Video Game Collection @ Your Library


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Video Game Collection @ Your Library presentation; presented at LACONI workshop, Feb. 2008

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Video Game Collection @ Your Library

  1. 1. Video Games @ Your Library Maggie Hommel YA Librarian, Park Ridge Public Library [email_address]
  2. 2. Video Games … in the Library? “ I love it, don’t change it, but why does a library have video games?…” --Video Game Survey respondent The Park Ridge game collection
  3. 3. Video Games … in the Library? <ul><li>Bring new users (teens, males) into the library </li></ul><ul><li>Part of our culture & communities </li></ul><ul><li>A majority of Americans play video games </li></ul><ul><li>Recreation (DVDs and books fill this role too) </li></ul><ul><li>Video games can be educational, interactive, social, story-rich </li></ul>
  4. 4. Video Games … in the Library? From left, Steve Meretzky, Christopher Grant, Warren Spector, Henry Lowood and Matteo Bittanti.
  5. 5. Video Games … in the Library? <ul><li>45.7 million households own video game consoles </li></ul><ul><li>63% of Americans play video games (NPD group) </li></ul><ul><li>2/3 of men aged 18-34 have at least one console in their home </li></ul><ul><li>1.6 million Americans are using video game consoles in any given minute </li></ul><ul><li>(Nielsen Media Research) </li></ul>
  6. 6. Video Games … in the Library?
  7. 7. Starting a Collection <ul><li>Challenges: </li></ul><ul><ul><li>Convincing Stakeholders </li></ul></ul><ul><ul><li>Establishing Policy </li></ul></ul><ul><ul><li>Deciding on Consoles </li></ul></ul><ul><ul><li>Selecting Titles </li></ul></ul><ul><ul><li>Vendors </li></ul></ul><ul><ul><li>Budget </li></ul></ul><ul><ul><li>Security </li></ul></ul>Gaming Collection at the University of Oregon
  8. 8. Convincing Stakeholders <ul><li>Will book circulation go down? </li></ul><ul><li>Will it bring in new users? </li></ul><ul><li>Will it serve underserved populations (males 18-34)? </li></ul><ul><li>What about violence? </li></ul><ul><li>Surveys, circ stats, reports </li></ul>
  9. 9. Establishing Policy <ul><li>Ratings </li></ul><ul><li>Loan period/renewals </li></ul><ul><li>Late fines </li></ul><ul><li>Lost Instruction Booklets </li></ul><ul><li>Limits </li></ul><ul><li>Interlibrary loan </li></ul>
  10. 10. Establishing Policy: Ratings
  11. 11. Establishing Policy: Loaning Games <ul><li>Loan Period: 3 weeks (too long?) </li></ul><ul><li>Limits on borrowing: 2 per card holder </li></ul><ul><li>Use DVD or CD checkout policies </li></ul><ul><li>Consider number of items you own, flow of materials </li></ul><ul><li>Loan equipment with games? </li></ul>
  12. 12. Establishing Policy: Fines <ul><li>We followed book fine schedules -- $ .10 per day maximum $5.00 fine </li></ul><ul><li>Lost instruction booklet $2.00 replacement fee </li></ul><ul><li>No interlibrary loan </li></ul><ul><li>Only Park Ridge patrons </li></ul>
  13. 13. Consoles
  14. 14. Consoles
  15. 15. Consoles: Wii <ul><li>Released in Dec. 2006 </li></ul><ul><li>Popular with all ages </li></ul><ul><li>Very innovative remotes & gameplay </li></ul><ul><li>Game selection is still fairly small </li></ul><ul><li>Games average $49.99 </li></ul><ul><li>Most in-demand </li></ul>
  16. 16. Consoles: Xbox 360 <ul><li>Oldest of the “new” consoles (Nov. 2005) </li></ul><ul><li>Popular with hardcore gamers, males 15-34 </li></ul><ul><li>Halo, Mass Effect, Bioshock </li></ul><ul><li>Games average $49.99 to $59.99 </li></ul>
  17. 17. Consoles: Playstation 3 <ul><li>Most expensive (recently lowered to $499 / $399) </li></ul><ul><li>Weakest sales of new generation, but growing after price drop </li></ul><ul><li>Impressive graphics, Blu-ray DVD player </li></ul><ul><li>Games average $59.99 </li></ul>
  18. 18. Consoles: Handhelds <ul><li>Sony PSP </li></ul><ul><ul><li>Plays videos, MP3s </li></ul></ul><ul><ul><li>Wireless </li></ul></ul><ul><ul><li>Games $19.99 – $39.99 </li></ul></ul><ul><li>Nintendo DS </li></ul><ul><ul><li>Touch Screen, Wireless </li></ul></ul><ul><ul><li>Dual Screens </li></ul></ul><ul><ul><li>Games avg. $29.99 </li></ul></ul>
  19. 19. <ul><li>Online: , , , </li></ul><ul><li> </li></ul><ul><li>Magazines: </li></ul><ul><li>Electronic Gaming Monthly, </li></ul><ul><li>GamePro, Game Informer </li></ul><ul><li>Ask your patrons – informally or formally! </li></ul><ul><li>Some traditional review journals </li></ul>Selecting Titles
  20. 20. Vendors <ul><li>Baker & Taylor (10% discount) </li></ul>
  21. 21. Vendors <ul><li>Web AMI </li></ul><ul><li>Primarily music, discount varies </li></ul>
  22. 22. Vendors <ul><li>Best Buy (no discount for libraries, rewards card offer) </li></ul><ul><li>Game Stop (used games) </li></ul>
  23. 23. Budget <ul><li>Figure around $49.99 – $59.99 for new generation games </li></ul><ul><li>$29.99 per game for PS 2, Xbox, handhelds </li></ul><ul><li>Replacement – Discs do get damaged; figure in about 5% theft/non-return </li></ul>
  24. 24. Security <ul><li>Security cases – fit in DVD cases </li></ul><ul><li>Keep discs behind the counter? </li></ul><ul><li>Fines </li></ul><ul><li>Limits on number of checkouts </li></ul><ul><li>Check ID? </li></ul>
  25. 25. Measuring Results <ul><li>We did a two-year, ongoing survey to measure patron response to the video game collection </li></ul>
  26. 26. How Much Did/Do You Use the Library:
  27. 27. How Much Did/Do You Use the Library:
  28. 28. When you come to the Library to check out Video Games, do you usually check out:
  29. 29. Video Game Circulation Sep 06: 99 games Sep 07: 209 games Apr 07: 164 games Jan 08: 269 games 2005-2006 2006-2007 2007-2008 (through Jan.) Total Circulation 253 1378 1654
  30. 30. Circulation of Young Adult Books Date range Book Circulation % change from previous years Feb 2005-Jan 2006 12959 Feb 2006-Jan 2007 14330 Up 11% from 2005-2006 Feb 2007-Jan 2008 19598 Up 37% from 2006-2007, Up 51% from 2005-2006
  31. 31. Comments from the Survey
  32. 32. Comments from the Survey
  33. 33. Comments from the Survey
  34. 34. Further Discussion of Video Games <ul><li>“ Taking Play Seriously.” New York Times Magazine. 2/17/08. </li></ul><ul><li>Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. 2003. </li></ul><ul><li>Science Daily Articles: </li></ul><ul><ul><li>“ How Violent Video Games Are Exemplary Agression Teachers” 11/14/07. </li></ul></ul><ul><ul><li>“ No Strong Link Seen Between Violent Video Games and Agression.” 8/12/05. </li></ul></ul>
  35. 35. Thank You! <ul><li>Maggie Hommel, Young Adult Librarian </li></ul><ul><li>Park Ridge Public Library </li></ul><ul><li>[email_address] </li></ul><ul><li> </li></ul>