Social Gaming GameIS User Group Meeting


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Social Gaming GameIS User Group Meeting

  1. 1. GameIS- A New World of Social Gamming! <br />
  2. 2. Who Am I<br />Almog Koren “Almog Design” - Interactive Developer & Designer<br />I’m an interactive developer & designer specializing in Flash, Flex, Adobe Air, 3D<br />Experiences, Interactive games and Mobile Devices. Working under “Almog<br />Design”, a recently established design studio based in Tel Aviv, Israel. I provide<br />development, design, and consultant solutions for a broad range of reputable<br />clients to include Nokia Asia, Faction Media, Intel Israel and various local and<br />international companies. <br />I’m actively involved in the community, run the Adobe user group “Flash and Flex<br />Israel”, organizer of the annual conference “Flash Israel” and have spoken in a<br />number of events and conferences. <br />I contribute to Flash and Flex magazine, on line sites, blogs and publish my own<br />blog when not creating I enjoy scuba diving and photography.<br /> My site & blog - almogdesign -<br />
  3. 3. Flash and Flex Israel – Flash Israel 2011<br />Flash and Flex Israel is the official Adobe user group in Israel (non-profit). Flash and <br />Flex Israel consists of professionals of all skill levels who gather monthly to share<br />information and stay on top of what is new in our ever- changing industry, as well <br />as experience new ideas and concepts. <br />Next meeting - Feb 01, 2011 (Modularization of Flex Applications)<br />Flash Israel is an annual tech event bring together great speakers from aboard<br />covering a number of topics. <br />
  4. 4. - February 22nd and 23rd<br />
  5. 5. Agenda<br />Table of Contents<br />1. Introduction: Gaming<br /><ul><li>About gaming & history
  6. 6. Stats & Demographics
  7. 7. Platforms
  8. 8. Game types
  9. 9. New trends
  10. 10. Looking forward </li></ul>2. Open Source Frameworks<br /><ul><li>Open source?
  11. 11. Benefits
  12. 12. Frameworks
  13. 13. Game Examples </li></li></ul><li>Agenda Continued<br />Table of Contents<br />3. Facebook AS3 API<br /><ul><li>Facebook Developer
  14. 14. Adobe Developer Center
  15. 15. Live Code Examples </li></ul>4. Beyond the session<br /><ul><li>Tips & Tricks
  16. 16. Game Examples
  17. 17. Links and more links</li></li></ul><li>INTRODUCTION<br />
  18. 18. Introduction: Gaming<br />About Gaming & History <br /> & Wiki <br />Gaming - The playing of games, esp. those developed to teach something or to help solve a problem. <br />Game - A competitive activity involving skill, chance, or endurance. The origin of video games lies in early cathode ray tube-based missile defense systems in the late 1940s. These programs were later adapted into other simple games during the 1950s. By the late 1950s and through the 1960s, more computer games were developed. Following this period, video games diverged into different platforms: arcade, mainframe, console, personal computer and later handheld games.<br />The first commercially viable video game was Computer Space in 1971, which laid the foundation for a new entertainment industry in the late 1970s within the United States, Japan, and Europe. <br />
  19. 19. Introduction: Gaming<br />History, Stats, Demographics<br />Stats & Demographics<br /><ul><li> 190 million households will use a next-generation video game console in 2012
  20. 20. 80% of an expected 190 million households, will have this console connected to the Internet.
  21. 21. As of November 2010, the Wii leads the generation over the PlayStation 3 and Xbox 360 in </li></ul> worldwide sales.<br /><ul><li> The average game player is 35 years old and has been playing games for 13 years.
  22. 22. Forty percent of all game players are women.
  23. 23. From 2003 to 2006, the entertainment software industry's annual growth rate exceeded 17%.
  24. 24. Game console software sales totaled $6.6 billion with 153.9 million units sold</li></ul>Reference -<br />
  25. 25. Introduction: Gaming<br />History, Stats, Demographics<br />Stats & Demographics Continued <br />Reference - MBA Online -<br />
  26. 26. Introduction: Gaming<br />History, Stats, Demographics<br />Stats & Demographics Continued <br />
  27. 27. Introduction: Gaming<br />History, Stats, Demographics<br />Stats & Demographics Continued <br />
  28. 28. Introduction: Gaming<br />History, Stats, Demographics<br />Platforms<br />
  29. 29. Introduction: Gaming<br />Game Types<br /><ul><li> Side Scrollers
  30. 30. Third Person Shooters
  31. 31. Role Playing Game (aka RPG)
  32. 32. Real Time Strategy (RTS)
  33. 33. Sports Games
  34. 34. Racing Games
  35. 35. Arcade style
  36. 36. Card, logic and board games
  37. 37. Text Adventure (aka Interactive Fiction)
  38. 38. Graphical Adventures
  39. 39. Simulation (aka Sims)
  40. 40. Strategy (aka Strats)
  41. 41. First Person Shooter (aka FPS)</li></li></ul><li>Introduction: Gaming<br />New Trends <br />
  42. 42. Introduction: Gaming<br />Looking Forward<br />Kinect hacks -,<br />Augmented reality -<br />Mobile Augmented Reality -,<br />New Flash 3D API “Molehill” -,<br />Connecting Gamming-<br />Games controlled by mobile -<br />Mobile + Social Gamming<br />
  44. 44. Open Source Frameworks<br />Open source?<br />Wiki <br />Open source describes practices in production and development that promote access to the end product's source materials. Some consider open source a philosophy, others consider it a pragmatic methodology.<br />What is Open Source Software? - “Open source software can be defined as any computer software, generally developed as a public collaboration, whose source code is made freely available.” <br />Flash has an enormous open source community. <br />
  45. 45. Open Source Frameworks<br />Benefits!<br />Public Collaboration It’s all about collaborating to create, and improve development, with games you get support within the community to outside. <br />Reliability & Auditability <br />Coding standards will be followed, Thoroughly tested and immediate patches will be available if any thing breaks, Flexible. <br />Community Open game frameworks have a strong community, which provides support, source files, examples , and much more. Development time<br />Much faster development, good for prototyping, very flexible, offers more features, easy to maintain.<br />Game Frameworks <br />Game frameworks offer specific benefits IE built game timers, scoreboard, collision, pooling. <br />
  46. 46. Wii Flash Development <br />Frameworks & Game Examples <br />flashPunk A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in.<br />flixel A collection of AS3 files. We put it all in the new flixel 2. Groups to help organize game objects, quad trees for faster, more accurate collisions, a cleaner API.<br />Pushbutton engine The PushButton Engine is an Open Source, Flash game engine and framework that's designed for a new generation of games.<br />
  47. 47. Wii Flash Development <br />Game Examples <br />Flixel <br />Canabalt -<br />Kavern Keeper -<br />Blasting Agent -<br />FlashPunk<br />Tiny Hawk -<br />Kidipop -<br />Bogus Quest -<br />PushButton<br />Social City -<br />Youtupia -<br />Mine Enemy -<br />
  48. 48. Wii Flash Development <br />More Frameworks<br />as3isolib An open-source ActionScript 3.0 Isometric Library developed to assist in creating isometrically projected content (such as games and graphics) targeted for the Flash player platform.<br />FlashGameMarker FGM makes it easy for Flash ActionScript game developers to make 2D side-scrolling and isometric action games.<br />
  49. 49. FACEBOOK AS3 API<br />
  50. 50. Facebook AS3 API<br />Facebook Developers<br />Documentation, Form, Showcase and more<br />API Reference <br /><br />
  51. 51. Facebook AS3 API<br />Facebook AS3 API<br />facebook-actionscript-api<br />Examples and case studies<br />Code samples<br />LETS LOOK AT SOME CODE!<br />
  52. 52. BEYOND THE SESSION!<br />
  53. 53. Beyond the session!<br />Tips & Tricks<br />Make it fun - Your game should be fun, exited and engage the user.<br />Obvious - Talk thur the language of the game, no need for instructions, use the game and visuals <br />Ease controls (don't mix) - It should be ease for the user to play, keep it simple. <br />Don't over complicate things - A good game simples everything but keeps the game engaging <br />Play your game, user test it - Play your game but always do user testing. <br />8 seconds to hook the user - You have a limited time to sale your game (different for social games)<br />Brand charter - Add a charter to your game, find ways to personalize the game. <br />The 3 “U'” - Understand your platform Understand your game type Understand your user.<br />
  54. 54. Beyond the session!<br />Tips & Tricks Continued <br />Send to friend - This isn't social, social games need to connect. <br />Scoreboard - Make sure to have a global and friends score board.<br />Advertise - Sending to your friends is ok, but advertising better.<br />Incentives - Always offer in game incentives and out game incentives.<br />Design, Design, Design - Work with “GAME” designers. <br />Connect Users - Find ways to connect users across demographics. <br />Play, Play, Play - Play lots of games!!!<br />Chose the tech– In today's marker its about the project chose the right technology for your project, there is no right or wrong. <br />
  55. 55. Beyond the session!<br />Game Examples <br /><ul><li>FIFA Superstars (2.8 million MAUs)
  56. 56. Mercenaries of War (15,000 monthly active users)
  57. 57. Tower Bloxx
  58. 58. Who has the Bigger Brain
  59. 59. Zoo Paradise (4.4 million monthly active users)</li></li></ul><li>Beyond the session!<br />Links and More Links<br /><ul><li>TheoWorlds -
  60. 60. OpenSpace ISO engine -
  61. 61. JigLib 3D physics engine -
  62. 62. Box2D 2D physics -
  63. 63. APE (ActionScript Physics Engine) 2D physics -
  64. 64. WOW Engine 3D physics -
  65. 65. Particle Engine Stardust -
  66. 66. Flint Particle System -
  67. 67. Partigen 2 -
  68. 68. Alternativa3D -
  69. 69. Away3D -
  70. 70. Papervision3D -
  71. 71. Five3D -
  72. 72. Sandy 3D -</li></li></ul><li>Beyond the session!<br />Links and More Links Continued <br /><ul><li>as3ds -
  73. 73. BaseUI -
  74. 74. vancura-AS3-libs -
  75. 75. TweenLite -
  76. 76. doomsdayconsole -
  77. 77. as3sfxr -</li></li></ul><li>THANK YOU<br />