downloads

Views

Total Views
494
On Slideshare
470
From Embeds
24
Number of Embeds
2

Actions

Shares
Downloads
5
Comments
0
Likes
1

Embeds 24

https://twitter.com 15
http://www.slideee.com 9

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide
  • AIIM – Association for Information and Image Management <br /> Forrester - http://blogs.forrester.com/rob_koplowitz/13-02-06-sharepoint_meet_yammer_is_it_time_for_microsoft_to_burn_the_boats
  • Images: Books, eBooks, instructor-led classes, instructor-led online, courseware, CBTs, <br /> Styles of learning <br /> Freedom of learning, learn at your own pace, transition into social learning <br /> Constraints: time, money, pace of instructor, no personalization <br /> <br /> https://www.flickr.com/photos/melenita/ <br /> <br />
  • Find an image for each of these. Identify that this strategy is part of a process. <br /> <br /> 5 slides (possible images) <br /> Business conversation/communication—boardroom table, parts of company, LOB <br /> (About business and users) Gamification, incentive, roles; who is going to do it, more like a grid; what’s involved, what are the expectations for those involved <br /> (About IT) Face or icon that refers to support—operations, <br /> Chart with a baseline and one with $; benefits from this chart; also an opportunity to refer to tool (NanoLearn) demo at end that helps to accomplish this one. <br /> Someone imagining something (bubble to denote imagining) <br />
  • Align requirements and goals with the business <br /> Define clear business roles, responsibilities and user rewards <br /> Establish approach and process definition for implementation and support <br /> Establish baseline and then monitor and evaluate social learning and benefits <br /> Capture “user stories” to help stakeholders imagine and see “how it looks in action”
  • Find an image for each of these. Identify that this strategy is part of a process. <br /> <br /> 5 slides (possible images) <br /> Business conversation/communication—boardroom table, parts of company, LOB <br /> (About business and users) Gamification, incentive, roles; who is going to do it, more like a grid; what’s involved, what are the expectations for those involved <br /> (About IT) Face or icon that refers to support—operations, <br /> Chart with a baseline and one with $; benefits from this chart; also an opportunity to refer to tool (NanoLearn) demo at end that helps to accomplish this one. <br /> Someone imagining something (bubble to denote imagining) <br />
  • Find an image for each of these. Identify that this strategy is part of a process. <br /> <br /> 5 slides (possible images) <br /> Business conversation/communication—boardroom table, parts of company, LOB <br /> (About business and users) Gamification, incentive, roles; who is going to do it, more like a grid; what’s involved, what are the expectations for those involved <br /> (About IT) Face or icon that refers to support—operations, <br /> Chart with a baseline and one with $; benefits from this chart; also an opportunity to refer to tool (NanoLearn) demo at end that helps to accomplish this one. <br /> Someone imagining something (bubble to denote imagining) <br />
  • Find an image for each of these. Identify that this strategy is part of a process. <br /> <br /> 5 slides (possible images) <br /> Business conversation/communication—boardroom table, parts of company, LOB <br /> (About business and users) Gamification, incentive, roles; who is going to do it, more like a grid; what’s involved, what are the expectations for those involved <br /> (About IT) Face or icon that refers to support—operations, <br /> Chart with a baseline and one with $; benefits from this chart; also an opportunity to refer to tool (NanoLearn) demo at end that helps to accomplish this one. <br /> Someone imagining something (bubble to denote imagining) <br />
  • Align requirements and goals with the business <br /> Define clear business roles, responsibilities and user rewards <br /> Establish approach and process definition for implementation and support <br /> Establish baseline and then monitor and evaluate social learning and benefits <br /> Capture “user stories” to help stakeholders imagine and see “how it looks in action” <br /> <br /> Find an image for each of these. Identify that this strategy is part of a process. <br /> <br /> 5 slides (possible images) <br /> Business conversation/communication—boardroom table, parts of company, LOB <br /> (About business and users) Gamification, incentive, roles; who is going to do it, more like a grid; what’s involved, what are the expectations for those involved <br /> <br /> https://www.flickr.com/photos/stevenljohnson/ <br /> <br /> (About IT) Face or icon that refers to support—operations, <br /> Chart with a baseline and one with $; benefits from this chart; also an opportunity to refer to tool (NanoLearn) demo at end that helps to accomplish this one. <br /> Someone imagining something (bubble to denote imagining) <br />

Transcript

  • 1. Measuring Knowledge is Power
  • 2. Leveraging SharePoint 2013 & Yammer for Social Learning
  • 3. About Joel Oleson First SharePoint Admin Top social media influencer Community builder Global Traveller http://www.collabshow.com http://travelingepic.com Twitter @joeloleson
  • 4. Intralearn Software • Pioneers in eLearning • Significant industry first including: on-line testing, integrated collaboration, use of single learning objects, certified Microsoft application • 20 Years Experience gained from elearning • NanoLearn (Informal Learning Solution) • Adopter of Microsoft Technology • Lync, Exchange, SharePoint, SQL, Windows Server, Visual Studio, WCF Services, etc.
  • 5. • Adoption Challenges • Learning & Gamification Strategies • Informal learning & Social learning • Intralearn NanoLearn Solution About the Webinar
  • 6. NON-ROUTINE UNENGAGING UIPOOR ADOPTION THE CHALLENGE Despite over $1B spent yearly on SharePoint, challenges remain Only 40% of LOBs regularly use 54% don’t like the experience 41% of users prefer other tools, such as email Source: AIIM, Forrester (Rob Koplowitz)
  • 7. Understanding SharePoint Adoption “Too often, IT provides the latest and greatest SharePoint release only to watch many users turn their backs on the solution” Forrester “SharePoint Enters It’s Awkward Teen Years” by Koplowitz and Rymer, Feb 2013 Confidential7
  • 8. Evaluating Adoption Confidential8 • Engagement – It’s not just about getting people to use the solution. If that was the need you just put the time keeping app on the homepage. • Community – The users need information, training, help and assistance. Building community increases knowledge sharing. Start in house SP User Group! • Loyalty & Expertise - Your SP team won’t scale. Reward and Recognize the successful efforts of the power users and champions in business.
  • 9. History Lesson on Corporate Learning
  • 10. Introducing Social Learning • Align requirements and goals with the business • Define clear business roles, responsibilities and user rewards • Establish approach and process definition for implementation and support • Establish baseline and then monitor and evaluate social learning and benefits • Capture “user stories” to help stakeholders imagine and see “how it looks in action” http://www.learningsolutionsmag.com/articles/591/get-serious-about-social-learning-by-focusing-on-what-matters
  • 11. Align Requirements and Goals with the Business
  • 12. Establish Approach and Process Definition for Implementation and Support
  • 13. Establish Baseline and Then Monitor and Evaluate Social Learning and Benefits
  • 14. Capture “User Stories” to Help Stakeholders Imagine and See “How It Looks in Action”
  • 15. Define Clear Business Roles, Responsibilities and User Rewards
  • 16. Gamification is… “Game mechanics in a non-game context to engage users and solve problems…” Why do we collect frequent flier points? Because occasionally we get a free flight!
  • 17. Use in Profile
  • 18. Collecting Badges…
  • 19. Reputation in SharePoint 2013
  • 20. Top Contributors SP2013
  • 21. Leaderboard Example on Yammer
  • 22. Introducing NanoLearn
  • 23. Value Proposition We empower our clients with a solution which allows them to effectively educate their employees by consuming small nuggets of information from different sources that can be consolidated and measured, providing valuable metrics which highlight the impact of learning on organizational performance.
  • 24. Industry Studies • More than half (51%) of the learning within organizations is unstructured.1 • Enterprises no longer need to rely solely on instructors, handbooks and large classroom environments. Multiple alternative resources exist for advanced learning including video, gamification and social networking tools. 1 • Enterprise Social Collaboration as an organizational initiative where employees or partner organizations work together to accomplish business- related tasks via user-generated (social) content creation and sharing. 1 • Millenials will be 46% of workforce by 2020 2 • Want to learn and grow with you • Tech savvy multi-taskers • Social media megaphone for your company 1. Various 2014 Aberdeen research briefs
  • 25. So Much Training, So Little to Show for It • U.S. firms spent about $156 billion on employee learning in 2011. (ASTD) • With little practical follow-up or meaningful assessments, some 90% of new skills are lost within a year; many organizations don't evaluate how well employees have learned. • Companies need to teach employees how and where to access facts. If you are inundated with facts and concepts, you will forget 90% of it. Dr. Eduardo Salas Professor of organizational psychology at the University of Central Florida
  • 26. Satisfies Market Requirements • Corporate “sized” structure around emerging style of informal learning • Permissions, roles, groups, collections of items, dashboard, etc • SharePoint add-on extending knowledge base with outside resources • Provides ability to create a reward system such as “badging” • Includes social Learning, crowd sourcing, gamification, content reuse • API to integrate with line of business/mission critical applications • Puts a “familiar” tool into the hands of next generation employees • Instant access to point/moment of need information NanoLearn
  • 27. Demo NanoLearn
  • 28. Thank you - Next Steps • Bill Fistori - EVP 508-393-2277 x239 info@intralearn.com • Corporate information: www.intralearn.com • NanoLearn information: www.nanolearn.com NanoLearn We would like to hear from you! • Joel Oleson @joeloleson http://collabshow.com LinkedIn http://linkedin.com/in/joeloleson