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  • 1. Gaming, Learning & Literacy Presenter Beth Gallaway [email_address] An METRO Workshop Fall 2007
  • 2. Introductions
    • Name
    • Library
    • Position
    • What games do you play?
  • 3. Workshop Overview
    • Defining games
    • Benefits of games… at the library!
    • Defining the gamer
    • Creating the gamer friendly library
    • Collecting games
    • Game programs
    • Let’s play some games!
  • 4. What is a Game?
    • GAME: activity engaged in for diversion or amusement; synonym: see FUN
    • VIDEO GAME: an electronic game played by means of images on a video screen and often emphasizing fast action
    Merriam-Webster Online. http://www.m-w.com
  • 5. Game Components
    • Console/Playing Device
      • PC, Xbox, Playstation, Nintendo
    • Screen or Monitor
    • Controller
      • mouse, joystick, keyboard, peripheral device
    • Power Source
    • Game
      • CD-Rom, cartridge, digital
  • 6. Game Play Devices
    • Xbox
    • Playstation
    • Nintendo
    • PC
  • 7. Game Controllers
    • Keyboard
    • Mouse
    • Mat
    • Guitar
    • Steering Wheel
    • Drum
    • Joystick
    • Camera
    • Controllers
  • 8. Game Screens
    • Monitor
    • Television
    • Projector/Screen
  • 9. Ways to Play Video Games
    • At an Arcade
    • On a PC or Mac
    • On a Plug ‘n’ Play Device
    • On a Mobile Device
    • On a Handheld Device
    • On a Console
  • 10. Arcade Games
  • 11. Plug ‘n’ Play
    • Plugs into your TV
    • Play begins immediately
  • 12. PC/Mac Gaming
    • Computer with a hard drive
    • PC or Mac Platform
  • 13. Console Sales
    • Source: Video Game Charts. October 2007. http://www.vgchartz.com/ . Accessed October 8, 2007.
  • 14. Handheld Sales
      • Source: Video Game Charts. October 2007. http://www.vgchartz.com/ . Accessed October 8, 2007.
  • 15. Mobile Gaming Devices
    • Mobile gaming is expected to quadruple to 11.2 billion by 2010
  • 16. Gaming by the Numbers: An Interactive Quiz
  • 17. 1. What is the average age of a gamer? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 33
  • 18. 2. What % of teens report playing games online*? * Pew Internet & American Life Project. Teens and Technology, July 2005. 81 %
  • 19. 3. What percent of people over 50 play games?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 24% 24 %
  • 20. 4. What % of gamers are female? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 38%
  • 21. 5. How much money did computer & video game sales gross in 2006?* $7.6 Billion * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php
  • 22. 6. What % of gamers play on handhelds? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 32 %
  • 23. 7. What percentage of games sold in 2005 were rated M?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 15%
  • 24. 8. X% fewer mistakes are made by laproscopic surgeons.* 37% * James C. Rosser, Jr, MD; Paul J. Lynch, MD; Laurie Cuddihy, MD; Douglas A. Gentile, PhD; Jonathan Klonsky, MD; Ronald Merrell, MD. “The Impact of Video Games on Training Surgeons in the 21st Century.” Beth Israel Medical Center, Iowa State University. Arch Surg. 2007;142:181-186. . Accessed October 8, 2007.
  • 25. 9. Laproscopic surgery is completed X% faster by surgeons who play video games.* 27% * James C. Rosser, Jr, MD; Paul J. Lynch, MD; Laurie Cuddihy, MD; Douglas A. Gentile, PhD; Jonathan Klonsky, MD; Ronald Merrell, MD. “The Impact of Video Games on Training Surgeons in the 21st Century.” Beth Israel Medical Center, Iowa State University. Arch Surg. 2007;142:181-186. . Accessed October 8, 2007.
  • 26. 10. What % of public libraries allow patrons to play computer games?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
  • 27. 11. What % of public libraries circulate video games?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
  • 28. 12. What % of public libraries host video game programs?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
  • 29. For Discussion: What Are Some Benefits of Games?
  • 30. Why Games at the Library? Games …
    • Are just like books, they are just another new format
    • Are the medium of choice for the millennial generation
    • Meet developmental needs of teens
    • Build adolescents developmental assets
    • Are literary
    • Reinforce new literacy's
  • 31. Gaming = literacy
    • Environmental print
      • signage
      • labels
      • maps
    • Reading about the game
      • instructions
      • walkthroughs
    • Writing about the game
      • forums
      • websites
    • Chat:
      • “ WTS, Mageweave cloth, 15g”
  • 32. “ Leet” & 4 // 3 I2 5 G A M E R S
  • 33. Gaming Meets Developmental Needs of Young Adolescents
    • Positive social interaction with adults & peers
    • Structure and clear limits
    • Physical activity
    • Creative expression
    • Competence and achievement
    • Meaningful participation in families, school, communities
    • Opportunities for self-definition
    NMSA. NMSA Research Summaries. Young Adolescents Developmental Needs (1996) http://www.nmsa.org/Research/ResearchSummaries/Summary5/tabid/257/Default.aspx
  • 34. What Developmental Needs/Assets Are Being Met?
  • 35. Gaming Builds Developmental Assets of Adolescents
    • Support
    • Empowerment
    • Boundaries & Expectations
    • Constructive Use of Time
    • Commitment to Learning
    • Positive Values
    • Social Competencies
    • Positive Identity
    The Search Institute. http://www.search-institute.org
  • 36. Does This Sound Like Any Gamers You Know?
    • Social
    • Competitive
    • Wired
    • Self-aware
    • Always On
    • Heroic
    • Multi-taskers
    • Global
    • Collaborative
    • Risk Takers
    Beck, John and Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever . Harvard Business School Press, 2004.
  • 37. Learning Principles in Games*
    • Risk –taking in a “safe” environment
    • Rewards practice
    • Use of affinity groups
    • Probing cycles
    • Situated meaning
    • Self-knowledge
    • Identity formation
    *** Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy . Palgrave McMillan, 2003
  • 38. BREAK
  • 39. Gaming Reinforces New Literacies
    • Exposing knowledge
    • Employing information
    • Expressing ideas compellingly
    • Ethics on the Internet
    Warlick, David. ”The New Literacies.” Scholastic Administrator. Mar-Apr2005 http://www.scholastic.com/administrator/marapr05/articles.asp?article= newlit
  • 40. 1. Exposing Knowledge
    • Find information
    • Understand and explain found information regardless of its format
    • Evaluate information
    • Organize information
  • 41. Runescape
  • 42. Ways Games Expose Knowledge
  • 43. 2. Employing Information
    • Computation
    • Measurement
    • Analysis
    • Application
  • 44.
    • Estimating
    • Basic arithmetic
    • Averages
    • Statistics
    Lemonade Stand
  • 45. Let's Try Set Game!
  • 46. 3. Expressing Ideas Compellingly
    • Mechanics matter
    • Creativity & efficiency highly rated
    • Text, images, audio, and video are used to express ideas in many digital formats
  • 47. Ways Gamers Express Ideas Compellingly
    • Fan Fiction
    • Machinima
    • Web Comics
    • Fan Forums
    • Clan Websites
  • 48. FanFiction
  • 49. Warcraft Tutorial
  • 50. Ethics on the Internet
    • Modding – recreating game content
    • FanFic – writing stories about characters created/owner by someone else
    • Machina – films/videos created through recording video game play
  • 51. How Can Libraries Serve Gamers?
    • Connect games with “traditional” materials
    • Think like a gamer
    • Become a strategy guide
    • Research video game culture
    • Support gaming
    • Create game collections
    • Host gaming programs
    • Try some games!
  • 52. Use Games in Reader's Advisory
    • INSTEAD OF:
    • What authors do you like to read?
    • What are the last 3 books you read (and enjoyed)?
    • What did you like about them?
    • ASK:
    • What movies do you like?
    • What TV shows do you watch?
    • What games do you play?
  • 53. Think Like a Gamer
    • Everything is in BETA
    • Get a screen name
    • It's all about YOU
    • You can’t break it
    • Fail early, fail often
  • 54. Be a Strategy Guide... ...Not a Level Boss!
    • Show, don’t tell.
    • Make it interactive.
    • Have a free-for-all.
    • Ask for a demo of expertise
  • 55. Research Video Game Culture
    • Watch Red Vs. Blue .
    • Read Penny Acade or PvP .
    • Skim gaming magazines.
    • Link to game & cheat code sites
    • Pay attention to gaming around you
    • Attend GLLS2008
    • Join the LibGaming Google group
  • 56. Try Games
    • Set Game
    • Penguin Baseball
    • Bejeweled
    • Chicktionary
    • Bob the Blob
    • Neopets
    • Runescape
    • Diner Dash
    • Snood
    • More at http://del.icio.us/informationgoddess29/games
  • 57. And...
    • Programs
    • Collections
    • More at http://www.slideshare.net/informationgoddess29/
  • 58. Games are like books, they are just another format
  • 59. Gaming is the medium of choice for the millennial generation
  • 60. 1. Reader’s Advisory to Gamers
    • INSTEAD OF:
    • What authors do you like to read?
    • What are the last 3 books you read and enjoyed?
    • What did you like about them?
    • ASK:
    • What movies do you like?
    • What TV shows do you watch?
    • What games do you play?
  • 61. Reader’s Advisory to Gamers
  • 62. Roleplaying/MMORPG Games
    • Games:
      • Everquest
      • Runescape
      • World of Warcraft
      • Dark Age of Camelot
      • Ultima
    • Characteristics
      • epic fantasy setting
      • good vs. evil theme
    • Suggest?
  • 63. Historical Sim Games
    • Games:
      • Civilization
      • Caesar
      • Age of Empires
      • Oregon Trail
      • America’s Army
    • Characteristics
      • Simulation elements
      • Historical setting
      • Alternative history possibility
    • Suggest?
  • 64. Sports Games
    • Games:
      • Madden Football
      • NBA Street
      • Need for Speed
      • Tiger Woods
      • Golf
    • Characteristics
      • Sports theme
      • Competition
    • Suggest?
  • 65. Strategy & Puzzle Games
    • Games:
      • Myst
      • Tetris
      • Bejeweled
      • Where in the World is Carmen San Diego?
    • Characteristics:
      • Problem to solve
      • Logic, math, reasoning
    • Suggest?
  • 66. First Person Shooters (FPS)‏
    • Games:
      • Doom
      • Quake
      • Halo
    • Characteristics
      • Warfare
      • Strategy
      • Violent
    • Suggest?
  • 67. Simulations
    • Games:
      • The Sims
      • The Urbz
    • Characteristics:
      • Character driven
    • Suggest?
  • 68. Japanese/Manga tie-in
    • Games:
      • Katamari Damacy
      • Final Fantasy
      • Dragonball Z
      • Pokemon
    • Characteristics
      • Anime style
      • Japanese culture
    • Suggest?
  • 69. Superhero Games
    • Games:
      • Spider-Man
      • Fantastic Four
      • City of Heros
    • Characteristics
      • Heroes/villains setting
      • Good vs. evil theme
      • Film tie-ins
    • Suggest?
  • 70. Gaming Collection Development
    • Magazines
    • Strategy guides
    • Nonfiction about gaming
    • Fiction with gaming as a plot or subplot
  • 71. Link to..
    • Watch Red Vs. Blue
    • Read Penny Acade
    • Read PvP
    • Set a Google Alert
    • Subscribe to a gaming podcast or blog
    • Gaming magazine websites
    • Cheat code websites
    • Games!
  • 72. Prima Strategy Guides
    • eGuides in PDF format
    • 504 titles
    • $12.99 each
  • 73. GameTap
    • GameTap is an online arcade of 900+ video games from Turner
    • Platform: PC
    • Cost: $6.95-9.95/month
    • Accounts: 8 logins per location
    • Limit: No public performance
  • 74. Games On Demand: Unlimited
    • Games on demand: Unlimited Play is a monthly subscription service from Comcast
    • Platform: PC
    • Ratings: E 10+ T M
    • 500 titles
    • Cost: $14.95/month
    http://gamesoduser.comcast.net/gamesondemand/unlimited.html
  • 75. Games On Demand: Kids Play
    • Games on Demand: Kids Play is a monthly game subscription service from Comcast
    • Platform: PC
    • Ratings: EC/E
    • 72 Titles
    • Cost: $7.95/month
    http://gamesoduser.comcast.net/gamesondemand/unlimited.html
  • 76. PlayFirst
    • Playfirst is a game site from Viacom with free demos and full versions for sale
    • Platform: Mac/PC
    • Ratings: N/A
    • Cost: $19.95
    http://www.playfirst.com/
  • 77. Direct To Drive
    • Direct to Drive provides game downloads from IGN.
    • Platform: PC
    • Titles:
    • Ratings E-M
    • Cost: $20-$49.99
    http://www.direct2drive.com
  • 78. Shockwave Unlimited
    • Shockwave unlimited provides ad-free access to downloadable games from Atom Entertainment
    • Platform: PC
    • Cost: $4.95-$9.95/month
  • 79. Overdrive
    • Overdrive has a collection of productivity and arcade games accessible via library card
    • Platform: PC
    • Titles: 70
    • Cost: ???
    http://www.overdrive.com/products/dlr/mediaformats/games.asp
  • 80. What Makes a Good Game?
    • Plot
    • Setting
    • Character
    • Graphics
    • Sound track
    • Modification/Customization
    • Uniqueness
    • ________________
    • Replayability
  • 81. Asteroids Vector graphics in Asteroids
  • 82. ZORK Text RPG Zork
  • 83. Star Wars: Knights of the Old Republic
  • 84. Katamari Damacy
    • Unique plot
    • Creative gameplay
    • Multiple modes of play
  • 85. Setting
  • 86. Realistic Settings CA
  • 87. Character Characteristics
    • Customizable
    • Diverse
    • Representation of the player
  • 88. Graphics and Game Physics
    • Smooth
    • Seamless
    • Realistic
    • Appropriate
  • 89. Support
  • 90. Sound
    • Music
    • Speech
    • Ambient Noise
  • 91. Finding Good Games
    • Game Awards
      • Websites
      • Magazines
      • Organizations
      • Networks
    • Game Reviews
      • Magazines
      • Library Journals
      • Websites
  • 92. W hat Makes a Good Game? 1.Who is this magazine for? How can you tell? 2.What is appealing about the magazine? unappealing? 3.What can you learn from the ads? 4.What can you learn from the articles? 5.What are clues in the reviews that indicate the game is well-executed? poorly executed? 6.How might you narrow down purchasing decisions? 7.Would you buy this magazine for your library?
  • 93. Collection Policy Considerations
    • Formats
      • Console
      • PC
      • Internet
      • Subscription
    • Breadth & Depth
      • Genres
      • Styles
      • Age ranges
    • Budget
  • 94. Collection Management
    • Storage depends on:
      • format
      • staff
      • space
      • budget
    • Theft
      • start with programs
      • start small
    • Issues
      • replacement/repair
      • resistance
  • 95. Best Practices: Collections in CA
    • Rockridge Branch, Oakland Public Library
    • Ages 13-18 year olds
    • PS2 games
    • Limit of 2 games per patron.
    • No holds and no renewals.
    • 7 day free checkout
    • $1/day late fee
    • $50 / replacement fee
    • Genres: sports, adventure, racing, fighting, and shooters.
  • 96. Best Practices: Collections in US
    • Helen McGraw branch of the Irondequoit Public Library
    • Games Rated E, E10+ and T
    • PS2 and PC games
    • 14 day circ
    • $.25/day late fee
    • game cost+$5/replacement fee
    • Genres: compilations, sports, racing games, platformers, unique and quirky titles
  • 97. What Makes a Successful Gaming Program?
    • Do your homework
    • Provide variety
    • Open up to the community
    • Spread the word
    • Play
  • 98. Choose a Game That is...
    • Multiplayer
    • Short Rounds
    • Rated E or T
    • Easy to Learn
    • Challenging to Master
    • Appealing to a wide demographic
  • 99. Program Planning
    • Date/Time/Location
    • Audience
    • Style
    • Games
    • Food
    • Prizes
  • 100. Model Gaming Programs: CA
    • Santa Monica Public Library, CA Counterstrike LAN party
      • After hours program
      • 50 teens lined up around the block to play
    • After School Zone, Benicia Public Library , CA
      • Hanging out, snacks and playing games encourages
      • Kids and teens who have gotten parental consent can play Halo 2 and Ghost Recon on the XBox 360;
      • Mario Kart and Super Smash Bros. Melee are popular on Gamecube
  • 101. Model Gaming Programs: US
    • Ann Arbor District Library (MI) Mario Kart, Super Smash Bros, & DDR
      • Tournaments for all ages
      • Regular programs
      • Online community
    • North Hunterdon High School (NJ)
      • Student-run game night in the cafeteria
  • 102. “ Ddr+gutiart hero= fun”
    • “ Awesome cuz everyone gets along with each other, there’s no waiting in line or nething (sic). Plus guitar hero is a wicked rad game.”
  • 103. “ I loved ddr”
    • “ I liked this because there’s too few of the DDR community around. This is a good opportunity to meet people with like interests.”
  • 104. Librarian Resources
    • Join the LibGaming Google Group
      • Email discussion for gaming in libraries
      • http://groups.google.com/group/libgaming
    • Game On! Video Games in Libraries blog
      • Blog about gaming news of interest to libraries
      • http://www.libgaming.blogspot.com
    • Join YALSA and the Teen Gaming Interest Group
      • YALSA interest group dedicated to gaming
      • http://www.ala.org/yalsa
    • Celebrate Teen Tech Week
  • 105. Thank You!
    • Beth Gallaway
    • [email_address]