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Kassandra
Nancy
Beth
Elizabeth
• Behaviorism is a theory of learning based upon
the idea that all behaviors are shaped by the
interaction with the environment and are
developed through conditioning.
• Behaviorism first appeared in the early 20th
century and was considered a new branch of
psychology.
• As the study of behaviorism grew, applications of
the field to education became apparent.
• Classical Conditioning
• Ivan Pavlov
• John B. Watson
• Operant conditioning
• B.F. Skinner
Classical Conditioning
• A process of behavior
modification in which a
subject learns to respond
in a desired manner such
that a neutral stimulus is
repeatedly presented in
association with a stimulus
that causes a natural
response until the neutral
stimulus alone causes the
same response
Operant Conditioning
• A process of behavior
modification in which a
subject is encouraged to
behave in a desired
manner through positive or
negative reinforcement, so
that the subject comes to
associate the pleasure or
displeasure of the
reinforcement with the
behavior.
• While studying the digestive functions
in dogs he noted his subjects would
salivate before delivery of food.
• His research demonstrated techniques
of studying reactions to the
environment.
• He discovered classical conditioning
and observed that when paired with an
unconditional stimulus, a neutral
stimulus can become a conditioned
stimulus and produce the same
response as the unconditioned
stimulus.
Ivan Pavlov
(1849-1936)
Famous for his experiment on
dogs
• Known as the father of behaviorism
• He believed behaviors can be
measured, trained and changed.
• Watson was interested in taking
Pavlov's research further to show that
emotional reactions could be classically
conditioned in people.
• They accomplished this by repeatedly
pairing the white rat with a loud,
frightening clanging noise.
Famous for his
“Little Albert” Experiment
John B.
Watson
(1878-1958)
• Skinner found that behavior did not
depend on the preceding stimulus as
Watson and Pavlov maintained.
Instead, Skinner found that behaviors
were dependent upon what
happens after the response.
• He believed If the consequences
were bad, there was a high chance
that the action would not be repeated;
however if the consequences were
good, the actions that lead to it would
be reinforced.
B. F. Skinner
(1904-1990)
Famous for his research on operant
conditioning and negative reinforcement
• Punishment- Decreases
Behavior
• Reinforcement- Increases
Behavior
• Students take direction from the
teacher and work to master a task.
Teacher demonstrates expected
outcome.
• Lesson is reinforced through drills
and repetition (example:
flashcards
and worksheets).
• Students must show mastery of a
skill (likely through testing) before
moving to next unit (example,
master a certain AR reading level
before moving on to the next level).
• Reward is received after mastery of
a skill is proven (ex: bonus
coloring time once math facts are
mastered)
• Repetition and drills can be done online, providing instant
feedback (example: IXL math gives instant feedback and
review if answered incorrectly)
• Students can utilize software to make electronic flashcards
and test each other (example: Quizlet. Students can work
in groups to create Q&A for a segment of the lesson)
• Using a software game, students can unlock the next level or
receive “rewards” for mastering a skill.
• Memorization takes place in a more engaging format,
geared to what this generation has been raised on.
• Under this theory teachers use positive reinforcement to
achieve desired skills, be it academic or behavior. This is
done gradually and in small steps.
• Example of classroom implementation: Teacher would
like to improve student behavior regarding homework
completion rates. Homework is not graded for accuracy
but for completion. Each student will receive points for
completion and the homework will be reviewed in class
together for accuracy. Students are told some of the
information will be seen on the upcoming quiz. The
behavior of completing the homework relevant to the quiz
is rewarded with points. In turn, this creates knowledge
based level of subject material.
• Sharing of data in the classroom in the form of graphs
and spreadsheets regarding study behavior correlation
with grade outcome can create a stimulus as described in
Skinner’s theory for motivational study behavior outside
of school.
• Integration of educational gaming such as Prentice Hall,
funbrain.com utilizes the drill/skill method of teaching
various skills. Immediate positive feedback is given for
correct answers.
• Interactive response systems such as SMART Response
incorporates all above mentioned concepts.
• Since behaviorism centers on achieving a desired
response using positive reinforcement, I think this theory
is naturally used by most teachers. Success in learning
is largely linked to student motivation. When a student
has a “reward” to gain based on maybe a test score or
assignment completion, I believe their effort level to
achieve that reward will increase. I would definitely
integrate this approach in my teaching. Learning should
be a positive experience and utilizing stimulus/reward
theories and a great way to achieve desired results.
• http://psychology.about.com/od/behavioralpsychology/f/behavi
orism.htm
• http://psychology.about.com/od/profilesofmajorthinkers/p/pavlo
v.htm
• http://psychology.about.com/od/profilesofmajorthinkers/p/bio_s
kinner.htm
• http://psychology.about.com/od/profilesofmajorthinkers/p/wats
on.htm
• http://cie.asu.edu/volume8/number10/#behavior
• http://derrickmgreen.wordpress.com/2009/07/07/behaviorism-
and-technology-in-the-modern-classroom/
• https://sites.google.com/a/boisestate.edu/edtechtheories/beha
viorism-vs-constructivism-in-the-technological-secondary-
education-classroom-
• http://derrickmgreen.wordpress.com/2009/07/07/behaviorism-
and-technology-in-the-modern-classroom/

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Learning theories group 7 final

  • 2. • Behaviorism is a theory of learning based upon the idea that all behaviors are shaped by the interaction with the environment and are developed through conditioning. • Behaviorism first appeared in the early 20th century and was considered a new branch of psychology. • As the study of behaviorism grew, applications of the field to education became apparent.
  • 3. • Classical Conditioning • Ivan Pavlov • John B. Watson • Operant conditioning • B.F. Skinner
  • 4. Classical Conditioning • A process of behavior modification in which a subject learns to respond in a desired manner such that a neutral stimulus is repeatedly presented in association with a stimulus that causes a natural response until the neutral stimulus alone causes the same response Operant Conditioning • A process of behavior modification in which a subject is encouraged to behave in a desired manner through positive or negative reinforcement, so that the subject comes to associate the pleasure or displeasure of the reinforcement with the behavior.
  • 5. • While studying the digestive functions in dogs he noted his subjects would salivate before delivery of food. • His research demonstrated techniques of studying reactions to the environment. • He discovered classical conditioning and observed that when paired with an unconditional stimulus, a neutral stimulus can become a conditioned stimulus and produce the same response as the unconditioned stimulus. Ivan Pavlov (1849-1936) Famous for his experiment on dogs
  • 6. • Known as the father of behaviorism • He believed behaviors can be measured, trained and changed. • Watson was interested in taking Pavlov's research further to show that emotional reactions could be classically conditioned in people. • They accomplished this by repeatedly pairing the white rat with a loud, frightening clanging noise. Famous for his “Little Albert” Experiment John B. Watson (1878-1958)
  • 7. • Skinner found that behavior did not depend on the preceding stimulus as Watson and Pavlov maintained. Instead, Skinner found that behaviors were dependent upon what happens after the response. • He believed If the consequences were bad, there was a high chance that the action would not be repeated; however if the consequences were good, the actions that lead to it would be reinforced. B. F. Skinner (1904-1990) Famous for his research on operant conditioning and negative reinforcement • Punishment- Decreases Behavior • Reinforcement- Increases Behavior
  • 8. • Students take direction from the teacher and work to master a task. Teacher demonstrates expected outcome. • Lesson is reinforced through drills and repetition (example: flashcards and worksheets). • Students must show mastery of a skill (likely through testing) before moving to next unit (example, master a certain AR reading level before moving on to the next level). • Reward is received after mastery of a skill is proven (ex: bonus coloring time once math facts are mastered)
  • 9. • Repetition and drills can be done online, providing instant feedback (example: IXL math gives instant feedback and review if answered incorrectly) • Students can utilize software to make electronic flashcards and test each other (example: Quizlet. Students can work in groups to create Q&A for a segment of the lesson) • Using a software game, students can unlock the next level or receive “rewards” for mastering a skill. • Memorization takes place in a more engaging format, geared to what this generation has been raised on.
  • 10. • Under this theory teachers use positive reinforcement to achieve desired skills, be it academic or behavior. This is done gradually and in small steps. • Example of classroom implementation: Teacher would like to improve student behavior regarding homework completion rates. Homework is not graded for accuracy but for completion. Each student will receive points for completion and the homework will be reviewed in class together for accuracy. Students are told some of the information will be seen on the upcoming quiz. The behavior of completing the homework relevant to the quiz is rewarded with points. In turn, this creates knowledge based level of subject material.
  • 11. • Sharing of data in the classroom in the form of graphs and spreadsheets regarding study behavior correlation with grade outcome can create a stimulus as described in Skinner’s theory for motivational study behavior outside of school. • Integration of educational gaming such as Prentice Hall, funbrain.com utilizes the drill/skill method of teaching various skills. Immediate positive feedback is given for correct answers. • Interactive response systems such as SMART Response incorporates all above mentioned concepts.
  • 12. • Since behaviorism centers on achieving a desired response using positive reinforcement, I think this theory is naturally used by most teachers. Success in learning is largely linked to student motivation. When a student has a “reward” to gain based on maybe a test score or assignment completion, I believe their effort level to achieve that reward will increase. I would definitely integrate this approach in my teaching. Learning should be a positive experience and utilizing stimulus/reward theories and a great way to achieve desired results.
  • 13. • http://psychology.about.com/od/behavioralpsychology/f/behavi orism.htm • http://psychology.about.com/od/profilesofmajorthinkers/p/pavlo v.htm • http://psychology.about.com/od/profilesofmajorthinkers/p/bio_s kinner.htm • http://psychology.about.com/od/profilesofmajorthinkers/p/wats on.htm • http://cie.asu.edu/volume8/number10/#behavior • http://derrickmgreen.wordpress.com/2009/07/07/behaviorism- and-technology-in-the-modern-classroom/ • https://sites.google.com/a/boisestate.edu/edtechtheories/beha viorism-vs-constructivism-in-the-technological-secondary- education-classroom- • http://derrickmgreen.wordpress.com/2009/07/07/behaviorism- and-technology-in-the-modern-classroom/