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Welcome to

Using games creatively to enhance
  Information Literacy sessions
                By
            Susan Boyle
    Support : Julia Barrett and Sean Hughes



               Type relevant English               Type relevant Irish

             Theme: Unit Name into in ILlanguageLILAC 2011
              language
                       Creativity               Unit Name into
               this text box in Title Master.      this text box in Title Master.



                               Contact: Susan.Boyle@ucd.ie
                                                                         © Susan Boyle 2010
Have you tried Games?




                  © Susan Boyle 2010
Workshop Plan
• Presentation (15 min)

• Game play (4 min)

• Create a take-away game
  (18 min)
• Feedback - the games created
  by delegates during this
  workshop (20 min)
  See slides 30-34 !
                            © Susan Boyle 2010
Presentation Segment
     15 minutes




                  © Susan Boyle 2010
Why use Games in IL?

Pedagogy should be focused on
 arousing student imagination
 and engagement.

            Terry Barrett




                            © Susan Boyle 2010
Games are wonderful
      pedagogical tools….

  Ice breakers            Active
        &                Learning
  Peer learning
    devices

Induce feelings of   Good for dipping
accomplishment &     points in session
    success

                                    © Susan Boyle 2010
Thoughts on Games & Creativity

                            The key is to
One cannot legislate for
creativity, but one can     think EDU-
create the conditions in    tainment as
which creativity is more    opposed to
likely to thrive.. Idea     Enter-tainment.
Generation, Determination
to succeed, Self-
confidence                          Felicia Smith



    Paul Kleiman




                                        © Susan Boyle 2010
The Library image benefits
 from innovative practice

                                    “Surprising customers
                                     with new and
                                     interesting services
                                     can make them come
                                     back, even just to
                                     see if something else
                                     new is happening”
                                      Rossiter, Nancy (2008)
Image Source Crystl flickr (2005)
                                                     © Susan Boyle 2010
Games release the learning hostage


By including a gaming element in
 library teaching skills I believe
 the potential exists to excite
 this millennial generation about
 information literacy and to
 infuse them with lifelong library
 skills.
            Doshi, Ameet (2006)
                                  © Susan Boyle 2010
Games as an innovative
       technique in IL?
                              Connect
Universal   Add variety &   learning and
                spice       connect with
                              different
                              learners

                                 Avoid
 Arouse        Engage        boredom add
Curiosity     students        interesting
                            highlights into
                                   IL
                                   © Susan Boyle 2010
Literature on games and
           fun learning
Many games teach skills that have been
 identified as necessary for learning or
 for post-higher-education life:
 teamwork, information seeking, self-
 assessment, communication, numeracy, s
 patial literacy.
           Alexander, Bryan (2008)

                                  © Susan Boyle 2010
Dr Stephen Covey Game play
 Do the big rocks first - Video
    With Kind Permission of the Franklin Covey Foundation




        © 2005 FranklinCovey Co. All rights reserved. For internal use only.
   Duplication and use for unauthorised training purposes are strictly prohibited.
Dr Covey Workshop Game Video

Big Rocks Game
• Rocks = tasks
• Learning Objective
Time management - how to prioritise
tasks in your life




                             © Susan Boyle 2010
Did you Notice?
Simple
Engaged the audience
Reached Learning objectives
(Priorities, do the big tasks first)
Fun = Relaxed learning




                            © Susan Boyle 2010
My Game Tips
 Fun
 Quick
 Simple
 Easy to play & grasp
 Designed around a specific
learning objective
 Follow up with correct play
 Reflect on the game play
after the session
                             © Susan Boyle 2010
Please acknowledge the
 original game designer if
you are using their game in
       your session!




                              © Susan Boyle 2010
Non-digital game ideas
 Stepping Stones Game




    Image Source: http://2.bp.blogspot.com/_FfXkHFSe-m0/Sv9BAdonH1I/AAAAAAAABSM/Hj3ambZeSYY/s400/steppingstone.jpg




Stepping Stones Game Susan Boyle(2010)Boyle 2010
                                   © Susan
Non-Digital game ideas
    Bin or Basket



                                                 Source : Lukáš Malý (2008)




Why?Imge Source : http://www.malepregnancy.com   Source : T P Martins (2005)




Bin or Basket Game concept
    Susan Boyle (2011)
                                                          © Susan Boyle 2010
Non-digital game ideas
        Citation Shuffle
                   (2011)      14,(3)

Murphy, Rosen,                Asthma control,



British Journal of Nursing.             p.32-53.


               Citation Shuffle Game
               Kathryn Smith (2011)
                                          © Susan Boyle 2010
Non-digital game ideas
     Sticky Databases
Cinahl   Science Direct          PubMed




Top 25 articles      Nursing articles
   Clinical Trials
                          Technology
Evidence Based
  Care sheets         Hot Topics
         Sticky Databases Game
           Susan Boyle(2011)        © Susan Boyle 2010
Non-digital game ideas
     Sticky Databases
Cinahl   Science Direct          PubMed

          Top 25 articles



                     Nursing articles
   Clinical Trials
                            Technology
Evidence Based
  Care sheets         Hot Topics
         Sticky Databases Game
           Susan Boyle(2011)        © Susan Boyle 2010
Non-digital game ideas
     Sticky Databases
Cinahl   Science Direct          PubMed

         Top 25 articles    Clinical Trials



                     Nursing articles
                           Technology
Evidence Based
  Care sheets         Hot Topics
         Sticky Databases Game
           Susan Boyle(2011)        © Susan Boyle 2010
My experience..
                Break out           Good
 Intuitive                        reaction

             Identify learning
               objectives &
                 look for           Correct
You will have game models            Play
more time for
Game design
                          Success with
      Learning?           4th yrs, PG’s &
      Scale 1-10          PBL students

                                      © Susan Boyle 2010
My Matching Pairs Game



               Used to narrow a
               search.
 AND
           SNAP!
               Results return both
               or all words in the
               search

       Matching Pairs Game
        Susan Boyle(2011)
                              © Susan Boyle 2010
The Matching Pairs Game Design Form
Student Group:
Nursing 4th years

Learning Objective :
To understand searching techniques

Name of Game:
Matching Pairs

Aim of the Game:
Match the search technique name to
what it does
                                 © Susan Boyle 2010
Game Design Form continued
Playing time: 10 minutes
Game Format: Special Cards
Game Description:
Students in small groups discuss
which search tool goes with which
search function and arrange the cards
into matching pairs.
Game Rules:
Students are not allowed to consult
other materials during the game.
                               © Susan Boyle 2010
Game Design Form continued
Instructor Guidelines:
• Arrange students into small groups

• Identify Reader, Chair, Timekeeper

• Follow up with correct play

• Include question on game in
assessment

• Use game as form of assessment.
                                © Susan Boyle 2010
You have 4 minutes


Play the matching pairs game
     ….match the pairs




                         © Susan Boyle 2010
Correct Play

              Only returns results that have
              Usedinto exclude aa in
              Makesthenarrowletter
                Used a broaden a
              cancer
                         to search for
                            singletumour
                            title and
              keywordmore words
              the a wordfrom a
              in abstract a variable.
              search and retrieve
                two or
              search orside by side
              more are remove
              and retrieve a
               that results.
Wildcard
 Phrase
  Field
  AND
  NOT
   OR         irrelevant wom*n
              Example: records
              smaller document
                    in a no. of
Searching     from results
              Results results.
              relevantreturn either
              Results returned
              or at least
              Example one
              A specified keyword
              would include
              keyword in imaging”
              Results return
              “Diagnostic theboth
              will not be returned
              records
              search. containing
              or all words in the
              in the results
              woman,
              search. women


                                  © Susan Boyle 2010
Brainstorming &
Create a Game Segment


      18 min




                  © Susan Boyle 2010
Instructions
• Read your scenario
• Brainstorm ideas for a Game
• Fill out a game design form
• Prepare to feedback your design
  form.
• Pick a feedback representative


                            © Susan Boyle 2010
Brainstorm




Time allowed
  8 minutes


               © Susan Boyle 2010
Game Design Form




 Time allowed
  10 minutes


                © Susan Boyle 2010
Feedback Segment
          20 min –
       4 min per table
The following slides detail the
   games developed at each
 table by delegates during this
   workshop agreed to be for
       common use in IL.

                          © Susan Boyle 2010
Table 1 Take away Game:
            Catalogue shopping
                 Game Design Form
Student Group: 1st year Engineering

Learning Objective :To teach students about the catalogue

Name of Game: Catalogue shopping
Aim of the Game: Identify the different resources available on the
catalogue. Place Correct resource items in basket.
Playing time: 15 mins.

Game Format: Cards + bin + basket
Game Description: Set of 12 resource format cards listing books, journals,
dvds, bones etc. 2 cards are duds the rest are real. Players work out 10 real
and 2 duds.
Game Rules: Not allowed use of actual catalogue (second stage...)
Instructor Guidelines: Organise students into groups maximum of 6 per
group. Reader & timekeeper follow up with correct play. (Eg: bones).
                                                                 © Susan Boyle 2010
Table 2 Take away Game:
         Can we build it yes we can
                Game Design Form
Student Group: Masters Humanities students
Learning Objective: How to approach a literature review
Name of Game: Can we build it, yes we can
Aim of the Game: To understand the scope of the search, types of
information resources and keywords as part of the process
Playing time: 20 minutes
Game Format: Lego….building blocks
Game Description: Student in small groups, create visual representation of
the process involved in starting a literature review based on given example.
Give them blocks and boards, different colours, sizes. Then describe
process.
Game Rules: not completed
Instructor Guidelines: not completed

                                                                © Susan Boyle 2010
Table 3 Take away Game:
              Library Fortunes
                Game Design Form
Student Group: Mature PG Dip Social Science
Learning Objective : To teach students how to focus a search
Name of Game: Library fortunes
Aim of the Game: Focus your search using keywords suggested by team
broaden your search (should involve understanding and thinking about
keywords. Brainstorming keywords. Narrowing, broadening)
Playing time: Egg/sand timer, 3 minutes per round or table
Game Format: big quiz cards for main term to brainstorm. (6 keywords,
right and wrong answers. Like family fortunes, bonus words, audio clues)
Game Description: Students in groups of 4. 1 Key concept per group if time
possibly play again.
Game Rules: Cannot consult other materials. no computers

Instructor Guidelines:Check you have the right terms in advance. prepare in
advance, round 1 then feedback, then repeat rounds.
                                                               © Susan Boyle 2010
Table 4 Take away Game:
              Lucky Dip Bingo
             Game Design Form
Student Group:Final Year Life Science students

Learning Objective : To teach the importance of using quality assured
evidence for study & work & real world working practice
Name of Game: Lucky dip bingo
Aim of the Game: To retrieve the resources, that meets all the evaluation
criteria / checklist
Playing time: 10 minutes
Game Format: Bin full of folded paper indicating different information
resources. Eg: lists of sources, invalid and valid. Discuss in group. Tick off
criteria, bingo.
Game Description: Discuss evaluating resources first. Small groups pick
paper out of basket and discuss- tick off a checklist- like a bingo form. Full
house wins.
Game Rules: Group decision / no consultation with other groups. Quick.
Instructor Guidelines: Prepare in advance. Instructor given checklist
                                                                   © Susan Boyle 2010
Table 5 Take away Game:
                   To cite or not to cite
                   that is the question
                 Game Design Form
Student Group 2nd Year architecture students
Learning Objective : To understand plagiarism and how to avoid it.
Name of Game: To cite or not to cite , that is the question.
Aim of the Game: To identify copyrighted images and whether or not they
need to be cited
Playing time: 8 minutes
Game Format: Matching cards

Game Description: Copyrighted images introduce concept. Students receive
image cards with different sources and must categorize in “no use, cite or
no cite”
Game Rules: Students are in small groups (5) each have a set of cards.
Group members can help card placer.
Instructor Guidelines: Not given
                                                               © Susan Boyle 2010
If there had been more time at
   the workshop, I would have
       opened the floor for
  discussion/questions on the
  games and captured ideas on
     the following discussion
              cloud.....

                          © Susan Boyle 2010
Workshop Discussion cloud...



   Benefits     Challenges

                Triggered
     Uses
                  ideas




                             © Susan Boyle 2010
Game Based Learning Blogs & Conferences

         http://kiili.wordpress.com/                         http://egenfeldt.eu/blog/




  http://playthinklearn.net/           http://www.academic-conferences.org/ecgbl/ecgbl2010/ecgbl10-
Interested in this Topic?
Alexander, Bryan (2008) Games for higher education EDUCAUSE
   Review, (43) 4 (July/August 2008) Available at
   http://www.educause.edu/EDUCAUSE+Review/EDUCAUSERe
   viewMagazineVolume43/GamesforHigherEducation2008/163
   066
Barrett, Terry and Donnelly, Roisin (2008) Encouraging Student
   Creativity in Higher Education. In Higgs, B & Mccarthy, M
   (Eds.) Emerging Issues II. The Changing Roles and Identities
   of Teachers and Learners in Higher Education. 115-130
Doshi, Ameet (2006) Gaming could improve information Literacy
  Computers in Libraries. May 2006 14-17
Fuszard, B. (2001). Gaming. Fuszard's Innovative Teaching
   Strategies in Nursing. A. J. Lowenstein, M. J. Bradshaw and B.
   Fuszard. Gaithersburg, MD, Aspen Publishers: 112-120.
Jaffe, L. (2007). Games Amplify Motivation in Education.
   Innovative Teaching Strategies in Nursing and Related Health
   Professions. M. J. Bradshaw and A. J. Lowenstein.
   Sudbury, Mass., Jones and Bartlett Publishers: 161-172.
Paul Kleiman (2005) Beyond the Tingle Factor: creativity and
  assessment in higher education Presented at ESRC
  seminar, University of Strathclyde, Scotland.


                                                      © Susan Boyle 2010
Thank you for your
   participation!

 For more information
contact Susan Boyle at
 Susan.Boyle@ucd.ie



                         © Susan Boyle 2010

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Boyle - Using games to enchance information literacy sessions

  • 1. Welcome to Using games creatively to enhance Information Literacy sessions By Susan Boyle Support : Julia Barrett and Sean Hughes Type relevant English Type relevant Irish Theme: Unit Name into in ILlanguageLILAC 2011 language Creativity Unit Name into this text box in Title Master. this text box in Title Master. Contact: Susan.Boyle@ucd.ie © Susan Boyle 2010
  • 2. Have you tried Games? © Susan Boyle 2010
  • 3. Workshop Plan • Presentation (15 min) • Game play (4 min) • Create a take-away game (18 min) • Feedback - the games created by delegates during this workshop (20 min) See slides 30-34 ! © Susan Boyle 2010
  • 4. Presentation Segment 15 minutes © Susan Boyle 2010
  • 5. Why use Games in IL? Pedagogy should be focused on arousing student imagination and engagement. Terry Barrett © Susan Boyle 2010
  • 6. Games are wonderful pedagogical tools…. Ice breakers Active & Learning Peer learning devices Induce feelings of Good for dipping accomplishment & points in session success © Susan Boyle 2010
  • 7. Thoughts on Games & Creativity The key is to One cannot legislate for creativity, but one can think EDU- create the conditions in tainment as which creativity is more opposed to likely to thrive.. Idea Enter-tainment. Generation, Determination to succeed, Self- confidence Felicia Smith Paul Kleiman © Susan Boyle 2010
  • 8. The Library image benefits from innovative practice “Surprising customers with new and interesting services can make them come back, even just to see if something else new is happening” Rossiter, Nancy (2008) Image Source Crystl flickr (2005) © Susan Boyle 2010
  • 9. Games release the learning hostage By including a gaming element in library teaching skills I believe the potential exists to excite this millennial generation about information literacy and to infuse them with lifelong library skills. Doshi, Ameet (2006) © Susan Boyle 2010
  • 10. Games as an innovative technique in IL? Connect Universal Add variety & learning and spice connect with different learners Avoid Arouse Engage boredom add Curiosity students interesting highlights into IL © Susan Boyle 2010
  • 11. Literature on games and fun learning Many games teach skills that have been identified as necessary for learning or for post-higher-education life: teamwork, information seeking, self- assessment, communication, numeracy, s patial literacy. Alexander, Bryan (2008) © Susan Boyle 2010
  • 12. Dr Stephen Covey Game play Do the big rocks first - Video With Kind Permission of the Franklin Covey Foundation © 2005 FranklinCovey Co. All rights reserved. For internal use only. Duplication and use for unauthorised training purposes are strictly prohibited.
  • 13. Dr Covey Workshop Game Video Big Rocks Game • Rocks = tasks • Learning Objective Time management - how to prioritise tasks in your life © Susan Boyle 2010
  • 14. Did you Notice? Simple Engaged the audience Reached Learning objectives (Priorities, do the big tasks first) Fun = Relaxed learning © Susan Boyle 2010
  • 15. My Game Tips  Fun  Quick  Simple  Easy to play & grasp  Designed around a specific learning objective  Follow up with correct play  Reflect on the game play after the session © Susan Boyle 2010
  • 16. Please acknowledge the original game designer if you are using their game in your session! © Susan Boyle 2010
  • 17. Non-digital game ideas Stepping Stones Game Image Source: http://2.bp.blogspot.com/_FfXkHFSe-m0/Sv9BAdonH1I/AAAAAAAABSM/Hj3ambZeSYY/s400/steppingstone.jpg Stepping Stones Game Susan Boyle(2010)Boyle 2010 © Susan
  • 18. Non-Digital game ideas Bin or Basket Source : Lukáš Malý (2008) Why?Imge Source : http://www.malepregnancy.com Source : T P Martins (2005) Bin or Basket Game concept Susan Boyle (2011) © Susan Boyle 2010
  • 19. Non-digital game ideas Citation Shuffle (2011) 14,(3) Murphy, Rosen, Asthma control, British Journal of Nursing. p.32-53. Citation Shuffle Game Kathryn Smith (2011) © Susan Boyle 2010
  • 20. Non-digital game ideas Sticky Databases Cinahl Science Direct PubMed Top 25 articles Nursing articles Clinical Trials Technology Evidence Based Care sheets Hot Topics Sticky Databases Game Susan Boyle(2011) © Susan Boyle 2010
  • 21. Non-digital game ideas Sticky Databases Cinahl Science Direct PubMed Top 25 articles Nursing articles Clinical Trials Technology Evidence Based Care sheets Hot Topics Sticky Databases Game Susan Boyle(2011) © Susan Boyle 2010
  • 22. Non-digital game ideas Sticky Databases Cinahl Science Direct PubMed Top 25 articles Clinical Trials Nursing articles Technology Evidence Based Care sheets Hot Topics Sticky Databases Game Susan Boyle(2011) © Susan Boyle 2010
  • 23. My experience.. Break out Good Intuitive reaction Identify learning objectives & look for Correct You will have game models Play more time for Game design Success with Learning? 4th yrs, PG’s & Scale 1-10 PBL students © Susan Boyle 2010
  • 24. My Matching Pairs Game Used to narrow a search. AND SNAP! Results return both or all words in the search Matching Pairs Game Susan Boyle(2011) © Susan Boyle 2010
  • 25. The Matching Pairs Game Design Form Student Group: Nursing 4th years Learning Objective : To understand searching techniques Name of Game: Matching Pairs Aim of the Game: Match the search technique name to what it does © Susan Boyle 2010
  • 26. Game Design Form continued Playing time: 10 minutes Game Format: Special Cards Game Description: Students in small groups discuss which search tool goes with which search function and arrange the cards into matching pairs. Game Rules: Students are not allowed to consult other materials during the game. © Susan Boyle 2010
  • 27. Game Design Form continued Instructor Guidelines: • Arrange students into small groups • Identify Reader, Chair, Timekeeper • Follow up with correct play • Include question on game in assessment • Use game as form of assessment. © Susan Boyle 2010
  • 28. You have 4 minutes Play the matching pairs game ….match the pairs © Susan Boyle 2010
  • 29. Correct Play Only returns results that have Usedinto exclude aa in Makesthenarrowletter Used a broaden a cancer to search for singletumour title and keywordmore words the a wordfrom a in abstract a variable. search and retrieve two or search orside by side more are remove and retrieve a that results. Wildcard Phrase Field AND NOT OR irrelevant wom*n Example: records smaller document in a no. of Searching from results Results results. relevantreturn either Results returned or at least Example one A specified keyword would include keyword in imaging” Results return “Diagnostic theboth will not be returned records search. containing or all words in the in the results woman, search. women © Susan Boyle 2010
  • 30. Brainstorming & Create a Game Segment 18 min © Susan Boyle 2010
  • 31. Instructions • Read your scenario • Brainstorm ideas for a Game • Fill out a game design form • Prepare to feedback your design form. • Pick a feedback representative © Susan Boyle 2010
  • 32. Brainstorm Time allowed 8 minutes © Susan Boyle 2010
  • 33. Game Design Form Time allowed 10 minutes © Susan Boyle 2010
  • 34. Feedback Segment 20 min – 4 min per table The following slides detail the games developed at each table by delegates during this workshop agreed to be for common use in IL. © Susan Boyle 2010
  • 35. Table 1 Take away Game: Catalogue shopping Game Design Form Student Group: 1st year Engineering Learning Objective :To teach students about the catalogue Name of Game: Catalogue shopping Aim of the Game: Identify the different resources available on the catalogue. Place Correct resource items in basket. Playing time: 15 mins. Game Format: Cards + bin + basket Game Description: Set of 12 resource format cards listing books, journals, dvds, bones etc. 2 cards are duds the rest are real. Players work out 10 real and 2 duds. Game Rules: Not allowed use of actual catalogue (second stage...) Instructor Guidelines: Organise students into groups maximum of 6 per group. Reader & timekeeper follow up with correct play. (Eg: bones). © Susan Boyle 2010
  • 36. Table 2 Take away Game: Can we build it yes we can Game Design Form Student Group: Masters Humanities students Learning Objective: How to approach a literature review Name of Game: Can we build it, yes we can Aim of the Game: To understand the scope of the search, types of information resources and keywords as part of the process Playing time: 20 minutes Game Format: Lego….building blocks Game Description: Student in small groups, create visual representation of the process involved in starting a literature review based on given example. Give them blocks and boards, different colours, sizes. Then describe process. Game Rules: not completed Instructor Guidelines: not completed © Susan Boyle 2010
  • 37. Table 3 Take away Game: Library Fortunes Game Design Form Student Group: Mature PG Dip Social Science Learning Objective : To teach students how to focus a search Name of Game: Library fortunes Aim of the Game: Focus your search using keywords suggested by team broaden your search (should involve understanding and thinking about keywords. Brainstorming keywords. Narrowing, broadening) Playing time: Egg/sand timer, 3 minutes per round or table Game Format: big quiz cards for main term to brainstorm. (6 keywords, right and wrong answers. Like family fortunes, bonus words, audio clues) Game Description: Students in groups of 4. 1 Key concept per group if time possibly play again. Game Rules: Cannot consult other materials. no computers Instructor Guidelines:Check you have the right terms in advance. prepare in advance, round 1 then feedback, then repeat rounds. © Susan Boyle 2010
  • 38. Table 4 Take away Game: Lucky Dip Bingo Game Design Form Student Group:Final Year Life Science students Learning Objective : To teach the importance of using quality assured evidence for study & work & real world working practice Name of Game: Lucky dip bingo Aim of the Game: To retrieve the resources, that meets all the evaluation criteria / checklist Playing time: 10 minutes Game Format: Bin full of folded paper indicating different information resources. Eg: lists of sources, invalid and valid. Discuss in group. Tick off criteria, bingo. Game Description: Discuss evaluating resources first. Small groups pick paper out of basket and discuss- tick off a checklist- like a bingo form. Full house wins. Game Rules: Group decision / no consultation with other groups. Quick. Instructor Guidelines: Prepare in advance. Instructor given checklist © Susan Boyle 2010
  • 39. Table 5 Take away Game: To cite or not to cite that is the question Game Design Form Student Group 2nd Year architecture students Learning Objective : To understand plagiarism and how to avoid it. Name of Game: To cite or not to cite , that is the question. Aim of the Game: To identify copyrighted images and whether or not they need to be cited Playing time: 8 minutes Game Format: Matching cards Game Description: Copyrighted images introduce concept. Students receive image cards with different sources and must categorize in “no use, cite or no cite” Game Rules: Students are in small groups (5) each have a set of cards. Group members can help card placer. Instructor Guidelines: Not given © Susan Boyle 2010
  • 40. If there had been more time at the workshop, I would have opened the floor for discussion/questions on the games and captured ideas on the following discussion cloud..... © Susan Boyle 2010
  • 41. Workshop Discussion cloud... Benefits Challenges Triggered Uses ideas © Susan Boyle 2010
  • 42. Game Based Learning Blogs & Conferences http://kiili.wordpress.com/ http://egenfeldt.eu/blog/ http://playthinklearn.net/ http://www.academic-conferences.org/ecgbl/ecgbl2010/ecgbl10-
  • 43. Interested in this Topic? Alexander, Bryan (2008) Games for higher education EDUCAUSE Review, (43) 4 (July/August 2008) Available at http://www.educause.edu/EDUCAUSE+Review/EDUCAUSERe viewMagazineVolume43/GamesforHigherEducation2008/163 066 Barrett, Terry and Donnelly, Roisin (2008) Encouraging Student Creativity in Higher Education. In Higgs, B & Mccarthy, M (Eds.) Emerging Issues II. The Changing Roles and Identities of Teachers and Learners in Higher Education. 115-130 Doshi, Ameet (2006) Gaming could improve information Literacy Computers in Libraries. May 2006 14-17 Fuszard, B. (2001). Gaming. Fuszard's Innovative Teaching Strategies in Nursing. A. J. Lowenstein, M. J. Bradshaw and B. Fuszard. Gaithersburg, MD, Aspen Publishers: 112-120. Jaffe, L. (2007). Games Amplify Motivation in Education. Innovative Teaching Strategies in Nursing and Related Health Professions. M. J. Bradshaw and A. J. Lowenstein. Sudbury, Mass., Jones and Bartlett Publishers: 161-172. Paul Kleiman (2005) Beyond the Tingle Factor: creativity and assessment in higher education Presented at ESRC seminar, University of Strathclyde, Scotland. © Susan Boyle 2010
  • 44. Thank you for your participation! For more information contact Susan Boyle at Susan.Boyle@ucd.ie © Susan Boyle 2010

Editor's Notes

  1. Students place various screen shots in the bin or basket to identify what is quality assured information and have to explain why.Male pregnancyImage source http://www.malepregnancy.com/Basket image source: Acknowledgement TPMartins (2005) source http://www.flickr.com/photos/34992554@N06/3889307169Trash Container image Acknowledgement LukášMalý (2008) source http://commons.wikimedia.org/wiki/File:Trash_container_2.JPG#filelinks
  2. Image source http://www.time-management-central.net/image-files/time-management-clock.jpg
  3. Image Sourcehttp://www.time-management-central.net/image-files/time-management-clock.jpg